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Train Simulator 2014

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Product Update - Valve
Fixes:
- In-cab signalling enhancements for an upcoming DLC title
- Fix for Blueprint Editor "Invalid Parameter" error
- Rankings handle UTF-8 correctly
- Removal of very small gaps in speed limit properties
- Workshop tags are not localised
- Non-ASCII Workshop text correctly handled
- More info shown on Not A Serialised File error
Product Update - Valve
Quick Drive enhancements for the following DLC:
- 4CIG Southern
- Class 325 Express Mail Train
- Class 380 EMU
- Class 444 EMU
- Class 70 Locomotive
- ICE 3M High Speed Train
- Portsmouth Direct Line
- Northeast Corridor
- Legacy UK Rolling Stock
Product Update - Valve
London to Brighton Service Pack:
- Scenario Timing Improvements
- 377 Motor sound at low speed adjusted to be more accurate
- Pantograph Animation repeating issue fixed
- Missing AWS ramps at Haywards Heath added
- Signals approaching Redhill updated and fixed
- Signalling for Horsham Branch at Three Bridges corrected
- Help Point asset shadow issue fixed
- Glasgow Airport writing removed from Gatwick
- Missing sign for 80mph limit at Earlswood added
- TPWS Error outside Brighton Station fixed

- East Grinstead Branch Signalling added
- Added 3rd Rail to Three Bridges Up Sidings
- Added signal box to Brighton Lovers Walk Depot
- 'No Driver' version of Southeastern 375 Driving Vehicle added
- Improved train running sounds by adding more clunking and joint noises

Southern 4CIG EMU Service Pack:
- Projected Lights Added
- High Intensity headlight added
- 'No Driver' version of Driving Vehicle added
- Roof and body side details improved
- 'Night Rider' scenario added
Product Update - Valve
- Small fix to slow network rendering in editor introduced in last release
Product Update - Valve
Granfield DLC Update
- Fix for 'Branchline Workhorse' Scenario
- Update to Loading Screen
Product Update - Valve
Ohio Steel 2 Dover & Massillon:
- Free Roam Dover (Fall) Removed NS SD40 engine reference
- Scenario #04 AI Train derailment - crashes into Dover Yard now fixed
- Scenario #11 Missing marker error erroneous, drop-off consist error fixed
- Scenario #16 Fixed engine drop-offs at Dover Yard, rewrote messages
- Scenario #24 AI collision between Service 1 and 2, reversed appearance
- Scenario #26 Missing scenario description, fixed
- Track property and Junction rendering issues fixed
Product Update - Valve
Release notes:

- Fix for particle draw order issue when Low or Medium Quality shaders selected in conjunction with SSAA
- Fix for wrong Language on tool-tips on the AA slider in wrapper options.
Product Update - Valve
Release notes:

- Fix for particle draw order issue when Low or Medium Quality shaders selected in conjunction with SSAA
- Fix for wrong Language on tool-tips on the AA slider in wrapper options.

Product Update - Valve
Updates to Railworks 3: Train Simulator 2012 - PRR K4 Steam Locomotive DLC have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed jumping wheel animation
- Reduced intensity of shadow below locomotive
- Fixed labels not appearing on 3D Can Controls
- Updated DLC Manual
- Fixed issues with scenarios
- Fixed brightness when in the cab
Product Update - Valve
Updates to Railworks 3: Train Simulator 2012 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- FXAA replaces MLAA.
- Fix for floating grills
- Kuju RailSimulator Bridge Lofts fixed
- Kuju RailSimulator Digital Clocks do not illuminate at night.
- Use actual frame timing rather than time sliced frame timing for edit camera, so frame rate is consistent with camera motion.
- Fix for showing incorrect FPS with shift + z
- Less GPU stalling at high framerates by flushing the command buffer when 2 frames are queued for rendering.
- Unstepped rather than unclamped for frame time updates on camera
- Physics transformation interpolation for Player RV geometry and Physical cab camera
- Brake pipe pressure gauge fully working in HUD
- Increased protection against cracks
- Fix for mixed double head steam running out of fuel
- Fix for facing double head steam fighting
- Particle optimisations
- Multicore improvments
- Superelevation works on 3D track
- Casting lights are scaled back on lower settings
- Tile File loading optimisations to smooth streaming
- Emitter shaders are only loaded once
- Smoothed dirty network building to stop stutters
- FXAA doesnt up then down sample when SSAA enabled - less blurry
- Platform character update optimisations
- Incorrect water clipping fixed
- Electric power on 3rd rail with no panto
- Gantry tool offers height offset
- HW instancing turned off in PS2.0
- Changing the time of day in the scenario editor will not permanently turn off day/night type lights in the current tile.
- Fix for crash in cScriptManager update
- Scenery decals are incorrectly lit in TSX.
- Seasonal lighting up times
- Invisible decals
- AA issues with precipitation fixed
- Day/Night lights additional fix for randomly being in wrong state
- Fix for point light / spot light / water changes not saving when only properties in the fly out are modified
- Fix for hex colour parsing / display
- TrainBumpSpecMask shader was ignoring specular mask fixing a loose end with Career Mode cheating
- Smoothness improvements in scenery streaming
...

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