Nuclear Dawn update 6.9.3 - Fixed compass directions on Coast. - Fixed crash or hang on startup when subscribed to Workshop maps that become unavailable (removed, hidden by author). - Fixed exploit that could allow commanders to become invulnerable. - Fixed a case where explosion damage could travel through structures. - Unlocked mat_hdr_level convar for mappers generating cubemaps.
Nuclear Dawn update 6.9.2 - Added new contest winner map, Coast! - Fixed grenade and R.E.D. damage going through some solids after update 6.9. - Fixed Deep Blue achievement not tracking. - Fixed Iron sight viewmodel disappearing when switching to and away from Weapon Stabilizer gizmo. - Fixed weapon selection not closing when Support uses class special key to change weapon. - Fixed crash when importing more than one spray image in the game Options. - Fixed text on some commander action tooltips getting cut off when moving between action buttons. - Fixed file corruption issues with dedicated server Workshop download support. - Updated linux srcds_run script to use anonymous login for SteamCMD when updating. - Fixed various recent crash issues with some of the Authoring Tools. - Updated in-game and Authoring Tools Wiki links.
- Fixed issue causing all players to be one rank higher than they should be. - Fixed Advanced Kits not being selectable in UI when only unlocked via player upgrades. - Player upgrades panel now caps available points displayed at number of upgrades available. - Fixed some player upgrades triggering others to unlock. - Added missing files causing player upgrade notification to not display. - Severely reduced delay in round xp updates. - Fixed Hammer startup issue.
-------------------------------------- Nuclear Dawn update 6.9
Added new player upgrades system utilizing round experience points to unlock upgrades. This allows players to individually get early access to their choice of upgrades, such as advanced kits or parts of Infantry Boost without having to wait for commander to globally unlock.
Other Enhancements - Added game controller support for game menus and in-game team/class menu. - Reworked server browser panel based on player feedback, now able to show more information. - Added positional audio support for Mumble clients.
Fixes - Fixed second control stick on game controllers not being able to look up/down. - Fixed Mac issue causing text in many places to be cut off too soon. - Fixed a client startup crash occurring on some Macs. - Fixed a server crash involving R.E.Ds exploding in an area with enemy R.E.Ds. - Fixed numerous display and number formatting issues on Career page for players with no xp. - Fixed player spray preview image being too large or getting cropped. - Fixed server browser server context menu being stuck on after right-clicking a server. - Fixed a rare client crash involving the commander action grid.
Community requests and mod support - Added support for custom maps changing the default rotation for commander camera. - Added support for servers to download and update maps from Steam Workshop.
Skirmish - Added server cvar nd_skirmish_advkits to control whether or not Advanced Kits are enabled in Skirmish, default on. - Updated loading screen text for Skirmish maps. - Fixed spawn times getting hidden increase for each teammate killed while dead. - Fixed loadout changes not pausing spawn timer.
Other fixes - Added in-game browser fallback for functionality that requires showing a webpage when Steam Overlay is disabled.
Metro (Skirmish) - Relocated some spawnpoints to avoid players getting stuck in t-pose. - Added more spawnpoints for both factions. - Updated sdk_content sources for sk_metro and added missing instances.
- Added new Skirmish team deathmatch game mode. - Added new Skirmish map sk_metro.
Server - Added nd_skirmish_limit convar for Skirmish team kill limit. 0 to disable and use only mp_roundtime. - Added support to execute a cfg/gamemode_skirmish.cfg or cfg/gamemode_warfare.cfg at map start if existing. - Added support to execute cfg/.cfg at map start if existing after mode cfg. - Skirmish mode uses same mp_timelimit, mp_winlimit, mp_maxrounds, and mp_roundtime variables as Warfare.
Other fixes - Fixed spawning-related glitches that could occur if pressing spawn button multiple times. - Fixed issues where server tags displayed improperly in server browser for some servers. - Fixed average rank in server browser not always adjusting after a player leaves. - Fixed an exploit that could allow a commander to use actions on enemy structures. - Fixed a server crash related to bots. - Updated localizations.
Workshop and custom content - Skirmish maps are now accepted. - Added sk_metro map source to sdk_content. - Updated hammer fgd file with new skirmish and spawn point entities. - Skirmish maps do not require rts camera info in map script. - Skirmish maps do require spawn points for both Consortium and Empire are required. - Skirmish maps may not have resource points. Structures will not spawn on skirmish maps. - Map overview script is now marked as required for all maps. - BSPZIP now auto-corrects slashes for internal paths when adding files to avoid confusion. - Added -deletefile option to BSPZIP to remove files from bsp. - Added support for bots in custom maps without structures or resource points. - Fixed client crash when loading custom map having description but no title. - Fixed map loading background not being shown if vtf file was named differently than vmt file.
Enhancements - Added support for Steam Workshop for sharing custom maps. - Added average player rank to server browser and Play Now server calculation. - Sprays and kit/gizmo preferences now sync with Steam Cloud. - Improved alt-tab handling under Windows Vista and Windows 7. - Added community-contributed kill icon updates.
