Featured Items
Games
Software Demos Recommended News
Posts in "Product Updates" channel about:

Sword of the Stars II: Enhanced Edition

Show posts for all products, not just Sword of the Stars II: Enhanced Edition
Product Update - Valve
r21580b
--------

Critical fixes:
+ Fixed the AI divide by zero crash.
+ Fixed a crash related to swarmer interception.
+ Fixed a crash related to exiting the defense manager.
+ Fixed a battle rider and boarding-pod related crash.
+ Fixed a System Killer related crash on turn update.
+ Fixed a Suul'ka spawning and admiral-related crashes.
+ Fixed a few potential crashes that could occur after random encounters.
+ Fixed a potential deep space encounter crash.
+ Fixed a potential crash that could occur with out-of-date planet
information and fleet selection.
+ Fixed a critical repair-related combat crash.


Other fixes:
+ Freighters now retreat on node lines when applicable.
+ Tuned combat sensor picking.
+ The pre-combat UI now defaults to the first combat.
+ The pre-combat UI now applies the correct star map effects and
colors where applicable.
+ Fleet information now updates correctly when ships are transferred
or repaired.
+ Fixed known issues where missiles were missing ships in the weapon
test screen.
+ Mission screens no longer show extraneous fleet lines.
+ Fixed a bug that prevented the intercept mission screen from
focusing on the target fleet.
+ Fixed shield placement and shield status combat UI issues.
+ Subjugators now carry Slave Disks.
+ Quantum Capacitor and Shield Magnifier effects now work.
+ The government support action no longer causes shifts for developed colonies.
+ Fixed corrupt game lobby player lists.
+ Zuul torpedo platforms can now be placed.
+ Colonization fleets no longer teleport on support runs.
+ Fixed the swapped government and research slider labels in the
research screen.
+ Gas giants and moons are no longer incorrectly listed as size 10.
+ Fixed a bug that caused effect LODs to pile up on top of each other.
+ Fixed an issue where fleets and systems would overlap in lists.
+ The "war declared" turn event now correctly reflects the instigator.
+ Environmental tailoring effect now works.
+ Addressed an issue that was caused by retreating fleet consolidation
to violate command point limits.
+ Gate station construction now removes system's deployed gate ship.
+ It is no longer possible to construct gate stations without the
required technology.
+ Tracking weapons no longer attempt to path through planets.
+ Fixed an issue that was preventing combat AI from moving ships
around a planet to reach the target.
+ Support missions no longer deliver twice in one turn.
+ AI rebellion will no longer occur if a countering technology has
been researched.
+ Fixed a bug that was preventing treaties from activating.
+ Targets of node cannons no longer leave empty fleets behind.
+ Fixed an issue that was preventing ships at base from registering a
sensor range.
+ Fixed an issue that was preventing station retrofits from working in
networked games.
+ Fixed an issue that appeared to prevent the construction of stations
at independent-controlled systems.
+ Ship rolling is now synchronized over the network in combat.
+ Fixed a networked combat issue that was causing the last ship in a
selection to be left behind.
+ Tombs are now removed when all of their drones are destroyed.
+ Fixed an issue that was preventing weapon damage from being
communicated correctly in networked combat.
+ The game window no longer reacts to keypresses when it does not have focus.


