Client Update - Valve
A new Steam client has been released and is being automatically downloaded.

UPDATED: This client was re-released with an updated Steam Subscriber Agreement that reflects legal changes between Valve Corporation and its affiliate companies, effective January 1, 2017.

  • We have recently updated our Privacy Policy to comply with the Privacy Shield Framework as agreed to by the US Department of Commerce and the European Commission. The Privacy Policy notes our compliance with Privacy Shield and provides contact information in the event customers have questions regarding our privacy practices.
  • Updated web control to CEF v55.0.2883. This version requires Windows 7 or macOS 10.9 and above, users on older OS versions will continue running the existing version.
  • Improved the error message shown when trying to run a 64-bit game on a 32-bit OS.
  • Improved download and patching speeds when games are installed to a traditional non-SSD hard drive.
  • Improved error messages when unable to launch a game that requires a third-party key.
  • Added web links to Steam Support pages in Change Password wizard.
  • Fixed crash on launch if you had some malformed music album images.
  • Fixed third-party mods showing up as the incorrect game name in the friends lists.
  • Fixed an issue that could cause non-stop re-downloading of workshop content

  • Improved navigation when using the Steam dashboard with the Oculus Touch controller.

In-Home Streaming
  • Added higher bandwidth options for 4K streaming.
  • Automatically restart Steam if it crashes while streaming a game.
  • Updated to support NvFBC with the latest NVIDIA driver.
  • Implemented support for Steam Controller personalization while streaming.
  • Fixed audio stuttering and dropout when streaming games to a Mac.
  • Fixed game crash in D3D9 games when alt tabbing away from them while streaming.

  • Added access to the music settings page in the Settings dialog.
  • Fixed multiple Web tabs opening in the Web Browser when clicking certain types of links.
  • Fixed taking of screenshots in Vulkan-based games

Big Picture
  • Show game names in the library page when art for the game is slow to load.
  • Fixed crash when launching into Big Picture with an active voice chat.
  • Fixed game art being clipped on the suggested game row of the main page.

  • Added overlay support for the Windows 10 insider build for 64-bit games.
  • Fixed black Store, Community, and web views when Steam is installed underneath an NTFS junction

  • Fixed a bug that caused the client to freeze when generating internal error reports.
  • Fixed ignored keystrokes for certain keys such as '0' under some versions of macOS

  • Fixed issues when installing games onto filesystems, such as ZFS, that report abnormally large sector sizes.

  • Added Steam Configurator support for PS4 Dual Shock Controller. Enable in Big Picture settings Add/Test Controller settings. When enabled, PS4 controllers will have access to the same sort of customization/configuration support as Steam Controllers, including native API support. PS4 Controllers using this system can map the trackpad, gyro, buttons, etc. to keyboard, mouse, or x-input outputs and can make use of action sets, touch menus, radial menus, and so forth.
  • Added software gyro+accelerometer integration for IMUs without hardware integration. Allows Joystick-Move/D-Pad/Mouse Leaning support for the PS4 gyro input.
  • Added New Mode – Joystick Mouse. This is a joystick based mouse control useful for stick based controllers.
  • Added controller preference setting for haptics. Haptics can now be globally disabled for a controller or default to the configuration preferences.
  • Added support for LED Color setting. Controllers which are capable of setting an LED color can now set this in controller personalization.
  • Added LED Brightness/Color controller action binding. The light on the controller can now be changed via a binding. This is useful to mark changes in state such as different action sets or mode shifts, or on start/release press activators for changing while a button is pressed, for example. Light settings are reset to user preference when changing applications/configurations.
  • Added software calibration for non-Steam controller based IMUs to counter for gyro drift.
  • Modes and bindings which are unavailable to desktop and Big Picture modes will no longer be shown in the configurator.
  • Steam now shows a dialog when trying to edit a config for a controller which has opted out of being configurable.
  • Unified Radial Menu Button Press/Release behavior on digital inputs such as physical face buttons or d-pads.
  • Dismiss quit menu when minimizing or turning off a controller.
  • Controllers now support a default Rumble Preference to be On or Off. Games can override this setting or use the default preference for that controller. Setting is available under each controllers Preferences in Controller Settings in Big Picture.
  • Individual games can opt out of using Steam Configuration support for the PS4 controller under each game’s Controller Settings. If a game has native PS4 support this allows it to continue to be recognized directly.
  • Changed mode shift button activators to be uninterruptible by default.
  • Changed Mouse mode Gyro Enable Button to default to Always On when placed on a PS4 Controller.
  • Changed Joystick Mouse to default to Wide Response.
  • Configuration Browser can now be toggled to show all available controller types rather than the default of the in-use controller type.
  • Configurations can now be marked as “Unique” to a specific controller. This configuration will only be applied to that controller for that user's account. By default, all controllers of a specific type will share a configuration unless marked as Unique.
  • Fixed a bug where rumble would send to the incorrect controller and could cause controllers to control the incorrect player.
  • Fixed default settings not applying properly to mode shifted modes, which could cause certain parameters to be incorrect by default on mode-shifts.
  • SteamOS users should update to the latest version of SteamOS, as described here.
  • Linux users should consider upgrading your udev rules to allow Steam access to /dev/hidraw* , as described here.
Client Update - Valve
The client beta has just been updated with the following changes:

