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Nuclear Dawn

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Product Update - Valve
Nuclear Dawn Update 6.2
New Features:
- Added new commander research items
- Player Boost I, II, and III
- Structure Boost I, II, and III
- Commander Abilities II and III
- Added support for giving default commander orders to whole team.
- Added support for squad-only chat (default I).
- Added new portable Radar Kit item for Support BBQ.
- Places on ground like ammo or health kit.
- After deployment, it extends radar range, uncovering units and structures in fow.
- Lasts after death, but can be destroyed by enemy (will disappear on class change).
- Added Play Now feature to allow quick joining into an optimal server, considering ping and player count.
- Added optional compass display to HUD.

Other enhancements
- Added Game Guide button to main menu.
- Added game instructor tip for transport gate teleporting.
- Players calling artillery strikes, rather than current commander, now get credit for kills.
- USE key can now be used anytime while inside of a transport gate, rather than needing to face it.
- Enabled server mp_unbalance_limit convar.
- Round end team swap notification is now more visible.
- Updated localizations.

Balance Changes
- Effects of armory research are now suspended if all of your team's armories are destroyed or sold (build another for all to reactivate).
- Transport gates can no longer be manually powered down to prevent griefing by commander.

All Maps
- Added/tweaked light glows and environment sun.
- Fixed several spots where the commander was able to build outside of the map.
- Improved guardtower collisions.

Clocktower
- Fixed getting stuck near the Consortium base.
- Fixed a few small issues throughout the map.

Downtown
- Decreased HDR.
- Improved collision for the broken train.
- Fixed trains clipping through each other in the trainyard.

Hydro
- Blocked ability to build structures on the ramp near the turbines.

Oasis
- Fixed missing spot overlays
- Increased lightmapscales on some walls for higher quality shadows.
- Updated loading screen.

Oilfield
- Fixed not being able to climb on the ladder of the broken tanker truck.
- Improved bot nav mesh.

Silo
- Improved submarine bridge collision.

Other Fixes
- Fixed crash when changing certain video options.
- Fixed a case where commander would be unable to set a spawn location as default.
- Fixed thermal vision staying enabled when entering commander view.
- Fixed IP bans not applying to RCON access.
- Fixed case where armory research buttons could be mirrored on transport gate.
- Fixed players under hypospray effect getting healed by commander heal ability.
- Fixed REDs being undetonatable after ninth RED is placed.
- Fixed tutorial noting incorrect weapon slot key for sidearm.
- Fixed being able to use the command bunker console while in exo suit lockdown.
- Fixed possibility for teleport to send player to nearby enemy gate.
- Fixed issues with certain gizmos not functioning properly - Smooth Operator, Siege Specialist, Melee Specialist, Advanced Munitions.
- Fixed glitch on Career panel where gizmo tooltip could appear over top of Achievements or Extras tab.
- Fixed radar structure still functioning when powered down.
- Fixed being able to change class in powered down armory.
- Fixed being able to teleport from powered down tgates.
- Fixed always getting Playground Bullies achevement if clan set.
- Fixed Traitor achievement being unachievable.
- Fixed progress bars for Running Up and Charging In achievements being off by an order of magnitude.
- Fixed rare care where a player could spawn with partial hud and unable to move.
- Fixed viewpunch being applied to meleed teammates.
- Fixed round-end clan achievements not being awarded on enemy surrender.
- Fixed training graduate achievements not being granted - related achievements will be granted on load if you've completed the courses.
- Fixed Charging Up achievement using meters sprinted instead of meters ran.
- Fixed some achievement icons not displaying properly.
Product Update - Valve
Nuclear Dawn Update 6.1 (March, 2012):
New Features:
- Added support for setting clan/group association (options>other>clantag).
- Added new clan-based achievements: Ants, Locusts, Legion, Playground Bullies, Strength In Numbers, and Traitor.
- Added ability to teleport between your team's transport gates (use the USE key, default E on a gate).
- Added ability for commander to manually power down most structures to free up power for others.

Other enhancements
- "Enemy spotted" radio command now does short, red minimap blip on any enemies near pointing direction.
- Squad preference is now remembered across team and map changes.
- Join button on squads now becomes "Leave" for squad you are currently in.
- Touched up scoreboard to allow showing longer names and clan tags, as well as making commander more visible.
- Added scoring for ammo given via pack and hypospraying teammates.
- Enabled joystick/gamepad options in Mouse options (FPS only!).
- Made "No artillery in range" message more visible.
- Added new "Other" options tab to expose more configuration options (including game hints, steam cloud, server download filter, and more).
- Removed spectate tab from server browser until full Source TV support is available.

