After just over a day of being live, we’ve seen an astonishing level of interest and participation in Steam Greenlight, along with some great feedback from the community and developers. As of this posting, there are 622 games posted to Steam Greenlight, including everything from early concepts to high quality and polished gaming experiences. Members of the Steam Community have jumped in and voted over 2.3 Million times for games of all kinds, indicating their preferences for what they are interested in seeing made available on Steam.
As we expected, we’ve received a ton of feedback from customers and developers, and we plan to keep working on Greenlight to add features toward making it as useful, inviting, and rewarding as possible. We wanted to take a moment to post this blog entry to discuss a few topics that have been at the top of people’s minds.
Discoverability has been mentioned as a problem more than a few times, and we have plans to address this. A first step in that direction has been the addition of “Friends’ Favorites” view, which you can find in the right column of the main page. If you have friends that are participating and marking items as favorites, you’ll be able to see what it is that they’re finding interesting and also influence them by marking items yourself. And we have more updates like this in the works, in an effort to improve discoverability of games that you’re more likely to be interested in. We expect to do more as we learn more.
We also need your help in policing Greenlight. The community has already been active in reporting fraudulent or gag items. To help keep control on this volume of bad submissions, please us the ‘report’ function to call out games that you think are fraudulent, offensive, or otherwise inappropriate.
Lots of people wonder about the progress bar that appears on each game in Greenlight. When we announced a month ago, we talked publicly about the fact that we had no idea how many people would come, or how the community’s behavior might impact the overall votes on items. With that in mind, we set the ‘goal’ number of positive ratings to be pretty high, which has resulted in it appearing that only a small amount of progress has resulted from all the voting of the community so far. But we’re adjusting this number downward (we’ve done it twice so far) as we get a better feel for traffic volume, and as a result we’re seeing games rising in progress. We’ll continue adjusting this number over the next few days, so you may occasionally see everyone’s progress bar jump up in percentage.
This is just beginning. We plan to work hard to make this an area that developers and fans are excited to come and connect and where everyone feels rewarded for having had a hand in discovering and highlighting the games that should be made available on Steam.
Please join the Official group for the latest news and announcements that we post here.
The C-46, the last completed piece of Microsoft Flight DLC is now available in the<a href="http://store.steampowered.com/app/203881/">Steam Store</a>.This twin-engine aircraft can carry up to 17,000 pounds of fuel and cargo to almost any remote and rugged landing strip, well assuming it is long enough! Its relatively high cruise speed of 200 kts and max range of 1500 miles make it the perfect cargo aircraft for Alaska. As this C-46 is a basic model, no cockpit is included.
Do you like the idea of owning an Iron Grip T-Shirt? Well, some drunken Marauders broke in to Captain Kolo’s mansion while he was out working on crazy quests, and raided his underwear drawer (among other things). Look what they found!
They have decided to sell Captain Kolo’s Iron Grip T-Shirt to the highest bidder of Iron. It’s all starting this weekend in Iron Grip: Marauders. It will be a bidding war the likes of which none have ever seen! Of course, should this reach Captain Kolo’s ears, we know nothing about it!
Our guys have made it to PAX Prime - Seattle and are currently setting up for tomorrow when the doors open to those who were lucky enough to grab tickets before they sold out and those with connections.
We have 4 rigs and a dedicated server for those visiting our booth located on Level 6 #6417 and wish to play our final Alpha Build. Those not attending are following the event closely but also working hard on Beta with all our new 3rd party tools, features, polish, maps, additional content, and of course revealing all our hard work cooperating with Valve.
We look forward to hearing reactions from those playing the Alpha Build (Source 2007) at PAX and then again later those playing our updated Beta when we make it public in the near future.
For those attending PAX we hope you'll visit our booth!