Free Pro Rotation: Captain Spark, Cheston, Megabeth, Sniper, Support, Tank We at Uber Entertainment hope everyone in the United States had an enjoyable, safe, and restful Memorial Day! We did, which results in a shorter week and a slightly smaller update.
This week we are taking aim at improving our match quality. The big step we're taking is that teams of five are only going to matched with other teams of five. Teams of two or solo players will be matched together. This means that we've removed the ability to group up in teams of three or four. If you only have a team of three or four, what better way to get to know your fellow players than to invite them into your team?
New Rules • Only teams of two and five can be built. If you have three or four, ask in chat for someone to play! • Only solos and duo groups are now match made with each other. • Teams of five are now only matched with other teams of five. • Custom games can now be started with only four players. • Pro store menu updated to match the style of the items menu. • Death UI now shows the flair equipped by the person who did the damage. • Removed confirmation for quitting out of a replay. • When a replay download completes, button will now change to "PLAY" when that replay is selected. • Added the XP bar back to the old location next to chat. • Added new effect for speed boosts.
Bug Fixes • Fixed GG Stack and Chip Valvano talking about turrets that can't be rebuilt when they can. • Fixed returning to the wrong game mode UI after a match. • Fixed login screen hangup when there is no connection to UberNet. • Fixed controls breaking if you taunt at the exact moment of spawn. • Fixed some instances of the game hanging when creating a custom game. • Fixed several minor UI alignment issues. • Fixed various typos and incorrect characters in Pro bios. • Fixed GG and Chip from talking about the wrong team when a player lands a Head Crab or Ground Zero. • Fixed changing parts of your loadout in Training Camp from not working properly.
Gun Mountain • Fixed some turrets being stuck into the ground. • Fixed bot lanes on the HUD from being reversed. • Fixed Shelly being able to be stunned. • Continued art improvements. • Added bot lane holograms. • Fixed typo in the spelling of "New Sydney" • Shelly: Activation Time: 0.25 -> 2 • Jumping on or near Shelly will now kill Pros. • Trails on Shelly shells are more team colored.
Turbocross • Turrets that are prebuilt on the map now have shields that once taken down, do not come back. Player built turrets do not have shields. • Fixed turrets from sometimes doing no damage to bots. • Turbocross Jackbot Health: 105000 -> 87500 • All throw and momentum push distances increased by 25%
Turrets • Long Shot Turrets: Will no longer fire at any of its previous 10 targets. • Long Shot Turrets: Added radius damage falloff, which means you'll take more damage the closer you are to the epicenter of the explosion. • Long Shot Turrets: Added radius momentum falloff, which means you'll only be moved if you're close to the epicenter of the explosion. • Long Shot Turrets: Damage: Full/Min: 400/200 -> 300/150
Assassin • Dagger/Sword: Cloak drain per shot: -5 -> -4 • Shuriken Launcher: Cloak drain per shot: -1.8 -> -1.4
Assault • Fly: Shooting now drains fly similar to Assassin Cloak • Assault Rifle: Fly drain per shot: 0 -> -1 • Grenade Launcher: Fly drain per shot: 0 -> -5
Combat Girl • New Uniform: Pit Girl • Combat Healer: Fixed not being able to heal turrets in Turbocross
Leo • New Uniform: The Illusionist • Fixed wings not displaying properly when wearing the Chickey head. • Fixed mustache placement.
Wascot • Shifty Shuffle: Grappling as the Wascot will no longer cancel Shifty Shuffle. • Shifty Shuffle: Grappling the Wascot while Shifty Shuffle is active will now use your entire cooldown. • Party Pooper: Now affects turrets as well as Pros.
It's time for Turbocross! Our first new game mode has arrived for all you who want to try much faster, less strategic gameplay. The Rules Have Changed! Turbocross features rebuildable turrets, faster movement, higher lethality, and no passive power improvement with level. The objective remains the same as Super Crossfire; push bots, destroy the Moneyball!
Free Pro Rotation: Assassin, Gunner, Karl, Leo, Support, Veteran
We're also introducing more fan inspired content! Mustaches are now available as flair. There is a new slot of flair that goes on Pro's heads so you can mix and match your staches with your chest flair. We'd love to see pictures of your Pro creations!
As always, feel free to leave us feedback at http://www.uberent.com/forums! If you have issues please email firstname.lastname@example.org.
The current version is: 36647. If you don't have this version, please restart your game.
New Rules • Added new game mode: Turbocross • Changed "Mute Players" menu option to "Action Menu" • Added reporting of players to the Action Menu. • Added new visual effect for health regeneration. • When choosing item categories in the store, the camera will now focus on the area of the Pro the item represents. • Flair can now be previewed in the inventory screen. • Reduced the volume of the game ready horn. • Selecting a Pro in the store now updates the item store filter. • Custom games now allow the creator to choose the map. • Added Long Shot Turrets for Turbocross • Added Shave Ice Turrets for Turbocross • Updated turret chooser UI. • Long Shot turrets now have shells that do not collide with the world during their ascent.
Bug Fixes • Fixed store filter drop down from appearing when you return to Pro selection from the cart. • Fixed turrets from targeting enemy shielded turrets. • Fixed being able to open the skill pick menu while using the Annihilator. • Fixed music turning itself back on while looking through taunts. • Fixed turrets being rebuildable when they shouldn't be in Super Crossfire. • Fixed selecting a Pro in the custom class screen from resetting to default. • Fixed navigation bar button text from reading "PLAY NOW" if you held the mouse button down over one for a short time. • Fixed image size for endorsements in the Locker Room. • Fixed small visual overlap in the bundles screen. • Fixed the Annihilator ready message from sometimes showing a player's name under it. • Fixed the "Exit" button from sometimes displaying "Play".
