ArcheBlade™ - Placebo ★
Join the Discord Now!

Archeblade Discord
Archeblade now has an (un)official Discord server! A lot of the community is fond of communicating through the discord platform, so the dev team has set up a Discord!

This discord is your best source for staying up-to-date with the current development of the game!

You can talk about the game, get sneak peaks on what’s coming, and stay up to date with Archeblade’s development! On the discord, we have several community server hosts, news feeds on current game development, and a great community of people to hang out with. This server is a great place to meet with other Archeblade fans and many other great players of the game!




Join the discord here: https://discord.gg/M3ye9hs
Check out the forum post here: http://steamcommunity.com/app/207230/discussions/0/1621724915795774412/?tscn=1514401403


PS: For those of you wondering, the updates are coming soon! ːelrathː
ArcheBlade™ - Placebo ★
Join the Discord Now!

Archeblade Discord
Archeblade now has an (un)official Discord server! A lot of the community is fond of communicating through the discord platform, so the dev team has set up a Discord!

This discord is your best source for staying up-to-date with the current development of the game!

You can talk about the game, get sneak peaks on what’s coming, and stay up to date with Archeblade’s development! On the discord, we have several community server hosts, news feeds on current game development, and a great community of people to hang out with. This server is a great place to meet with other Archeblade fans and many other great players of the game!




Join the discord here: https://discord.gg/M3ye9hs
Check out the forum post here: http://steamcommunity.com/app/207230/discussions/0/1621724915795774412/?tscn=1514401403


PS: For those of you wondering, the updates are coming soon! :elrath:
ArcheBlade™ - Placebo ★


New Update and Patch Notes
Hello fellow Archebladers! It’s been almost a month since the last update to the game, while I’m sure you’re all pretty accustomed to waiting a long time for updates, we thought it would be a good idea to wait a bit less than 3 years to release the next one ːrenoahː

This update brings with it some much needed bugs fixes, better game performance, and some new content for you all to play around with. Also, by popular demand, the Archeblade Server Launch is now back and capable of launching all the new maps in the game! If you’re interested in some more detailed patch notes, you can find those below.

More updates are on their way, now that the team has gotten settled into the swing of things, expect much more content to be coming in the future! As always, you can check out the unofficial discord to connect with other Archeblade players as well as stay on top of current AB development! That’s all we have for now, thanks for your support and keep loving Archeblade! ~ːelrathː








Patch Notes V1.0.4.0027
Maps
New Content
  • Added new map: Nagas Pit Occupy style
  • Added a new ‘survival’ feature to single-player training room
  • Online and Offline training rooms are now separate maps
Patches
  • Summer Island
    Players can no longer hide under the bridge wrapping around the side
    Fixed some collision where players could leave the battlegrounds
  • Nagas Pit
    The pillars in the mid level now have collision
  • Steam Canal
    Fixed a hole in the train tunnel that Dic and Gaspar could get into
  • Undersiege / Night Undersiege
    Fixed a hole in the spawn house
  • Altar of War
    Elrath can no longer get out through the roof of the spawn rooms
    Fixed collision of the chains so players can no longer stand on them


Gameplay
New Content
  • New ‘Arena Match’ game type used by all ‘AM_’ map types, currently used by the Ruins map
    Players can only gain score through defeating each other in a ffa arena. Every kill give the winner of that arena 1 point, only the winner gets the points for the arena however.
Changes
  • Taunts can no longer be canceled by movement input or fire input
    They can still be canceled by rage moves, movement abilities, jumping, guarding, or other taunts
  • Ridika’s ascent movement ability now lasts .1 second after shift is released
    The ability will still stop regardless if stamina runs out or she reaches maximum ascent time


BugFixes
  • Fixed an error with gearup rendering the preview pawn during an incorrect tick group
  • Fixed an issue where double pressing 5 would reveal and invisible enemy
  • Camera can no longer be zoomed with scroll wheel
  • Animation hacks have been patched out of the game
  • Patched a cheat which allowed players to move and attack while guarding
  • Fixed a bug where the timer UI displayed match time seconds incorrectly
    ArcheBlade™ - Placebo ★


    New Update and Patch Notes
    Hello fellow Archebladers! It’s been almost a month since the last update to the game, while I’m sure you’re all pretty accustomed to waiting a long time for updates, we thought it would be a good idea to wait a bit less than 3 years to release the next one :renoah:

    This update brings with it some much needed bugs fixes, better game performance, and some new content for you all to play around with. Also, by popular demand, the Archeblade Server Launch is now back and capable of launching all the new maps in the game! If you’re interested in some more detailed patch notes, you can find those below.

