1.0.8 CHANGES AND ADDITIONS - The duration of random events is now displayed in the game event panel. - Removed the "% of colonized systems" constraint from the expansion victory requirements. - Each effect of "Retreat" and "Offensive retreat" battle actions now lasts +1 round. - Improved AI reaction with Difficulty. - The Endless Hero (Corporate/Adventurer)is now more balanced fleet/system-wise. - Memory optimization. - Added a new portrait for the Sheredyn (Emperor Edition).
FIXES IMPORTANT FIXES - Fixed an issue where the cancel button in the Faction Editor saved the changes, allowing custom faction exploits. - Fixed an issue where the Endless Hero never appeared in the Academy (Emperor Edition). The Endless Hero cannot be hired by an AI. - Fixed an issue where two simultaneous attacks on a third player in the same system crashed the turn ending. - Fixed an issue where simultaneous game joining crashed the turn ending.
OTHER FIXES - Fixed an issue where the upkeep for Inorganic Cultivation (Sower) & Intensive Cultivation Logistics (Craver) was positive instead of negative. - Fixed an issue where the number of players in a session did not take into account locked slots. - Fixed an issue where all battle cards were played even if the battle ended before the final phase. - Fixed an issue where battle cards were not effective in a specific case. - Fixed an issue where a player could only request a value of dust, from another empire, equal or less than his current dust. - Fixed an issue where hovering over a reduced anomaly displayed the reduce anomaly effect tooltip. - Fixed an issue where a player could rejoin his own defeated session after receiving the defeat screen. - Fixed several text issues. - Fixed several localized text issues.
All the version notes since the alpha version can be found at: http://forums.amplitude-studios.com/showthread.php?446-Release-Notes
1.0.5 CHANGES AND ADDITIONS - Memory optimization. Refer to the following post for further details: http://forums.amplitude-studios.com/showthread.php?5500-Optimizations-status&p=62704&viewfull=1#post62704 - Added collisions to graphic FX to stop them from going through ships. - Improved graphic FX for the 'Gravity Well' Battle Action. - Hero bonuses to attack and defense will now be correctly acknowledged through displayed MP on his Fleet. - Diplomatic balancing (harder mainly for Serious & Endless modes).
FIXES - Fixed an issue where negative effects on the AIs diplomatic attitude were inversed, counter-balancing other parts of that AI. - Fixed an issue where the Tolerance trait was displaying a wrong value in the system view. - Fixed an issue where Random faction was displayed instead of the factions actual name on an invasion notification. - Fixed an issue where the galaxy would sometimes not be visible when starting a new game. - Fixed an issue where the user was unable to zoom out at maximum height after playing a few game sessions. - Fixed an issue where the Horatio Affinity unlocked the Arid Epigenetics technology. - Fixed an issue where the host remained stuck on the end turn action if a client joined in progress and left the session at the same turn. - Fixed an issue where the title remained stuck on end turn actions after a manual combat. - Fixed an issue where the users were not synchronized after a system was invaded and conquered during a multiplayer session. - Fixed an issue where the round-ups on the tonnage modules were different than the ones on the total tonnage in the ship design view. - Fixed several text issues. - Fixed several localized text issues.
1.0.3 CHANGES AND ADDITIONS - Changed the save file system. The previous files are not compatible. - Added the custom faction screen. - Added a free camera mode in the battle view. + Arrow keys: move the view + Mouse wheel: changes the camera field of view (angle) + Mouse right click + pan: rotates the camera view + Ctrl: sticks / unsticks the camera on your fleet - You can continue to play after a victory condition is achieved. - Added a state to the player, to know if he's in a battle or not. - Added an animatic for each faction, which will be displayed for a new game. - Added narrative & random events illustrations. - Changed the illustration for the selection of "Random Faction". - Changed the Pirates 3D fleet icon. - Added several outgame scenes, which will be displayed randomly. - All technologies have a dedicated icon. - Added 5 new music. - Added new GUI sounds. - Added an ES soundtrack directory (in the Steam install directory of Endless Space on your computer). - Added the ES credits. - Texture, video, memory & AI optimization. - Added one new difficulty mode - Endless. - Food consumption by population will vary with game speed. - Heroes will not be injured when retreating. Changed the 'Death before dishonor' faction trait. - Ship levels increase HP, DamageMin, DamageMax, InterceptionAccuracy, DeflectionPerTurn and Absorption. - Changed the ship leveling, which now requires more XP (6 to 45 -> 4 to 100) - Decreased the defense mods' cost (3 to 75 -> 2 to 58). - Decreased the defense mods' weight (7 to 20 -> 5 to 16). - Antimissile and Shield mods are now more powerful than their Weapon counterpart. - Deflectors bonuses were only slightly increased. - Halved Defense MP (8 to 210 -> 4 to 125) but not their efficiency in general. - Defense MP is less effective during invasions than weapons. - Added an extra bonus on the armor mods (25 to 304 -> 25 to 220+12%). - Modified the Bluecap mold monopoly bonus (Dust -> Approval). - Reduced the difficulty of diplomatic victory ( 1000 + 10*(players)*(planets) -> 2000 + 15*(players)*(planets) ). - Decreases the malus of the random event "SUPERNOVA DISRUPTS NAVIGATION MAPS" (-80% -> -30%) - When playing sower, the player knows the actual FIDS of a planet before colonizing it. - Decreased the Alliance bonus multiplier (Alliance : * 2 -> Alliance : * 1,6).
FIXES IMPORTANT FIXES - Fixed an issue where the leech hero ability will not stop upon conquering the star system. - Fixed an issue where an assert is received when a system is conquered by the AI and the user is in System view on the same system. - [MP] Fixed an issue where assert is received when joining an in-progress session. - [MP] Fixed an issue where opening the war notification as host will cause an assert. - Fixed an issue where pressing ESC after quitting a game will cause an assert. - Fixed an issue where the game crashes 100% after loading a specific save game. - Fixed an issue where loading a saved game from another Steam account causes an assert.
OTHER FIXES - Fixed several text issues. - Fixed several localized text issues. - Fixed an issue where the browsing arrows become unresponsive in planet view in a 2 planet system. - Fixed an issue where the moon orbiting a planet will not adjust size properly in planet view. - Fixed an issue where the heal button is not functional on the Assign to system screen. - Fixed an issue where a graphical corruption can be seen when entering the star system. - Fixed an issue where the Permanent Perennials star system improvement is not working. - Fixed an issue where the resolution will not change to 1600x900 when in windowed mode. - Fixed an issue where the user will have the buyout option active for a ship that cannot be completed normally (strategic prerequisite or obsolete ship design). - Fixed an issue where the amount of military power is displayed using decimals on the battle report. - [MP] Fixed an issue where ships are displayed as being in hangar on other player`s system. - Fixed an issue where the name of the empire is not replaced in the current deals with button. - Fixed an issue where cease fire are not spread to allies. - Fixed an issue where the initial starting population decreases right after the first turn at slow game speed. - Fixed an issue where disband/create fleet does not refresh movement points. - Fixed an issue where the race names are seen in the language of the other player. - Fixed an issue where the Hissho Affinity tool tip is not updated. - Fixed an issue where the United Empire Affinity tool tip is not updated. - Fixed an issue where the "Industry to Science" conversion tool tip is not updated. - Fixed an issue where the user is able to select guard action on an enemy`s fleet. - Fixed an issue where technologies do not affect the deal approval. - Fixed an issue where actual faction names were not updated in the Diplomatic Negotiations Screen when choosing random factions.