Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Hello everyone!

We have some exciting news to share. The Heroes of the West team is preparing a Steam build of the mod (not a workshop build - but one with its own Steam page and install button. If you played RO 1 think of how Darkest Hour and Mare Nostrum were set up).

In preperation for that they hope to start doing some testing on that build this weekend and are looking for volunteers for a closed test this Sunday.

If you are interested in helping out reach out to them here: hotwbetakeys@gmail.com
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Hello everyone!

We have some exciting news to share. The Heroes of the West team is preparing a Steam build of the mod (not a workshop build - but one with its own Steam page and install button. If you played RO 1 think of how Darkest Hour and Mare Nostrum were set up).

In preperation for that they hope to start doing some testing on that build this weekend and are looking for volunteers for a closed test this Sunday.

If you are interested in helping out reach out to them here: hotwbetakeys@gmail.com
Red Orchestra: Ostfront 41-45 - [TW]Yoshiro
http://www.darkesthourgame.com/

https://www.youtube.com/watch?v=ojdq1M8WFfE

Four years.

It has been nearly four years since Darkest Hour has recieved an official update. Today, that changes.

Darklight Games is extremely proud to finally announce the release of Darkest Hour 6.0!

I would like to personally thank a couple of team members by who made this update possible.

Andrew Lett, our level designer, for his tireless efforts and enthusiasm, even when tasked with the monumental amount of work required to update and modernize over 30 levels by hand!

Matt Hands, of the programming team, for the staggering amount of bug fixes and enhancements made to the vehicle code, and of course for diligently (and exhaustively) documenting every commit!

Other special mentions include Peter Klinger, Piotr Lukasik, Torben Hensgens and Ian Campbell. Of course, we also thank our faithful testing team whose efforts have helped make this the most stable and bug free version of Darkest Hour since it's inception.

This is not our last hurrah. Darklight Games will continue to update and modernize the game on a significantly more regular basis. We will provide more information on this in the coming weeks, but for now, we can't wait to play with all of you!

Those interested can find the change log here: http://darkesthour.darklightgames.com/public-relations/change-logs/v6.0.0.pdf

Long live Darkest Hour!

Sincerely,
Colin Basnett
Darklight Games
Red Orchestra: Ostfront 41-45 - [TW]Yoshiro
http://www.darkesthourgame.com/

https://www.youtube.com/watch?v=ojdq1M8WFfE

Four years.

It has been nearly four years since Darkest Hour has recieved an official update. Today, that changes.

Darklight Games is extremely proud to finally announce the release of Darkest Hour 6.0!

I would like to personally thank a couple of team members by who made this update possible.

Andrew Lett, our level designer, for his tireless efforts and enthusiasm, even when tasked with the monumental amount of work required to update and modernize over 30 levels by hand!

Matt Hands, of the programming team, for the staggering amount of bug fixes and enhancements made to the vehicle code, and of course for diligently (and exhaustively) documenting every commit!

Other special mentions include Peter Klinger, Piotr Lukasik, Torben Hensgens and Ian Campbell. Of course, we also thank our faithful testing team whose efforts have helped make this the most stable and bug free version of Darkest Hour since it's inception.

This is not our last hurrah. Darklight Games will continue to update and modernize the game on a significantly more regular basis. We will provide more information on this in the coming weeks, but for now, we can't wait to play with all of you!

Those interested can find the change log here: http://darkesthour.darklightgames.com/public-relations/change-logs/v6.0.0.pdf

Long live Darkest Hour!

Sincerely,
Colin Basnett
Darklight Games
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
http://steamcommunity.com/groups/TacticalViper#events/764848484220219451

Community Streamer TV is hosting a HoTW game and is inviting everybody to join in or watch!

To join you'll need the latest version of the Heroes of The West Mod installed, server and TeamSpeak information are posted on the event page.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
http://steamcommunity.com/groups/TacticalViper#events/764848484220219451

Community Streamer TV is hosting a HoTW game and is inviting everybody to join in or watch!

To join you'll need the latest version of the Heroes of The West Mod installed, server and TeamSpeak information are posted on the event page.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
We are pushing live an updated to Red Orchestra 2 / Rising Storm with the following changes:
  • Added new opt in beta map - Barrikady Factory.