    More updates are on their way, now that the team has gotten settled into the swing of things, expect much more content to be coming in the future! As always, you can check out the unofficial discord to connect with other Archeblade players as well as stay on top of current AB development! That’s all we have for now, thanks for your support and keep loving Archeblade! ~:elrath:








    Patch Notes V1.0.4.0027
    Maps
    New Content
    • Added new map: Nagas Pit Occupy style
    • Added a new ‘survival’ feature to single-player training room
    • Online and Offline training rooms are now separate maps
    Patches
    • Summer Island
      Players can no longer hide under the bridge wrapping around the side
      Fixed some collision where players could leave the battlegrounds
    • Nagas Pit
      The pillars in the mid level now have collision
    • Steam Canal
      Fixed a hole in the train tunnel that Dic and Gaspar could get into
    • Undersiege / Night Undersiege
      Fixed a hole in the spawn house
    • Altar of War
      Elrath can no longer get out through the roof of the spawn rooms
      Fixed collision of the chains so players can no longer stand on them


    Gameplay
    New Content
    • New ‘Arena Match’ game type used by all ‘AM_’ map types, currently used by the Ruins map
      Players can only gain score through defeating each other in a ffa arena. Every kill give the winner of that arena 1 point, only the winner gets the points for the arena however.
    Changes
    • Taunts can no longer be canceled by movement input or fire input
      They can still be canceled by rage moves, movement abilities, jumping, guarding, or other taunts
    • Ridika’s ascent movement ability now lasts .1 second after shift is released
      The ability will still stop regardless if stamina runs out or she reaches maximum ascent time


    BugFixes
    • Fixed an error with gearup rendering the preview pawn during an incorrect tick group
    • Fixed an issue where double pressing 5 would reveal and invisible enemy
    • Camera can no longer be zoomed with scroll wheel
    • Animation hacks have been patched out of the game
    • Patched a cheat which allowed players to move and attack while guarding
    • Fixed a bug where the timer UI displayed match time seconds incorrectly
      ArcheBlade™ - Placebo ★
      Hey! I'm sure a lot of you have noticed the update that recently came out and are a bit confused, so I'd just like to clear some things up.

      Codebrush, unfortunately, is no longer able to continue development of the game. For the time being, a community sourced dev team has been created to continue the development of Archeblade. With the current issue of new players being unable to join, the dev team decided it would be best to push out an update fixing this issue as well as include some minor bugfixes and new content. The team hopes to continue development of Archeblade as a community project, and add new content and balance fixes to a game that has not been updated in over 3 years!

      Yes, this does mean more updates are to come. The first few updates will only be minor changes, as it is important to make sure the team is assembled and capable. We'll try to keep the community updated as much as possible about current development and upcoming changes, as well as listening to your feedback and suggestions.

      If you do want to get involved, feel free to join the discord chat we've set up for Archeblade development, where you can talk to the devs and fellow Archebladers. You can find links in this thread: http://steamcommunity.com/app/207230/discussions/0/1621724915795774412/

      That's about all the info I have for now, but I hope everyone is excited and willing to stick around as we begin development for Archeblade again! We all believe Archeblade was an amazing game, and we hope to see it become an even more amazing game in the future!

      Once again, thanks for all your support, and thanks to the entire codebrush team for making this game exist! ːelrathː
      ArcheBlade™ - Placebo ★
      Hey! I'm sure a lot of you have noticed the update that recently came out and are a bit confused, so I'd just like to clear some things up.

      Codebrush, unfortunately, is no longer able to continue development of the game. For the time being, a community sourced dev team has been created to continue the development of Archeblade. With the current issue of new players being unable to join, the dev team decided it would be best to push out an update fixing this issue as well as include some minor bugfixes and new content. The team hopes to continue development of Archeblade as a community project, and add new content and balance fixes to a game that has not been updated in over 3 years!

      Yes, this does mean more updates are to come. The first few updates will only be minor changes, as it is important to make sure the team is assembled and capable. We'll try to keep the community updated as much as possible about current development and upcoming changes, as well as listening to your feedback and suggestions.

      If you do want to get involved, feel free to join the discord chat we've set up for Archeblade development, where you can talk to the devs and fellow Archebladers. You can find links in this thread: http://steamcommunity.com/app/207230/discussions/0/1621724915795774412/

      That's about all the info I have for now, but I hope everyone is excited and willing to stick around as we begin development for Archeblade again! We all believe Archeblade was an amazing game, and we hope to see it become an even more amazing game in the future!

      Once again, thanks for all your support, and thanks to the entire codebrush team for making this game exist! :elrath:
      ArcheBlade™ - [Fakedice] Jin
      Hi guys,

      This is Jin. I apologize for being so quiet in recent months, and for this sudden announcement.

      It’s been about three months since our announcement of the stoppage of the development of ArcheBlade. During those three months, we sold off pretty much all the stuff in the office, canceled some service contracts, and finally moved out of our old office. After a couple of weeks without any direction, my life as a game developer seemed to be no more, and days passed by meaninglessly.

