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RaceRoom Racing Experience

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Product Update - Valve
RaceRoom Racing Experience has been updated

- Fixed a rare crash when clicking on buttons in the main menu.
- Fixed a crash when adding/removing file names with special characters to/from ReplayData folder.
- Fixed an issue in calculating the main screen rectangle in 3 and 5 screen setups.
- Fixed FoV changing at first race on triple monitors.
- Fixed an issue with portal not launching the game properly from Firefox.
Product Update - Valve
Game & Code
• Added Wrecker prevention. This is mainly for upcoming features but also works in Track Test. Player car will be ghosted when it resets, when it drives the wrong way and similar scenarios.
• Renamed our executables to RRRE to help with issues some 3rd party programs were having. Unfortunately, your 3rd party program might also need an update to support the change.
• Fixed an issue with downloading own ghosts if local ghost file has been deleted.
• Fixed ghost trying to download and fail when starting a competition you already have an entry in.
• Fixed Expert Apex hunt completion screen skipping without any key press.
• Improved the logging functionality to provide us more information on certain errors (e.g. error code 2).
• Fixed smoke render making the car edges look pixelated on some systems.
• Fixed a DirectX particle related issue that could cause a crash on some systems.
• Fixed an issue where maintenance mode messaging wasn't handled graciously if the player was in the game when the maintenance mode was activated.
• Fixed a crash that could occur when entering a track after leaving another track.
• Fixed fast motion blur appearing corrupt on some occasion.
• Fixed complex motion blur not working in cockpit mode.
• Updated default controller profile for Thrustmaster F430 FFB. FFB Rumble and speed sensitive steering set to 0.
• Fixed a distance issue with tire mark generation.
• Alpina is now called BMW Alpina.
• Updated copyright info on executable details.
• Fixed an issue with sound manager in code that could cause a rare crash.
• Fixed some hud strings appearing unlocalized in replay.
• Fixed an issue when using an assigned clutch button, the values for clutch sensitivity and steering sensitivity would become synchronous.
• Fixed a crash that could occur when changing video settings on some systems.
• Improved overall environment shadows.
• Shadow split is now ON by default in medium preset in video settings.
• Fixed confirm button string in Spanish on buy popups.
• Optimized loading times.
• Fixed an issue with first replay file not getting a number and ending up showing in wrong order.
• Fixed a memory leak after game initialization.
• Prepared the build for future content releases.

Portal
• Implemented discount functionality.
• Fixed an issue where some users were getting “Server connection timeout” issues for a long time.
• Fixed an issue where position bar wasn't getting filled with other entries, when doing a class based LBC in novice mode.
• Fixed an issue where top banners in store page were sometimes not appearing correctly.
• Fixed an issue where player LB entry was not centered in the table.
• Fixed jump to my position not functioning correctly.
• Fixed an inconsistency between the LB position number in in-game position bar and LB entry in the LB table.
• Fixed gPos showing the same position as the filtered position when filtering a LB.
• Fixed an issue where you could get multiple entries of a car in a LB.
• Fixed an issue where LB entries of friends weren't showing in the bar above the LB table.
• Added a friendlier internal server error page.
• Added a user friendly page for users getting currency mismatch error.
• Added a user friendly error message for transaction failures.
• Fixed an issue where some users were having currency mismatch issues when trying to purchase VRP's.
• Added Discounted items page to the store. (Won't be visible until there are discounts)
• Added purchased items store page
• Added recent content store page and set it as main page in the store
• Added most popular content store page
• Added ability to see individual liveries in large screenshots when magnifying.
• Fixed functions like search and login not working on websites set as widget in dashboard.
• Added VRP currency change option.

Art
• Tweaked Raceroom Hillclimb shadows
• Fixed minor issues on lamp posts, fixed structures and some trees not casting shadows in Monza.
• Adjusted/tweaked the particles for all cars for better ambient lighting.
• Improved collision shape for all cars.
Product Update - Valve
RaceRoom Racing Experience has been updated.