Bundles • New Bundle: The Stache Stash
Flair • Added slot for head flair. • New head flair: My Friend Lars • New head flair: The Plumber • New head flair: Dali • New head flair: Captain Thompson • New head flair: Motorhead
Free Pro Rotation: Assault, Cheston, Combat Girl, Karl, Tank, and Wascot. The Icemen have lost Rule Changes: 6. Oh that's too bad, it was really going places. It's new map week in Super Monday Night Combat! Gun Mountain has been added to the map rotation. Gun Mountain features a new hazard: The Shelly Cannons. They are the giant guns of Gun Mountain. They cost $750, recharge every 2 1/2 minutes, and will shell the enemy half of the map. We are also launching our first set of Flair! Flair are small pieces of... well... flair that you can place on your Pro. Currently only a chest slot is available but we will expand the system in future updates. Check it out!
As always, feel free to leave us feedback at www.uberent.com/forums! If you have issues please email email@example.com. The current version is: v36339. If you don't have this version, please restart your game.
New Rules • Moneyball: Damaging the Moneyball now adds 1 second to the current shield reset time with a maximum of 20 seconds, instead of automatically setting the shield reset to 20 seconds. • Base Turrets: Damaging Base Turrets now adds 1 second to the current shield reset time with a maximum of 40 seconds, instead of automatically setting the shield reset to 40 seconds. • Improved the store menu. Added larger icons. Added full uniform, head, torso, and leg filters for uniforms. • Added "Match Found" sound will now play when the game window is not in the foreground. This can be turned off in the options menu. • Added a button to hide chat in the minimized chat bar. • Changed maximum custom classes from 15 total to 5 per Pro. If you currently have more than 5 for a Pro, you will keep what you have. • Added the ability to delete custom Pros. • Improved readability of highlighted item in UI drop down lists. • Clicking on "Help" now takes into account what screen you are on. • Uniform items are now broken out into full uniform, head, torso and legs. • Player's Agent/Free Agent status is now displayed in your Profile. You are a Free Agent until you purchase something via real money. After that you become an Agent and can use Steam trading. • Death Recap UI now shows only the last 12 seconds worth of damage, giving you a better idea of how you died. • Added new effect for critical headshots. Bug Fixes • Fixed clicking on the game window when it does not have focus issuing a click at the last position the mouse was at when it last had focus. • Fixed a failure to get Friends List with certain names. Bundles • New Bundle: 15 Pieces of Flair • New Bundle: Monday Night Fever Flair • Added Flair: Flair are small items you can place on your Pro. Currently there is only chest pieces but this will expand in the future. • Added Flair to Post-Game Prizes • New Flair: Bullseye • New Flair: Franky • New Flair: Gracie • New Flair: Rainbow • New Flair: Target • New Flair: Magic Fart • New Flair: Peace • New Flair: Skull Haze • New Flair: Skull Crack • New Flair: Derpycorn • New Flair: Tiki • New Flair: Ammo and Bacon • New Flair: Bacon Strips • New Flair: Assassin Mudflap • New Flair: Big Angry Beaver Products • At'em Bomb: Removed from Post-Game Prizes because it's free. • All Magnet: Now changes the priority of pulling churros based on your current health. • Bot Buster: Fixed bonus from not resetting when the player respawned, making it so that only the first 100 bots ever added an effect. Downtown Spunky Arena • Continued art revisions. • Optimized some of the art for better client performance. Gun Mountain • New map: Gun Mountain • New hazard for Gun Mountain only: Shelly Cannons - $750 to use, 2 1/2 minute cooldown, shells the enemy side of the map. Loco Moco Arena • Fixed a hole in Icemen base at the outer edge of map where Pros could get stuck. Assassin • New Taunt: Monday Night Fever • Shuriken Launcher: Radius 8 -> 16 - Should fix some instances of the shurikens doing no damage. Assault • New Taunt: Monday Night Fever Captain Spark • New Taunt: Monday Night Fever • New Uniform: Captain Romance Cheston • New Taunt: Monday Night Fever Combat Girl • New Taunt: Monday Night Fever Gunner • New Taunt: Monday Night Fever • Gunner Deploy: Initial armor now increases with upgrade level: 125/250/300/400 • Gunner Deploy: Headshot protection now activates at the start of the deploy, and deactivates at the end of the deploy pack up animation. • Minigun and Dual Minigun: Spin down time: 2 -> 4 • Minigun and Dual Minigun: No longer sets spin to 0 when using slam or juice. If you slam or juice with the weapon spun up, you will only lose a little spin. • Minigun and Dual Minigun: Reloading now removes any spin up. Gunslinger • New Taunt: Monday Night Fever • Knee Cap: Range: 2304 -> 2048 Karl • New Taunt: Monday Night Fever Leo • New Taunt: Monday Night Fever • Venice Defense: Added death explosion and no longer stays on ground after its death. • Mona Laser: Explosive damage: 40 -> 55 • Mona Laser: Damage: 55 -> 65 • Mona Laser: Range: 2048/3072 -> 1536/2560 • Mona Laser: Alt Fire recovery per damage: 0.075 -> 0.08 • Mona Laser: Alt Fire heal will now heal friendly Combat Kitties, Firebases, and Venice Defenses. Megabeth • New Taunt: Monday Night Fever • Rocket Ma'am: Optimized the rocket trail. Sniper • New Taunt: Monday Night Fever Support • New Taunt: Monday Night Fever • Firebase: Now has its own death effect. • Firebase: Slightly improved the look. Tank • New Taunt: Monday Night Fever • Tank Shield: No longer protects Tank from the Annihilator or Ejectors. Veteran • New Taunt: Monday Night Fever Wascot • New Taunt: Monday Night Fever
Super Monday Night Combat Rule Changes: 4 (v35641)
