Sep 30, 2016
Osiris: New Dawn - GameDiggs
Hi Everyone! We’ve heard you on the forums and have been hard at work replicating and fixing the bugs many of you are letting us know about. So thank you! See below for a full list of what’s included in this update and know that many more fixes are in the works including server region options!

Highlighted Fixes:

Added autorun
Structure/utility health displays properly
Fixed interactions with other objects when in vehicle
Fixed killing player when in vehicle
Single Player respawning old structures fixed. No more Single Player build limit issues. (Note: You will either need to delete all current structures or start a new world)
Inflatable Dome should now sit close to the ground
GAV flip over button fixed
Increased max limit of world utilities from 50 to 200
Weather will be clear more often
Optimized mushroom tree
Several optimization updates
Button Configuration added to loading screen
All colony members can now set their inventory objects to colony shared.
Added 50 new public servers to test optimization

As a heads up, when we do add the server region options, in the near future, it’s possible we’ll have to do a server wipe. We’ll avoid this as much as possible but this should really help the optimization.

-Osiris Team
Sep 30, 2016
Osiris: New Dawn - GameDiggs
Hi Everyone! We’ve heard you on the forums and have been hard at work replicating and fixing the bugs many of you are letting us know about. So thank you! See below for a full list of what’s included in this update and know that many more fixes are in the works including server region options!

Highlighted Fixes:

Added autorun
Structure/utility health displays properly
Fixed interactions with other objects when in vehicle
Fixed killing player when in vehicle
Single Player respawning old structures fixed. No more Single Player build limit issues. (Note: You will either need to delete all current structures or start a new world)
Inflatable Dome should now sit close to the ground
GAV flip over button fixed
Increased max limit of world utilities from 50 to 200
Weather will be clear more often
Optimized mushroom tree
Several optimization updates
Button Configuration added to loading screen
All colony members can now set their inventory objects to colony shared.
Added 50 new public servers to test optimization

As a heads up, when we do add the server region options, in the near future, it’s possible we’ll have to do a server wipe. We’ll avoid this as much as possible but this should really help the optimization.

-Osiris Team
Until I Have You - James Spanos
1) Fixed an issue with Stage 4 Chapter 12 (initial jump was harder and it would consider your drop as a fall, when it shouldn't)
2) Increased speed in which camera moves (in intro cutscene) when you are on boss hardcore mode for chapter 8 Boss Fight (Octavio)
3) Fixed some leap of faith issues in Stages:
--Chapter 9 Stage One
--Chapter 9 Stage Two
--Chapter 9 Stage Three
--Chapter 10 Stage One
--Chapter 10 Stage Two
--Chapter 10 Stage Three
--Chapter 10 Stage Four
Until I Have You - James Spanos
1) Fixed an issue with Stage 4 Chapter 12 (initial jump was harder and it would consider your drop as a fall, when it shouldn't)
2) Increased speed in which camera moves (in intro cutscene) when you are on boss hardcore mode for chapter 8 Boss Fight (Octavio)
3) Fixed some leap of faith issues in Stages:
--Chapter 9 Stage One
--Chapter 9 Stage Two
--Chapter 9 Stage Three
--Chapter 10 Stage One
--Chapter 10 Stage Two
--Chapter 10 Stage Three
--Chapter 10 Stage Four
Death Road to Canada - Rocketcat Games
More tweaks to AI followers! Please give feedback on how followers act now.

Mac and Linux testing branches will come later, after we hammer everything down the way we like it.

HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.

Changes:

- Fixed an error where followers wouldn't consider a zombie as an obstacle, causing them to run right into thick crowds.
- Reverted the zombie grab strength and character size back to their old values.
- Fine adjustments to AI.
Death Road to Canada - Rocketcat Games
More tweaks to AI followers! Please give feedback on how followers act now.

Mac and Linux testing branches will come later, after we hammer everything down the way we like it.

HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.

Changes:

- Fixed an error where followers wouldn't consider a zombie as an obstacle, causing them to run right into thick crowds.
- Reverted the zombie grab strength and character size back to their old values.
- Fine adjustments to AI.
Community Announcements - berdyev
Greetings everyone, in this patch we're bringing a couple little updates, fixes and improvements.

First of all, we have combined Procedural and Space Station map. There was no need to have both of them, so we combined them together to bring you a better experience.

We worked on our procedural generated planets system a little bit too. In the Procedural map, you will be able to explore 50+ randomly generated maps. We've also added two more space stations around your main one, which consists a little surprise for you, if you ever decide to go that far.

Patch Notes:

Improved: Spaceship handling.
Improved: Spaceship speed.
Improved: Terrain generation.
Improved: Planet generation.
Increased: Hyper Speed.
Fixed: Skybox visibility.
Fixed: Gravity System.

Mostly, this update we were focusing on the generation of planets and its terrain. Just so you know, it might cause lag. We're also testing its performance.

Within next update, we will be adding players health system and weapon system. Stay tuned!

And thank you for all your support!

Sep 30, 2016
Pavilion - Visiontrick
Hey,

It's now been a week since the release and we're now working hard on a couple of things that's been requested by multiple people.

The two major feedback points we've gotten is the lack of mouse-controls as well as options. Reason for lack of mouse-controls explained in the following post: http://steamcommunity.com/id/workshophatemachine/recommended/417150/

Unfortunately neither is in this update, but we assure you that we're working on it for the next version.

As for this update , v1.12, the following things have been updated:
  • Added WASD to keyboard controls.
  • Added start button binding for gamepads.
  • Default quality setting is now set as "fantastic"(fixing low-res menu and v-sync problems).
  • Fixed apartment #2 fade bug.
  • Fixed wrong z-depth on "upper" tiles in last puzzle of left mansion.
  • Fixed "push through fence" bug on underground push #2.
  • Puzzle timing tweaks on #1 puzzle on train station and #3 puzzle on garden.
  • Added Nordic Game Program and Unity3D logos in credits.
Thanks for your support and please let us know if you have any feedback!
Sep 30, 2016
Pavilion - Visiontrick
Hey,

It's now been a week since the release and we're now working hard on a couple of things that's been requested by multiple people.

The two major feedback points we've gotten is the lack of mouse-controls as well as options. Reason for lack of mouse-controls explained in the following post: http://steamcommunity.com/id/workshophatemachine/recommended/417150/

Unfortunately neither is in this update, but we assure you that we're working on it for the next version.

As for this update , v1.12, the following things have been updated:
  • Added WASD to keyboard controls.
  • Added start button binding for gamepads.
  • Default quality setting is now set as "fantastic"(fixing low-res menu and v-sync problems).
  • Fixed apartment #2 fade bug.
  • Fixed wrong z-depth on "upper" tiles in last puzzle of left mansion.
  • Fixed "push through fence" bug on underground push #2.
  • Puzzle timing tweaks on #1 puzzle on train station and #3 puzzle on garden.
  • Added Nordic Game Program and Unity3D logos in credits.
Thanks for your support and please let us know if you have any feedback!
Zavix Tower - Batholith Entertainment
Hey Everyone,

Today I have add some more item stats, which should make things have even more customization options. In the future I will be adding templates to items that can be used by the game to generate more well put together items some of the time which will help to keep the percent of good items up.


Notes:

- Added Spell Power Rating
- Added Attack Power Rating
- Added Speed Rating
- The Esc Key works to close more menus.
- Fixed a bug where new characters would not show up in the blacksmith until you reload the game.

If you guys are enjoying the game, and have yet to review the game it would really help me out if you did! I would really appreciate it :)
...

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