Other changes and additions:
+ Many new turn events.
+ Mission lines are now in player color.
+ Multiple missions can be issued from a single screen for Survey,
Relocate, Colonize, Support, Patrol, Interdict, Invade and Strike.
+ Construction, Upgrade and Patrol missions now have an optional
rebase on completion.
+ Added a Von Neumann research bounty.
+ Ships waiting at base will now replenish crew and supplies.
+ The colony support dialog now provides planet details.
+ Combat sensor view now displays a greater variety of icons.
+ Asteroid belts now jam sensors.
+ Asteroid Monitors, Swarmers and Relics no longer generate encounters
unless an enemy fleet is present.
+ Added slave drop-off.
+ Defense fleets are now available in various fleet lists.
+ Added a tooltip to the psi icon on the starmap.
+ Added a Liir deep space maneuvering bonus.
+ Node missiles added.
+ Modified the AI rebel color.
+ Added evangelist admiral trait effect.
+ Asteroid impacts now affect colony morale.
+ Independent colonies are immediately available for diplomatic action.
+ Overpopulation now affects morale.
+ Added AI Virus effects.
+ Increased station science module bonus.
+ Fleets now have empire-based default names.
+ Minelayers can now be placed with drag-and-drop interaction.
+ Added colony economic ratings.
+ Added open and closed systems.
+ Various unresponsive turrets fixed via arc errors.
+ Handful of missing text string errors corrected.

Product Update - Valve
r21440b
------


Critical fixes:
+ Patched a ship repair divide-by-zero crash.
+ Fixed a drone-related crash.
+ Fixed a very rare locking-beam related crash.


Other fixes:
+ Corrected display of drone designs in the design screen.
+ Construction and retrofit costs now include initial drone and
assault shuttle costs.
+ It is now possible to select systems in province creation mode once again.
+ No more cube for phaser weapons on drones in the design screen.
+ Queued station modules no longer disappear.
+ Fixed system info demand.
+ Enemy ship construction ETA is no longer visible in system icons.
+ Corrected the direction of trade-related government shifts.
+ Admiral traits no longer cause negative endurance.


Other changes and additions:
+ Beam weapons will now fire for their entire duration and re-target on-the-fly.
+ Empire fleet summary no longer displays empty reserve fleets.

Product Update - Valve
r21407b
------


Critical fixes:
+ Fixed a design screen selection crash.
+ Fixed a rare encounter pre-combat crash.
+ Fixed a rare combat related crash.
+ Turn times are greatly reduced.


Other fixes:
+ Fixed duplicate war declaration news events.
+ Addressed some ambiguous wording in war declaration news events.
+ Ship repaired speech events are less frequent.
+ Players can no longer construct remote stations without Deep Space
Construction.
+ Phase Dislocation no longer affects Prester Zuul battle riders.
+ Trade stations are no longer available until FTL Economics is researched.
+ Government shifts no longer occur until station building is complete.
+ AI will no longer attempt to colonize systems with enemy colonies
unless is exempt from this limitation.
+ Fleets will now relocate if their base is eliminated.
+ Naval capacity now takes pending changes into account.
+ New home systems are now automatically flagged as surveyed when
assigned to a player.
+ Fixed a mining station bonus miscalculation.
+ Enemy reserve fleets are no longer visible.
+ Fixed an issue where the game was treating Propaganda ships as Police Cutters.
+ Fixed unending rebellions.
+ Fixed unending trade treaties.
+ Fixed the sensor view bug that caused overlapping spheres to
eliminate each other.
+ Load times are reduced.
+ Reduced UI transition times from some screens.
+ Fixed an issue that was preventing full repair of a ship.
+ Protectorates no longer expire.
+ Admirals now age at the correct rate.
+ Suul'ka now enter combat again.
+ Weapon panels are now cleared when re-entering screens and dialogs.
+ Fixed some design-naming issues.
+ It is no longer possible to break the transition to the station
placement screen.
+ UI now refreshes after retrofitting or repairing ships.
+ Retrofitting will no longer produce two sets of drones for a ship.
+ AI no longer retires ships constantly.
+ AI now redesigns for missing ships, such as gates and bores.
+ The research ring around the tech cube on the star map no longer
disappears at certain camera angles.
+ Mission screens now lock focus on the target system.


