Jun 30, 2017
Survival Driver - Valkeala Software
Russian community and players asked Russian language to game description. So now game description and Early Access description is also for Russian language
Jun 30, 2017
Survival Driver - Valkeala Software
Russian community and players asked Russian language to game description. So now game description and Early Access description is also for Russian language
Icity - a Flight Sim ... and a City Builder - Zert
The July 2017 update is now available for Icity ... a Flight Sim and a City Builder.

As you know, Icity is just completing a 2-month mid-term review of the game’s progress and future directions, which we’ve posted as a separate announcement. However, we do have a small update this month which includes mostly code improvements and some adjustments to the procedural terrain system. Happy flying everyone!
Icity - a Flight Sim ... and a City Builder - Zert
The July 2017 update is now available for Icity ... a Flight Sim and a City Builder.

As you know, Icity is just completing a 2-month mid-term review of the game’s progress and future directions, which we’ve posted as a separate announcement. However, we do have a small update this month which includes mostly code improvements and some adjustments to the procedural terrain system. Happy flying everyone!
Icity - a Flight Sim ... and a City Builder - Zert
Thank you to everyone who participated in our mid-term reviews! The results are now in, though before we let fly, we would like to first to thank everyone who participated and those who provided feedback. We would also like to emphasize that we continue to seek and incorporate feedback, suggestions, and ideas about how to make Icity into a great game … the midterm reviews were to make sure we were on the right heading, but as every pilot knows, flexibility is a key ingredient, so we are eager to keep learning about your ideas for the game!

With that in mind, here are a few of the big things we have learned so far, and our ideas for their implementation:


Aircraft and Aircraft Systems

The number 1 request is the desire to increase the complexity (sophistication) of the aircraft and their flight control systems. While the current generation of aircraft successfully present a level of futuristic automation, many Icity players desire that the aircraft have more controls (less automation), and that the aircraft themselves have more moving parts (landing gear, flaps, etc) and other features which reflect the pilot’s input and the aircraft’s operating state.

A close second on the list was the number of aircraft available and/or the ability to customize them either for aesthetic or mission-specific purposes, After all, there’s no such thing as too many aircraft (except when they’re lined up on the taxi way in front).

Some players requested the ability to disembark aircraft in order to fix or adjust exterior components, refuel, and load cargo. We're still debating whether Icity should include a ground game, so please let us know your thoughts about these suggestions.


VR and Multiplayer Implementation

We heard this right from the go … VR please! Also requested was some form of multiplayer option to permit a co-pilot or other aircraft to participate in city building activities. We also received some suggestions for multi-language support, which makes a lot of sense given how many countries around the world have Icity players.


Building Interaction and Animations

Icity pilots use aircraft to make buildings, and players requested that the buildings themselves be animated and integrated into the game in a more comprehensive way. Animating the construction process was the most requested feature related to city building. Also requested was the ability to disembark the aircraft to visit buildings and constructions sites. We're still trying to decide, so us know if a ground game woud help or if it's better to keep the planes in the air!


The Game Plan

Given the feedback we’ve received so far, we’ve constructed a plan for the game that we intend to begin rolling-out over the next few updates. This July we’ll start the development of a new aircraft to test out some of the ideas and suggestions we’ve received, and will follow that in a following update with a new building type that incorporates the feedback about city-building features. We’ll also investigate the technical requirements to bring VR, multiplayer, and multiple language support into the game, though we haven’t determined their feasibility just yet.


Thanks again for all your ideas, and also for your support in this early access phase of Icity’s development! Please keep sending suggestions and feedback on how to improve the game for everyone. Happy Flying!
Icity - a Flight Sim ... and a City Builder - Zert
Thank you to everyone who participated in our mid-term reviews! The results are now in, though before we let fly, we would like to first to thank everyone who participated and those who provided feedback. We would also like to emphasize that we continue to seek and incorporate feedback, suggestions, and ideas about how to make Icity into a great game … the midterm reviews were to make sure we were on the right heading, but as every pilot knows, flexibility is a key ingredient, so we are eager to keep learning about your ideas for the game!

With that in mind, here are a few of the big things we have learned so far, and our ideas for their implementation:


Aircraft and Aircraft Systems

The number 1 request is the desire to increase the complexity (sophistication) of the aircraft and their flight control systems. While the current generation of aircraft successfully present a level of futuristic automation, many Icity players desire that the aircraft have more controls (less automation), and that the aircraft themselves have more moving parts (landing gear, flaps, etc) and other features which reflect the pilot’s input and the aircraft’s operating state.

A close second on the list was the number of aircraft available and/or the ability to customize them either for aesthetic or mission-specific purposes, After all, there’s no such thing as too many aircraft (except when they’re lined up on the taxi way in front).

Some players requested the ability to disembark aircraft in order to fix or adjust exterior components, refuel, and load cargo. We're still debating whether Icity should include a ground game, so please let us know your thoughts about these suggestions.


VR and Multiplayer Implementation

We heard this right from the go … VR please! Also requested was some form of multiplayer option to permit a co-pilot or other aircraft to participate in city building activities. We also received some suggestions for multi-language support, which makes a lot of sense given how many countries around the world have Icity players.


