Posts in "Product Updates" channel about:

Source Filmmaker

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Product Update - Valve
Source Filmmaker version 0.9.7.7 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:


  • Added Day Of Defeat Content Pack as optional DLC
  • Fixed Intel HD graphics chips not being detected as DX9-capable
  • Fixed issue with Python paths and Maya DMX export manager
  • Various vstBlendShapeUtils and vsBlendEditor bugfixes
Product Update - Valve
Source Filmmaker version 0.9.7.6 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:


  • fixed startup crash introduced in 0.9.7.5
Product Update - Valve
Source Filmmaker version 0.9.7.5 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:


  • fixed Publish Image To Steam menu item incorrectly mapped to Publish Models
  • -game command-line parameter now overrides VMOD/VPROJECT for easier mod switching
Product Update - Valve
Source Filmmaker version 0.9.7.4 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:


  • Added latest Team Fortress content
  • Added copy/paste of bookmarks and keys between the Motion Editor and Graph Editor
  • Now allowing published workshop models to reference models, animations, materials and textures from the shipped hl2/tf/etc directories
  • Updated Python to 2.7
  • Added write depth pfm option to movie layoff for compositing in other packages
  • Added dmxfind commandline utility
  • Maya vstUtils plug-in added vstBlendShape utils
  • Maya vsblendeditor plugin added limited Boolean functionality to blendeditor
  • Various bug fixes
Product Update - Valve
Source Filmmaker version 0.9.7.3 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:

  • improved material/texture dependency sleuthing to allow publishing models whose materials use uncommon material variables
  • fixed auto-detection of preset files when publishing models, so any modelname_phoneme.pre, etc files will be published as well
Product Update - Valve
Source Filmmaker version 0.9.7.2 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:


  • added more strict error checking to publishing models to the workshop
  • improved some error dialogs for publishing to the workshop
  • removed non-functional tools from the Maya Valve menu
  • shipped missing file for VMT Assign Material tool in Maya
Product Update - Valve
Source Filmmaker version 0.9.7.1 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:

Workshop:

  • added support for publishing models and sounds to the workshop, and downloading subscribed models and sounds from the workshop
  • subscribed models can be auto-determined with the Show Used Workshop Items menu item
  • can now publish images and video to any Valve game's hub, not just to the SFM's (the SFM game hub now shows all images and videos published FROM the SFM, even if they've been published TO other game hubs)

Maya:

  • improved Maya startup scripts that are version-specific and take no arguments
  • added sfmValveSetup.mel script that can be run if you're not using the startup scripts
  • added new vstShrinkWrap command in the vstUtils.mll plugin
  • added new DMX Export Manager to simplify the process of exporting and compiling models

Animationset Editor:

  • fixed hidden menu item in animationset editor to work in hierarchy view
  • removed redundant selectable menu item in animationset editor
  • added selectable icon to animationset editor for group dags that can have partially selectable state, and can be clicked to set all control groups selectable or not selectable
  • added Unlock Transforms menu item that unlocks all selected transforms at once
  • animationset editor now should update when data is changed out from under it (via undo, element viewer, scripts, etc

Misc:

  • improved nvidia optimus detection
  • asset pickers’ filter can now be multiple words
  • added simple DmeTextFX overlay effect clip type for adding custom (scrollable) text
  • expanded SFM_DefaultAnimationGroups.txt to include controls for more models
  • hlmv: tooltip over flex combo box now includes name of current flex name
  • misc crash fixes
Product Update - Valve
Source Filmmaker version 0.9.6.3 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:

  • fixed hammer crash
  • fixed vtf picker crash
  • fixed cameras copied from the work camera not being saved
Product Update - Valve
Source Filmmaker version 0.9.6.2 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:

  • re-added plugins for Maya 2011
  • now forcing secondary windows on top of the main window
  • added (SLOW!) 4k rendering support if -sfm_resolution 2160 is on the commandline
  • misc bug fixes
Product Update - Valve
Source Filmmaker version 0.9.6.1 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:

Animationset Editor:

  • added reordering selected animationsets in the animationset editor via drag and drop
  • added show scene hierarchy option to animationset editor, along with scene management functionality (grouping, reordering, reparenting)
  • added model/particle/camera/light icons to the animationset editor
  • added visible and selectable columns to animationset editor control tree
  • fixed body group menu in animationset editor to set body groups correctly (and by name!)
  • added Instance Particle System and Edit Particle System menu items to animationset editor's context menu
  • fixed multi-second hang when selecting animationsets with lots of controls
  • fixed control changes (deleting animationsets, for example) to update selection (and control sliders)
  • added copy/paste of animationsets with rigs and locks (although locks are removed in the process)

Timeline:

  • off-frame film clip detection now more strict
  • film clip operations should now force all modified film clips to be on frame boundaries
  • fixed UI elements from appearing to expand/contract while playing (especially noticeable with bookmarks)
  • extract phonemes now only extracts from selected sound clips, rather than all sound clips with waveform shown

Graph Editor:

  • locking transform controls now properly updates curves in graph editor
  • improved speed of creating keys
  • undo now preserves tangent types

Motion Editor:

  • paste samples now matches controls between different models if no model matches were found
  • paste samples now matches based only on control type if only one control is selected

Viewport:

  • fixed translation in motion editor when control's orientation (only) is locked to another control
  • camera manipulation now switches to the work camera if there’s no shot camera, instead of showing a warning dialog

Element Viewer:

  • fixed intermittent problem where tree items would be replaced with other unrelated tree items
  • fixed element viewer's Export Particle System Definition to put all child definitions in pcf file's definitions list

Script Editor:

  • script editor UI improvements
  • fixed script interface to return time selection in correct time frame

Misc:

  • added hint to nvidia driver to use dedicated graphics card in an optimus configuration
  • rewrote look and feel of UI by removing Qt stylesheets in favor of faster and more robust QStyle
  • fixed sound picker to list mp3s
  • fixed a variety of crashes
  • added plugins for Maya 2013 and removed plugins for Maya 2011
...

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