Other changes and additions:
+ There is now a two-turn moratorium on AI actions when it takes over
for a dropped player.
+ Clicking a module or weapon icon in the design screen will now close
the associated selector if it is open.
+ Economic and research efficiency maximums have been increased to 200%.
+ Enemy fleet lines are now visible when their destinations are visible.
+ Up and down arrow keys now function in place of the mouse wheel for zooming.
+ Sensor range bonuses are now applied to stations.
+ Large asteroids are now selectable.
+ Added tech requirements for gate stations.
+ Station construction screens now have a Commit button that will
automatically place the new station.
+ Individual ship selection in combat will now yield additional
information about critical issues.
+ Ships losing crew in combat are highlighted to bring attention to the damage.
+ The star map tech cube tooltip now displays technology info and ETA.

Product Update - Valve
r21284c
-----

Critical fixes:
+ Fixed a new core bug that was leading to AI expansion, design and
fleet composition issues.
+ Fixed a crash that might occur if a homeworld was eliminated.
+ Fixed an admiral and Suul'ka related crash.

Other fixes:
+ Fixed a rendering error that was causing particle effects to LOD out early.
+ Fixed a bug that was allowing players to see enemy systems if they
had naval stations.
+ Fixed hiver gate, badge icon, naval icon and homeworld effect
persistence upon re-entering the star map.
+ It is now possible to build stations in independent systems.
+ Fixed a case where a player could attempt to send two colonization
missions to a system with one habitable planet.
+ Fixed an issue that was preventing the star system tool tip from
appearing in the first few turns.
+ Fixed an issue that was making clicking to zoom in on a fleet tricky.
+ Fleets no longer disband automatically when relocated unless there
is not enough support capacity available.
+ Fixed an issue that was causing Suul'ka to bore node lines.
+ Station retrofit now has a scrollbar for weapon lists.
+ Fixed the issue that was preventing freighters from moving in combat.
+ Recent survey effects are now excluded from your own systems.
+ AI now retires obsolete designs.
Product Update - Valve
r21284b
------

Critical fixes:
+ Fixed a turn processing crash related to updating morale.
+ Fixed an MP crash that could occur when clients joined a game while
the host was in combat.
+ Fixed an AI processing crash related to Leviathan research.
+ Fixed a hang in combat related to positioning ships.
+ Fixed an issue where in a multi-player game would hang if the client
was in the first player slot.
+ Fixed a multi-player crash that could occur is the host was not in
the first player slot.
+ Fixed a system-killer related turn update crash.
+ Fixed the empty treaty crash.
+ Fixed a turn update crash related to patrol missions.
+ Fixed an upgrade mission UI crash.
+ Fixed a potential crash that could occur when using the battle
manager where neutral zones existed.
+ Fixed a crash that could occur when interception targets left sensor range.
+ Fixed a star map re-entry crash that could occur when resuming a
game after returning to the main menu.
+ Fixed a rare crash that could occur when joining a game in progress.


