Community Announcements - UWE.Strayan (NS2HD)
Season two of the AusNS2 league begins soon. Sign up now! https://www.youtube.com/watch?v=U4IrhizSA3c
Community Announcements - devonsoft
Octodad: Dadliest Catch, Version 1.0.9641

Changes:
    Windows:
    • Expanded-character set (Cyrillic) usernames will now correctly save, load checkpoints, and sync to cloud.
    • Subscribing to Workshop levels while using the in-game overlay will prompt a download so they show up in the Workshop menu without restarting the game.
    • Always set default gravity in production levels to prevent possible Workshop levels affecting the normal game's gravity.
    • Better checking to reduce accidentally skipping cutscenes when still pressing grab.
    Mac (Version 1.0.9625):
    • Fixed issue where Russian word for "loading.." could cause crash in windowed mode.
Community Announcements - Zigzag
Hey all! After enough loss of save files, we decided to move away from the plugin we were using for save data and make a more stable version.

Important! If you already have save data, check out this thread before playing! It lists the steps to take to preserve your save data.

Thank you!
-L
Community Announcements - BattleGoat Studios
Here are the changes/updates with this version:

Changes/Updates:
- Resolved game-freeze introduced in 8.0.26
- GUI fix: resolved Espionage Crash
- New meshes added (P-40, Ju-87, Il-2, Panzer IIIE, TBF Avenger, Infantry without AK-47, ISU-122, Junker Ju.52/3m, Panzer IIIN, Panzer IV Ausf A )
- Equipment list fixes
- Map Fixes
- Event texts updated (Campaigns)
- Event fixes and additions (Sandbox and Campaigns)
- First pass of reorganizing boats into "Captial Ships" and "Escort Ships".
- Yugoslav equipment regional designation changed
- Changes to reserved-unit command handling
- Fixed "Show For" issues in Production & Reserve GUI
- Minor GUI fixes/adjustments

Thank you all for your continued support!
Community Announcements - Vince
Our second update just went live and we’d like to thank you for your support and feedback, which helps us improve and refine the game.

While we have our own milestones, we’ll continue to release monthly updates based on the feedback we receive. For example, the initial feedback was:
  • need a tutorial to learn the system without having to restart the game all the time
  • need more info on the character screen to understand the system better
  • need more traders in Maadoran and better inventories
  • more alchemical ingredients
So, that's what we added in the first update. The second main request is more content for Maadoran. Namely, more quests (especially non-combat quests for loremasters, thieves, and grifters) and more characters to talk to in general. In fact, more characters to talk to (and more worldbuilding) is request #1.

So Update #2 adds:
  • 65 Achievements to track your progress and playstyles.
  • 3 characters you can talk to (a storyteller in the local inn – his story is related to what Cassius tells you in Teron, if you escort him to the palace; a beggar (near the entrance to the Slums) who served Antidas during his war with House Aurelian, and a clerk working for one of the caravan masters in the Gate district).
  • A small adventure for loremasters and explorers of long-forgotten places; to initiate, enter the Slums and talk to the man standing near a well to the left of the entrance.
  • An arrival of a caravan (an intro quest; just walk towards the arena when you enter the city)
  • A quest revolving around a gem surprisingly similar to the one Feng tries to sell you. To initiate, talk to the owner of the rug store in the Trade district.
  • 2 unique weapons we didn't have time to do before; explore the lower level of the tower of Zamedi to get this ball rolling (disclaimer: crafting skill required).
  • Training with Kemnebi and Erebus.
  • Increased carry weight (you’re welcome).
  • Historically accurate “wolf” helmet and capes – generous contribution from Lexx, one of the community members
  • Bug fixes, balance fixes, reputation tweaks, quest reward tweaks (money and skill points), etc.
Enjoy the game.
Community Announcements - Tatsur0
<center>http://store.steampowered.com/app/238430</center>

Last week we discussed Steam Dev Days, Motion Capture Sessions, Disputed how far along we were with a particular map in development and enjoyed playing again with Alex and Dec who made the trips to Seattle and the UK.

If you missed our last stream or posting. Here is Episode 15 of "Friday Frenzy" on youtube!

http://youtu.be/ceRSR8SuU_U

We hope to discuss in today's "Friday Frenzy" (which will start 30mins from this posting!) a bit more about our progress with the new levels, hint at a 3rd being developed by our good friend Jason a.k.a who worked with me on NeoTokyo a Half-Life 2 Modification (No fear, setting the ground work with Jason on his own for the moment as we focus on Barlowe Square), and potentially a leak or two by us developers.

If you're interested in the giveaway you must partake in the http://www.twitch.tv/tatsur0 channel chat and be following the channel itself!

