Don't Starve - KJan
Update 197843 Information:

Bug Fixes:
  • Fixed a bug with the Physics. Dropped items drop properly, Wilbur won’t throw poop at himself anymore, Ice machine won’t break the laws of gravity, etc..
  • Fixed a bug that caused puddles to stick around after the Monsoon season.
  • Fixed a bug with world gen putting spring and summer defaults to none in ROG worlds.
  • Fixed a bug with the Moose/Goose egg causing a crash in ROG worlds.
  • The wall placer visual will now hide when the “repair” option is the actual action available.

HOTFIX 198080 - 11/24/2016

Bug Fixes:
  • Fixed an issue with new string parsing code that was causing a crash with mods.

HOTFIX 198177 - 11/25/2016

Another issue was discovered as a result of yesterday's update that was causing the game to not display any joypad or mouse button icons. This should now be resolved.

Bug Fixes:
  • Fixed an issue with new string parsing code that was causing button prompts to not show correctly

HOTFIX 198251 - 11/25/2016

Bug Fixes:
  • Fixed an issue where some po files could cause the game to assert.
Don't Starve - Klei_Jan
Update 197843 Information:

Bug Fixes:
  • Fixed a bug with the Physics. Dropped items drop properly, Wilbur won’t throw poop at himself anymore, Ice machine won’t break the laws of gravity, etc..
  • Fixed a bug that caused puddles to stick around after the Monsoon season.
  • Fixed a bug with world gen putting spring and summer defaults to none in ROG worlds.
  • Fixed a bug with the Moose/Goose egg causing a crash in ROG worlds.
  • The wall placer visual will now hide when the “repair” option is the actual action available.

HOTFIX 198080 - 11/24/2016

Bug Fixes:
  • Fixed an issue with new string parsing code that was causing a crash with mods.

HOTFIX 198177 - 11/25/2016

Another issue was discovered as a result of yesterday's update that was causing the game to not display any joypad or mouse button icons. This should now be resolved.

Bug Fixes:
  • Fixed an issue with new string parsing code that was causing button prompts to not show correctly

HOTFIX 198251 - 11/25/2016

Bug Fixes:
  • Fixed an issue where some po files could cause the game to assert.
Don't Starve - KJan
Update 193934 Information:
Hey Starvers,

Another bugfix patch for Shipwrecked! Awesome! This time we were focused on performance improvements, especially in Shipwrecked worlds. Take 'er for a spin, feel the speed!

We also fixed up some lingering world merging/world travel issues, and we believe we've fixed the issues people were having with steam cloud saving failing to save at all (this resulted in things like caves being regenerated every time you tried to leave).

Change List:

Changes:
  • Lots of performance improvements! The main areas that have been improved are:
    - Gameplay slowing down as the world is explored.
    - Gameplay slowing down after a long play session.
    - Performance during wind storms.
    - Certain creatures brains when they are stuck behind walls.
    - Monkeys. Oh the monkeys.

Bug Fixes:
  • Fix crash when an object blowing in wind leaves the screen.
  • Hounds progress is correctly synchronized between worlds -- no more hound attacks every time you use the Seaworthy! Now, hounds "progress" is shared across worlds.
  • Volcano/appeasement is correctly synchronized between worlds.
  • Eyebone/Fishbone is properly ejected from backpacks when using seaworthy.
  • Altered some Steam Cloud settings to prevent caves from continuously regenerating and progress from being lost.
  • ROG toggle works properly in shipwrecked-compatible slots. This includes: Starting a new Vanilla or ROG slot w/ SW compatibility, connecting SW to an existing Vanilla or ROG slot, and making a new Vanilla or ROG world using the Seaworthy.
  • Goose Egg/Goose Egg no longer disappear shortly after appearing.
Don't Starve - Klei_Jan
Update 193934 Information:
Hey Starvers,

Another bugfix patch for Shipwrecked! Awesome! This time we were focused on performance improvements, especially in Shipwrecked worlds. Take 'er for a spin, feel the speed!

We also fixed up some lingering world merging/world travel issues, and we believe we've fixed the issues people were having with steam cloud saving failing to save at all (this resulted in things like caves being regenerated every time you tried to leave).

Change List:

Changes:
  • Lots of performance improvements! The main areas that have been improved are:
    - Gameplay slowing down as the world is explored.
    - Gameplay slowing down after a long play session.
    - Performance during wind storms.
    - Certain creatures brains when they are stuck behind walls.
    - Monkeys. Oh the monkeys.