- Re-enabled stats such as time spent and laps driven. They were frozen for a few days while we were investigating the problem. We apologize for the inconvenience and thank you for you patience.
- Fixed an issue with stats where time spent in the main menu was getting added as time spent on a track.
- Fixed an issue where game would not detect resolutions with higher refresh rate properly.
- Fixed a rare issue where VRP's were not getting awarded if there was a timeout from Steam Servers.
- Fixed an issue where in a class based leaderboard challenge, the all time best laptime was showing the selected cars best time even if it wasn't the best in the class.
- Fixed an inconsistency where the in-game position bar was showing a different LB position than the LB in portal.
Product Update - Valve
RaceRoom Racing Experience has been updated.

- Fixed an issue where applications using "Write to Shared Memory" was not working.
- Fixed game sometimes not shutting down correctly and remaining running in the background.
- Removed some files and folders that could be considered spoilers for future content.
Product Update - Valve
RaceRoom Racing Experience Has Been Updated.

Game & Code:
• Novice Mode. A new mode with numerous auto-assists for beginners.
• TrackIR support. (Please update the game list in your TrackIR software to get R3E profile exposed on the list)
• Memory Optimizations.
• Fixed an issue where car image was overlapping the scrollbar in Apex Hunt info screens.
• Fixed an issue where the player Get Real car setup would not save in Zandvoort GP.
• Removed scrollbar from apex hunt info screen.
• Fixed option descriptions where they wouldn't fit the given space.
• Fixed an issue where AI would take over if player paused during the initial run up of a Leaderboard Challenge session.
• Fixed some DirectX related leaks that could cause performance issues.
• Improved the Swingman Camera.
• Fixed an issue where the Game Settings pane was showing Amateur, despite selecting Get Real as difficulty.
• Fixed an issue where game would not start when challenging someone or launching an event via the website from an external browser.
• Fixed an issue where the player still could control camera and change TC in pause/garage menus in Hillclimb tracks.
• Optimized replays.
• Hud improvements in Replays.
• Fixed an issue where Launcher was running every time player started the game.
• Fixed a crash that could occur when changing video resolution.
• Pause menu now shows which track layout player is on, rather than just the track.
• Fixed an issue where free flight camera was not removing HUD elements.
• Fixed an issue where the game video settings would reset the refresh rate to 60hz, despite changing it to something higher and restarting to apply the change.
• Smoke/dust particles from a session now reset when restarting the race.
• Added extra logging functionalities to help us investigate why some of our players are having communication issues with our server (error code 2).
• Fixed an issue where raceline wasn't showing if player deletes the local ghost file.

Art & Art Code:
• Updated Reflections on all cars.
• Tweaked and improved the shader/graphics on rims.
• Removed unused rendering functionality that was active when dynamic reflection is enabled.
• Fixed an issue where parts of the car weren't rendering in chase cam view.
• Various art fixes in Lakeview Hillclimb both layouts.
• Various art fixes in RaceRoom Raceway.
• Fixed an issue where Portimao National was casting the wrong shadows.
• Fixed an issue in Portimao with granstand shadow disappearing and reappearing depending on player car position.
• Fixed a collision issue in Zolder where car could clip through a crew member.
• Fixed a minor inconsistency on Zakspeed Capri's hud shift indicator.
• Fixed minor flickering issues on Alpina B6 GT3 lights.
• Fixed minor flickering issues on Mistral 530 lights.
• Fixed a minor animation issue on driver in BMW M3 GT2.
• Fixed minor driver and interior issues in McLaren-Mercedes SLR 722 GT.

AI, Physics & Audio:
• Fixed & improved BMW Z4 audio.
• Fixed AI shaking the DMD P20 at leaderboard challenge starts.
• Tweaked cut track rules in Monza. Player can no longer use the dirt on exit of final chicane.
• Fixed issue where BMW 320 was hitting the rev limit for long periods in some tracks.
• Tweaked gear ratio for Canhard R52 and fixed issue where it was hitting the rev limit in some tracks.
• Tweaked gear ratio for P 4/5 Competizione