      But one day I came to realize that making games was all I wanted to do, and pretty much only thing I knew how to do.
      I contacted my old pals from Codebrush Games, and persuaded them to come aboard one more time. Luckily, six of them were generous enough to accept my offer.

      Not long after that, we started a team named “Fakedice”.

      For about two months of time period, we fully dedicated our lives to working on a new game. We’re currently at a very early stage of development, and we felt that we have a responsibility to share the news with you guys.

      The game’s called DICETINY, and here it is.



      DICETINY is a digital board game mixed with RPG and CCG where you use the dice and the card deck to save the world from evil monsters.

      You may be wondering, why board game all of sudden? Why something so different from ArcheBlade?

      Well, just as ArcheBlade started from a simple idea suggested by one of our staff, DICETINY was also no exception. After numerous brainstorming and actual testing on a physical table board, we decided that it was the most fun one out of all the ideas that were suggested, and decided that the scope of the game was something we could give a shot at considering the small size of the team.

      I really hope it piques your interest and that you will like this game. We’re planning to launch a Kickstarter campaign on October 8 2014. Your help will help us tremendously to develop the game as our financial resources are still very much limited, and the project is self-funded by the team, which means no paychecks.

      I also want to tell you that I’m very aware that many of you have many requests in regard to ArcheBlade. But with more than half of our former members no longer with us, our hands are tied and the future of ArcheBlade is still very much unclear.
      And some of you may be upset that we're moving on to a new project, and we totally understand you, but we believe that this is our best option for the future of our team, and maybe even for ArcheBlade. (One thing I can tell you is that we’re continually looking for any way to revive the game, and hope we can someday become successful enough to make a comeback.)

      That's why we're asking for your help to support us with our Kickstarter campaign.

      So I hope that this announcement clarifies our current status, and I want to finish off by saying, thank you for staying with ArcheBlade. I hope we can open a new chapter through this new project and you will be part of it.

      Thanks,

      Jin

      Edit: We've pushed back our Kickstarter campaign to October 8, 2014.
      ArcheBlade™ - Jin_TheFailure
      Hi guys,

      This is Jin. I apologize for being so quiet in recent months, and for this sudden announcement.

      It’s been about three months since our announcement of the stoppage of the development of ArcheBlade. During those three months, we sold off pretty much all the stuff in the office, canceled some service contracts, and finally moved out of our old office. After a couple of weeks without any direction, my life as a game developer seemed to be no more, and days passed by meaninglessly.

      But one day I came to realize that making games was all I wanted to do, and pretty much only thing I knew how to do.
      I contacted my old pals from Codebrush Games, and persuaded them to come aboard one more time. Luckily, six of them were generous enough to accept my offer.

      Not long after that, we started a team named “Fakedice”.

      For about two months of time period, we fully dedicated our lives to working on a new game. We’re currently at a very early stage of development, and we felt that we have a responsibility to share the news with you guys.

      The game’s called DICETINY, and here it is.



      DICETINY is a digital board game mixed with RPG and CCG where you use the dice and the card deck to save the world from evil monsters.

      You may be wondering, why board game all of sudden? Why something so different from ArcheBlade?

      Well, just as ArcheBlade started from a simple idea suggested by one of our staff, DICETINY was also no exception. After numerous brainstorming and actual testing on a physical table board, we decided that it was the most fun one out of all the ideas that were suggested, and decided that the scope of the game was something we could give a shot at considering the small size of the team.

      I really hope it piques your interest and that you will like this game. We’re planning to launch a Kickstarter campaign on October 8 2014. Your help will help us tremendously to develop the game as our financial resources are still very much limited, and the project is self-funded by the team, which means no paychecks.

      I also want to tell you that I’m very aware that many of you have many requests in regard to ArcheBlade. But with more than half of our former members no longer with us, our hands are tied and the future of ArcheBlade is still very much unclear.
      And some of you may be upset that we're moving on to a new project, and we totally understand you, but we believe that this is our best option for the future of our team, and maybe even for ArcheBlade. (One thing I can tell you is that we’re continually looking for any way to revive the game, and hope we can someday become successful enough to make a comeback.)

      That's why we're asking for your help to support us with our Kickstarter campaign.

      So I hope that this announcement clarifies our current status, and I want to finish off by saying, thank you for staying with ArcheBlade. I hope we can open a new chapter through this new project and you will be part of it.

      Thanks,

      Jin

      Edit: We've pushed back our Kickstarter campaign to October 8, 2014.
      ArcheBlade™ - [Codebrush] Mike
      Hi guys,

      There will be a quick patch soon to fix the issue that resets your gears when you log out and log back in.

      Sorry about the inconvenience and thank you for your cooperation in advance.
      Codebrush Games
      ArcheBlade™ - [Codebrush]Mike
      Hi guys,

      There will be a quick patch soon to fix the issue that resets your gears when you log out and log back in.

      Sorry about the inconvenience and thank you for your cooperation in advance.
      Codebrush Games
      ...

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