  • Improved performance when unlocking a preloaded game
  • Added ability to spectate VR games from Steam Link
  • Fixed the client buildid not being reliably included in UserAgent for some web requests

Big Picture
  • Fixed mouse clicks in Big Picture overlay

Steam Controller
  • Fixed Configuration bug when performing a Steam-Chord action from a non-Steam game.
  • Fixed Joystick Move gyro flipping when turning the controller too far. It will now lock to the maximum deflection until it is past 180 degrees from neutral.
Client Update - Valve
A new Steam client has been released and is being automatically downloaded. Changes since the last major release include the following:

  • Fixed a rare crash during login for some users
  • Improved performance of local file validation, particularly for traditional (non-SSD) drives
  • Improved error text when trying to install games to an alternate library location on an incompatible filesystem
  • Fixed some incorrect UI elements when viewing episodic video content or special features

In-Home Streaming
  • Improved AMD hardware encoding performance for GPU intensive games
  • Fixed bitrate issue when using AMD hardware encoding
  • Fixed black screen issue when streaming Duelyst and They Bleed Pixels

Steam Controller
  • Added Radial Menu Mode for touchpads and joysticks which allows up to 20 menu slots plus center and click bindings.
  • Added configuration for Steam Big Picture UI. Like other configurations, this can be saved and shared with the community.
  • Added configuration for Steam-button chording. These bindings are activated by holding the Steam Button in combination with other input, and are globally available on the desktop, in the Steam UI, or in games.
  • Added new bindable actions for Steam Music, screen magnification, and power options
  • Added more than 200 new icons for use in Touch and Radial menus
  • Added "Always Send" input style to Radial Menu and Touch Menu, which outputs the selected item immediately upon highlighting. This can be used to navigate lists or even bind 8-way movement.
  • Fixed bugs related to updating native configuration support in existing games
  • Fixed crashes and configuration errors reported by users
  • Fixed cases where bad wireless connections could cause controllers to appear unregistered
  • Fixed several reported issues with the On Screen Keyboard
Client Update - Valve
(Updated August 23: The client has been re-released with additional fixes for minor issues caused by the previous update.)

A new Steam client has been released and is being automatically downloaded. Changes since the last major release include the following:

Mac OS X / macOS
  • The Steam application has been reworked for better compatibility with macOS Sierra. This may result in an older copy of the Steam application being placed in your Trash. It is safe to delete the older copy by emptying the trash.

  • Fixed handling of clickable URLs in chat text for the desktop Steam client

  • Fixed a crash when games passed certain parameters to the Steamworks API
  • Added button to clear local cache under download settings. This may fix downloads by removing stale or corrupt cached data.
  • Added UI text to indicate if a selected title is excluded from Family Sharing
  • Worked around a problem where a recent Windows 10 update could cause Xbox One controllers to send duplicate input
  • Fixed cases where playing a free game could trigger Family Sharing error messages

In-Home Streaming
  • Added support for spectating VR games from the Steam Link, mirroring the VR player's viewpoint

