Critical fixes: + Fixed a post-combat crash related to node cannon effects.
Other fixes: + Made general optimization passes to speed up turn times, AI processing and star system selection responsiveness. + Zuul no longer immigrate to other factions. + Population Manager and Comparative Analysis buttons are now disabled between turns. + Corrected 'pirate encounter freighters destroyed' news event messages. + Fixed graphical glitch caused by moving defense assets. + Battle riders destroyed by node cannons no longer continue to tie up carrier space. + Fixed ownership display of systems in sensor range. + Corrected intel result rolls. + The intel success rate is now correctly reflected in the UI. + Fixed some cases where fleets were spawning at the wrong locations in combat. + Diplomacy panels are now disabled for defeated empires. + Fixed some odd behavior with ship rolling in combat.
Other changes and additions: + Factions now get population bonuses when immigrating. + The F key now functions as an alternative button for focusing on the object under the mouse pointer in combat.
Critical fixes: + Fixed crash related to station construction.
Other fixes: + Addressed issues related to combat stance behavior and sensor range. + Immigration rate now affects corruption.
Critical fixes: + Fixed a Comparative Analysis UI crash. + Addressed a weapon bank related crash.
Other fixes: + Fixed recent mission screen UI issues. + Fixed loophole that was allowing station construction to exceeed the number of each type of station allowed. + Engrammed admirals with the Inquisitor trait no longer gain extra traits.
Critical fixes: + Fixed reported crash bugs in combat. + Abandoning a colony in the Colony Established dialog no longer causes a crash.
Other fixes: + AI no longer executes diplomatic actions without sufficient diplomatic points. + AI now builds various station types again. + AI no longer redesigns platforms continually. + Battle riders can now be targeted specifically. + Security slider no longer jumps to a notched position when the research slider is moved in the star map. + It is no longer possible to retrofit stations with pending modules. + Mining stations can now be built on asteroids. + Fixed absorber ship section effect. + Asteroid monitors now have Polaris missiles. + Ship targets in combat are no longer lost when turrets are lost or a section is destroyed. + Fixed a corner case that could result in ships rolling continually in combat. + Meson projector now aims at the intended target and applies damage correctly. + Ships turned over to a different player in combat now are now correctly removed from hotkey groups. + Fixed torpedo retargeting.
Other changes and additions: + Added Leech Driver. + Added population manager. + Added comparative analysis screen. + Changes to the All Stop command mean that a ship issued All Stop will return to Normal Stance. If a ship is answering All Stop and another stance is selected, it will start moving again.
Known issues: - Existing sync errors in multiplayer turn updates are still being addressed.
Critical fixes: + Fixed a battle manager crash. + Fixed a combat crash. + Fixed a Zuul slave station upgrade crash.
Other fixes: + Fixed Suulka beam not reaching planet. + Fixed launching bug with Wraith Abductors. + Stations no longer become constructed when construction fleets are absent. + Station slots are no longer shown for unsurveyed systems. + Fixed Reflector psi power after-image. + Fixed re-base loophole that was causing fleet support limits to be bypassed. + Node tracking techs no longer display innapropriate node line types. + Fixed an issue with incorrect assignment of empire colors to star systems. + Fixed sticky province effects. + Fixed an issue with certain drone types getting stuck when their targets were destroyed. + Fixed a rare instance that was still allowing freighters to be built in closed systems. + Fixed an issue that was causing the Hiver AI to stop sending gate missions. + Improved reflective coating ricochets now work as designed. + Planet lists are now refreshed when multiple colonization missions are committed in sequence. + Fixed the missing Fusion Enveloping Torpedo icon. + Destroyed ship sections in combat no longer spam turret destroyed messages. + Fixed audio cue spam caused by adding a favorite invoice. + Asteroid monitors no longer disappear from systems when research is complete. + Plasma Focusing now updates correctly. + Liir battleriders no longer cause their fleet to be affected by gravity wells. + Ship groups in fleet lists now display the correct icons. + Asteroid monitors can now be repaired. + Fixed an issue that was causing multiple swarm queens to focus on one star system. + Fixed many varied art issues fixed.
