Apr 30, 2013
Product Update - Valve
v0.8.37
Art
• Added workshop table, saw bench, crate with logs, crate with planks, saw horse, chisel, butcher knife, kitchen knife, cloth rolls, scissors, jewelry pile, vise, blueprint, paper, kiln, hammer, market stall, crossbow bolt pile and musket round pile tiles
• Updated tool stand, tools, saw table, weapon stand, water trough tiles
• Updated Sawmill, Carpenter, Woodcarver, Stonecutter, Stonemason, Stonecarver, Loom, Tailor, Butcher Shop, Kitchen, Gemcutter, Jeweler, Forge, Furnace, Smelter, Blacksmith, Metalworker, Armorer, Weaponsmith, Tinker Bench, Engineer, Machine Shop, Leatherworker, Market Stall and Bone Carver workshops

Fixed
• Pickaxe and Felling axe not correctly giving material options in the Uniform
• Brick blocks auto-queueing at Stonecutter instead of Kiln
Apr 23, 2013
Product Update - Valve
General
• Professions can have a Uniform assigned to them. If a Gnome is in a Squad, the Squad uniform is used instead
• A Uniform can be assigned as the Default Uniform for all Professions from the Population Overview menu. Professions can be assigned to use the Default, No Uniform or a specific Uniform
• Removed Militia Perk. All Squad members will perform jobs when not on duty
• Armor decreases the rate at which jobs complete. Metal slows down more than leather
• Gnomes not in a Squad will prioritize retreating to stop bleeding over staying and fighting
• Gnomes not in a Squad will always attempt to run from enemies. Previously they would fight unarmed goblins or potentially unarmored goblins with 1 weapon
• Added import and export options for Military settings
• Moved Professions import/export buttons to the Pause menu
• Windows will keep their size and position during a game session

Fixed
• Professions with a space in the name not importing correctly
• Sometimes not importing the last Profession
• Market Stall UI not correctly scrolling with the mouse wheel
• Fix crash when resizing Market Stall UI while a merchant is not present
• Gnomes sometimes falling asleep when digging down
• Mant spawns effectively being 1 tier above where they should have been, ie spawning as if you had iron when you had bronze
...

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