Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added a new startup music track from Expiration Date
  • Fixed a client crash related to the B.A.S.E. Jumper
  • Fixed an exploit related to the B.A.S.E. Jumper and supply cabinets
  • Updated the B.A.S.E. Jumper backpack to use an open model when the parachute is deployed
  • Fixed a few crates not displaying which Unusual Series they can potentially output
  • Fixed a client crash caused by applying a tool to an empty backpack slot
  • Removed the shot effect for The Classic in DirectX 8
  • Updated the name of The Senguko Scorcher to be The Sengoku Scorcher
  • Updated the Summer Starter Kit and Summer Adventure Pack to be marketable
  • Updated the localization files
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.
  • Fixed being able to taunt with enemies between spawn room doors
  • Fixed a problem with The Senguko Scorcher's materials
  • Updated the Towering Pillar of Summer Shades so they are marketable
  • Updated the attribute description for the Back Scatter to better explain what it does
  • Updated the localization files
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the B.A.S.E. Jumper
  • Updated the prioritization method used when choosing which partner taunt to join such that players under the crosshair will have the highest priority.
  • Fixed The Classic scope not being drawn correctly in DirectX 8
  • Fixed the Tide Turner and Chargin' Targe doing impact damage at any range
  • Fixed the Tide Turner refilling the Charge meter on any decapitation
  • Updated the B.A.S.E. Jumper to prevent buying unusable upgrades in Mann vs. Machine
  • Fixed Lugermorph animations
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added a new startup music track from Expiration Date
  • Added a crafting recipe for The Back Scatter
  • Fixed a client crash caused by Strange Fists
  • Fixed players using the partner taunts to enter enemy spawn rooms
  • Fixed a regression with the Disco Beat Down unusual effect
  • Fixed The Classic automatically zooming in after going through a teleporter while charging
  • Updated The Tide Turner to also refill the charge meter from impact kills
Product Update - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:


  • Love & War Update
    • Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
    • Partner Taunts can now be performed with the opposing team
    • Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
      • Taunts are no longer equipped in the Action Slot
      • Pressing the Taunt key in game now brings up the new Taunt Selection menu
      • Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt
  • Mann Co. Store
    • Added 15 new taunts and a taunt bundle
    • Added 5 new weapons and a weapon bundle
    • Added 44 new cosmetics and a cosmetic bundle
    • Added "Taunt" category into the store
    • Added Mann Co. Stockpile Crate Key
    • The "Hats" and "Misc" categories have been merged into "Cosmetics"
  • Items
    • Added the Mann Co. Stockpile Crate to the droplist
      • Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
    • Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt
    • Updated Mann Co. Crates to display which Unusual Series they can potentially output
    • Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.
    • Added crafting recipes for newly added weapons
    • Added Killstreak Kits to MvM for newly added weapons
    • Added OzFortress Season 11 tournament medals
  • Weapon changes and updates
    • With The Hitman's Heatmaker, pressing ‘reload’ now activates focus when it is full
    • The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
    • The Bushwacka can no longer randomly crit
    • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
    • All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
    • Updated Loch-n-Load reload animation
    • Sentry bullets are now affected by damage falloff outside of sentry scan range
    • Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's
  • Misc Changes
    • Updated the Halloween holiday to automatically be enabled when the server runs an _event map
    • Added a check to prevent achievement announcement spam
    • Converted several weapon models to use the c_models system
    • Updated the localization files
  • Bug Fixes
    • Fixed an exploit where charging Demoman could turn more than allowed
    • Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
    • Fixed The Director's Vision taunt not playing both variations for the Pyro
    • Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
    • Fixed a bug that would sometimes cause items to unequip themselves
    • Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server
    • Fixed a regression with the trigger_gravity entity not correctly applying its settings
    • Fixed another exploit where Engineer buildings could build up a large amount of health
    • Fixed a server performance issue related to the item_teamflag entity
    • Fixed the itemtest command
      • Fixed cosmetics shared between multiple classes not rendering correctly
      • Updated the cosmetic item list to sort by name
  • Map Fixes
    • Updated cp_granary
      • Removed collision from lights and small props protruding from walls
      • Fixed collision on fences
      • Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
      • Fixed players shooting through gaps around forward spawn doors
      • Fixed door protruding through roof on Red's forward spawn
      • Fixed a collision bug that gave players access to the roof above Red's spawn door
      • Prevented players from building inside spawn room doors
      • Adjusted area portals to improve rendering and performance
    • Updated koth_harvest_final
      • Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
      • Small performance increase through prop fade adjustments
      • Players can no longer build inside spawn doors
    • Updated pl_upward
      • Fixed physics debris triggering the payload cart’s finale explosion
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the HUD weapon selection menu
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash caused by failing to properly parse the item schema
  • Fixed not being able to equip The Director's Vision taunt in the Action slot
  • Fixed not being able to taunt with the Spy's disguise kit
  • Fixed the Engineer's build menu staying open after changing class
  • Fixed being charged the incorrect amount of metal for a Dispenser when The Gunslinger is equipped
  • Updated the description of The High Five! Taunt to better describe the new toggle behavior
  • Updated the materials for The Eureka Effect HUD to support mat_picmip
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed item descriptions for Strange scores not appearing to update
  • Fixed a bug where damage dealt and healing done Strange scores would stop incrementing
  • Fixed an exploit where teleporters could build up a large amount of health
  • Fixed a bug where premium accounts would temporarily appear to revert to free status
  • Fixed deflected rocket explosion sounds playing repeatedly
  • Fixed deflected Black Box rockets not giving health to the Pyro
  • Fixed being able to apply the Strange Part: Buildings Destroyed tool to the Flying Guillotine
  • Fixed several cosmetic items not cloaking properly for the Spy
  • Added the AsiaFortress Cup Season 7 medals
  • Community Request: Added SetCustomUpgradesFile input to the gamerules entity to allow servers to specify a different upgrades file
  • Updated the localization files
  • Updated the Eureka Effect
    • Can now pickup buildings
    • Repair and upgrade rates have been decreased
    • Can teleport to your spawn room or your Teleporter Exit
Product Update - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:


  • Fixed a case where some clients/servers would crash during map load
Product Update - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:


Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Fixed the skybox on 3rd party maps when using certain sky materials
  • In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid
  • Allow about:blank in the MOTD
  • Marked mat_texture_list as a cheat to prevent client exploits
  • Removed the sv_voicecodec convar because it isn’t necessary anymore and was being used as an exploit
  • Updated the con_logfile convar to checking for invalid filenames
  • Updated the network resource download path to check for invalid filenames
  • Updated the plugin_load command
    • Servers can only load plugins if they are not running a map
    • Clients can only load plugins if they are not connected to a server

Team Fortress 2
  • Fixed a bug that would cause the Sentry’s health to look overhealed when it wasn’t
  • Fixed an exploit with the Red-Tape Recorder and Sentry where the Sentry could build up a large amount of health
  • Fixed a bug where the Spy could not place a sapper without switching weapons first
  • Fixed the Engineer being able to purchase the Disposable Sentry Gun upgrade in Mann vs. Machine, build a disposable Sentry, and then refund the upgrade without the Sentry being destroyed
  • Improved client-side critical attack prediction for rapid-fire weapons (i.e. Flamethrower, Minigun)
  • Updated the equip_region for the Pyromancer's Mask
  • Fixed the equip_region for tournament medals conflicting with other items
  • Added the LBTF2 Season 9 tournament medals
  • Updated the localization files
...

Search news
Archive
2015
Feb   Jan  
Archives By Year
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002