Other changes and additions: + Polaris missiles now retarget. + Defeating the VN Homeworld now causes all related encounters to be removed and awards all players in combat with a 5% increase in research. + Added a popup dialog when the VN Homeworld is defeated. + Optimization of AI adjustments to empire and colony economic sliders. + Stimulus-generated colonies no longer claim combat zones when added. + Added a fleet creation button to most fleet lists. + Improved AI weapon selection to address issues that were causing it to avoid beam weapons. + AI now makes use of more ship section types. + AI now builds and places some defensive assets. + Targeting controls in combat have changed; A single click now isolates the hull or object on a ship, and a double-click targets a specific position on the surface. + The fleet manager has been updated. + Generated fleet names are now unique. + Shield Breaker ballistic weapon added.
Critical fixes: + Fixed new population growth issues. + Fixed a crash related to dragging fleets in the relocate mission screen.
Other fixes: + Favourite invoices no longer revert to Cruisers after submitting an order. + Spectre attacks now have a range limit in combat. + Trade sliders no longer override settings for other colonies. + Trade sliders no longer get stuck on last notch. + C3 and Psi research bonuses now displayed. + AI now includes psionic abilities in ship designs. + Fixed a case where drones belonging to NPC factions would not fire weapons. + Adjusted implosion mine health.
Other changes and additions: + Queued station modules are now highlighted in orange. + Added auto-upgrade button to the station manager. This automatically queues a minimal number of modules to enable upgrading. + Station level is now displayed on the icon in lists. + Systems in lists now display station icons where applicable. + Planet manager items are now alphabetized. + Various racial attributes tuned.
Critical fixes: + Fixed a multiplayer combat crash related to weapon damage. + Fixed multiplayer crashes related to news events. + Fixed a news event crash related to resuming older games. + Fixed a scout rider crash. + Fixed a crash related to the colony information display in combat.
Other fixes: + Fixed an issue that caused civilian population to drop after new factions were introduced. + Improved trade slider notch accuracy. + Planet missiles now target battle ships and battle cruisers. + Fixed an issue where battle riders were not launching in multiplayer combat. + Fixed the issue where minelayer were not working in multiplayer combat. + Fixed overharvesting beyond available resources. + The grovernment graph marker no longer moves beyond the graph bounds. + Fixed grav boat behavior.
Other changes and additions: + Gate ships now deploy after the combat phase. + Colony stimulus now considers star systems each player already has colonies in. + Fleet support range now takes all support points into consideration, which should extend range in friendly space. + Eliminated players are now reflected in the diplomacy manager.
Critical fixes: - Fix retreat crash - Fix combat freeze - Fix crash for null AI designs - Fix move order crash
Other fixes: - Fixed AI equipping the wrong modules on the wrong sections - Fixed AI building stations in un-owned worlds - Fixed using psionics on menaces (eg: fear on swarm queen) - Fixed Suulka fleets not storing their Suulka as an admiral - Fixed display issues with relocating reserve assets - Fixed diplomacy UI buttons - Fixed being able to build stations in indy systems unless system was selected - Fixed getting a combat if both players ONLY have a colony in a system (colony vs colony and no fleets) - Fixed auto firing not always finding a target - Fixed Morrigi LV not assigning all riders proper indexes, which leads to riders entering combat "launched" - Fixed Hivers using node races pathing in some cases - Fixed fleets in fleet widget properly displaying their base system instead of current location
Other changes and additions: - Implement new player list UI in combat - Implement ionic thruster tech - Implement display for colony pop/infra info - Implemented internal kinetic dampening tech - Implement Morrigi traps - Gave Morrigi abilities to instantly defeat Morrigi relics and traps - Added notches to sliders in Empire Manager and for trade/construction sliders - Starmap now properly shows Zuul slave and civilian count
KNOWN ISSUES: - Morrigi trap combat does not carry over into combat (will be Fixed in next patch)
Critical fixes: + Fixed a weapon firing race condition that could lead to crashes in networked combat. + Fixed the excessive strategic AI tax rate leading to economic suicide at the start of a game.
