A couple of patches were done after Beta went live that were mostly focused on client and server crash bugs. This build includes more of that, as well as some changes to the build. Expect a lot more in the coming weeks, as we track problems down, add more features, polish existing features, and generally iterate on the game!
We hope you've been enjoying it so far, and let us know how the game is going! We're tracking down issues preventing people from playing as fast as we can. Keep in mind: start small and then go bigger, especially on solar system size, as large planets and large solar systems can have a very negative game experience if you have limited memory or a slower net connection. Also, things we're working on! :)
Beta Build: 54497
Various server crash fixes
Units should handle wall dodging properly again
Fixes to Mac OS/X / AMD sun not rendering (we hope).
Lighting changes to lava planets
No more metal extractor exploit
Orbital Balance Changes: Tac missile launchers can no longer attack orbital units, ANY recon unit will provide orbital radar info (this is experimental/WIP - We think that information may need to be "general" knowledge); Pretty big rebalanc to orbital laser / ion defense cannon
We want to thank you all for the patience of waiting of v14, it took a long time, had to take a revision of features midway, but its finally here!
So, what does V14 bring to the table?
Events are special, random and semi-random situations that can affect the map, the people or the items in the game. They come in all sort of forms, some can be benefitting but some can cause harm.
We have added a day/night cycle. Some events will be limited only to the days and some only to the night. Some might get harsher during night times.
The day/night cycle affect the lighting and trigger sounds, so don't get surprised by hearing chickens here and there.
Mouse interface improvements
The mouse has been improved so that it now allow for interaction of the terrain/items/creatures from higher layers. If you have grown too accustomed to the old mouse style interface, you can set it up easily by switching the 2d mouse. If you don't want the height boxes indicators showing, you can disable them in the options menu accessible from within the game.
Rotation and unlocking
Some items can now be rotated by pressing the F button while building them (a direction indicator will appear) or through right clicking the menu and choosing the facing direction.
Any item can now be unlocked so that it could be moved around and about.
We have reworked heroes so that they are now waiting to be fully healed before returning to the dungeons. Also, heroes now require specific items to be built inside the tavern rooms if you wish to attract them:
Barbarian - bone bed Elf - harp Knight - wooden bed Dwarf - room to be built underground Mage - wooden cupboard Sips - necromancer statue Vechs - bird in a golden cage Punchwood - a wooden bed and a stone male statue Herbalist - Potted plant Rogue/Thief - Decorative Chest Highlander - Room above level 5
Soldiers can level up, but will not keep their levels if they are reverted back to civilians, this is done so you will want to keep a steady and regular fighting force.
Townies will now drop crafted and harvested items directly into containers if they can see free ones around them in close proximity.
You can check the full patch notes on top thread in the discussion area..
We hope you will enjoy this patch and as always, you are more than welcome to leave us suggestions and feedback on steam, indiedb or on our forums.
We would like to thank you for your awesome support. We appreciate your great activity in the development of the project and we are very grateful for your devotion!
So we prepared some special event for our dedicated players:
From September 30th 20:01 GMT (13:01 PDT) to October 1st 20:01 GMT (13:01 PDT) x5 experience bonus and 20% special discounts for following premium aircraft: BTD-1, He.112B-1, P-39K-1, Hellcat F Mk.I, Ki-96.
The city of San Cruces has two new residents: Golden Falcon and Al Hazardous! These two new playable heroes are available for all Fist Puncher players as of right this very second. If you haven’t fist punched in a while, now’s the perfect time to punch some fists. Other updates include a brand-new SUPER hard “They Live” difficulty and Steam Trading Cards!
War Thunder presents Ace of the Month special from 18:00 GMT September 30th (11:00 PDT September 30th) to 18:00 GMT October 1st (11:00 PDT October 1st) : +30% experience on Yak-1b aircraft. 30% special discount for the purchase price of MiG-3, Yak-1b, Lagg-3, Lagg-3-35, Lagg-3-66.
Born in Moscow on August 18th 1921, Lydia Litvyak grew up with her parents and younger brother in a cramped, two room apartment a mile from the Kremlin. Her father worked for the Commissariat of Transportation and her mother added to the family’s meager earnings with part time hours in a store.
To check your game version: enable console (by pressing ctrl+~), input _version and press Enter.
Shadow Warrior Patch Notes:
Shadow Warrior 1.0.2 - Fixed many crashes. - Gozu freeze bug fixed. - Troll shield now always breaks after troll's death. - Custom katana selection hack blocked. - Fixed several places through the game where players could get stuck or fall below level geometry. - Safe mode added. - Language packs added.