Product Update - Valve
2.0.24645.1
Critical fixes:
- Fixed combat CTD.
- Fixed destroyed system CTD.
- Fixed CTD in build screen.
- Fixed Loa CTD when doing NPG gate mission from destroyed planet.

Other fixes:
- Fixed able to set missile to PD.
- Fixed selected groups ignoring combat planes to which they are set.
- Fixed "stop" speech event.
- Fixed "defeated pirate base" being spammed 3x when it is defeated.
- Fixed AI colonizing hostile systems.
- Fixed case where AI would have a fleet with no command ship.
- Fixed issue that would cause too many locust scouts.
- Fixed case where randoms could be flagged as neutral.
- Fixed VN Pyramids not firing at planet.
- Fixed Loa not spawning next to their gates.
- Fixed AI not launching battlecruisers and battleships.
- Fixed AI not launching riders in some cases.
- Fixed Loa not properly removing cubes for ship damages.
- Fixed ships flying into locust moons.

Other changes and additions:
- Fixed various strings.
- Windowed fullscreen support.
- Revamped post-combat screen.
- "C" button in chat now connects/disconnects from chat.
- Double pressing 1-0 will focus on the ship group instead of whenever you press the button.
- Starmap now remembers if fleet/planet tab was last selected.
- Added a hot key to exit accelerated time.
Product Update - Valve
2.0.24413.1
Critical fixes:
- Fixed Locust end turn CTD
- Fixed crash transferring ships to new fleet
- Fixed crash deleting invoices as Loa
- Fixed Neutron Star CTD

Other fixes:
- Optimized transitions to starmap
- Fixed bug allowing Zuul to see Loa paths
- Fixed issue with AM burst torpedo
- Fixed Loa SDB's not appearing in defense manager
- Fixed bug that would allow biosphere to go below 0
- Fixed ship production cost not displaying correct value in some places
- Fixed bug where Loa production costs were not being calculated correctly for armor selections
- Fixed bug that would cause polysilicate alloys to be impossible to select in design screen
- Fixed bug that would allow Loa to continue researching while in debt
- Fixed Loa audio not changing volume
- Fixed Loa not dropping gate in origin system when on NPG mission
- Fixed bug that would cause Loa to build gates in wrong order
- Fixed bug causing caravan fleets to consume CE at target system
- Fixed bug where Loa would not use cheapest command design when creating fleet
- Fixed bug locking players out of espionage

Other changes and additions:
- Exposed singleplayer empire colors for modders
- Global Chat now needs to be enabled in the options menu
- Tuning of Loa ship costs

Product Update - Valve
2.0.24320.2
Critical fixes:
- Fixed CTD when loa system destroyed
- Fixed endturn CTD caused by locust scout
- fixed gardener waypoint CTD
- Fixed rare mission CTD
- Fixed suulka repair CTD
- Fixed CTD entering battlemanager
- Fixed CTD entering research screen

Other fixes:
- Fixed NPG moving in autoresolve combats
- Fixed not being able to scrap stations
- Fixed being able to edit accelerator fleets and scrap the NPG
- Fixed loa fleets not including production cost bonuses when forming ships
- Fixed loa construct station ui not presenting composition selector when manually placing station
- Supernovas will now follow max number of GM's rules
- Fixed issue where Deploy NPG fleets could get stuck in space
- Fixed bug causing loa to secretly pay corruption expenses

1.1.24320.1
Critical fixes:
- Fixed SotSverse map
- Fixed crash related to station memory augmentation modules
- Fixed crash related to large Loa habitation module

Other fixes:
- Fixed Loa Music not playing
- Fixed issue with Burst Torpedo range
- Adjusted Loa gate limits
- Fixed Loa Neutrino Wave cannon
- Fixed missing Loa boarding icons
- Fixed fleet composer not appearing when creating fleet
- Fixed some issues with Loa deceleration/boosting
- Fixed modules not being visible
- Fixed freighter message appearing for newly built colonizers
- Fixed issues where drones would create anomalous cubes
- Fixed some speech issues
- Fixed some missing text strings
Product Update - Valve
1.1.23976.4
Critcal fixes:
- Fixed multiplayer CTD's related to very large turn update messages
- Fixed a CTD related to station modules
- Fixed late game ctd caused by defeated player still running a debt
- Fixed CTD in empire manager

Other fixes:
- Fixed humans able to see zuul node lines
- Fixed bug that would cause the ai to attempt to upgrade a station multiple times at the same time
- Fixed bug that would cause news events for slot 1 to show when loading a game in another slot

Product Update - Valve
1.1.23976.3

MP currently requires you to be logged into Steam. LAN support will be in an upcoming patch.
Update: Hosts will need to port forward the following ports: 35000, 35001, 27015