Portal & Web Backend:
• Improvements in the web backend for better performance.
• Fixed an issue where the first name of a player was appearing several times on some of the right column of Competition pages.
• Fixed an issue where Leaderboard global position was sometimes incorrect when applying certain filters.
• Player will be directed to the competition lederboard after exiting the competition.
• Added Autofiltering for when clicking leaderboards from in-game.
• Fixed an issue where double boxes would appear in Leaderboards, when selecting Driver drop down menu.
• Fixed and issue where friends could appear in pending and in friends lists at the same time.
• Fixed an issue where Leaderboard entries did not reflect the player's current Profile setting.
• Fixed issues with leaderboard updater where changing your firstname and lastname wouldn't affect leaderboards.
• Challenge participate buttons are now removed when a competition is over.
• Fixed missing information in the popup window player gets, when challenging a ghost of a car they do not own.
• Car/Class filter is now in alphabetical order.
• Implemented Class based competition support.
• Fixed issue with custom widget where after adding an URL, it would take user out of the portal.
• Fixed issue where in the in-game browser sometimes 2 tabs were showing as marked at the same time.
• Fixed challenge button in the leaderboard widgets.
• Added summary info in the competition sidebar.
• Improved 404 error page.
Product Update - Valve
RaceRoom Racing Experience Has Been Updated.

Game & Code & Performance:
• Full controller support. The cursor can be controlled in menus with analog stick on gamepads and steering wheels.
• Improved & updated controller support. (Reverse replicate for steering, new hot key options).
• Added additional controller options for steering sensitivity and min/max range.
• Added additional controller option for gamepads; return multiplier (front wheel return/snap back to center).
• Improved Analog Sector values for more accurate gamepad control.
• Instant Replays in-game. Press R to instantly see a replay of the cool move you've done.
• HUD elements can now be toggled on/off in replays.
• Implemented and improved free camera logic & cam collision.
• Data displays are now showing properly in replays.
• Tweaked Zoom in/out functions in replays for certain cameras, disabled them for cameras where it's not meant to be used.
• Camera names will no longer show when replay controls are hidden.
• Optimized Localization. Game now supports letters with accents.
• Improved & updated font support.
• Fixed an issue where Russian keyboard inputs were not showing the right characters despite setting the Language for Unicode programs.
• Fixed various typos in menus, portal, car/track information and descriptions.
• Optimized Media Hub.
• Player can now have infinite amount of replay files in Media Hub.
• Optimized Menu transitions.
• Optimized GPU performance.
• Optimized Memory usage.
• Optimized CPU usage.
• Improved patching system to shrink the patch file size in future updates.
• Removed the launcher functionality in game as it's no longer relevant; the game now executes faster.
• Fixed pathing issues that could occur on Win 7 and 8 when the Windows or the game was not installed in the default location.
• Fixed various issues that occurred when adjusting car setup and going back to the game.
• Fixed issues that could occur when rewinding/navigating a replay via its progress bar.
• Fixed an issue where skidding sound could trigger while wheels are rotating.
• Fixed inconsistencies with car marker positions on track layouts.
• Fixed an issue where wind screen of player car could start flickering after overtaking an AI car.
• Fixed issues where data display and dashboard displays were inconsistent on some of the cars.
• Fixed an issue where ghost files would appear corrupt.
• Apex hunt progress now shows properly in the menus.
• Re-enabled Legacy Mode (Game runs in Windows XP, though not fully supported).
• Fixed issues that would occur if the player had multiple controllers connected.
• Prepared the game for future content.
• Groundwork for future features.
• Fixed various individual issues that could potentially cause crashes.


Portal & Leaderboards & Competitions:
• Implemented Class based Leaderboards.
• Leaderboards have been changed and improved. The look and feel of the leaderboards have changed. Filters are now presented in a more user-friendly way.
• Updated & Improved the in-game browser.
• Players can now subscribe to specific leaderboards, which gets added as a widget to the dashboard for quick access.
• Search functionality has been improved. It is now faster.
• Added summary to the sidebars to provide better and more user-friendly information about the selected leaderboard.
• Added galleries for store items. Players can now see different screenshots for cars/tracks.
• Fixed an issue where player avatars sometimes would appear blank in the leaderboards.
• Various improvements in the backend/frontend.
Art & Art Code:
• Optimized motion blur and fixed various motion blur related issues on cars.
• Implemented a new lighting system for better illumination.
• Implemented a new car paint shader for better visuals on cars.
• Implemented a new gravel/dirt shader.
• Various art fixes & tweaks in Suzuka tracks Lakeview Hillclimb, Raceroom Hillclimb tracks, Bathurst, Raceroom Raceway tracks, Hockenheimring tracks, Monza tracks, Zandvoort and Portimao tracks.