Free Pro Rotation: Assassin, Cheston, Karl, Megabeth, Leo, Veteran. It's the Rule Changes 4 mark and it's going to hit the fan! We got a big one for you this week. We're introducing our Training Camp! That's right, a whole map dedicated to exploring all the different aspects of Super Monday Night Combat. This includes checking out any of the Pros, even ones you don't own and are not currently free. No queuing, no waiting, you just jump in and try stuff out! As always, feel free to leave us feedback at www.uberent.com/forums! If you have issues please email firstname.lastname@example.org. The current version is: 35641. If you don't have this version, please restart your game. New Rules • Added Training Camp mode. Training Camp is found through the "Play" menu. You will just be placed in a server where you can try out all the gameplay elements of Super Monday Night Combat. • Added dialog in Custom Games to prevent players from breaking their lobbies after hitting Start Game. • Pros you cannot use are now shown grayed out in the Character Picker. • Increased mouse sensitivity slider range. • GG Stack & Chip Valvano: Character Specific call outs added. • GG Stack & Chip Valvano: Streak VO changes. • GG Stack & Chip Valvano: More Commercial VO added. • Added blue-yellow nameplate option for those who have troubles seeing red-green. • Locker Room customize menu redesigned for clarity and grouping customize slots under their associated Pros. • Improved wording on Play menu buttons. • Updated MP landing menu: separated out Super Crossfire options from Training options. • First Blood, Multikills, Kill Streaks, now send a message to everyone. • Annihilator Ready message now sent to everyone. • Respawn times now increase after the 30 minute mark. • Increased Post-Game Prize drop rate of Uniform parts. • Updated resolution options adding 1366x768 and 1360x768. • Improved descriptions for Pros. • Improved the camera while dead. Especially when the taunter dies while they are taunting you. • Juice Boxes now give 1/5 of the juice back rather than 1/4. Bug Fixes • Fixed store taunts not updating correctly. • Fixed uniforms in the "Featured Items" area not being displayed correctly when first selected. • Fixed reselecting a Pro in the store not displaying the Pro's details in the bottom pane. • Fixed accepting an invite not always cancelling previous Match Making attempts. • Fixed light shaft on item pick ups sometimes lingering. • Fixed Play button being on some screens where it wasn't needed. • Fixed some older Uniforms not previewing properly in the inventory screen. • Fixed Chickey's egg effect from not always playing. • Fixed rare issue with both Moneyballs being destroyed at the exact same time. Bundles • New Bundle: Triple Threat: Commando Style - On sale for the first week! • New Bundle: Action Heroes Products • All Magnet: Range 768 -> 640 • Massive Air: Minimum level 6 -> 1 • Massive Air: Air Control: 1 -> 0.8 Downtown Spunky Arena • Continued art improvements. • Moved Fuji and Scrambler bot spawn buttons location closer to the player spawner. • Modified bot spawner collision to prevent Spark from getting stuck inside. • Fixed some collision issues on the Icemen's side. Bots • Fuji Bots: Now, once again, drops 2 juice boxes instead of 1 juice and 1 churro. • Fuji Bots: Now drop an additional armor pick up. • Jackbot XL: Projectiles now do knockback and turn off Assault's Fly. • Jackbot XL: Speed 350 -> 400 • Black Jacks: No longer appear as turrets in the overhead camera. • Jackbots: Post - 25 minute mark: Only spawn once 60 seconds instead of once every 40 seconds. • Jackbots: Post - 25 minute mark: Now swap lanes every 5 minutes. • Jackbots: Post - 25 minute mark: Now additionally spawn on the opposite lane when the Moneyball is down. • Fuji Bots: Post - 25 minute mark: Now spawn more Fujis in between Jackbot spawns. Assassin • Smoke Bomb: Bot Stun Duration: 4 -> 3 • Leap: 75% of the effect of a slow debuff is now applied to jump velocity. • Normalized headshot detection radius with all other Pros. Assault • Assault Bomb: Headcrab bonus 250 -> 50 Captain Spark • New Uniform: Captain Buzz • New Uniform: Captain Sparkle • New Weapon: Sparkle Voltage Spike • Arc Flash: 75% of the effect of a slow debuff is now applied to Arc Flash distance. • Voltage Spike: Alt fire: Now only gains charges from Voltage Spike hits. • Voltage Spike: Alt fire: Damage: 50 -> 45 • Voltage Spike: Fixed selecting a Pro other than Captain Spark, then switching to Captain Spark breaking his Voltage Spike alt-fire skill. • Normalized headshot detection radius with all other Pros. Cheston • Bananas Monihan: Fixed typo in the description. Gunner • Taunts: You may now choose a taunt for Dual Miniguns separate from the Minigun. • Deploy: Armor Pulse Time: 1 -> 0.75 Karl • Mr. Destructoid: Fixed a typo in his description. • Short Circuit: Projectile Speed: 1000/2000/2500/3072 -> 3072/3072/3072/3072 Leo • New Taunt: I Invented That Kick • Mona Laser: Range: Full Damage/Min Damage 1536/2560 -> 2560/3072 • Venice Defense: Recall button now becomes active only after Venice Defense is fully deployed and teleport button charges. • Venice Defense: Recall can no longer be used after Venice Defense is destroyed. Megabeth • Shoot the Moon: Cooldown: 40/27/20/15 -> 20/14/10/7.5 • Shoot the Moon: No longer starts cooldown until skill finishes. • Shoot the Moon: Jump Velocity: 1024 -> 1300 Sniper • Trap: Upgrade level 4 no longer locks out skills for its victims. • Trap: Max: 1/1/2/2 -> 1/1/1/2 • Trap: Freeze & Slow Duration: 1.5/1.5/1.5/1.5 -> 1/1/1.5/1.5 • Trap: No longer able to be destroyed by friendly damage. • Trap: Fixed sometimes being partially embedded in the ground. • Normalized headshot detection radius with all other Pros. Support • Healing: money 0.1 -> 0.05 • Air Strike: Now does bonus damage when attached to players (Ground Zero), even under cover: 50 Veteran • Alt Fire Slam: Slow Duration 3 -> 1.5 • Alt Fire Slam: Fixed slam not affecting Jackbots • Ka-Klaw: Targets can now use air control when grabbed, allowing them to 'struggle' against it. Air control for the target is reduced as the Ka-Klaw is upgraded. Wascot • Coin Launcher: Coins now damage himself. • Coin Launcher: Coins are now team colored only for allied players. • Normalized headshot detection radius with all other Pros. • Shifty Shuffle: Now ends upon a successful counter-grapple.
