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Ace of Spades Complete

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Product Update - Valve
Update Notes 19th March 2013
Build: 2523


Crashes/Freezes
• Fixed various de-sync & connection issues
• Improved compatibility for lower end machines


Balancing/Gameplay
• Players can now play Dynamite, Turrets, and Landmines on the Flare Block Prefab
• [DLC] Fix for being able to throw Molotov Cocktails by pressing shift rather than releasing the mouse button
• You can no longer bury one of the health crates on Arctic Base
• Landmines now also detonate when buried 2 blocks deep
• It now takes 2 headshots to kill the Miner with the Rifle
• Friendly dynamite timer is no longer visible through the whole map
• If a player changes to spectator mode after the zombie virus has been detected, and then rejoins the game they will become infected
• Updated zombie spawn areas on Double Dragon
• While chatting as a spectator the screen will lock to a 'chat mode' after pressing the mapped chat button
• Added additional crate spawn points to Arctic Base and to Lunar Base


Graphical/HUD
• Grenades no longer clip through blocks
• [DLC] More realistic model for Tommy Gun when in aim mode
• Miner's hat is team coloured instead of having black lines on it
• Resolution no longer resets back to default settings (800x600) after restarting the game
• Minimap and timer now displays in spectator mode
• Reintroduced the hide HUD option that can be mapped from the controls settings menu


User Interface
• Grammar corrections across all languages
• Reduced text sizes to fit UI across various languages
• Fixed map rotation in server browser to match with the in game map
• Main Menu button has been removed from the 'Choose Match' screen and from Map Loading screen
• The Mayan Jungle map on the choose server menu now has a blue river rather than a black one


Classic Mode
• The spade now takes two hits to break blocks using the left mouse button function.
• Using the spade's right mouse button function no longer collects blocks
• Falling damage has been increased
• When aiming with the Rifle the centre of the reticule has been moved from the middle of the red dot, to the top edge.
• Updated spawn areas on Hiesville
Product Update - Valve
Title: Game Update 8th February 2013

Build: 2180

Crashes/Freezes
  • Improvements have been made to client and server synchronisation.

  • Some stability changes have been made to stop some crashes.


Balancing/Gameplay
  • Diamond Mine messaging changed to avoid repeatedly displaying the same message.

  • Rocketeer has been given the pickaxe as an option on the Choose Class screen.

  • CTF now has a score limit is now 5 rather than 50

  • CTF captures are worth 1 point now instead of 10

  • The mysterious sound of placing a block no longer happens when you don't have any blocks to place

  • The achievement “Dead Drop” now unlocks correctly

  • Reticule no longer turns red when hitting a friendly character.

  • Reticule no longer turns red when firing at the area of a dead character.

  • Rocket Turret now explodes when it has fired 10 rockets rather than when it has run out of time.


Graphical/HUD

  • Winter Valley skybox has been better aligned with sea level.

  • Class icons added to in game scoreboard.

  • Names and icons turn red on the in game scoreboard if the player has been killed.

  • Multiple ammo boxes will no longer spawn on the same point at the same time.

  • Flare blocks correctly displayed when placed on water.

  • Improvements to indicator showing whether a block can be placed or not.

  • Tilde key function has been removed

  • Lighting is correctly removed when a Flare Block is destroyed


User Interface
  • The clickable area to sort by Ping on the Choose Match Menu has been expanded to cover the whole of the word

  • All buttons in the menus increase in brightness when the mouse hovers over.


Language Specific

French
  • Spelling mistake in French version, “Soyez le dernier joueur à poser une bombe avec succès, puis remportez la manche.” is now fixed


Classic Mode
  • Player is now able to sprint at the right speed after capturing the intel - not while you are holding it.

  • The CP is now double-sided. If a player camps inside the player will not be able to see out. Sneaky spawn campers!

  • ]CTF now has a score limit is now 5 rather than 50

  • CTF captures are worth 1 point now instead of 10

...

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