Other fixes: + It is no longer possible to modify caravan fleets in transition. + Fixed an issue that could cause the strategic AI to redesign constructors and freighters each turn. + AI ship designs now consider armor and other available options. + Fixed sporadically missing Zuul battle music.
Critical fixes: + Fixed a crash that could occur when building both a Naval and Science station in the same system. + Fixed a Suul'ka Horde crash that resulted from relocating assets.
Other fixes: + Fixed phantom mouse-over effects in combat. + Fixed a case where asteroid monitors were not being removed. + Fixed a case where selected ship changes were not being reflected in the combat UI. + Slaves are delivered to colonies on ship arrival. + Made some improvements to star map UI stalls. + Network packets are now more respectful of less common MTU limitations. + Shield graphics are now disabled when associated ship sections are destroyed. + Fixed grappling hook lag. + Fixed assault shuttle behavior after the target colony is defeated. + Pirates will now prefer to attack nearby freighters. + Life- and psi-drain now works on enemy planets. + Fixed reaction opportunity spam. + Can no longer retrofit ships in a system without a colony. + Fixed an issue that would cause automatic station placement not to consider planets orbiting other planets, or independent system limitations. + Added missing weapon icons. + Fixed cases where station placement was not possible in independent systems. + Fixed the bug that prevented retrofitting in networked games. + Fixed a bug that was delimiting relocation range. + Fixed various missing text strings. + Fixed a bug that was causing relocating fleets not to show up in the star map.
Other changes and additions: + Combat double-left-click now makes ships move to their destination without holding formation. + Added War Mind effects. + Improved free turret and spinal mounted weapon accuracy. + Combat AI now makes use of Psionic powers. + Defenses and Reserves can now be relocated. + Introduced advanced network configuration options, which can be accessed from the game launcher. + Introduced new strategic AI research and colonization algorithms. + Reaction dialog is now an overlay. + Default initial savings is now 500,000. + Police cutters now default to the reserves fleet and must be placed as defensive assets, but are now capable of traveling with fleets and/or be relocated.
Critical fixes: + Fixed a crash that could occur if no enemy was present in combat. + Fixed a crash that could occur if a colony support mission was cancelled. + Fixed known crashes related to recent news events. + Fixed a crash related to invalid station modules. + Fixed a crash that could occur by entering certain characters into the encyclopedia search box. + Fixed a treaty generation related crash.
Other fixes: + Fixed some known issues with System Killer news event handling. + Tomb rewards work again. + Retrofitted defenses are now returned to defense fleets. + Platform retrofitting is no longer linked to the station retrofit dialog. + Fixed black color for non-player empires. + Defense and reserve fleets are no longer disbanded when the last ship is scrapped. + Addressed the issue of locusts not attacking planets and stations in combat. + Mining stimulus is now disabled until mega-strip mining is acquired. + Fixed the white cubes in the research screen. + Fixed the intermittently missing Political Science family button at the bottom of the research screen. + Morrigi Crow firing now works again. + Planet sensor volumes are now affected by jammers. + Fixed design screen right-click retrofit loophole. + New admirals now display correct empire color. + Zuul fleets lacking bore ships no longer cause a request to bore node lines when issuing missions. + Stations are now removed appropriately if their attached colonies are destroyed. + Boarded ships no longer fire at unusually high rates. + Fixed Gardener suitability calculations. + Fixed an issue that could cause planets to share the same orbit. + The open/close star system button is now correctly synchronized in both star map and star system screens.
Other changes and additions: + Engrams fully functional. + Improved combat sensor graphics