Bug Fixes:
  • Fix crash when an object blowing in wind leaves the screen.
  • Hounds progress is correctly synchronized between worlds -- no more hound attacks every time you use the Seaworthy! Now, hounds "progress" is shared across worlds.
  • Volcano/appeasement is correctly synchronized between worlds.
  • Eyebone/Fishbone is properly ejected from backpacks when using seaworthy.
  • Altered some Steam Cloud settings to prevent caves from continuously regenerating and progress from being lost.
  • ROG toggle works properly in shipwrecked-compatible slots. This includes: Starting a new Vanilla or ROG slot w/ SW compatibility, connecting SW to an existing Vanilla or ROG slot, and making a new Vanilla or ROG world using the Seaworthy.
  • Goose Egg/Goose Egg no longer disappear shortly after appearing.
Don't Starve - KJan
Update Information:
Hey Starvers,

It's been a little bit since the last update but we've fixed a bunch more issues! In particular, we looked closely at a lot of problems that were arising around linking and travelling between different maps. This has been cleaned up and stabilized so many related issues will have gone away. But as with all big changes, new issues may have appeared or we may have missed a detail, so don't hesitate to post in this thread if you notice anything screwey. (Part of these changes included some tweaks to the way the "Days Survived" count works, see the full patch notes for details.)

Thanks for all your bug reports and logs and save files! It's been invaluable.

Change List:
Changes
  • In Shipwrecked-compatible games, especially once they've been merged, the clock now shows the age of the world you are in -- hover with your mouse or pause to see which world it is, either Survival or Shipwrecked. The age of the player is now shown on the pause screen, and includes the player's lifetime across uses of the teleportato, i.e. the total number of days you've survived consecutively.

Bug Fixes
  • Numerous fixes related to synchronizing time between worlds. Note: If your worlds have already gone out of sync, they will remain out of sync, but won't get any worse. This will prevent issues such as:
    - Entering the caves in one season and coming back in another.
    - Volcano taking ages to load.
    - All your food rotting in your pockets when you travel between worlds.
    - And of course, the clocks getting out of sync!
  • Backpack Inventory nesting bug fixed in Shipwrecked
  • Placed items that are guaranteed won't spawn unless needed (Warly's cookpot)
  • Time of day effects (e.g. darkness) will sync properly when travelling between worlds.
  • Floral Shirts now require cactus flowers in ROG and vanilla worlds whether they are shipwrecked compatible or not.
  • Willow won’t be frozen by the flingomatic now, like the other characters.
  • Beardlords won’t occasionally drop regular bunnyman loot now
  • Shark Tooth Crown will now perish when its durability is lost
  • Fix getting stuck on a black screen occasionally when loading a game. This happens because the character died for some reason, so save games suffering from this will either be concluded or end up at a resurrection stone/statue.
  • When you die in a merged or teleportato'd world, you get XP based on the character age, not the world age.
  • Terraformed beach tiles will now be tideable.
  • Planted turf will now block tide so long as it’s dry.
  • Caves and Volcanoes are merged over as well when merging a Survival world with a Shipwrecked world.
  • Survival worlds now correctly retain their RoG or Vanilla season data when merging with a Shipwrecked world.
  • Fixes a save file corruption caused by inventory stack sizes that go below one.

HOTFIX 193234 - 10/14/2016
  • Fix crash when you use the pitchfork on a non Shipwrecked map.
Don't Starve - Klei_Jan
Update Information:
Hey Starvers,

It's been a little bit since the last update but we've fixed a bunch more issues! In particular, we looked closely at a lot of problems that were arising around linking and travelling between different maps. This has been cleaned up and stabilized so many related issues will have gone away. But as with all big changes, new issues may have appeared or we may have missed a detail, so don't hesitate to post in this thread if you notice anything screwey. (Part of these changes included some tweaks to the way the "Days Survived" count works, see the full patch notes for details.)

Thanks for all your bug reports and logs and save files! It's been invaluable.

Change List:
Changes
  • In Shipwrecked-compatible games, especially once they've been merged, the clock now shows the age of the world you are in -- hover with your mouse or pause to see which world it is, either Survival or Shipwrecked. The age of the player is now shown on the pause screen, and includes the player's lifetime across uses of the teleportato, i.e. the total number of days you've survived consecutively.