This is the last week for PAX East 2012 uniforms and TF2 throwback gear!
It's the Rule Changes of Iroquoi county. Once you've seen one Rule Changes, you haven't seen them all.
This week we really focused on the player experience of getting into a game. We've made the process of getting into a game by yourself or with friends much more clear. We've fixed some issues that caused certain players to queue much longer than they should. This should improve everyone's speed and chance of getting into a good game!
As always, feel free to leave us feedback at www.uberent.com/forums! If you have issues please email email@example.com. The current version is: 35305. If you don't have this version, please restart your game. New Rules • Featured items are now listed on the main menu. • Reworked the Accept/Confirm game dialog to display over top of everything. Fixing the issues of not getting that dialog when a game is ready. • Quickmatch has been split into Solo, and Build Team for easier usability. • When a player taunts after killing someone, the dead player now sees the entirety of the taunt with a special taunt camera. • Custom Game menu now includes team-icon check boxes. • Custom Games can now be started with only 5 players. • Opposing player name plate level number is now orange if they are 2 levels higher than you. • Improved the look of the skill upgrade menu. • Added option to disable the control hints above the skill icons and on Juice. • GG Stack & Chip Valvano: Added Bot Streak call outs. • GG Stack now calls out some special events. • Invites now show the type of invite: "Game" or "Custom". • Selected Region UI is now more obvious. • Added new icons for all taunts. • Chickey Cantor now takes full damage while being grappled. Bug Fixes • Fixed some instances of network interruptions causing players to get disconnected from the matchmaker but leave them looking like they are still in queue. • Fixed UI sometimes not resetting properly when leaving a Training game. • Fixed custom uniforms not working properly in Custom Class and Character Select screens when they have no torso as part of the uniform. • Fixed character select weapons list showing old data when you switch characters. • Fixed the rename/clear/save buttons not being enabled when you unlock a new product set. • Fixed "add to cart" sometimes not turning off on the boost screen. • Fixed the "Find Game" button cancelling with the enter key. • Fixed some rare instances of the Post-Game Prize screen from sometimes showing the incorrect item. • Fixed Post-Game Prize from not dropping everything it should. Bundles • New Bundle: "Spunky 6 Pack" Pro Bundle of 6 non-MNC Pros. On sale for the first week! • New Bundle: Zombie Bundle. Includes all Zombie uniforms. Products • Can't Stun This: Recharge time 60 -> 90. • Can't Slow This: Recharge time 60 -> 90. • Health Inverter: Vamp amount 0.1 -> 0.13 • Health Inverter: Fixed description to reflect current numbers. • All Magnet: Check time 0.25 -> 0.5 • All Magnet: Radius 512 -> 768 • Massive Air: Minimum level 1 -> 6 Downtown Spunky Arena • Continued art improvements. Bullet Gorge Arena • Fixed not being able to stand on certain curbs. Bots • Fuji Bots: Now spawn in between Jackbots after 25 minutes. • Fuji Bots: Now drop a churro and a juice box instead of two juice boxes. • New explosion effect on Bot projectiles. • Bot lasers are now team colored. Assassin • Leap: Improved visual effect • Shuriken Launcher: Explosive radius reduced. Cheston • New Uniform: Bananas Monihan. Megabeth • Shoot the Moon: Increased vertical height for improved escape utility.
Your Super MNC version should be 33505. We are experiencing some issues with updating. If you do not have this version try verifying local content through Steam. Yee hoo, I hope you got a hankerin' for a good ol' fashioned... oh just go to Rule Changes 30, I can't read this anymore. Early update this week as we try to pace things out before our big PAX East showing. Thus the smaller update this week. Next update will be our normal, and maybe even greater, chock-full update with lots of new content. Rule Change 31 won't happen until early April, just before PAX. If you make it to PAX feel free to come talk to us in booth 1062. (PAX East Expo Map) We'll have lots of computers to play Super MNC and will be running tournaments every day! As always, feel free to leave us feedback at www.uberent.com/forums! If you have issues please email firstname.lastname@example.org.