Other fixes:
+ Support missions now work in the same system.
+ SUpport missions no longer take an extra turn when in the same system.
+ Research estimates are more accurate.
+ Boarding pods no longer attack grand menace or random encounter entities.
+ Fixed issues related to station targeting with non-tracking weapons.
+ Fixed an issue with Suul'ka showing up in the design screen.
+ Fixed some localization issues in the intel results dialog.
+ Fixed scaling issue on Protean tentacles.
+ Fixed known issues with the Fear psi power.
+ Fixed an issue where psionic UI overlays could persist after combat.
+ Fixed issues with disruptor effects.
+ VN Berserkers now retreat correctly.
+ Fixed Hiver carrier recovery animations.
+ Default target filter and firing mode settings are now carried into
combat from designs.
+ Swarmers no longer generate multiple queens while others are in transit.
+ Textures have been optimized.
+ Colony faction morale now displays correctly.
+ Fixed an issue where the design screen was not displaying the
effects of ship design options.
+ The login dialog is now displayed when re-entering the server browser.
+ Fixed an issue where asteroid monitors and Morrigi relics would show
up in combat as enemies after they had been neutralized.
+ Fixed an issue where player-built asteroid monitors had some
unresponsive turrets.
+ Fixed an issue that was incorrectly revealing star map details to players.
+ Fixed an issue that was allowing players to abandon enemy colonies.
+ Corrected the order of ship section names displayed in the build
screen preview.
+ Fixed an issue that was allowing the display of information for
enemy fleets out of range.
+ Favorite invoices now use the newest available retrofit for each ship design.
+ Fixed missing Phaser weapon icon.
+ Fixed issues where player ship designs were not being assigned roles.
+ Biome colonizers now show up in colonizer lists.
+ Fixed an infinite repair point issue with stations.
+ Fixed the black-sensor-view display bug.
+ The build screen no longer reverts back to cruisers after invoice submission.
+ Fleet lists no longer display irrelevant command points in the
battle rider manager.
+ Salvage projects now have 100% feasibility.
+ Fixed an issue that was causing the AI to continually redesign thee
same ship role turn after turn.
+ It is no longer possible to rename ships in retrofit orders.
+ Fleet items in the admiral manager now display the correct empire color.
+ Fixed a networking issue that was causing the game host to continue
attempting to send game information to disconnected clients.
+ Addressed a network issue where client connections were not being
correctly terminated on timeouts.
+ Fixed a display bug where the station retrofit list was not being cleared.
+ Fixed the ship design generational mk. naming scheme.
+ Addressed a handful of missing or broken text strings.


Additions:
+ Implemented the last of the admiral traits Implemented admiral
+ survival and capture mechanics Allies now share sensor data.
+ Colony and trade values now display in red/green.
+ Added a weapon range tooltip in combat. Hovering mouse over weapon
icon will reveal max range circle for that weapon.
+ Reserve fleets can now be filtered out of fleet summaries.
+ Human factions can now use Node Maws.
+ Double-clicking a battle rider in the battle rider manager is now a
short-cut for adding them to the ship.
+ It is now possible to build naval and science stations in neutral systems.
+ Added an incoming fleet news event.
+ Energy Cannons recieved balance pass.

Product Update - Valve
r21135b
------


Critical Fixes:
+ Fixed an end of combat crash related to retreating.
+ Fixed a couple crashes related to diplomatic actions with
independent factions.
+ Fixed remaining known multiplayer sync crashes.
+ Fixed a crash caused by the target of a boarding pod being destroyed.
+ Fixed a crash in the battle rider manager.
+ Fixed a crash caused by network clients finishing combat prior to the host.
+ Fixed a crash that could occur when calculating rebel AI economic ratings.
+ Fixed a crash caused by submitting a treaty with an independent
faction without first selecting the type.


Other Fixes:
+ Fixed spectre camouflage.
+ Strategic turn timer is now displayed in games that use it.
+ Fixed an issue where players were not being assigned the correct
initial star systems.
+ Fixed the UI issue that was preventing players from moving ships in
combat in some cases.
+ Gate labs now apply a bonus only to drive research.
+ Independent colonies no longer form on barren planetoids nor gas giants.
+ Fixed an issue that was preventing minelayers from functioning in combat.
+ Improved framerate in combat when many ships are selected.
+ Fixed some issues with the grav cannon.
+ Colony information panels were tweaked to display in owner colors.
+ Trade stimulus no longer provides more freighters than are needed.
+ Encounters involving non-aggression parties no longer induce morale penalties.
+ Fixed known AI issues with slaver encounters.
+ Fixed a bug that was assigning unwanted modules to stations and ships.
+ Fixed known issues that were preventing players from upgrading stations.
+ Addressed VN-related framerate issues.
+ Retreating ships no longer get pulled back into combat at the same location.
+ Fixed an issue - fleets will now maintain their positions for
multiple rounds of combat.
+ Initial station weapons are now longer range.
+ Fixed an issue where station upgrades were not updating station structure.
+ Fixed an issue where players were spawning too close to the star
during random encounters.
+ The Morrigi Relic encounter no longer holds players in combat after
the relics are destroyed.
+ Fixed an issue where the research screen was not correctly
displaying module bonuses.
+ Fixed main menu sound playing in games when the sound enabled
options are turned on and off.
+ Removed the unwanted vertical scrollbar from the avatar and badge
selection strips.
+ Fixed some issues with AI ship design and related weapon selection.
+ Active invoices are now properly discarded when leaving the build screen.
+ Made changes to fleet interception logic to address a pathological
case that was causing Hiver intercepts to fail when they should not.
+ Fixed some Hiver Gate fleet loopholes.
+ Fixed an issue that was allowing speech events to play while disabled.
+ Fixed various text string errors.