AI:
• Various AI fixes & tweaks
Product Update - Valve
RaceRoom Racing Experience Open Beta 0.1.2.1050 has been updated.

- Added new liveries for the new content.
- Added menu images for the new liveries.
Product Update - Valve
Open Beta 0.1.1.971 is available

Next time you restart your Steam client, you will download this update.

Game:
- Prepared the game for the upcoming content launches
- Added a reverse layout to Lakeview hillclimb
- Added support for more resolution ratios (21/9; 48/9; 48/10)
- Improved physics of the BMW 635csi (Touring Classics class)
- Data display now works in replays as well
- Fixed a backend error that occured for some users when participating in competitions.
- Fixed an issue where some machines would fail to play the intro videos correctly
- Fixed a rare case where the game would fail to recognize the user's account
- Fixed the bug where final gearbox ratio was incorrect when using Amateur driving model
- Updated EGFIS localization
- Fix for a backend error "4294967295"

Portal:
- Added a subscribe feature to the leaderboards that adds a custom widget to the user's dashboard with the selected filters
- It is now possible to share on social feeds after editing screenshots using Pixlr™
- Fixed a geolocation issue that would show the wrong currency for some users
- Improved compatibility with Internet Explorer
- Fixed some issue when adding / removing videos from a user's profile
- Increased overall performance when browsing and scrolling
- Various other bug fixing and improvements
Product Update - Valve
Open Beta 0.1.0.845 is available (hotfixes)

Next time you restart your Steam client, you will download this update.

- Fixed a crash when going into options with certain systems / triple screen resolutions
- Fixed a case where some systems would always invalidate the user's laptime when crossing the finish line
- Fixed auto-detection of hardware that could sometimes act up and apply improper settings
- Fixed a crash that could occur when changing visual settings between two gameplay sessions
- Fixed Apex Hunt Expert challenge for RaceRoom Raceway Bridge and Hockenheim GP that had too easy targets.
- MediaHub now shows information about the currently selected screenshot in the lower right corner
- The menu that appears at the end of a Hillclimb run was missing the browser bar
- Fixed a case where the user could not delete a screenshot from the MediaHub
- Fixed a case where the cockpit cam animated driver would be stuck in a full lock position
- Bezel corrected resolutions should now correctly be saved between two game starts
- Fixed a conflict between the menu setting for transmission (auto/manual) and the keyboard shortcut to toggle transmission mode while driving (F4 key)
- Fixed a case where destroying the car would not return the player to the garage as long as the car was moving
- Losing a wheel is now properly considered terminal damage for the car
- Updates to login screen, splash screen and minor fixes to the menus
Product Update - Valve
Open Beta 0.1.0.845 is available (hotfixes)

Next time you restart your Steam client, you will download this update.



- Fixed a crash when going into options with certain systems / triple screen resolutions
- Fixed a case where some systems would always invalidate the user's laptime when crossing the finish line
- Fixed auto-detection of hardware that could sometimes act up and apply improper settings
- Fixed a crash that could occur when changing visual settings between two gameplay sessions
- Fixed Apex Hunt Expert challenge for RaceRoom Raceway Bridge and Hockenheim GP that had too easy targets.
- MediaHub now shows information about the currently selected screenshot in the lower right corner
- The menu that appears at the end of a Hillclimb run was missing the browser bar
- Fixed a case where the user could not delete a screenshot from the MediaHub
- Fixed a case where the cockpit cam animated driver would be stuck in a full lock position
- Bezel corrected resolutions should now correctly be saved between two game starts
- Fixed a conflict between the menu setting for transmission (auto/manual) and the keyboard shortcut to toggle transmission mode while driving (F4 key)
- Fixed a case where destroying the car would not return the player to the garage as long as the car was moving
- Losing a wheel is now properly considered terminal damage for the car
- Updates to login screen, splash screen and minor fixes to the menus
...

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