Other fixes - Fixed occasional 'stuck' bug after spawning. - Fixed ammo counter on daisy cutter for CT Assault & Support and Empire Support. - Fixed ammo counter on CT Stealth. - Fixed an issue where chat would not show to commanders until they clicked the chat box. - Fixed crash on game launch if squad talk key is pressed during start. - Fixed glitch where research-restricted kit could show as selected even if unusable. - Fixed squad chat not working if mega menu was open. - Fixed exploit allowing research/structure pre-reqs bypass for building. - Fixed a con_logfile ConVar exploit. - Fixed an issue with localization of disconnect messages. - Fixed an issue with bullet particle effect on some weapons. - Fixed command bunkers decloaking own team's Stealths. - Fixed another joinclass command crash exploit. - Fixed console error when reloading shotgun. - Fixed some intermittent client and server crashes, including crashes related to multi-core rendering being enabled.
Community requests and mod support - Added Sketchup Tools to ND Authoring Tools. - Added a Reset input to resource point entities for map scripting. - Changed Warfare win condition to All bunkers eliminated instead of one bunker eliminated by request for custom maps. - Unlocked sv_gravity and cl_show_self_hypospray_effect ConVars by user request. - Fixed further issues with load order between disk files, map files, and vpk files. - Fixed bspzip'd map backgrounds and map scripts to be read correctly. - Fixed vpk.exe always implying -M and -v options despite documentation.
An update to Nuclear Dawn has been released. - Added an option to disable automatic minimap rotation. - Fixed flamethrower hurting self when friendly fire enabled since last update. - Fixed http downloads on Mac not sending an HTTP referer. - Fixed a common server crash. - Various other stability fixes.
Gameplay and Balance - Slightly lowered NX300 damage output against players. - Slightly raised Sonic Turrent damage output to balance with Flame Turret's extra fire damage. - Lowered Machine Gun Turret cost to 2500. - Commanders now get points for a critical assist if player-initiated artillery strike kills an enemy. - Empire commander ability poison is now differently colored to distinguish between it and Consortium's. - Commander poison ability now matches description and no longer hurts teammates unless friendly fire is enabled. - Fixed NX300 not hurting teammates with friendly fire enabled.
Client - Updated Report a Bug link. - Added invert mouse wheel zoom option to Options panel. - Fixed bad password connect error box using lan server error text after a recent update. - Fixed a bug that allowed malicious servers to execute restricted console commands on players. - Fixed a bug that allowed malicious servers to prevent players from executing console commands.
Server - Added sv_allow_addon_override (default 0) to block client addon vpks from overriding game files. - Added mp_winlimit cvar. - Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds) - Added check to prevent player names from containing color codes. - setinfo console command will now reject attempts to set / change convars with any unusual characters - Tweaked team balancer logic to be smarter about when and whom to move. - Fixed some exploits where a malicious client could intentionally crash a server. - Fixed typo in name of research_complete event; added research completion logging. - Added rate limiting for connections and added the following convars, sv_max_connects_sec, sv_max_connects_window, sv_max_connects_sec_global.
Other - Fixed being able to use some weapons (mostly throwables) while on ladder or sprinting. - Fixed in-chair commanders being unable to chat at round end. - Fixed some issues with wall and barrier collision performance. - Fixed a bug that allowed server browser network activity to continue after choosing a server. - Fixed missing effect console error when reloading Avenger. - Fixed sv_offline console error when going into Offline Practice mode. - Marked mem_force_flush as a cheat to prevent client exploits. - Fixed a packet injection exploit in the client/server streams. - Updated localizations.
Mapping / Modding - Added numerous functions to the vscript api (see https://developer.valvesoftware.com/wiki/List_of_ND_Script_Functions). - Added OnResearchUnlockedConsortium and OnResearchUnlockedEmpire outputs to nd_logic_custom ent. - Added OnConditionAdded and OnConditionRemoved outputs to player. See wiki for value meanings.
Hydro - Fixed commanders being able to deploy structures outside of the level in some areas.
Clocktower - Fixed commanders being able to deploy structures in the parking garage.
Gate - No longer in beta. - Updated overview. - Updated loading screen.
Enhancements - Play Now now takes into account servers that friends are playing on. - Voice speaking display is now more visible in commander view.
Bug fixes - Fixed ranks 61-64 using rank 60 icon. - Fixed a rare case where R.E.D.s could not be detonated. - Fixed RED/grenade viewmodel still showing empty after going from none to some ammo at supply station or ammopack. - Fixed supply station health count going down when hyposprayed players are near it (not actually using health). - Fixed being able to spam ammo and health kits with secondary fire. - Fixed commander Lost Signal when reentering commander view after leaving it with signal lost. - Fixed a rare client crash that could sometimes occur when selection a bunker that had an assembler building. - Fixed some issues with server browser column headers. - Fixed resource point untouch inconsistency across maps. Tertiary and Secondary points all now slowly, rather than instantly lose capture when untouched. - Fixed resource points sometimes showing as completely captured when not captured at all. - Fixed round_start not being written to game log. - Fixed console spam when equipping Grenade Launcher with Clip Compressor II gizmo active. - Fixed resource count being printed as "1,0" when count was exactly 1,000. - Fixed some Russian localization issues.
Mapping - Added new nd_logic_custom ent to expose more things to mappers, allowing for more custom game modes (see Hammer for details). - Added support for adding rocket turrets. - Added new team-color map ping types. - Various fgd fixes and updates. - Fixed Consortium armory model in Hammer.