<center>http://www.twitch.tv/tatsur0
Official Contagion Twitch.TV Channel</center>

We stream our Official Contagion "Friday Frenzy" via our Twitch.Tv Account at- http://www.twitch.tv/tatsur0 every Friday @ 7:00PM PST/PDT (GMT- 8:00) -Click here for current time- and will pass out one or more free copies of Contagion during the Stream!

Also worth mentioning is that we've broken through some significant barriers that would have limited how far one could mod Contagion when we release the Contagion SDK/Steamworks and have fixed numerous bugs/issues for our upcoming patch.

We will not be announcing ETAs on content however! Not just yet :)

<center>http://store.steampowered.com/app/238430</center>

<a href="http://store.steampowered.com/app/238430"><img src="http://etc-mysitemyway.s3.amazonaws.com/icons/legacy-previews/icons/3d-transparent-glass-icons-natural-wonders/049070-3d-transparent-glass-icon-natural-wonders-snowflakes7.png" align="right" width="128" height="128"/></a>

<a href="http://store.steampowered.com/app/238430"><img src="http://www.contagion-game.com/site_images/networks/steam.png" width="43" height="33" /></a> <a href="https://www.facebook.com/MonochromeLLC"><img src="http://www.contagion-game.com/site_images/networks/facebook.png" width="34" height="35" /></a> <a href="https://twitter.com/contagion_game"><img src="http://www.contagion-game.com/site_images/networks/twitter.png" width="42" height="31" /></a> <a href="https://www.youtube.com/MonochromeLLC"><img src="http://www.contagion-game.com/site_images/networks/youtube.png" width="37" height="35" /></a> <a href="http://www.indiedb.com/games/contagion"><img src="http://www.contagion-game.com/site_images/networks/indiedb.png" width="59" height="31" /></a>

-The Contagion Team
Community Announcements - Tiggs
Due to a high demand on Armas and players not able to participate in the Armas wide sale, we have extended this until 11:59 PM PST tonight.

All items are 50% off for premium holders(excluding JMBs) and 30% off for Free to play players.
Community Announcements - arctyc
We're working around the clock to get players back in game and playing! We're starting to see players connecting to matches once again. Continue SLAMMING those servers so we can fix issues that we're seeing!

We appreciate all the support and we're sorry you all can't play right now! Stay posted!

We have an update thread going on the Steam Forums.

An update from Rob: http://steamcommunity.com/app/208090/discussions/0/558746745840098280/
Community Announcements - Brother None
Our newest Kickstarter update brings a lot of great news; the first novella is now out and will be downloading to your Steam install folder shortly, and we offer our first look at our major inventory re-design.

We’re extremely happy with how the new inventory is coming along. It greatly reduces the amount of unnecessary micromanagement and is much more visually appealing than the previous iteration. Instead of being list based, we were able to make it more icon based with unique icons for all items. The list style inventory works well for a game like WL2 with lots of items to collect, but lacks a bit of the soul that comes with an icon based inventory. There is something special about getting to see all the items you own in one spot. We had always hoped to go with an icon based system, but early in the project we were hesitant to commit to it due to the greatly increased art costs. We’re now at the point where we feel comfortable taking on the challenge and know it will make for a better experience.

http://i.imgur.com/3YRiXol.jpg

The image above shows the new backpack. Long gone are the days of hitting the backpack button and having 4-7 packs pop open. By selecting the party member along the side, you can see the contents of their pack. If you select the “All” button, it will show you the contents of all packs in one easy to read space. Hovering over an item in this mode will highlight the party member on the left to show whose bag it’s in. Drag it to the PC you want to have it and you’re good to go!

When you mouse over the item, you will get all stat and useful information displayed in a small pop-up. You also can further examine the items by double clicking to read the details and see any additional description information.

This grid-based inventory is not limited for space. You can manually keep it sorted yourself under the all items tab if you have your own system in mind, or have the game auto-sort it under one of the other tabs (which will not re-set your manual sorting).

http://i.imgur.com/Myzi9lg.jpg

At the same time, we’re also updating the character, attribute, skills and dossier screens. No longer will they be full screen but instead a more compact window, which gives us space to combine it with another screen. Additionally, dropping items in the world, adding them to hotkey bars, and trading becomes much easier when you can move this compact window around to the most convenient screen spot.

http://i.imgur.com/OuV1jV6.jpg

We’d love to hear your thoughts on the new inventory vs. the previous one. Please leave comments on our forums or in this Kickstarter update. It will be included in our next code update so those in the beta will go hands-on shortly!
Community Announcements - loquee
A new challenge where everybody stands almost an equal chance of winning:
Get the same amount of leaguepoints you have now in the tier above yours!

Make a screen and win an additional steam key and a little surprise (outside the game)!

Example: if you are bronze with 40LP, reach at least 40 in silver or above!
Send us the screen to aerena-support@cliffhanger-productions.com

Have fun :)
...

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