Opt into this Beta DLC via this link to stay up to date:

http://store.steampowered.com/app/324850/

(if you have trouble seeing the link go to http://store.steampowered.com/ and add /app/324850/ )


(NOTE TO SERVER ADMINS: Update the following APPID to also download the map - app_update 324890 validate )

Other changes:
  • Fixed kick voting
  • Fixed team selection locking up when a player swaps from spectating one team, to playing for the other
  • Fixed single bullet reload interruption having major sync issues in online play
  • Fixed edge case where pump action shotguns could sometimes reload more shells than they actually had
  • Fixed Battlefield Commission scene being badly broken in Eyefinity
  • Fixed burning players being unable to see themselves on fire
  • Updated C96 pistol sound references to use the correct sounds, not the ppsh sounds.
  • Tweaked recoil values of all machine guns to increase difficulty of shooting accurately
  • Removed force walk when firing an MG
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
We are pushing live an updated to Red Orchestra 2 / Rising Storm with the following changes:
  • Added new opt in beta map - Barrikady Factory.

Opt into this Beta DLC via this link to stay up to date:

http://store.steampowered.com/app/324850/

(if you have trouble seeing the link go to http://store.steampowered.com/ and add /app/324850/ )


(NOTE TO SERVER ADMINS: Update the following APPID to also download the map - app_update 324890 validate )

Other changes:
  • Fixed kick voting
  • Fixed team selection locking up when a player swaps from spectating one team, to playing for the other
  • Fixed single bullet reload interruption having major sync issues in online play
  • Fixed edge case where pump action shotguns could sometimes reload more shells than they actually had
  • Fixed Battlefield Commission scene being badly broken in Eyefinity
  • Fixed burning players being unable to see themselves on fire
  • Updated C96 pistol sound references to use the correct sounds, not the ppsh sounds.
  • Tweaked recoil values of all machine guns to increase difficulty of shooting accurately
  • Removed force walk when firing an MG
Jul 8, 2015
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Ladies and Gentlemen here we are finally with a new TWI Ladder tournament : The Bolt Cup !







This will be a Countdown tournament with a very distinctive feature, only riflemen are available !
The team size shall be 6 vs 6. No more, no less.

It will be a double elimination tournament with a draw at the start to fill in the initial bracket column. One single map will be played per phases, which one that will be shall be announced shortly before the start of each phase.

Server settings will be Standard Realism with no peripheral whips, rifleman will only have bolt rifle K98K for German and MN1930 for Russian (no nades) the commander will also have bolt rifle with 2 smokes.

The following maps shall be used for the Bolt Cup:
  • CD-Apartments
  • CD-Barracks
  • CD-Red October Factory
  • CD-Fallen Fighter
  • CD-Pavlov's House
  • CD-Spartanovka
  • CD-Grain Elevator
  • CD-Station

Join us to show your clan skills and why not win our fantastic cash prize of the season end.
  • 1st place - 500 US$
  • 2nd place - 300 US$
  • 3rd place - 100 US$

The sign-up will open on Sunday July 5th and stay open for a total of 2 weeks. After that the tournament starts.
For Signing up you just have to register your clan here : http://www.twiladder.com/

Some servers will be set-up for you to train !
Jul 8, 2015
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Ladies and Gentlemen here we are finally with a new TWI Ladder tournament : The Bolt Cup !







This will be a Countdown tournament with a very distinctive feature, only riflemen are available !
The team size shall be 6 vs 6. No more, no less.

It will be a double elimination tournament with a draw at the start to fill in the initial bracket column. One single map will be played per phases, which one that will be shall be announced shortly before the start of each phase.

Server settings will be Standard Realism with no peripheral whips, rifleman will only have bolt rifle K98K for German and MN1930 for Russian (no nades) the commander will also have bolt rifle with 2 smokes.

The following maps shall be used for the Bolt Cup:
  • CD-Apartments
  • CD-Barracks
  • CD-Red October Factory
  • CD-Fallen Fighter
  • CD-Pavlov's House
  • CD-Spartanovka
  • CD-Grain Elevator
  • CD-Station

Join us to show your clan skills and why not win our fantastic cash prize of the season end.
  • 1st place - 500 US$
  • 2nd place - 300 US$
  • 3rd place - 100 US$

The sign-up will open on Sunday July 5th and stay open for a total of 2 weeks. After that the tournament starts.
For Signing up you just have to register your clan here : http://www.twiladder.com/

Some servers will be set-up for you to train !
...

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