New Rules • Free Pro Rotation: Assassin, Assault, Cheston, Karl, Gunner, Support • Teams will now match against other teams with a size of +/- 1. • Selecting cosmetic items in your locker room inventory will now update the pro preview. • Pros are now in the player's inventory screen. • Metabolightning Vending Machines: Speed Duration 20 -> 15 • Metabolightning Vending Machines: Cost 150 -> 250 • Money for leveling up to level 15 now in line with previous levels: 9100 -> 9220 • Added in Skill Picking VO Bug Fixes • Fixed players getting comeback rewards after fewer than 3 straight deaths. • Fixed header string for boost unlocking. Products • Can't Slow This: Fixed description • Can't Stun This: Fixed description Bullet Gorge Arena • Fixed an area that allowed players to get stuck in floor. Downtown Spunky Arena • Updated Bot spawner barriers. Bots • Optimization to Bot's visual effects Gunslinger • Knee Cap: Range 2048/2048/2560/2560 -> 1792/2048/2304/2560 Karl • Handler Alt Fire: Damage 150 -> 125 Megabeth • Added new voice Tank • Fireball Uniform: Added new head. • MNC Vet Uniform: Updated the face to match the Tank's default face. • Outland Uniform: Updated lips. Wascot • Added new voice
Rule Changes 29! You said it wouldn't hurt but it does... You gave us feedback, we listened! You didn't like Uber Points, we removed them! All former Uber Point unlocks are shown via a dollar amount. Foreign currencies will be calculated when the purchase is made through Steam. Any Uber Points you have left over can be used as store credit. The conversion rate gives the best dollar value for players based on the old Uber Points scheme. What better way to check out the new, straightforward unlocking than with our new bundles? Along with several balance changes and new weapons, another big change this week is "Classic" weapons. We are introducing rarity to our items by making some of the weapons that were purchasable last week "Classic" and removing them from the store. They are still currently available through the Prize system... for now. As always, feel free to leave us feedback at www.uberent.com/forums! If you have issues please email email@example.com. New Rules • Free Pro Rotation: Assault, Captain Spark, Combat Girl, Megabeth, Tank, Veteran • Removed Uber Points, all money unlocks are now unlocked with a dollar amount. Any owned Uber Points can now be used as store credit. • Added bundle support. • Added multi-region support to Matchmaking Test. Selecting multiple regions will result in a faster match. • Flagged some weapons to be "Classic" versions that are no longer purchasable in the store. • Starting to match in Quick Match or Matchmaking Test will now cancel you out of the other queue. • Added new pre-game character selection screen. • Matchmaking status message now flashes when the game is about to begin. • Build Team matchmaking will now only match against teams of the same size. • Added new sound when a match from "Matchmaking Test" is now ready for accepting or declining. • Added game info panel to the landing page. • Increased the amount of experience and combat credits you earn in a match based on your rank in the scoreboard. • Metabolightning Vending Machines: Speed Duration: 10 -> 20 • Metabolightning Vending Machines: Cost: 250 -> 150 Bug Fixes • Fixed some instances of players getting incorrect weapons on Pros. • Fixed extra back buttons on several main menu screens. • Fixed "Matchmaking Test" from not showing proper amounts of players in the queue. • Fixed several navigation issues with the store. • Fixed missing labels in the options menu. • Fixed rare case where a player could issue multiple purchases of the same item. • Fixed clicking on the matchmaking status while in a practice game not taking you to the practice game screen. • Fixed a rare instance where you can become unable to unlock anything. • Fixed header string for boost unlocking. • Fixed not being able to rejoin practice games if your client crashed. Bundles • New bundle: MNC Pros • New bundle: Outland • New bundle: The Founding Fraggers • New bundle: Combat Girl Starter Pack • New bundle: Cheston Starter Pack • New bundle: Assault Starter Pack Products • Can't Slow This: Cooldown: 30 -> 60 • Can't Stun This: Cooldown: 30 -> 60 • Can't Stun This: Fixed missing HUD icon • All Magnet: Fixed missing HUD icon • Bot Buster: Fixed missing HUD icon • Massive Air: Fixed missing HUD icon • Asbest-O's: Fixed missing HUD icon Endorsements • Skill Recovery: Max effect: 25% -> 15%, All skill recovery endorsements adjusted to reflect this change. Bullet Gorge Arena • Continued art performance improvements. Downtown Spunky Arena • Fixed certain Pros from being able to stand on Spunky signs. Loco Moco Arena • Fixed some areas that could cause Captain Spark to get stuck. Assassin • Slashing Seraph: Fixed typo in description. • Dagger/Sword: Front Grapple Damage: 200 -> 250 Assault • New Weapon: Black & Tan Assault Rifle • New Weapon: Dusk Till Dawn Rifle • New Weapon: Fireball Rifle • New Weapon: Home Team Rifle • Classic Assault Rifle: Renamed to "Throwback Assault Rifle". Captain Spark • Voltage Spike: Alt Fire Damage: 65 -> 50 Cheston • New Weapon: Black & Tan Tommy Gun • New Weapon: Dusk Till Dawn Tommy Gun • New Weapon: Home Team Tommy Gun • Teamspirit Steel Tommy Gun: Set to Classic • Teamspirit Blush Tommy Gun: Set to Classic • Merry Metal Tommy Gun: Set to Classic • Rosebud Tommy Gun: Set to Classic Combat Girl • New Weapon: Black & Tan Combat Healer • New Weapon: Dusk Till Dawn Combat Healer • New Weapon: Home Team Combat Healer • Teamspirit Steel Combat Healer: Set to Classic • Teamspirit Blush Combat Healer: Set to Classic • Green Sheen Combat Healer: Set to Classic • Rose Pearl Combat Healer: Set to Classic • Teamspirit Steel Nailgun: Set to Classic • Teamspirit Blush Nailgun: Set to Classic • Green Sheen Nailgun: Set to Classic • Rose Pearl Nailgun: Set to Classic • Fortify: Enemy Speed Multiplier: 0.7 -> 0.75 Gunner • Ground Slam: Enemy speed