Bug Fixes
  • Numerous fixes related to synchronizing time between worlds. Note: If your worlds have already gone out of sync, they will remain out of sync, but won't get any worse. This will prevent issues such as:
    - Entering the caves in one season and coming back in another.
    - Volcano taking ages to load.
    - All your food rotting in your pockets when you travel between worlds.
    - And of course, the clocks getting out of sync!
  • Backpack Inventory nesting bug fixed in Shipwrecked
  • Placed items that are guaranteed won't spawn unless needed (Warly's cookpot)
  • Time of day effects (e.g. darkness) will sync properly when travelling between worlds.
  • Floral Shirts now require cactus flowers in ROG and vanilla worlds whether they are shipwrecked compatible or not.
  • Willow won’t be frozen by the flingomatic now, like the other characters.
  • Beardlords won’t occasionally drop regular bunnyman loot now
  • Shark Tooth Crown will now perish when its durability is lost
  • Fix getting stuck on a black screen occasionally when loading a game. This happens because the character died for some reason, so save games suffering from this will either be concluded or end up at a resurrection stone/statue.
  • When you die in a merged or teleportato'd world, you get XP based on the character age, not the world age.
  • Terraformed beach tiles will now be tideable.
  • Planted turf will now block tide so long as it’s dry.
  • Caves and Volcanoes are merged over as well when merging a Survival world with a Shipwrecked world.
  • Survival worlds now correctly retain their RoG or Vanilla season data when merging with a Shipwrecked world.
  • Fixes a save file corruption caused by inventory stack sizes that go below one.

HOTFIX 193234 - 10/14/2016
  • Fix crash when you use the pitchfork on a non Shipwrecked map.
Don't Starve - Klei-JoeW
Update Information:
Another small patch to fix up some things.

Change List:
Bug Fixes
  • Packim’s fire form will shoot at targets as intended.
  • Coffee Plants won’t be targeted by flingomatics now.
  • Only shipwrecked character’s uncraftable items are guaranteed when loading or starting a world, which means only Warly’s cookpot.
  • Fixed save files being created for each day in game.
  • Contents of boats that are hammered or destroyed will spill out and not be lost.
  • Land traps won’t function on water and can’t be baited on water
Don't Starve - Klei-JoeW
Update Information:
Another small patch to fix up some things.

Change List:
Bug Fixes
  • Packim’s fire form will shoot at targets as intended.
  • Coffee Plants won’t be targeted by flingomatics now.
  • Only shipwrecked character’s uncraftable items are guaranteed when loading or starting a world, which means only Warly’s cookpot.
  • Fixed save files being created for each day in game.
  • Contents of boats that are hammered or destroyed will spill out and not be lost.
  • Land traps won’t function on water and can’t be baited on water
Don't Starve - KJan
190428 - 9/16/2016

Update Information:

This is a short list of bug patches mainly for putting out the fix for the RemoveHerd() function crash that is affecting a number of folks.

Change List:

Bug Fixes:
  • Fixed the “RemoveHerd” crash.
  • Seagulls won’t spawn on land during monsoon season when set to “none” at world gen.
  • Fixed a potential crash when testing if something not in the world is on water.
  • Shipwrecked character’s specific items are guaranteed so they will appear when using the teleportato
  • Fixed a crash with the wake spawner.
  • Cleaned up a “stale component” message in the log when exiting a boat
  • Fixed a bug with the wave collision calculation that would cause collisions when it shouldn’t
  • Fixed a graphic bug with ash.
There are a number of different entries on the bug tracker at the moment that are most likely caused the same bug. There are some inconsistencies in the way time is processed when entering and leaving places like the Volcano. It touches a lot of places in the code, so it's a trickier problem to solve, but hopefully when it's done, quite a few of the problems that people have reported will clear up.

As always if you run across a bug, please hit up our bug tracker here: http://forums.kleientertainment.com/forum/17-dont-starve-bug-tracker/
Don't Starve - Klei_Jan
190428 - 9/16/2016

Update Information:

This is a short list of bug patches mainly for putting out the fix for the RemoveHerd() function crash that is affecting a number of folks.

Change List:

Bug Fixes:
  • Fixed the “RemoveHerd” crash.
  • Seagulls won’t spawn on land during monsoon season when set to “none” at world gen.
  • Fixed a potential crash when testing if something not in the world is on water.
  • Shipwrecked character’s specific items are guaranteed so they will appear when using the teleportato
  • Fixed a crash with the wake spawner.
  • Cleaned up a “stale component” message in the log when exiting a boat
  • Fixed a bug with the wave collision calculation that would cause collisions when it shouldn’t
  • Fixed a graphic bug with ash.
There are a number of different entries on the bug tracker at the moment that are most likely caused the same bug. There are some inconsistencies in the way time is processed when entering and leaving places like the Volcano. It touches a lot of places in the code, so it's a trickier problem to solve, but hopefully when it's done, quite a few of the problems that people have reported will clear up.

As always if you run across a bug, please hit up our bug tracker here: http://forums.kleientertainment.com/forum/17-dont-starve-bug-tracker/
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