Steam Controller
  • Added "Set Cursor Position" binding controller action. This allows an arbitrary X/Y position to be moved to on a button press and optionally warp back to the original position on release. When combined with a click via either multi-binding or an additional activator, allows for on-screen UI to be bound to buttons even if they have no hotkey. Multiple Set Cursor Position inputs can be multi-bound to a single button allowing cursor position binding cycling.
  • Scroll wheel Mode on Joystick now ignores the joystick returning to the center position when doing horizontal/vertical scrolling. This allows for bindings to be cycled through scroll wheel on left/right or up/down taps.
  • Added Gyro Button Behavior setting. Allows for the Gyro Enable Button to be flipped to be a Gyro Disable Button, so gyro is disabled while the specified button is held, but otherwise on all the time.
  • Fixed broken configurations where modes could be attached to sources that don’t support them which caused errors in both the UI and in behavior.
  • Fixed issues with Double Press activator not working in certain games.
  • Fixed Interruptible activators not interrupting in a few specific scenarios.
  • Fixed haptic location not always being updated properly with activators.
  • Changed new full press activators to use the mode's current haptic setting as a default setting on the new activator.
  • Fixed activator-based haptics on specfic switch buttons to be correct based on physical position on the controller.
  • Fixed a bug when turning off legacy mode while editing Triggers.
  • Fixed incorrect modes being created when a developer is creating a new native configuration.
  • Fixed configurator option not showing up if game was VR capable and had VR controller support but also had non-VR and normal controller support.
  • Fixed adding action sets to fully legacy configs in games that have native configs. Now legacy action set configs and native configs won't stomp each other.
  • Fixed mode-shifted mouse regions flipping their initial Y position if "teleport on start" was set that was introduced with recent set cursor position additions.
  • Cleaned up the Choose Binding panel to improve legibility.
  • Added icons for Controller Actions such as Change Action Set, Take Screenshot, Move Cursor, and Show On Screen Keyboard.
  • Fixed the backslash character '\' not showing up on keyboard layouts.
  • Added RB/LB buttons to change current action set when editing a configuration.
  • Fixed gamepad binding highlights being offset in certain overlay resolutions
  • Fixed issues that prevented Streaming gyro from functioning properly.
Client Update - Valve
UPDATED 2016-08-02: This update was re-released for Windows users with a change to improve compatibility with Windows 10.

UPDATED 2016-07-07: A minor patch was released to fix a crash in some Virtual Reality applications

  • Fixed rare client hang when downloading additional game content
  • Fixed a bug that could cause cloud sync to break when an application is permitted to use over 2GB of cloud storage
  • Fixed an issue where video series could appear improperly in the Recently Played jump list
  • Fixed compatibility issues with some upcoming Vulkan games

  • Videos that are part of a Series (e.g. CS:GO Player Profiles, PAYDAY Web Series, etc.) will automatically be categorized together in the Video Library.

In-Home Streaming
  • Fixed an issue causing horizontal blockiness in some windowed games and when running Big Picture on a screen wider than 16:9

In-Game Overlay
  • DirectX 12 titles in multi-GPU configurations are now supported by the overlay
  • Fixed a rare issue that could prevent the overlay from drawing in certain games