Balance Changes:
- Hypospray from supply station is now rate-limited similarly to grenades.
- Lowered ammo pack max carry to 2.
- Now only one ammo pack per player can be deployed at once, similar to med packs.
- Ammo packs from supply station are now rate-limited at a slightly less frequent rate than grenades.

Oilfield final:
- Renamed oilfield_beta to oilfield
- Added new overview map and loading screen
- Added 4 extra tertiary points
- Fixed plants sticking through container near ct base
- Fixed floating fueltruck and container
- Fixed small ladder issue on one of the fueltrucks
- Fixed small displacement issues

Fixes:
- Fixed and improved a wide range of prop collisions.
- Fixed right-click no longer working to cancel building of a structure.
- Fixed a case where the health hud indicator would get stuck at the top of the screen.
- Fixed client crash when connecting to a server with a misconfigured download url.
- Fixed explosive grenade types not counting toward Plenty To Go Around achievement.
- Fixed a rare case where players could spawn without weapons.
- Fixed issues with some weapons not tracking properly for Headshot achievement and added progress indiciator.
- Fixed in-bunker commander kills counting toward Golden Targets achievement.
- Fixed commander chat history being cut off by a character for full-width text.

Server changes:
- Server browser no longer adds tags for secure/insecure (use existing, separate filter for these).
- Added option to have teams swapped at round end (mp_roundend_teamswap).
- Added option to force players to auto-assign selves to teams (mp_force_autoassign, will tag server with forceautoassign).
- Improved and fixed portions of team balance logic.

Product Update - Valve
Nuclear Dawn Update 6.01:
Balance changes
* Each ammopack can now only supply each player up to one of each grenade type and one hypospray.
* EMP blasts now destroy nano skin effect on enemies.
* Hypospray / nano skin damage reduction lowered to 70%.
* Poison damage is no longer reduced by nano skin.
* Increased damage for all turret types.
* Reduced X01 effective range.

Fixes
* Fixed server browser player count being incorrect if bots were in game.
* Fixed opposing team's default spawn showing in purple.
* Fixed missing structure health indicator on repair tool.
* Fixed some inconsistencies with nano skin duration bar, especially when hypospraying other players.
* Artillery radio calls are now rate-limited.
* Made icon above players with nano skin clearer.
* Class ability key now always goes to repair tool on Support Engineer, rather than cycling tools.
* Repair tool is now first, before ammo pack, when cycling tools as Support Engineer.

Product Update - Valve
NUCLEAR DAWN VERSION 6 UPDATE:

Weapons and slots:

- Frag grenades now vaporize other thrown frag grenades in blast radius.
- Medpacks now have unlimited "ammo". (Still only one can be placed at a time, per person).
- Saboteur's REDs now use grenade slot.
- Added secondary weapon slot for sidearms. (Weapon slot binds will be reset to default).
- P900 is now enabled for players that have reached level 60.

Commanders may now set a default spawn area:

- Transport gates in default area will show in purple color on minimap.
- Default spawn area will show as purple on spawn point map.
- Manually changing spawn location for self will override default until a new default is set by commander.

Added ammopacks for Support Engineer:
- Engineer has a max of three ammopacks.
- Ammopacks follow same supply rules as supply station, but do not refill.
- Ammopacks do not supply more ammopacks
- Ammopacks disappear when depleted or after 45 seconds.

Added hypospray device for Support Medic:
- Hypospray has a max of two charges
- Hypospray can be used on a teammate or on self (alt-fire).
- Hypospray effect gives 15 seconds of 80% damage reduction to self.
- Units under the effect of hypospray cannot be healed.

Added artillery strike calls:
- Commanders may now enable artillery strike calls on artillery structures.
- Players may call own artillery strikes from radial menu.
- First in-range artillery that is enabled for calls and ready to fire will attack area designated by caller.

Other enhancements:

- Enabled attack notifications, health, and round timer in commander view.
- Added minimap blips for some player radio calls.