multiplier: 0.75 -> 0.5 • Ground Slam: Slow duration: 5 -> 3 Gunslinger • New Weapon: Sunburst Lucinda • New Weapon: Twilight Lucinda • New Weapon: Black & Tan Lucinda • New Weapon: Dusk Till Dawn Lucinda • New Weapon: Home Team Lucinda • New Weapon: Sunburst Love Pistol • New Weapon: Twilight Love Pistol • New Classic Weapon: Rose Pearl Love Pistol • Knee Cap: Enemy speed multiplier: 0.7/0.6/0.55/0.5 -> 0.7/0.5/0.5/0.5 Karl • Handler: Alt Fire Damage: 105 -> 150 • Handler: Alt Fire Recovery: 1.5 -> 6 Megabeth • Teamspirit Steel Rocket Ma'am: Set to Classic • Teamspirit Blush Rocket Ma'am: Set to Classic • Merry Metal Rocket Ma'am: Set to Classic • Berry Blush Steel Rocket Ma'am: Set to Classic • Teamspirit Steel Bearing Hates: Set to Classic • Teamspirit Blush Bearing Hates: Set to Classic • Merry Metal Bearing Hates: Set to Classic • Berry Blush Bearing Hates: Set to Classic Support • New Weapon: Black & Tan Healer • New Weapon: Dusk Till Dawn Healer • New Weapon: Home Team Healer • Teamspirit Steel Shotgun: Set to Classic • Teamspirit Blush Shotgun: Set to Classic • Green Sheen Shotgun: Set to Classic • Health: 900 -> 925 • Shotgun: Damage: 117 -> 120 • Shotgun: Damage Fall Off Range: 768 -> 1024 • Support Strike: Strike Fall Time: 2 -> 1.5 • Firebase: Fire Interval: 0.1/0.1/0.1/0.1 -> 0.2/0.1/0.1/0.1 • Firebase: Damage: 8/17/17/17 -> 17/17/21/21 • Firebase: Healing aura now stops burning. Tank • New Weapon: Lucky Charmer Veteran • Teamspirit Steel Hot Seat: Set to Classic • Teamspirit Blush Hot Seat: Set to Classic • Merry Metal Hot Seat: Set to Classic • Berry Blush Hot Seat: Set to Classic • Abyss Taunt: Fixed typo in description • Ka-Klaw: Fixed Ka-Klaw from going into the enemy player spawner. • Flying Falcons: Alt Fire enemy speed multiplier: 0.75 -> 0.5 Wascot • Teamspirit Steel Heart Breaker: Set to Classic • Teamspirit Blush Heart Breaker: Set to Classic • Merry Metal Heart Breaker: Set to Classic • Berry Blush Heart Breaker: Set to Classic • Crook Hook: Fixed Crook Hook from going into the enemy player spawner
It's a monster, huge, amazing update this week. We have taken all the uniforms and split them up into head gear, torso gear and leg gear! You can now mix and match parts of uniforms to your liking. These gear parts are also added to the Prize tables so you might get a gear piece for a post game Prize! Check out the system with an awesome new Assassin uniform called "Stab Demon". This tech also allows us to finally grant the "Throwback MNC Veteran" uniforms to anyone who owned Steam MNC before Feb 29th, 2012. Don't worry, this isn't the final cut off, but this lets us flex the system before setting the final date.
We are also introducing a new test version of our matchmaking system! In the "Play" menu you can click on "Matchmaking Test". It does not currently support teams. You can opt-in to multiple regions. Matches might take a little longer to find due to the complex nature of trying to get you a well matched game. Feel free to give it a test run and leave us feedback!
Finally we fixed up large group of annoying bugs, improved performance in several areas and started using a new patching system that should reduce future update sizes.
As always, feel free to leave us feedback at http://www.uberent.com/forums! If you have issues please firstname.lastname@example.org.
New Rules Free Pro Rotation: Assassin, Assault, Combat Girl, Sniper, Tank, Veteran Added new Gear system. A big shift in how we do uniforms! Added Gear to Prizes. Added Matchmaking Test system. Added new announcement VO for various game play related information. Includes 30 and 15 second Annihilator warnings. Added new region: Australia All players that own Steam MNC before Feb 29th will get the "Throwback MNC Veteran" uniform. This is not the final cutoff date. Optimized some of the Pro models. Improved main menu flow for store and locker room. Leveled up the Pro level up visual effect. Links in the main menu will now launch a browser when clicked. Added page numbers and buttons to inventory screen. Added new visual effects for bots that are stunned. It's a shocking new look. Added idle detection system. If detected player will not recieve Combat Credits, XP or a Prize. Reload button lunges: Recovery time: 1.5 -> 2
Bug Fixes Fixed instances of demo replays not working properly. Fixed several instances where damage numbers would not be shown when doing damage. Fixed level up visual effects playing when you respawn. Fixed players name plates being visible when the player is not in Team Vision Fixed instances where a player should be visible in Team Vision but is not. Fixed players being in Team Vision when they spawn. Fixed clicking through certain main menu screens and getting to buttons underneath.
Products Can't Stun This: Fixed product from not rejecting all effects of stun. Parting Gift: Parted this product from the Prize list since it's free and default anyway. Asbest-O's: Fixed not putting out fires caused by Hot Hands. Hot!
Endorsements New base Endorsements for all classes: Placeb-O's which is an endorsement that you think does something but actually does nothing. Achille's Bacon: Tertiary effect changed to accuracy. Dr. Trigger Bacon: Tertiary effect changed to max health. Ammo Mule Bacon: Tertiary effect changed to health recovery. Iturba Bacon: Tertiary effect changed to reload speed.
Downtown Spunky Arena Continued Art Revisions Fixed Jackbots unable to path through the blue building. Fixed being able to stand on shrouded buildings. Fixed Chickey from not walking around and doing his fowl things.
Loco Moco Arena Improved jump pad behavior.
Bullet Gorge Arena Optimized art to hopefully increase performance... making it faster than a speeding bullet but just as gorge-ous.
Assassin New Taunt: Tea Time New Uniform: Stab Demon Cloak: Fixed cloak not hiding her from Team Vision. Dagger: Updated shader so that it looks sharper. Sword: Updated shader so that it looks sharper. Shuriken Launcher: Launched an updated shader for the model.