Building Interaction and Animations

Icity pilots use aircraft to make buildings, and players requested that the buildings themselves be animated and integrated into the game in a more comprehensive way. Animating the construction process was the most requested feature related to city building. Also requested was the ability to disembark the aircraft to visit buildings and constructions sites. We're still trying to decide, so us know if a ground game woud help or if it's better to keep the planes in the air!


The Game Plan

Given the feedback we’ve received so far, we’ve constructed a plan for the game that we intend to begin rolling-out over the next few updates. This July we’ll start the development of a new aircraft to test out some of the ideas and suggestions we’ve received, and will follow that in a following update with a new building type that incorporates the feedback about city-building features. We’ll also investigate the technical requirements to bring VR, multiplayer, and multiple language support into the game, though we haven’t determined their feasibility just yet.


Thanks again for all your ideas, and also for your support in this early access phase of Icity’s development! Please keep sending suggestions and feedback on how to improve the game for everyone. Happy Flying!
Castaway Paradise - live among the animals - Stolen Couch Games
Good news! You can now put Castaway Home Designer on your wishlist. If you do so you will be notified when it launches later this month. Check out the game page here:

http://store.steampowered.com/app/656560
Castaway Paradise - live among the animals - Stolen Couch Games
Good news! You can now put Castaway Home Designer on your wishlist. If you do so you will be notified when it launches later this month. Check out the game page here:

http://store.steampowered.com/app/656560
Forts - [DEV] BeeMan

G'day Forts Fans! This week's update brings you a new map, plus a few fixes that should smooth out a few issues.

Left handers out there will appreciate the mouse button swapping option in the Options -> Input tab. If you would like to contribute a good left handed keyboard configuration please contact us.

New Map - Ziggurat 4v4

Staggered on the side of the desert cliffs are eight forts, hell bent on each other's destruction. Gung-ho commanders will have their lust for battle quenched by manning the central forts, which will receive the most punishment, but with extra mine positions, will also have the capacity to build truly awesome structures of destruction.

Change List
Add: New map Ziggurat 4v4
Add: Indicator of which fort is yours in Team Death Match
Add: Input option to swap left and right mouse buttons for left handed players
Add: Key for cycling group fire (Y)
Add: Option for hover refire when device selected
Balance: Prevent barrels from being reclaimed
Fix: Language detection is based on system default, not user default
Fix: Clients who time out sometimes think they are still in the lobby
Fix: Slow to load clients stuck in loading screen
Fix: Unable to build out from corners in the terrain at some angles
Fix: Special Characters can be entered into edit fields creating problems
Fix: Grouped weapons only display cost of master weapon when firing
Fix: Can sometimes build mines in invalid locations
Fix: New ropes can be attached to hanging ropes

Pro-tip: Foundations & Pegs
Foundations are the most important joints in a fort, and must be carefully considered. Aside from being key to your forts stability, they also cost resources (50M/400E) unlike regular pivots, so should be used sparingly in the early stages of your build order. Pegs, used to anchor ropes to surfaces and structures for greater stability, also have a cost (60M/600E), but can have several ropes attached to them at no extra cost.

Thanks for playing Forts, and don't forget to sign up to the next tournament, if you want to test your mettle against the best in the world, and become the fourth Supreme Champion!

Cheers,
EWG
Forts - [DEV] BeeMan

G'day Forts Fans! This week's update brings you a new map, plus a few fixes that should smooth out a few issues.

Left handers out there will appreciate the mouse button swapping option in the Options -> Input tab. If you would like to contribute a good left handed keyboard configuration please contact us.

New Map - Ziggurat 4v4

Staggered on the side of the desert cliffs are eight forts, hell bent on each other's destruction. Gung-ho commanders will have their lust for battle quenched by manning the central forts, which will receive the most punishment, but with extra mine positions, will also have the capacity to build truly awesome structures of destruction.

Change List
Add: New map Ziggurat 4v4
Add: Indicator of which fort is yours in Team Death Match
Add: Input option to swap left and right mouse buttons for left handed players
Add: Key for cycling group fire (Y)
Add: Option for hover refire when device selected
Balance: Prevent barrels from being reclaimed
Fix: Language detection is based on system default, not user default
Fix: Clients who time out sometimes think they are still in the lobby
Fix: Slow to load clients stuck in loading screen
Fix: Unable to build out from corners in the terrain at some angles
Fix: Special Characters can be entered into edit fields creating problems
Fix: Grouped weapons only display cost of master weapon when firing
Fix: Can sometimes build mines in invalid locations
Fix: New ropes can be attached to hanging ropes

Pro-tip: Foundations & Pegs
Foundations are the most important joints in a fort, and must be carefully considered. Aside from being key to your forts stability, they also cost resources (50M/400E) unlike regular pivots, so should be used sparingly in the early stages of your build order. Pegs, used to anchor ropes to surfaces and structures for greater stability, also have a cost (60M/600E), but can have several ropes attached to them at no extra cost.

Thanks for playing Forts, and don't forget to sign up to the next tournament, if you want to test your mettle against the best in the world, and become the fourth Supreme Champion!

Cheers,
EWG
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