General Fixes:

- Fixed squad appearances not getting reset on team change.
- Player stats now get updated when map changes mid-round.
- Updated armblade crosshair to be more noticeable when in stab range.
- Fixed multiple issues with Around the Track achievement.
- Fixed Mac client crash when joining a server with custom files and sv_downloadurl enabled.
- Fixed an issue causing medpacks to not affect certain players.
- Fixed medpacks healing enemies.
- Fixed a case where turrets would not decloak a stealth unit.
- Fixed turrets continuing to fire at out-of-range enemies after locking on.
- Fixed heartbeat sound sometimes getting 'stuck' as well as some related performance issues.
- Fixed issues with heartbeat and bloodsplatter when spectating.
- Fixed an issue where players could spawn with advanced kits at round start.
- Fixed issues with Add Server to Favorites dialog box.
- Fixed scaling of MOTD window.
- Fixed being able to stack buildings by having multiple assemblers selected.

Server changes:

- Added oilfield_beta to default mapcycle and maplist.
- Removed mapcycle, motd, and motdtext from vpk files so that custom ones can be used more easily.
- Enabled mapcyclefile cvar.
- Added sv_allow_voice_from_file cvar to allow server owners to stop voice file spam.
- Servers with alltalk or friendlyfire enabled are now tagged in the server browser.
- Fixed medkit_heal event always have 0 for "ownerid" property.
- Added "weapon" property to structure_death event.
- Updated team balancer to be more likely to keep squads together.

Furthermore, Oilfield:

* Additional optimizing pass throughout the map
* Relocated watchtower at the Empire Secondary point, to avoid assembler sniping
* Added more cover around both faction areas, to avoid base sniping
* Fixed invisible wall near the broken airplane
* Fixed invisible wall blocking off the pipelines on the edge of the level
* Fixed props disappearing at the primary point in rts mode
* Fixed stairs to low in storage building
* Increased amount of resource points
* Fixed collision on the large oiltank
* Fixed airplane wheel collisions blocking player
* Fixed ladders not climeable on fueltrucks
* Added climeable ladders for the oil silos throughout the level
* Fixed able to fall between the two buildings and get stuck near the helicopter platform
* Fixed several small issues throughout the level
* Decreased lightmap scale for better shadow casting

* Fixed several texture overlapping issues
* Removed ladders from oil derricks in the playable level (separated model)

Oasis

* Fixed missing brush in the corner near the Empire base
* Rebuild nav mesh for bots

Metro

* Fixed commander able to build in the primary pit
* Added a few extra no-build areas to avoid structures being deployed inside buildings.

SDK:

* Changed default skybox to Tokyo
* Removed some L4d2 related parameters

General:

* Improved Primary bunker collision model
* Improved collision for the small metal stairs in Hydro
* Fixed primary console collision models

Product Update - Valve
Client Changes
* Added teammate player names and class icons to commander view.
* Added player squad letter to name in both first-person and commander views.
* Added backstab indicator for armknives to aiming reticle.
* Added variable FOV slider to advanced video options (range 75 - 100, default 90).
* Added option to disable motion blur in advanced video options.
* Added alternate zoom method for commanders without scroll wheel (hold SHIFT + mouse up/down).
* Added ironsights toggle option in advanced keyboard settings (default on).
* Added crouch toggle option in advanced keyboard settings (default off).
* Decreased frequency of structure under attack sound
* Updated German and Russian localizations.

Fixes
* Fixed career overview showing incorrect unlock level for class gizmos.
* Fixed spawn selection on minimap
* Fixed achievements being earned in training mode.
* Fixed Golden Targets achievement counting commanders in bunker instead of commanders outside of bunker.
* Fixed Team Domination, Around the Track, and Headshot achievements being impossible to achieve.
* Fixed servers not showing in Steam server browser.
* Outdated servers no longer show on Steam server list nor in-game.
* Fixed firstperson, thirdperson, and thirdpersonshoulder commands not functioning.
* Fixed Consortium commanders not getting credit for Sonic Turret kills.
* Increased required build area for Transport Gates to stop players from getting easily stuck upon spawn.
* Fixed thermal vision in armory exploit.
* Fixed class change for health exploit.
* Fixed Steam UpToDate web api not recognizing ND.
* Ported in some engine stability fixes from Left 4 Dead 2.
* Fixed some prediction issues with the Stealth's arm knives.
* Fixed using secondary attack button on knives not cancelling sprint.
* Fixed plugin menus being hidden by loadout menu.
* Fixed plugin menus ignoring input in commander view.