Assault Assault Rifle: Updated shader on the model, adding team color Assault Rifle: Fixed oldest bug in the game, tiny 2 pixel switch on the side of the weapon now has the proper shader. Grenade Launcher: Fixed the visual hole in the weapon when reloading.
Captain Spark New Taunt: Tea Time Voltage Spike: Reworked the alt fire so that it's an alt fire skill that uses the crosshair recharge. Recovery happens every time you use a skill or do damage with the primary fire of the Voltage Spike. This fixes the alt fire from sometimes getting stuck and not working. Arc Flash: Greatly improved the reliability of a successful teleport. Arc Flash: No longer plays the screen warp effect on an unsuccessful telepot. Arc Flash: Will now credit the skill back if the teleport is unsuccessful.
Combat Girl Combat Healer: Fixed being able to hurt or heal through walls.
Gunslinger New Taunt: Tea Time
Karl New Taunt: Tea Time Handler: Alt Fire reworked to be an alt fire skill using a cooldown instead of ammo. Prop Hop: Radius: 768/768/768/768 -> 512/512/512/512 Prop Hop: Force: 100000/120000/130000/150000 -> 130000/150000/150000/150000
Megabeth Derby Disku: Now does knockback on enemies it hits. Derby Disku: New visual effect. Derby Disku: Updated description to be a little less ambiguous. Whirling Derbish: Minor performance improvement to the visual effect. Whirling Derbish: Damage and push pulse time: 0.35 -> 0.3 Whirling Derbish: Damage: 56/84/112/140 -> 48/72/96/120 Rocket Ma'am: Alt Fire Laser: Recovery Time: 12 -> 15 Rocket Ma'am: Alt Fire Laser: Now uses 1/4 of skill per rocket instead of 1/2
Sniper New Taunt: Tea Time
Support Shotgun: Full Damage Range: 384 -> 640 Shotgun: Damage Fall Off Range: 1024 -> 768
Tank Product Grenade: Fixed incorrect information about the Ad Splash happening at upgrade level 3.
Veteran Ka-Klaw: Being Ka-Klawed now limits air control. Ka-Klaw: When the pull would normaly fail, the skill now throws the player towards the Veteran using physics. Ka-Klaw: Removed the 1/2 usage mechanic. Now works like a regular skill.
Lots of big changes this week! We have a revamped main menu. Greatly improving the ease of finding what you want. Next, we'd like to introduce our new Post Game Prize system! At the end of every game you have an opportunity to win a random Prize. Prizes currently consist of endorsements, taunts, base products, and even some powerful new products! In other big news, the Juice Bot makes his triumphant entrance into Super MNC! As always, feel free to leave us feedback at www.uberent.com/forums!
New Rules • Free Pro Rotation: Gunslinger, Captain Spark, Gunner, Cheston, Megabeth, Support • Added new Post Game Prize system. • Added new landing page. • Split Locker Room into 'Store' and 'Locker Room' • Add the ability to text chat during opening and closing cinematics. • Added key binding for high resolution screen shot. • Added idle player kicking. • Improved the performance and look of all health bars. • Added new pickup effect when players pickup items on the battlefield. • Juice Reload Modifier: 0.5 -> 0.75 Bug Fixes • Fixed Juice Bot from never spawning in game. • Fixed crash caused by VO playing when the game ends. • Fixed alternate fire refresh timers showing offset from the crosshair. • Fixed enemies not showing up in 'team vision' in certain circumstances. • Fixed getting melee damage if you grappled right after starting a melee weapon attack. • Fixed slight leveling discrepancies between bot rating and turret rating. Products • Added All Magnet: Gathers all nearby pickups. Smaller range then Money Magnet • Added Bot Buster: Increases bot rating on every bot kill, resets when you die. • Added Massive Air: Grants full air control whenever you are in the air. • Added Can't Stun This: Rejects one stun every 30 seconds after level 5. • Added Asbest-O's: Removes fire effects shortly after you catch fire. • Hot Hands: Fixed more damage being done if you were the grappler and half when you were the grapple target. • Money Magnet: Now pulls 1 coin at a time every 0.25 seconds. Downtown Spunky Arena • Continued Art Revisions • Added description in Pro Chooser screen. Bullet Gorge Arena • New opening music • Added description in Pro Chooser screen. Loco Moco Arena • New opening music • Added description in Pro Chooser screen. Assassin • Health: 755->750 • Turned on begin and end cloak sounds for the owning player. Assault • Health: 915 -> 900 • New Taunt: Tea Time Captain Spark • Health: 770 -> 750 Cheston • Health: 1110 -> 1200 • Tommy Gun: Spread Max: 0.175 -> 0.275 • Family Jewel: Damage: 76 -> 88 • New Taunt: Tea Time • Bananas: Fixed sometimes showing up black. • Exploding Barrel: New art and effects Combat Girl • Health: 915 -> 900 • New Taunt: Tea Time • New Uniform: Hippy Gunner • Health: 1305 -> 1300 • New Taunt: Tea Time Gunslinger • Health: 705 -> 725 • Lucinda: Damage: 50 -> 54 • Lucinda: Headshot Multiplier: 4 -> 3 • New Uniform: Hippy Karl • Health: 915 -> 900 Megabeth • Health: 915 -> 900 • Added new Jackbot grapple animation. • Rocket Ma'am: Reload Time: 1.25 -> 1.35 • Rocket Ma'am: Removed enemy knock back • Rocket Ma'am: Alt Fire Laser: Recovery Time: 6 -> 12 • Rocket Ma'am: Each rocket explosion now drains 1/2 skill rather than 1/4 • Shoot the Moon: Velocity: 2048 -> 1536 • Shoot the Moon: Removed knock back from initial damage • Shoot the Moon: Damage no longer lights enemies on fire Sniper • Health: 680 -> 700 • Sniper Rifle: Damage: 60 -> 67 • Sniper Rifle: Ammo: 6 -> 5 • Sniper Rifle: Headshot Multiplier: 4 -> 3 • Fixed juice and fire effects partially covering the screen while scoped. Support • Health: 915 -> 900 • New Taunt: Tea Time • Shotgun: Fixed enemies taking full damage when they aren't hit by the full area Tank • New Taunt: Tea Time Veteran • Health: 1550 -> 1400 • Hot Seat: Damage: 76 -> 88 • New Taunt: Tea Time • Freight Train: Recovery Time: 20/14/10/7.5 -> 15/10/7.5/6 • Freight Train: 50/150/200/250 -> 100/200/250/300 Wascot • Health: 755 -> 750
You are my rule changes... you are my rule cha-ha-ha-hangess. You are the one... in my life! (+2 points if you get the reference!)
