<a href=http://www.pcgamer.com/>PC Gamer</a> has chosen Zeno Clash as their Indie Game of 2009! The award appears in their March 2010 edition, at pages #66-67
This is easily one of the biggest awards Zeno Clash has ever received. Being chosen as IGOTY by such an influential and mainstream publication is pretty significant for everyone at ACE. A very big thanks to the whole PC Gamer staff for choosing our title!
We'd like to announce that ACE Team has produced the Zeno Clash OST. Zeno Clash's music greatly contributed to create a game with unprecedented style, so we thought it was a great idea to release a music compilation that features re-edited & remastered tracks of the original score that was developed by our talented composer Patricio Meneses.
Gamasutra has posted a lengthy article about Zeno Clash's development process with the classic 'what went right' and 'what went wrong' items. An interesting read and definitely worth checking out for aspiring game developers working in mods.
We're finally releasing the editing tools so the Zeno Clash community can develop their own levels and modifications for the game. We've created a Wiki entry with documentation so users can browse through the main changes and enhancements we've added to the Source Engine. The ACE Team wiki and SDK files are located at the following URL:
We invite users to contribute to the existing wiki information and experiment or develop custom content for the game. The official discussion area to ask about the tools or discuss about custom content will be the newly added 'editing' area in our forums.
-Added damage counter and timer for challenge mode. Damage counter warns player 20 HP before losing to personal record. Timer warns player 20 sec before losing to personal record -Animal cruelty achievement fixed. Works as global counter -Added Italian language and translation credits to the game -Fixed crash when switching shadow quality in-game -Player auto-locks on to F-M when health drops to zero (Single-Player) -Tower Challenge F-M does not require lock-on to defeat -Fixed throwing your weapon in maps where it causes problems -Player returns to Challenge screen when dying in a tower level -Fixed timer bug when pausing a Tower Challenge -Tweaked collision detection for uppercut finisher and deflect kick -Player now does attack sound when throwing weapons -Moved health fruit in final map so it is easier to pick up
We're happy to announce that the Zeno Clash model pack for Garry's Mod has been released as free downloadable content for everyone who has purchased our game. The pack includes over 60 models including characters, creatures and weapons of the crazy world of Zenozoik. We hope that everyone enjoys playing around with the new content and we expect to see funny videos and pictures from the community.
We're glad to announce that Zeno Clash was chosen as April's best PC game of the month. There were some big titles released so we were surprised to get the pick. Head to the link to see the award. Thanks IGN! ;)
- New feature: The player can throw the weapon with the 'block' key - Added a manual lock-on option in the main menu - Fixed grab items / autolock conflict (enemies can't be targeted when looking down) - Player can now unlock by running backwards - Balanced difficulty level of Tower challenges - Final boss battle has a health fruit (slightly easier) - Boss characters can grab the player when he is unlocked - Fixed infinite kick exploit - Fixed heavy opponents pains issue