Server Downloads
* Fixed custom maps not downloading.
* Fixed all custom downloads not working without sv_downloadurl set.
* Enabled sv_allowdownload, sv_allowupload, and net_maxfilesize cvars.

Other Server Changes
* Added Motd support (use motd.txt or file specified by motdfile cvar).
* Server hibernation no longer enabled by default.
* Server hibernation setting can now be altered.
* Enhanced and cleaned up server logging.
* Added requested event properties for modders.

Maps
Oilfield
* Added Oilfield Beta.

Oasis
* Redesigned Empire spawn area to make it less exposed
* Fixed able to hit assembler with m95 from Bath house roof

Product Update - Valve
Additions
• Added new attachment for the Silencer gizmo when applied to the SPETZ-9 Shotgun and Paladin Sniper Rifle.
• Added low-visibility particle effect on silenced weapons.
General Issues
• Fixed players in single-player training showing up as join-able on the server browser.
• Fixed pre-order Veteran medal sometimes not being given
• Fixed several bugs with the Deep Blue achievement.
• Fixed a bug with the Cloak-on-Cloak Action achievement.
• Replaced the poison grenade from the Stealth Saboteur with a pistol side-arm.
• Fixed stealth player models, and some weapons becoming invisible with mutli-core rendering disabled on Windows.
• Fixed Consortium Support eye height being too high.
• Fixed errors regarding the ‘DropClip’ event from the Bag-90 and P-900 sidearms.
• Fixed the default key bind for weapon quick switch. Players should consider restoring their key binds to the default configuration.
• Improved bot navigation meshes for all maps
• Fixed naming for the london world fair prop
• Fixed can’t create physic object error
User Interface
• Fixed pre-order Veteran medal sometimes not showing up in the extras panel.
• Fixed missing chat and exit button in the commander screen after joining a game right after commander training.
Levels
• Silo
o Fixed able to build inside the building at the EMP base
o Fixed invisible wall on an inside walkway
o Removed floating rope above the CT command bunker
o Added a bit more space for the EMP commander to deploy relay towers
o Fixed multiple small issues throughout the level
• FPS Training
o Fixed unable to proceed with Exo tutorial when running between the two firing rooms while pressing space
o Removed delay from jump/crouching messages, they now show up when the player is near the obstacle
Product Update - Valve
Additions
• Players will be awarded double XP throughout the free weekend (15th - 19th December).
• P-900 sidearm unlock added (automatically awarded to all players who purchase during the free weekend, as well as those who have already purchased Nuclear Dawn prior.)
• Added Santa hats which will run though the holidays - starting 19th December. Server admins can control the behavior with the following CVar:
o nd_xmas - 0 = Hats disabled - 1 = Hats only for commanders - 2 = Hats for EVERYONE!
• Added squad bonuses for healing, capturing resources, and kill assists.
• Saboteur Stealth class introduced. Use Remote Explosive Devices and machine pistols, in conjunction with your Stealth Cloak teach your enemies fear of the dark.
• Four interactive FPS training courses that cover aspects of class warfare and basic gameplay mechanics
• Three interactive RTS training courses that cover the basic Commander functions (minus tactical excellence - you add that yourselves)
• Commander Graduate achievement - a special achievement earned by completing all of the interactive RTS training. In live games, players who have this achievement will have priority over candidates who did not complete training.
• Added a “Career” page to the main menu for viewing your player stats, including upcoming general and class-specific unlocks.
• Added an “Extras” tab (found via the new “Career” page) that allows players to enable/disable bonuses, such as the pre-order Veteran Medal and free-weekend P-900 sidearm unlock.
• Added bots. These should be considered BETA as most functionality is still in development. For this version, the bots will behave similarly to regular players, rather than purchased units as in other RTS titles (they will do their own thing, other than when a commander order is given to them). Below are some console variables you can use to add bots to your server:
o bot_quota = Number of bots
o bot_quota_mode [ normal | fill | match ] = If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota. If 'match', the server will maintain a 1:N ratio of humans to bots. If ‘normal’ there will be N bots in the game. Where N is bot_quota.
o bot_add_ct = Add a bot to the Consortium team
o bot_add_emp = Add a bot to the Empire team
General Issues
• Secondary Resource Point resource production has been increased to balance the dominance of the Primary. While Secondary points still remain vastly inferior to the Primary, now a commander that manages to hold both at the same time will actually be able to remain competitive against the one holding the primary.
• Fixed an issue where turrets would sometimes continue to target Stealth players even after they have activated cloak.
• Fixed an issue where Transport Gates were sometimes visible on the spawn location map, even when out of power, or EMP’d.
• Fixed not being able to perform any commander actions when running a listen server on MacOS.
• Fixed RTS camera rotation issues on MacOS
• Fixed issue where empty commander orders were being left around the map
• Fixed fog of war problem that would cause some players and structures to be invisible in commander mode, even when they are in line of sight of your units.
• Improved and re-added idle fidget animations with leg movement.
• Improved knife/blade hit detection in both regular stab and backstab modes.
• Fixed multiple instances of first person animation glitches when returning to idle from sprint.
• A number of various stability fixes.
User Interface
• The Steam server browser will now correctly display Nuclear Dawn servers.
• Improved some UI mouse-over effects.
• Improved class selection images.
• Added icons for each class on the squad menu.
• Fixed some cases where text would have incorrect spacing on MacOS.
• Added a chat message when a player is awarded an achievement.
• Added new kit selection icons for Stealth Assassin, Support Engineer and Support Medic.
Weapons/Balance
• Increased Repair Tool’s effectiveness against enemy structures by 20%
Levels
• Clocktower
o Added a extra route to deploy relay towers by scaling up the tunnel at EMP base
o Fixed a few small issues throughout the level
• Downtown
o Relocated EMP command bunker to make it less exposed
o Removed floating displacement
o Fixed bushes not solid in multiple locations
o Fixed wireless repeater floating in the alley at the primary area
o Fixed CT wincam pointing at wrong location
o Removed ropes from the City State building
o Added multiple no-build areas throughout the level