Happy Valentine's Day from all of us at Uber Entertainment! We have released an entire set of Valentine's Day uniforms and taunts. Awesome taunts that come complete with props and effects. Show off the love you have for your own skill level to the person you just fragged!
We have some amazing, new, large systems we're working on internally so the balance and feature changes are slightly lighter this week than most weeks. The Tank underwent some weapon rework, somewhat returning both weapons to previous functionality. ProTip: Get up close and personal with the Tank! We also did some adjustments to Assassin grappling, improved sharpshooter rifles and continued the range normalizations we've been doing for a few updates now.
As always, feel free to leave us feedback on www.uberent.com/forums!
New Rules • Free Pro Rotation: Gunslinger, Assassin, Tank, Assault, Support • Added "Faster Character Select" option to speed up class choosing performance by reducing how often animations are updated. • Old chat room text is now cleared out when you return from a match. • Boost time is now always shown as :: • Team mates are now always shown through walls like "Team Vision" enemies are. • Renamed "melee" in the key bindings screen to "High Five". • Bullseye's colors updated to be more festive this time of year.
Bug Fixes • Fixed product sets not editing properly if you have the maximum number. • Fixed all melee weapon lunges from being shorter than intended. • Fixed double clicking on regions in the play menu resulting in undesired behavior. • Fixed the rejoin dialog from sometimes failing. • Fixed the resulting behavior of a build team leader leaving the queue. • Fixed suicide denying a kill from the other team. • Fixed Practice Game UI from disapearing when flipping through other menu items. Products • Added various new sounds to product activations. • Hot Hands: Recharge Time: 1 -> 10
Bullet Gorge Arena • Continued art revisions. • Fixed Pros from standing on high areas on the Hotshots side. • Added new death cams so you can get a better view of the evil person who scored a kill on you.
Downtown Spunky Arena • Continued art revisions. • Adjusted the center ring's Regenitol locations. • Added in blocking glass to high walls overlooking bot spawners. • Adjusted some interior space in some of the buildings. • Fixed some spots where Pros could stand on areas where they shouldn't be able to stand.
Assassin • New Uniform: Heartbreaker • New Taunt: Valentine • Cloak: Each attack while cloaked will now drain a little bit of the skill. • Dagger Grapple: Front: 300 -> 200 • Sword Grapple: Front: 300 -> 200 • Shuriken Grapple: Front/Back: 300/300 -> 250/250
Assault • New Uniform: Heartbreaker • New Taunt: Valentine
Captain Spark • New Uniform: Heartbreaker • New Taunt: Valentine Cheston • New Uniform: Heartbreaker • New Taunt: Valentine • Base Health: 1305 -> 1110
Combat Girl • New Uniform: Heartbreaker • New Taunt: Valentine
Gunner • New Uniform: Heartbreaker • New Taunt: Valentine • Rocket: Lock On Range: 2560/2560/3072/3584 -> 3072/3072/3072/3072
Gunslinger • New Uniform: Heartbreaker • New Taunt: Valentine • Adjusted pain VO. • Lucinda: Can now score a headshot when not zoomed in.
Karl • New Uniform: Heartbreaker • New Taunt: Valentine (Disabled due to issues we found with Bouncing Buddies) • Junior: Fixed detecting enemies through walls.
Sniper • New Uniform: Heartbreaker • New Taunt: Valentine • Sniper Rifle: Can now score a headshot without being zoomed in. • Flak: Fixed being able to fire your weapon while it's being thrown out.
Support • New Uniform: Heartbreaker • New Taunt: Valentine • Firebase: Can now be healed while deploying. • Firebase: Now starts off at 5% health and regenerates while deploying. • Firebase: Deploy Time: 3 -> 5
Tank • New Uniform: Heartbreaker • New Taunt: Valentine • Base Health: 1550 -> 1500 • Jet Gun: Range: 704 -> 896 • Jet Gun: Full Damage Range: 704 -> 256 (Once again does more damage the closer to the muzzle) • Rail Gun: Damage: 66 -> 75 • Product Grenade: Changed to a throw animation so that it's more consitent with other skills. • Product Grenade: Now does stun and "ad splash" at every level. • Product Grenade: Damage: 80/160/200/240 -> 75/150/225/225 • Tank Shield: Can now target base turrets, Firebases and Combat Kitties. • Tank Shield: Activation Range: 2048/2048/2048/2048 -> 2560/2560/2560/2560 • Tank Shield: Health: 700/900/1200/2000 -> 750/900/1000/1200
Veteran • New Uniform: Heartbreaker. • New Taunt: Valentine
Wascot • New Uniform: Heartbreaker • New Taunt: Valentine • Fixed talking like the Sniper when he destroyed a turret.