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Magicka Collection

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Product Update - Valve
1.4.13.1
- Free Jólnirs Workshop does no longer show up as being modified
- Fixed a reintroduced bug that would allow players to host modified content on VAC enabled servers

Product Update - Valve
Patch 1.4.13.0 – Major patch today, this update addresses several major issues and crashes players have experienced, it deals with both some great old ones as well as a few issues of the lesser castes. We’ve also added a little treat for you, a free challenge you can pick up in the steam store; Free Jólnirs Workshop.
A big thanks to everybody who posts well described reports on the different forums. That really helps!
- Added free challenge DLC; Free Jólnirs Workshop. FREEEEEEDOM!
- Fixed the crash with the “Magicka has stopped working” windows prompt due to dependencies not being installed correctly. This should now be greatly improved. Crash of the Titans
- Fixed a crash when host attempted to change level with gamepad in online play lobby. Tango & Crash
- Fixed a crash when cutting the rope in the tutorial and any other physical objects in the game, while using the Which Dr. Robe. Crash Gordon. See a trend here?
- Fixed an issue where players would only be able to select a few game modes when hosting an online game. What can we say, we’re gracious hosts
- Fixed an issue where chapter select for Adventure and The Stars are Left would be empty. And though Adventure and The Stars are Left put their issues aside, they still parted ways. –insert sad trombone noise–
- Fixed a crash in Chapter 5 of the campaign when players killed the boss by freezing him and blowing him to bits. W-Men: First Crash. Getting difficult to keep this up.
- Fixed a crash when hosting online games using Italian language setting. I’m running out of movies to use. Oh wait, how about Jumpin’ Jack Crash? Yeah, that works.
- Fixed several issues related to playing with gamepad and not running the game in BigPicture. Amongst other issues, we fixed a crash caused by a gamepad-wielding player trying to write in the chat with the gamepad as well as not being able to create a new profile using gamepad but not running steam in BigPicture. You think us putting “crash” into action movie titles was to promote The Showdown Effect? Naaaaaah, we’re not that smart. *coughMarch5cough*
- Fixed an issue where the main menu would sometimes lock itself before the tome is opened. Reminds me of that scene in Army of Darkness where Crash—I mean, Ash—unlocks the Necronomicon, except none of you are being attacked by the game when the tome opens. Sadly.
- Fixed an issue that caused the Revive Magick to be unavailable in the Vietnam Rescue Mission. Wait, why did we change that? Back in ‘Nam, we didn’t have no fancy Revive Magick. If someone went unconscious, we carried them in the mud. Barefoot. Uphill. Both ways. No bathrobe.
- Fixed an issue where the boss of The Stars are Left chapter 2 couldn’t drown and ending up in the water would result in the player being unable to progress. “What is dead may never die, but rises again, harder and stronger."
- Fixed an issue where the Cultist Robe would be unavailable even though the Fthagn Once More achievement had been acquired. Just don’t drink the punch!
- Fixed an issue where some people couldn’t put on their Bathrobe. Yay!
- The Change Level button now correctly updates when changing language. Change is good, my mommy said so before sending me to boarding school.
- Some minor improvements done to main menu and leaderboards. We didn’t want to overstimulate you with major, stupendous improvements.
- Fixed a visual issue with the versus map description for Pool of Undeniable Moisture as well as improving the presentation of map descriptions in general. Because maps are people too. No, wait, that’s actually not true. They’re just maps. We treat maps like people, though, and that’s what counts.
- Fixed a bug where gamepad-wielding players could not change robe if the chat window was hovered with the mouse. Now this one was pretty specific. I mean, you had to 1) have a gamepad 2) have chat open and 3) have a mouse hover over the chat window. Bravo to you who found this, we can barely do two things at once and three things is just asking for someone to get blown up.
- Fixed a bug causing all remaining players in a lobby to get their robes changed when someone leaves the lobby. That was our version of a quick-change Magick act. For our next trick, we’ll be making a goblin’s head disappear.
- Improved the process of logging out profiles in game lobbies as well as the method for exiting them. DON’T LEAVE US!!! WE DON’T WANT TO BE ALONE!!!!
- Improved focus when scrolling through community buttons in main menu using gamepad. Because a community that slays together, stays together. AWWWWWWWW. Trust fall time!

Product Update - Valve
1.4.12.2
- Fixed a crash that would occur in Other Side of the Coin and Dungeons & Daemons when NPC’s attempted to cast magicks.

Product Update - Valve
1.4.12.1
We'll leave you with one small update before the holidays. Best wishes from the Magicka team!