• Hydro
o No longer possible to build behind the Empire Bunker
• Metro
o Fixed getting stuck in the primary bunker in some situations.
o Fixed a few floating bushes
• Oasis
o Fixed able to capture Primary from outside the building in a certain spot
o Extended capture area
o Added extra cover around the EMP base and throughout the level for relay towers

Product Update - Valve
Additions
• Added “Love Thy Troops” commander orders tutorial video.
• BSPzip.exe has now been added to the SDK for level designers.

General Issues
• Fixed a bug with the election system that allowed a user to register multiple votes.
• Fixed a prediction bug with the Bag90 pistol and SPETZ-9 shotgun.

User Interface
• Frag and poison grenades now have a different proximity indicator icon.
• EMP’d spawn points now have a unique icon on the deployment map.
• The customize menu now opens automatically when a new class is selected.

Levels
• Hydro
o Fixed easy to hit assembler.
o Added a few more variations of the T-Barriers.
• Oasis
o Fixed CT assembler easy to hit from a long distance
o Blocked areas where players shouldn’t get to throughout the map.
o Added a few more variations of the T-Barriers.
o Added extra clipping throughout the map, to smooth out player movement.
o Fixed light glitches on displacement in a few areas
o Fixed grass sticking through the floor in several locations
o Fixed light casting issues due smoothing, on multiple vehicle props

Product Update - Valve
Additions
• Added updates to the German localization, including media localization.
General Issues
• Fixed the Exo lockdown third person animation sometimes not playing.
• Fixed the Empire Exo chaingun barrel spin not working.
• Fixed the Consortium Stealth’s left knife sometimes coming out of her hand.
• Fixed an issue with localization of media (radio voices, etc).
• Fixed an issue with advanced kits resetting on new round or team change.
• Fixed hammer crash on oilrig01_sr.vmt
• Fixed over bright metal frames in Oasis
• Improved concrete barrier props.
User Interface
• Fixed a grammar mistake with ‘Use the console...’ commander hint.
• Removed the primary resource player count hint (UI indicator remains)
• Added proximity indicators for grenades and daisycutters.
• Added a HUD element to the blowtorch indicating structure health.
• Added player name on spectate camera.

Product Update - Valve
General Issues
• Fixed the Command Bunker entity not being created on Linux servers.
• Fixed not being able to spawn on Linux servers.
• Fixed the spectate camera jarring between two camera points when there are no players to spectate.
• Fixed death camera blur and desaturation on MacOS to match PC.
User Interface
• Fixed broken center screen notifications on MacOS.
• Fixed broken tool tip text in commander view on MacOS.
• Fixed the confirm check mark icon when selling structures on MacOS.
• Fixed squad names showing incorrectly on the customize menu of MacOS.

...

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