A patch has been pushed live that should address recent issues with connectivity. This fix will only affect the multiplayer components of the game, and will not change any gameplay values or single player settings. We hope that this will improve the stability of multiplayer matches.
A patch has been issued for Sid Meier's Civilization V. Here are the patch notes:
Fixed tech overflow bug that could allow a user to get free tech each turn for multiple turns. The size of the maximum allowable science overflow is now set at 5 turns of science (about the same as a unmodified research agreement) OR the unmodified cost of the last tech researched, whichever is larger. AI also understands this adjustment.
Fixed a multiplayer bug that would allow a player to steal everything from another player when trading.
Allow Conquest of the New World achievements to be unlocked when playing the Deluxe version of the scenario.
Slight nerf to Tradition, and a boost to Piety (by adding one more prerequisite for Legalism and taking one away from Reformation).
Scale warmonger penalties by era (50% of normal strength in Ancient up to 90% in Industrial; 100% thereafter). Penalties for warmongering vs. City-States halved.
Added Cocoa and Bison resources from the Conquest Deluxe scenario into the main game.
The autoslotting of human players when loading a saved game in LAN multiplayer was broken when trying to play round-to-round. This has been fixed.
Players now properly exit LAN games when they encounter a version mismatch.
Players can now set their nick name in LAN games.
Fixed an issue where player would get stuck on the joining multiplayer game screen if they used an incomplete IP address while attempting to join by ip address.
Notifications are no longer considered “broadcast” unless the player is connected to the game. This will make it easier to communicate information to players who were not connected when the message was broadcast.
Players now unready themselves if the host changes the game settings before the game started.
The number of player slots available was not updating for connected remote clients when the host increased the map size on the staging room.
Fixed an issue causing AI civs that used to be players to still have the player's Steam name after the player leaves in Multiplayer.
A player's name in the staging room chat panel no longer swaps if they swapped player slots.
Some multiplayer notifications can now expire at the end of the next turn.
Some multiplayer notifications will not expire until the player has network connected to the game.
Multiple hot-joining bugs fixed in Pitboss.
The icon no longer changes to a spinning globe during diplomacy (this normally means the game is busy).
Don't show a third-party civ or City-State on the trade panel list to "Declare War" or "Make Peace" unless both players have met that civ or City-State.
Aspyr Media is pleased to announce our first Linux and SteamOS title, Sid Meier’s Civilization V. The SteamOS release includes all Civilization V DLC and expansion content, including Gods & Kings and Brave New World.
This release targets SteamOS on current gen hardware. Additionally, we're working towards supporting Ubuntu 14.04 as well as additional video cards in future updates.
Here’s where we need your help! To improve Civ V and future AAA games on SteamOS, we're looking for feedback. Tell us below what's working great or what's not working. If you're having any problems, please contact our support directly at http://support.aspyr.com/tickets/new
Join 2K Games and Firaxis Games as we play through the mid and late game turns of a scenario fraught with complexity, conquest, and bison.
We will be playing as the Shoshone in the Civilization V: Conquest of the New World Deluxe Scenario. Talk with us, ask questions, and offer strategies as we attempt to win this 150 turn scenario.
Pete Murray of Firaxis has personally set the stage for an uphill battle for Kate Distler of 2K, playing as the Shoshone. Showcasing the mid and late game of the scenario, the Shoshone have declared war on Elizabeth I without really being prepared to do so. Can the Shoshone survive long enough to knock Elizabeth out of her top spot? Join us at 11:00am Pacific on Twitch.TV/2K and find out!
Hello all! This morning we are applying a small update to Civilization V that brings it up to 220.127.116.11. This addresses a couple issues that we felt couldn’t wait until the Fall Balance Patch. What does it fix?
1. Tutorials – some of the tutorials were not functioning, which meant newer players seeking to learn how to play the game might run into a roadblock.
2. Modded text strings – Many mods were experiencing text keys that were not properly looking up their correct values, causing the keys to display instead of the actual text.
We do have a couple other fixes that are still in testing, including a bug that causes WorldBuilder to no longer load custom mods properly when designing maps. This will be released as soon as it clears QA.
Thanks so much for everyone’s continued input! We’ve got some great things in store for the Fall Balance Patch that we will be talking about soon, so stay tuned!