Critical fixes:
- Converted MP from GameSpy network to Steam network
- Fixed end turn CTD
- Fixed post-combat CTD
- Fixed combat CTD
- Fixed multiplayer CTDs, including due to updating colony history
- Fixed CTD on Station Built dialog if station was destroyed during combat phase
- Fixed being able use hot-keys between turns in MP
- Fixed allowing hot-keys to change state in build screen when confirming invoice name
- Fixed being able to enter comparative analysis screen without having seen any enemy ships
- Fixed Suul'ka leaving when tribute station is destroyed
- Fixed bug allowing Hivers to build gate stations without the required tech
- Fixed issues with assimilation plague
- Fixed client being sent home after 1 invasion mission
- Fixed not being able to do a strike mission on any system
- Fixed CTD with getting Suul'ka info
- Fixed system killer being stuck at a system with a mining station
- Fixed dev-mode being activated in the design screen

Other fixes:
- Improved screen transitions between mission overlays and starmap
- Tweaked VN planet killer
- Prevented neutral indy planets from disabling slew mode if a station is next to it
- Enabled suicide drones to upgrade with warhead tech
- Disabled operations slider
- Fixed sound channel issues
- Fixed Suul'ka voices not being available
- Fixed auto goop module
- Fixed 0 level station remaining at a system after the construction mission is cancelled
- Fixed bug when transferring some assets via relocate
- Fixed bug that moved police cutters into the defense fleet when a relocation was canceled
- Fixed bug allowing design attributes from being visible in the ship tool tip before they have been discovered
- Fixed not being able to relocate to systems when exact number of required CE
- Fixed display of civilian population in empire manager screen
- Fixed display issue with rider manager screen
- Fixed mission turns remaining display issue
- Fixed scrolling hot keys with mouse wheel
- Fixed bio war modules not saving bio missile data
- Fixed bio missiles not getting replenished when the ship is repaired
- Fixed boarding pods getting stuck when docking with their carrier
- Fixed slave disks from auto launching when they are full of slaves
- Fixed weapons ricocheting off of dead sections
- Fixed missiles from blowing up before hitting their target after researching microfusion tech
- Fixed bolt weapons from blowing up before hitting planets
- Fixed "shot gun" style weapon fire so that it fires with a better spread.
- Fixed chance of fading from sensors when ship is outside of sensor range
- Fixed interceptor missiles from hitting own ship's shield
- Fixed formations not updating in auto-resolve
- Fixed morale high/lows when colonizing a planet after killing off the original inhabitants
- Fixed bug where fleets could get stuck arriving at a system, but not set to being at the system
- Fixed not being able to auto target VN collector pods
- Fixed display issue with rider manager
- Fixed scrolling hotkey manager with mouse wheel
- Fixed admiral traits not correctly displaying on admiral info cards
- Fixed defence assets being stuck in a system after the owning player has been evicted
- Fixed issue where Zuul AI would create "super" fleets
- Fixed bug allowing players to access dev design screen
- Fixed priority issues with Planetary Salvage, should now be more common
- Fixed being able to enter rider manager with hotkeys when you normally would not be allowed
- Fixed Zuul node lines disappearing when out of range
- Fixed issues with special / salvage projects not using up all allocated research credits

Other changes and additions:
- Teams
- Revised empire manager screen
- Implemented pending/resolving combat screens
- Implemented free-fly and tracking camera modes that can be toggled in combat
- Implemented a random ship name feature
- Implemented tech boosting
- Implemented special failure events for some tech
- Implemented right-click weapon fire mode / target filter control
- Implemented auto-fire for AOE weapons
- Implemented Zuul minimum 5 overharvest rate
- Removed 64 bit option
- Allow time acceleration in MP when only 1 player in battle
- News events for that turn are now displayed when loading a game
- Movement psionic now shows range
Product Update - Valve
1.0.23741.2
Critical fixes:
- Fixed crash when entering a multiplayer game with a dead player.
- Fixed CTD caused by Nodecannon.
- Fixed MP post combat CTD.

Other fixes:
- Fixed beams not rendering when origin is not on the screen.
- Fixed news events for meteors being shown for every colony in system.
- Fixed bug making platforms un-scrappable.
- Fixed Colony Established dialog population slider not working properly.
- Fixed Independents not showing up in star system dialog.
- Fixed Meson Projector beams not hitting planets.
- Fixed repair widget issues.
- Fixed trade stimulus not building freighters for all dock slots.
- Fixed bug causing dialogs to hang on screen after being disconnected from host.
- Fixed Locust behavior.
- Various fixes to Assimilation plague.
- Fixed strings related to plagues.

Other changes and additions:
- Hotkeys + Hotkey editor in menu.
- Hooked up many missing news event images.
- Survey missions will now cancel if they are unable to defeat hostiles at the system.
- AI will now show more discretion when selecting fleets for combat.
- Stations belonging to an assimilated colony will now be destroyed.