Steam Controller
  • Added support for Controller Activators
  • Activators sit between inputs (like a button) and outputs (like a keypress) and allow for a variety of new behaviors and functionality
  • Current activators include Normal Press, Long Press, Double Press, Start Press, Release Press, etc.
  • Activators have their own settings, so they can each have haptics, delays, toggles, cycle bindings, turbo, etc.
  • There is no limit to the number of activators on an input, so a single button can have a normal press, a double press, multiple long presses of different durations, etc. each of which execute independently and fire off their own bindings with their own settings.
  • Mode shifts are also activator based, so mode shifts can now toggle or have special functionality like only on Long Press.
  • Internal file format has been reorganized due to these changes, so new configurations are not backwards compatible. Any changes made to an existing configuration will not work in previous builds
  • All existing configurations are converted into the new format and carry over the appropriate settings and bindings
  • Added the ability to copy and existing Action Set into a new Action Set when creating one. You now have a dropdown of all existing action sets to copy from on create.
  • Fix for zombie controllers when resuming from suspend with a dongle in a suspend-powered USB port.
  • Gyro optimizations which in certain cases reduce latency.
  • Fixed footer showing toggle game actions button when using action sets on legacy configurations.
  • Fixed Action Sets being visible and selectable at the top of the UI while in binding/activator editing modes.
  • Fixed Gyro Mode Button being visible and selectable while editing other modes.
  • Fixed Footer not appearing in the desktop configurator.
  • Fixed Controller Beep potentially browning out in low battery situations.
  • Fix for register controller dialog only showing up in the main Steam window and not the overlay if you turn on a new controller while in-game.
  • Added a "None" option for trackball and scrollwheel friction. Essentially this makes it continue its momentum forever.
  • Added a Custom Curve option for Joystick and Trigger Response Curves. Allows the stick/trigger response to be tuned to a higher degree.
  • Added Curve Visualization for Joystick and Trigger response Curves.
  • Fixed activators not showing up properly within mode shifts.
  • Fix for haptic settings not being inherited properly when converting previous format to new format.
  • Changed default Regular Press haptic setting to off by default.
  • Fixed activators not going back to advanced mode properties when cancelled within an advanced mode property binding.
  • Fix for multiple activators with multiple descriptions on a single input not appearing properly in the UI.
  • Fixed an issue where switch bindings (bumpers, start/back, etc) would not work properly in some configurations
  • Fixed Start/Select/Bumpers/Grips not working properly with certain configurations.
  • Fixed Mode-Shifts not being set properly in extended action sets.
  • Fixed Activator settings not sticking when no other settings were altered.
  • Fixed showing the "Show Activators" button while already inside an activator binding.
  • Fix for Euro Truck Simulator 2 not allowing action sets.
  • Added Start and Select to the available Mode-Shift buttons.
  • Fixed changes to sliders in activators not applying if no other settings were changed.
  • Fix for Big Picture overlay being destroyed when exiting the overlay via the Steam Button in a Shortcut.
  • Fixed a crash that could sometimes happen when closing the configurator in desktop mode.
  • Fix for certain mode shift buttons not always being converted over from the old format correctly.
  • Fix for haptics settings not being correctly converted from modes to activators in all cases.
  • Fix for crash when trying to update the Steam Controller configurator controls while in the midst of rebuilding the UI.
  • Fix for crash when Big Picture would try to reinitialize twice in rapid succession.

Virtual Reality
  • Fixed crash when launching VR titles via desktop shortcuts
  • Added notification for when a screenshot is taken while in VR.
  • Fix for selecting the proper graphics adapter in multi-gpu setups.
  • Added support for overriding the application that launches to host Desktop Game Theater.

  • Improved compatibility with newer Linux distributions
Client Update - Valve
UPDATED 2016-07-01: A minor patch was released for Windows users to improve compatibility with upcoming Vulkan games, in addition to all of the following changes from the June update.

UPDATED 2016-06-15: This update was released again on June 15 with a few additional bugfixes, which are noted below.

An update has been released for the Steam Client and will be automatically downloaded.

  • Fixed issues where the download rate could display an unreasonably large number
  • Fixed missing Workshop content when a game is uninstalled and then reinstalled
  • Fixed a rare crash when resizing windows
  • Fixed several issues with line-wrapping inside of text entry boxes
  • Added a short idle-timer to the Client Update dialog box so that future updates will not pop up while you are in the middle of typing
  • 2016-06-15: Fixed a crash when exiting the client if there are downloads in progress.
  • 2016-06-15: Updated Chromium to fix a newly-disclosed security flaw in the handling of PDF files

In-Game Overlay
  • Fixed performance issues with when running Vulkan applications on AMD hardware
  • Fixed a crash/reset when attempting to select a local file for upload to a web page

Big Picture
  • Fixed unexpected navigation caused by throttle-like joystick inputs that are not centered at zero
  • Removed an erroneous prompt to opt into the client Beta under some circumstances

Mac OS X
  • Improved UI responsiveness when typing text in large chat windows
  • Fixed a bug where the In-Game Overlay could be the wrong size in Retina-aware games

Linux / SteamOS
  • Fixed a case where the incorrect cursor could be displayed after hiding the In-Game Overlay
  • Fixed client not being able to launch if the Steam Runtime was disabled by the user