Additions:
+ Added curvature Compensation bonus for Liir.
+ Added phase dislocation tech bonus.
+ Added colony support trips configuration.
+ Support missions now default to the maximum possible trips.
+ Added station retrofitting.
+ Added click-to-focus for items in the fleet summary.
+ Support event dialogs now identify the supporting fleet.
+ Empire summary values now display in red and green to reflect change
since the previous turn.
+ Asteroid monitors are now available as player buildable defenses.
+ Protectorate ship section effects.
+ The defense manager now displays incoming fleet vectors for pending
encounters.
+ Zuul missions will now prompt for the automatic inclusion of a bore
ship when necessary, instead of assuming that one is needed.

Product Update - Valve
r20995b
------

Critical Fixes:
+ Fixed a stance selection related crash in combat.
+ Fixed the combat multiplayer de-sync that was on the list of known
issues in the last update.
+ Fixed a crash related to exiting multiplayer combat prematurely.
+ Fixed a rare animation-related crash in combat.
+ Fixed a rare system killer related crash.
+ Fixed a recent issue in combat that was preventing ships from being selected.
+ Fixed a crash caused by cancelling a mission for a node boring Zuul fleet.
+ Fixed a crash related to upgrading a station that had not been in combat.

Other Fixes:
+ Fixed known issues with movement on the government type graph.
+ Joker, GOOP and battle rider wing buttons now disappear from the HUD
when the selected ships are too far from the viewer.
+ Fixed an issue where players were getting multiple salvage projects
leading to the same tech.
+ Addressed issues where the AI player was bypassing fleet supply
limitations when sending out missions.
+ Fixed the issue where missiles were not colliding with the ghost ship.
+ Fixed an issue where fleet missions would get hung up in systems
with disabled relics or asteroid monitors.
+ Fixed the bug where effects from stations were active prior to
completion of construction.
+ Fixed a bug that was allowing players to slot any weapon into a
retrofitted design.
+ Fixed an issue where the system killer would not proceed on to the
next star system.
+ Fixed an issue where Leviathans were taking armor damage on the
wrong side in combat.
+ Fixed some flaws in the weapon ricochet calculations in combat.
+ It is no longer possible to see enemy ship tool tips.
+ Cleaned up some inconsistencies in the display of climate hazard ratings.
+ Fixed a bug that was allowing players to submit intercept missions
when no fleets were available to do so.
+ Fixed an issue that was causing overlapping stations to appear in
the system view and combat.

Additions:
+ It is now possible to set the number of initial planets for each faction.
+ Some general ship section and weapon tweaks.
+ Combat Algorithms technology now allows an additional two cruisers
instead of just one.
+ Battle Riders can now be launched by clicking the individual
squad/wing buttons associated with each ship.
+ Ships can now be retrofitted.

Product Update - Valve
r20916b
---------

Critical Fixes:
+ Fixed a crash related to the star system tool tip on the star map.
+ Fixed multiplayer desync issues caused by clients dropping into a
game in progress.
+ Fixed known crashes relating to battle riders.
+ Fixed a crash related to assimilating colonies.
+ Fixed a crash related to Suul'ka losing their home colonies.
+ Eliminated a fleet manager race condition that was leading to
intermittent crashes.
+ Fixed known pre-combat UI crashes.
+ Fixed a rare crash related to admiral death and retirement.
+ Fixed a bug that could cause a crash when populating stations around
asteroids.