- Modified levels are no longer listed when hosting a VAC-secure server.
Product Update - Valve
1.4.12.0
Magickas menu has gotten a much needed facelift as well as several other improvements.
- The layout on the front page has been updated and made more visually exciting.
- New unused content is now marked with a star to make it easier for players to find their newly bought content.
- The level and robe selection screens are now sorted based on availability and have been updated with availability icons.
- The various pre-game lobbies have been slightly redesigned for better use of space and easier access for new players.
- "The Other Side of the Coin", "Vietnam rescue mission" and "Dungeons & Daemons" now have their own lobby and are shown under the "Adventure" tab when searching for online games.
- Some minor optimization and performance improvements included.

Product Update - Valve
1.4.12.0
Magickas menu has gotten a much needed facelift as well as several other improvements.
- The layout on the front page has been updated and made more visually exciting.
- New unused content is now marked with a star to make it easier for players to find their newly bought content.
- The level and robe selection screens are now sorted based on availability and have been updated with availability icons.
- The various pre-game lobbies have been slightly redesigned for better use of space and easier access for new players.
- "The Other Side of the Coin", "Vietnam rescue mission" and "Dungeons & Daemons" now have their own lobby and are shown under the "Adventure" tab when searching for online games.
- Some minor optimization and performance improvements included.
Product Update - Valve
1.4.11.1
- In continued support of Magicka and the new Big Picture mode we've greased some of the machinery and among other small Big Picture fixes and adjustments, fixed the Manual (IP) connection dialogue updated to work with the Daisy Wheel.

Product Update - Valve
1.4.11.0
Magicka now gets full controller support for steams upcoming Big Picture mode.
- Players can now access the steam-overlay with a gamepad and type text with the new "DaisyWheel" in Big Picture mode.
- The SteamStore, Facebook and Twitter-buttons visible in all menus can now be navigated with a gamepad.
- An icon has been added to players in the pre-game lobby to illustrate what controller they use.

Product Update - Valve
Magicka 1.4.10.0
- This update supports the new Dungeons & Daemons DLC
- Also added support for the upcoming Grimnir’s Laboratory, a Co-op challenge map with a twist that comes with new robes suitable for a magick labwork.
- Fixed an issue where health regen numbers showed even when at full health. Being more than fully alive is generally frowned upon in Midgård.

In case you missed last weeks patch:
- Fixed an issue where the list of Magicks would give the wizards paper cuts and crash the game. Its edges have now been properly blunted as per Wizard Academy standards.
- Added some missing characters to certain fonts. Continuing our commitment to offering characters to all fonts everywhere.
- Fixed a pathfinding crash. Took us a bit, but we found it.
- Fixed disappearing boss Vlad. Turns out he was just at the bar up the street.
- Fixed a crash when killing frozen Khan (and possibly other bosses). KHAAAAAAN!
- Fixed camera issue when being revived by the fairy. Fairies weren’t previously aware of auto-focus.
- Fixed NPC spellcaster AI sometimes freezing up. After taking some public speaking classes, though, the NPC finally warmed up.
- Mobs are now able to spawn their own kind upon death. That sounds kinda gross, actually.
- Added some new functionality to scene scripts. Scene scripts run. Run, scripts, run!
- Reduced the physical damage resistance of Enraged Goblin Warlocks. Let’s face it, Warlocks sound all-powerful but they’re really just a bunch of pansies.
- Fixed a localization crash. Que haya sido reparado.
- Fixed a crash with the Performance Enchantment magick. Talk to your doctor first.
- Fixed a crash that occurred when firing a water projectile during a level transition. That’ll show those pesky levels who’s boss around here.
- Fixed an issue with collision checks that resulted in multiple fall damage. Large Hadron Collider consulted, collisions now in check.
- Fixed certain lights being removed when restarting a scene. Disco disco, good good.
- Fixed scores being inconsistent between client and host in challenges. Issues resolved with just a couple trust falls.
- Fixed script delays being reset when restarting a challenge level. No more delays, the movie will finally be coming out soon.
- Fixed element icons getting stuck highlighted when disabled (as in Elemental Roulette). Now if we could only get our car’s dome light to turn off.
- Fixed a crash where players were gripped during level transition. Now they’ll just be gripped in anticipation, amirite?!
- General stability improvements.

Product Update - Valve
1.4.9.1

- Fixed a recently introduced issue where the list of Magicks would give the wizards paper cuts and crash the game. Its edges have now been properly blunted as per Wizard Academy standards.

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