Steam Controller
  • Improved responsiveness when saving new controller configurations, especially for newly-released games
  • Fixed a possible crash when streaming to the Steam Link
  • Fixed several issues related to DOOM (2016), including Steam Link compatibility

Steam VR
  • Added initial support for viewing stereo screenshots in VR
  • Added warning messages when launching VR games with incompatible headsets
  • Added a per-game setting that allows non-Steam games to show in the VR library
  • Fixed an issue causing the foreground application to quit when the Desktop tab is selected in the VR dashboard.
  • Fixed the "Use Desktop Game Theater" setting not working for non-Steam games

In-Home Streaming
  • Fixed a common cause of Steam crashing on the host computer while streaming
  • Improved performance and reduced latency when streaming Vulkan applications
  • 2016-06-15: Fixed an issue which caused Spelunky to crash on startup when streaming with a controller
Client Update - Valve
An update has been released for the Steam Client and will be automatically downloaded.

  • Updated the web browser component to Chromium version 49.0.2623.110
  • Fixed an issue with scaling of preview images in the screenshot manager
  • Fixed game installs failing with the message Content still encrypted
  • Fixed missing period symbol in the French layout of the controller keyboard
  • Fixed several crashes related to the controller on-screen keyboard
  • Revised iconography for Family View

Steam Overlay
  • Improved rendering performance with Vulkan applications
  • Improved stability of Big Picture overlay with Direct3D 10 applications and above

Big Picture
  • Fixed a bug where the "Login" button would not properly activate
  • Fixed some Family View regressions in game library.
  • Improved support for broadcasting while using Big Picture mode. Includes new Broadcast Dashboard that allows access to broadcast chat and some broadcast management controls, plus support for viewing your own broadcast.
  • Fixed some UI styling issues in the Big Picture overlay

  • Removed block on SteamVR applications if Family View is enabled. This fixes installation of HTC Vive software when Family View is turned on.
  • Removed prompt for controller configuration when launching games that natively support motion controllers
  • Added warnings when trying to launch Oculus SDK-only games on an incompatible OpenVR device.
  • Improved the launch process for Oculus SDK-based games from within SteamVR.
  • Fixed missing/invisible mouse pointer in some Desktop Game Theater games
  • Fixed an issue where clicking the search button in the Library footer UI could break filtering
  • Fixed an issue causing the VR keyboard to pop up repeatedly in the Library
  • Fixed SteamVR launching immediately when installing a VR app that was previously uninstalled in that session
  • Improved controller handling under various combinationss of the VR dashboard, Desktop Game Theater, and an active game. Input is now sent to the game or the dashboard, but not both at once.
  • Improved handling for games that only support VR in a beta branch of the game. These will only show in the SteamVR group if the user has selected the beta branch.
  • Improved support for broadcasting while in VR. Broadcast request notifications will now display in the headset and can be responded to via the new Broadcast Dashboard in Steam.

Mac OS X
  • Fixed a bug that could cause stuck modifier keys (Shift, Ctrl, Alt, etc) in the in-game overlay
  • Fixed a bug that caused links in the in-game overlay web browser to always open in new tabs

  • Fixed a client UI hang when clicking the middle mouse button on some pages
  • Fixed an issue where Big Picture or video playback would not enter fullscreen properly

Steam Controller
  • Fixed a client crash when switching configurations, such as when starting a game or bringing up the Steam Overlay
  • Added the ability to bind left/right sticks as digital bindings
  • Added the ability for the automatic action set on cursor visible/hidden to return to the previously used action set from the last transition
  • Fixed Mode Shifts not displaying properly in action set binding panels
  • Fixed gamepad button highlights displaying offset when binding a gamepad button
  • Fixed binding screen showing Set Action Set option when the configuration was a Native application or had no action sets.
  • Added "Last Used Action Set" option to manual action set selection
Client Update - Valve
An update has been released for the Steam Client and will be automatically downloaded.

