Post-PAX Feedback Patch - Added Act and Chapter headings at the beginning of each campaign level. - Added final block text to each level that isn't a boss fight. - Added Checkpoints so you can leave the game and resume at the same block. These are stored in Steam Stats so they are secured on Steam servers and work like a cloud save. - More fixes to animations not always triggering an event. - Added a fix that would sometimes prevent the game from proceeding when a dude was killed. - Fix Gorilla texture.
Survival: - Added a new survival level. Freeway Survival which is 7 blocks long. - Added a survival bonus zombie. Surround the bonus zombie to get bonus points.
Controls: - Right click will deselect zombies and clear any item loaded. - Fixed some issues with not deselecting zombies when clicking in open space. - Can now click on crates and objects in the world with a tile selected. The tile will be deselected but the crate, etc will be interacted with. - Fixed a bug where you could only drag out items during the final boss fight.
Main Menu: - Added some "How to Play" screens in the main menu. - Added sound volume option in the main menu options screen. - Added click/drag control selection in main menu.
General: - Most animations re-exported with new animation events added to fix a lot of bugs where events wouldn't always happen. - Updated some mip data for the characters. - Fix VC Redist trying to install every time game loads.