Other Fixes:
+ Fixed known ship and weapon data issues.
+ Fixed various known localization issues.
+ Karnak Targeting Module effects now working.
+ Scotsman Module effects now working.
+ Psi- and Life-Drain effects now damage planets.
+ Close to Attack behaviour now reflects race preferences.
+ Fixed known issues where budget projection was not matching reality
for the next turn.
+ Fixed Morrigi Relic starting locations.
+ Fixed known issues with AI relating to Morrigi Relic.
+ Fixed some inconsistencies in the way Human and Zuul players retreat
from combat.
+ Zuul bore ships now correctly retreat back to their homeworld when
boring a new node line.
+ Deployed gate ships are no longer being included in additional combat rounds.
+ Deployed gate ships no longer get doubled up in combat.
+ Enemy gate ships are now visible in combat at your own systems.
+ Fixed incentive calculation issues.
+ Fixed a regression where construction missions were not being
cancelled when the construction ships were destroyed.
+ Fixed known issues with Jammer ships not working in cobmat.
+ Jamming radius is now displayed in combat sensor view.
+ Light Emitters can now be fitted to battle riders.
+ Fixed known issues related to repairing Suul'ka.
+ Locked down issues where the game was not appearing to respond to
mouse clicks.
+ Diplomacy reaction histories now display events pertaining to the
correct players.
+ Diplomacy reactions related to relative empire size no longer occur
for undiscovered empires.
+ Suul'ka will now correctly maximize psionic potential.
+ Fixed an issue where fleets could not be relocated when a Suul'ka was present.
+ Fixed known multiple-GM spawning issues.
+ Damage to modules now carries over from combat to strategy turns.
+ Improved Node Fighter behavior.
+ Treaty accept and reject dialogs now display the correct empire names.
+ Defenses, gates and reserve fleets are now correctly cleaned up when
an empire is defeated.
+ Fixed the loophole that was allowing players to bypass feasibility studies.
+ Fixed an issue that was causing climate hazard values to display
positive values all the time.
+ The battle manager is now more forgiving about placing fleets near planets.
+ Invasion missions now correctly apply morale, government and
diplomatic penalties.
+ Fixed known issues related to colony support.
+ Fixed an issue where not all mines would be displayed in the sensor
view in combat.
+ The node line collapse news event now correctly displays both system names.
+ Fixed issues related to intercept missions.
+ Force-firing on ships in combat will now force a war declaration in
the strategy turn when appropriate.
+ Slave population numbers no longer reduce civilian population numbers.
+ Fixed morale bonus for police and propaganda ships.
+ Fixed an issue that was preventing the game from removing ships from
fleets that had exceeded their command point quota.
+ Fixed an issue where extra ships from retreating fleets were being
transferred incorrectly.
+ It is no longer possible to request or demand items from independent factions.
+ Stations are now considered for combat rounds.
+ Addressed issues that were preventing the strategic AI from
expanding its empire, especially after engaging in war with another empire.
+ Transient random encounters no longer hold on to control zones after
combat ends.


Other Changes:
+ GOOP and Joker Module abilities are now available.
+ Missle attacks on your ship can now be initiated in the Weapons Test
screen, using the new icon button.
+ Grappling cannon is now available.
+ AI now uses the node cannon and targeted missiles in combat.
+ Improved deep space encounter with system killer.
+ Defence Platform placement is no longer restricted to slots.
+ Tool tips in the design and build screens now display the design attributes.
+ It is no longer possible to launch riders while cloaked.
+ AI rebellions have been introduced.
+ Government shifts now occur in response to overharvesting gem and
forge worlds.
+ Introduced the surprise attack diplomatic action.
+ Empires now continue to be listed in the player list after defeat.
+ VRF Systems now increase appropriate weapon fire rates by 25%.
+ Food now occupies less space on colony support runs.
+ Reduced AI tendency to declare war.
+ It is now possible to reconfigure fleets on missions as long as the
changes do not violate mission objectives.
+ Independent faction tech levels are now displayed.
+ Systems with a colony now receive 3 base defense points.
+ Retrofit designs are now available. (see known issues) Introduced
+ protectorate and incorporate treaties.