Big Picture
  • Fixed crash when repeatedly entering the downloads page and then exiting

  • Added support for Steam Controller to VR Dashboard, Desktop Game Theater, and OpenVR games. (Requires SteamVR beta)
  • Stopped showing screenshots section for OpenVR games.
  • Removed requirement to have "-vr2dgames" on your Steam command line to use Desktop Theater

Steam Controller
  • Added an option to automatically change action sets based on cursor visibility. An action set can be switched to when the mouse is visible, then back to the first when it's hidden. Only works with hardware cursors, not software ones. Useful for games which hide the mouse while in game, but have mouse driven menus or UIs.
  • Improved touchmenu mode-shift support, so touchmenu buttons fired on release of a mode-shifted trackpad button fire reliably.
  • Added developer support for custom touchmenu icons. Developers can now include their own set of icons for use in touchmenus.
  • Fixed action set on-screen indicator with non-Steam games
  • Fixed Controller HUD with non-Steam games
Client Update - Valve
An update has been released for the Steam Client and will be automatically downloaded.

  • Added new Desktop Game Theater support, run any of your normal desktop games and have them appear on a giant virtual screen in your headset. Any game that supports Steam Broadcast should work with this feature, some tuning of the games graphical settings may be required for the best experience.
  • Added new Desktop overlay button, access it via the system dashboard. Use the grip on the motion controller to bring up a keyboard, and the touchpad for mouse wheel movement.
  • Added a VR area to the Big Picture library and removed filtering for VR titles in the Browse section
  • Added icon in the Library view in the Steam Dashboard to show which games support motion controllers
  • Added SteamVR to the jump list options
  • Automatically launch SteamVR after it finishes updating
  • Added the SteamVR tool in the SteamVR section in the Library view
  • Added SteamVR Workshop for background images. These can be selected via Settings->In-Headset->Image.
  • Improved scrolling when using the touchpads in the Steam interface while in your HMD
  • Changed Play button in Big Picture to be an Exit button if you have launched the game
  • Fixed Steam not quitting correctly when shutting down SteamVR at the same time
  • Fixed keyboard dismissing unexpectedly when using the web browser in Big Picture
  • Fixed cursor not appearing when using the Desktop overlay

Steam Controller
  • Users can now add additional action sets with their own sets of bindings. Action sets can be added/deleted/named as appropriate and selected via a binding. Note that unlike mode-shifts, action sets completely replace all currently active bindings, and can have their own mode shifts and so forth.
  • Added New Controller Action binding types which will expand in the future with bindings that are not specific to the game, but rather higher level.
  • Added Change Action Set Binding - sets the action set to the next or a specified action set when used.
  • Added Show Keyboard Binding - shows the on-screen keyboard
  • Added Take Screenshot Binding - takes a screenshot
  • Added Joystick Click and A/B/X/Y as mode shift buttons
  • Action set Display and Beep are now options to show what action set has been switched to
  • Added a pop-up menu to the Big Picture overlay showing Action Set activation
  • Added user definable action sets for legacy games.
  • Removed hard coded desktop keyboard shortcut (stick click) and replaced it with controller action binding in the default desktop configuration.
  • Fixed Mode Shifts getting cleared when adding a mode shift to multiple action sets
  • Fixed action sets showing native actions rather than M/KB/Gamepad bindings in some conditions when using legacy action set
  • Fixed a crash when going into/out of an overlay while using the Steam Controller
  • Fixed some cases of non-steam games not applying controller settings. Ensure that "Allow Launchers" option is off for this to take effect.
  • Fixed controllers not turning off on Suspend power mode in Desktop mode which could cause zombie controllers to be seen over wireless
  • Fixed Horizontal Invert setting not working on Mouse Joystick

Big Picture
  • Fixed crash when using TrailerTV for your screensaver
  • Emoticons show up now in Big Picture Friends chat

Mac OS X
  • Fix Steam Controller input not being sent to games if the active configuration does not include gamepad inputs
  • Fixed a rare crash on login

In-Home Streaming
  • Added advanced streaming settings to the desktop-mode Settings dialog
  • Fixed a crash when streaming to or from a Steam client running a different version of Steam
Client Update - Valve
An update has been released for the Steam Client and will be automatically downloaded.

March 21 Update: a small 800kb patch was released for Windows only to fix multiple issues with Steam Controller gamepad support.

