Community Announcements - DreamatrixTeam
After months of hard work we are happy to present to you the new patch 1.10 with our Dreamatrix Tools.
Despite some rumors we remain committed to our backers. Modding tools beta was an important stretch goal and a lot of unexpected work had to be done to make it happen. We hope that enthusiasts among you will experiment with tools and that knowledge base will start to grow within the community so that others less experienced users will be able to join the fun.
This patch upgrades all previous versions, from 1.00 to version 1.10. Steam players should update the game using Steam client. Everyone else can download patch via our site.

Patch 1.10 changes:
===================
- modding tools added (world editor, materials/models editor, entity editor, flare editor, GUI editor and creature designer)
- added Editor Quick Guide
- added panel for custom mods (visible from character generation screen)
- added Unpacker (used to unpack the contents of the game on your HDD - it must be run before the first launch of editor)
- NTG quest conversation fixed
- spider tutorial quest fixed
- added Alienware Light FX for Alienware laptops and keyboards
- fixed model popup when traversing back and forth between two adjacent world sectors
- fixed water transparency bug
- reduced memory consumption (slightly lower)
- grass rendering is additionally optimized
- slight tweaks and changes to monster AI
- added new 30+ nodes for skill checks (usable from script editor)
- fixed bug with character zooming buttons reappearing when returning to main menu
- various small optimizations and fixes

We will continue to work on game improvements.
Thank you for sending valuable feedback and log files via emails, thanks for sharing suggestions on forums and for making Legends of Dawn community a growing and resourceful place.

Steam Trading Cards, badges and icons will be also available soon.
Aug 17, 2013
Community Announcements - DreamatrixTeam
patch 1.07:
===========
- teleport stones added
- crafting panel drag'n'drop fixed
- creature levels fixes
- added small experience gained when fighting creatures 8+ lvl while 5+ levels above them
- tweaked merchant item levels
- crafting bug fixed
- memory consumption is now slightly lower
- changed/fixed third tutorial quest
- german language fixes
- croatian language bug fixed
- camera fov slightly increased
- grass rendering optimized
- dual wield combat sounds added

We have tweaked creature levels in one of the dungeons. Those were made to reflect slight changes from previous patch. Now players can advance (although very slowly) over max level since killing lvl 8+ creatures will increase player's experience and thus level.

We have also slightly tweaked item levels in merchant shops. Merchants now sell items of various levels. Also scroll of Recea, Scroll of Koshk and Scroll of Korden's Fall are all available in shops.

We have fixed crafting bug that manifested when crafting items while magical item is in first slot in inventory. Bug itself was very easy to fix but very hard to figure out (thanks crpgnut :).

Third tutorial quest (one with spider) used to require that player kills spider after (s)he starts the quest. ow it is possible to kill spider before quest starts.

We have implemented one teleport location per region. Using those players are able to fast-travel to regions previously visited.

Crafting panel had problem with drag'n'drop operation, one of the parameters in the panel was wrong and that could cause problems when dragging panel too much. This problem is now fixed.

We have also made various memory optimizations, both on CPU and GPU. Various language problem are also fixed. Mostly in german language (thanks to Alex). Croatian language had bug which was caused by conversion of text from excel to txt format that caused crash when displaying experience in console window. This is fixed. Camera FOV is now slightly larger. Grass rendering is slightly optimized. It turns out that grass required unproportional amount of resources. This should work better now. Final dungeon (which only had entrance) now has exit. We intentionally prevented players from exiting the dungeon, but scrolls of teleportation made that limitation void. Players can now enter and exit that dungeon as they please. Dual wield combat are sound added.
...

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