Known Issues:
- Designs can be retrofitted with new weapons, and new ships built from them, but retrofitting old ships is not yet ready.
- Deep space, multiplayer combat will desync.

Product Update - Valve
r20587b
------

Critical Fixes:
+ Fixed a known defense manager fleet list crash.
+ Fixed an end of combat crash related to combat involving neutral factions.
+ Made numerous sound system changes to help with frame rate issues.
+ Fixed a crash related to queued station modules.
+ Fixed a minefield related crash in combat.
+ Fixed a crash in the design screen related to selecting and submitting defense platforms.
+ Fixed a combat retreat crash.
+ Fixed a crash related to entering and exiting the empire manager.
+ Fixed known memory leaks in transitions to and from the star map.
+ Fixed a silent multiplayer crash related to random encounters.
+ Fixed a crash that could occur when opening the build screen.
+ Fixed a multiplayer hang that could occur versus lone gate ships.

Other Fixes:
+ Reduced ship spark effect density to help with frame rate issues.
+ Fixed an issue preventing the Repair All function from working.
+ Fixed an issue where a VN disintegrator beam could remain linked to ships that left its range.
+ It is no longer possible to cancel return missions for retreating fleets.
+ Fixed the issue where colonies were firing at targets outside of sensor range.
+ Fixed the issue where planets would mysteriously disappear from the list of colonization options.
+ Fixed an multiple combat round issue where the game would try to select eliminated fleets.
+ Fixed the issue where construction missions would leave stations under construction if the construction ships were destroyed.
+ Fixed known issues of missiles spinning in space.
+ Fixed a bug that was causing prototyped ships to become too cheap.
+ Fixed known issues where diplomatic actions could result in a negative cost, adding to a player's RDP instead of subracting from it.
+ Addressed issues that were causing the AI to declare war too frequently.
+ Fixed the missing news event notifying players of war declarations against them.
+ Fixed an issue where colonies were not correctly reporting when they were developed.
+ Fixed an issue that was preventing Hivers from upgrading gate stations fully.

Other Changes:
+ Build and design screens now show design attributes.
+ Made some improvements to the mine field placement flow in the defense manager.
+ Tracking weapons can now target the dish on a command monitor.
+ Fleets involved in multiple rounds of combat will lose additional endurance.
+ Non-Zuul factions are now attacked by pirates.
+ Developing colonies no longer support fleets.
+ Improved the research and feasibility study complete dialogs.
+ Variety of tweaks and corrections to ship turrets for all factions.

Product Update - Valve
r20461c
------

Critical fixes:
+ Fixed a new first-turn networked multiplayer crash.
+ Fixed a crash related to the Xavier module.
+ Fixed the issue that was causing Hiver gates not to function until
the game was reloaded.
+ Temporarily removed localization files causing crash on start-up for
German and Russian players.

Other fixes:
+ Fixed an issue where non-standard fleets could get into combat rounds.
+ Fixed an issue where module repair points were not being factored in
to the total.
+ Build orders are now cleaned up with a player's colonies are lost.
+ Espionage panel in the diplomacy screen now lists pending intel
operations for the turn.
+ Hiver gate icons now appear when gate ships are deployed.
+ Fixed new placeholder UI elements in the design screen.
+ Some weapon-related framerate optimization made in combat.
+ Fixed an issue where colony IO was not being redistributed when
either terraforming or infrastructure were maxed.

...

Search
Archive
2014
Jul   Jun   May   Apr   Mar   Feb  
Jan  
Archives By Year
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002