Product Update - Valve
1.0.23640.2
------
Critical fixes:
- Fixed bug that may cause hangs in multiplayer games.
- Fixed MP weapon bank crash.
- Fixed a crash involving plagues.
- Fixed a crash after exiting combat.
- Fix to prevent stations from being spawned in the center of a planet.
- A certain Suul'ka will now no longer instantly kill ships with its tentacle attacks.
- Suul'ka fleets can no longer be dissolved.
- Fixed MP not syncing ai state.

Other fixes:
- Crit hits table now correctly shows after combat.
- Fixed estimated arrival time calculations.
- Command Ships larger than cruisers are now more aggressive in combat.
- Players can now scrap stations in the fleetl-ist.
- Players can now scrap battleriders from the battlerider manager.
- Fixed not being able to pirate with battle riders in fleets.
- Fixed cloaking not working in multiplayer.
- Fixed VN beserker behaviors.
- Freighters can now be built and scrapped from the trade view.
- Missiles can no longer be set to PD targeting mode.
- Armor tiles now repair from the inside outwards.
- Tuned formation movement in combat.
- Fixed some issues with multiplayer combat.
- Fixed some missing news events.
- Pre-Combat battle manager button is now disabled in multiplayer games.
- The "Ready" status should now correctly update across multiplayer lobbies.
- AI will now attempt to create counter ship designs based on previous combat experience.
- Added a fix to prevent AI from building multiple stations of the same type at a system.
- AI will now spend more time upgrading their fleets before attempting to invade a system again after a full scale invasion has failed.
- Suulka should now leave the game permanently when killed.
- Fixed an issue where multiple Suulka of the same type were being created.
- Gate Stations will now be unique per system.
- Fixed a bug where some Battleriders were being assigned twice.
- AI will now no longer immediately call back Boarding Pods after they launch.
- Armor piercing levels are now taken into account in AI weapon selection.
- Fixed a crash caused by Swarmers entering a system.
- Refined AI target selection during combat.

Other changes and additions:
- Added new auto options menu, including Goop and Joker modules.
- News event system overhauled.
- Mouse over colony faction morale while in the Starmap now gives a tool-tip with the last 3 events affecting that colony.
- Double clicking on a battlerider in the battlerider manager now fills the current carrier wing with that type.

Product Update - Valve
1.0.23262.1
------
Critical fixes:
- Fixed random CTD when entering combat or design screen
- Fixed crash when viewing Suulka admiral info (note: if obtained Suulka in old save, the screen will look blank)

Other fixes:
- Fixed bug causing Suulka admirals to not be assigned to the player
- Added tooltips to weapon fire mode and weapon filter mode
- Set default cloaking type in design screen for cloaked ships
- AI will now more intelligently respond to demand/request diplomacy actions.
- Fixed a bug causing demands for slaves to have no effect.

Product Update - Valve
1.0.23222.1
------

Critical fixes:
- Fix crash with mirage psionic.
- Fixed a crash related to multiplayer combat.
- Fixed a crash when encountering slavers.
- Fixed a crash when exiting the multiplayer lobby.
- Fixed a crash when host entering combat with an AI player.

Other fixes:
- Fixed display bug showing incorrect empire as being defeated in lobby.
- Fixed bug where gate stations could be built without the necessary tech.
- Fixed Hivers using up gate points while committing missions to their home systems.
- Fix ships going into overdrive when not set to overthrust speed.
- Turret damage will now be saved corrently between combats.
- Fixed multiple missing / incorrect strings.
- Turns to complete research now show correct suffix and are no longer displayed for research techs.
- Fixed riders not syncing to carriers properly in multiplayer games.
- AI now repair fleets at systems.
- Update combat AI to include an "Assault Planet" group.
- Fix stations around planet not having proper sensor data.
- Plutocracy will now decrease production time instead of increasing it.
- You are now able to cancel out of the Zuul's no bore ship confirmation dialog.
- System info requests from AI players will now work correctly.
- AI will no longer select command ships for a combat role.
- AI will now reject world demands if they have any fleets present at that world.
- Independant colonies created from the results of colony stimulus will now properly offer a trade treaty upon creation.
- Player status in multiplayer games will now update correctly.

Product Update - Valve
1.0.23069.1
------

Critical fixes:
- Fix SK crash
- Fixed an Alien Habitation module slotting bug that prevented stations from being upgraded. (See known issues below.)

Other fixes:
- Addressed recent long turn times.
- AI now uses full command point limit when constructing fleets.
- Fixed beam vs planet lengths.
- Fixed bore ships firing node cannon when targets are out of range.
- Fixed stations spawning in center of planet during rebellion.
- Fixed VN discs not shooting.
- Fixed fleet interception teleport bug.
- Fixed ship acceleration modifications based on modules not being applied.

Other changes and additions:
- Added government effects when a system is opened or closed in a turn.
- Adjustments to colony and biome ships.

Known issues:
- Stations that cannot be upgraded in old save games will remain locked. Stations in new games will be fine.

...

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