  • Added Steam Overlay support for games using the Vulkan graphics API
  • Improved performance when you are a member of a large number of groups
  • Fixed a bug preventing invites to Steam Groups from showing in the friends UI
  • Fixed a bug which caused non-Steam games to remain in the app list after deletion
  • Fixed a bug which caused "Hidden" status of non-Steam games to reset on every client restart
  • Improved handling and display of certain Unicode characters in profile names
  • Fixed an issue with some Steamworks-enabled games which caused them to crash on shutdown
  • Added an option to display download speeds as bits per second (Mbps) instead of MB/sec, for easier comparison with the way network and internet connection speeds are traditionally reported

  • Removed an error message when selecting a shortcut file through the "Add a game..." file browser
  • Added Steam Overlay support for DirectX 12 (requires the latest Windows 10 updates)
  • Reduced CPU usage and improved frame rates for some D3D9 and OpenGL games launched through Steam
  • Fixed several game-specific crashes, or cases where games refused to launch through Steam

  • Fixed an issue where toggling the overlay in fullscreen games could sometimes result in a loss of keyboard and mouse input
    Updated ALSA libraries in the Steam Runtime to prevent compatibility issues with newer distributions
  • Fixed text corruption in the UI with some non-Western languages

Big Picture
  • Added drag scrolling. Hold the mouse down on a scrollable panel and drag it up and down to scroll.
  • Restyled mouse scroll thumbs to indicate whether content is available in the given direction
  • Added Store Page link to game library entries in the "Manage Game" section
  • Fixed Web Browser context menu not positioned correctly on certain screen sizes
  • Fixed an issue where the overlay would become unresponsive if restarting a game directly after exiting it through the overlay

In-Home Streaming
  • Added dynamic MTU discovery to compute the optimal packet size for your local network
  • Added streaming server support for a network performance test from the Steam Link
  • Improved frame rate for AMD hardware-accelerated video capture of GPU-intensive games
  • Added support for hardware accelerated encoding using NVIDIA cards (NVENC) on SteamOS/Linux
  • Fixed black screen when streaming certain D3D 11.1 applications, such as Kodi

  • Enabled scrolling in the Steam dashboard with either the Vive controller touch pad or the mouse pointer
  • Updated the friends UI to indicate a different online status while you are in VR
  • Added a help dialog in case Steam detects a HTC Vive that is present but not installed properly
  • Added an "Exit Game" alternate state for the "Play Game" button when viewing a library page in VR
  • Fixed the incorrect button footer being displayed in Steam UI when using a traditional game controller
  • Improved touchpad feedback on the VR controller when using large swipes in the Steam dashboard
  • Improved the library view to show all installed OpenVR applications, even non-Steam applications
  • Disabled the Big Picture startup sound when entering SteamVR
  • Added a warning message if the current controller or play area does not match the game requirements

Steam Controller
  • Added option to use Desktop Configuration for shortcuts to improve compatibility with intermediate launcher apps
  • Added a menu item to edit controller configuration from the desktop-mode library context menu
  • Added an option for Big Picture overlay when launching controller-based games from the desktop library view
  • Games launched via the desktop client with an active Steam Controller can optionally use the Big Picture overlay.
  • Improved reliability and performance of editing and publishing controller configurations
  • Added the ability to save controller configurations to local disk files
  • Added new auto-power-off options for 5 and 10 minutes
  • Improved XInput compatibility for some games (Final Fantasy 14)
  • Fixed Joystick Camera not sending Pad Click if you started pressing at the edge of the pad
  • Fixed mouse horizontal inversion not respecting rotation properly
  • Improved controller behavior when entering and exiting Standby or Suspend. Zombie controllers should no longer be shown in the controller list and controllers should be properly recognized upon return
  • Improved handling of pure Mouse/Keyboard and mixed XInput configurations
  • Added the ability to use other controllers alongside Steam Controllers. Games with XInput support will use whichever controller is active, other games will prefer alternate controllers when present.
  • Fixed action set selection UI with native games with large number of action sets
  • Fixed an issue where configuration changes would not stick with non-Steam shortcuts
  • Added support for the on-screen keyboard without entering Big Picture mode
  • Improved stability and window placement of desktop on-screen keyboard
  • Reduced size of desktop on-screen keyboard
  • Fixed haptics intensity being stuck to High if anti-deadzone was in use
  • Setting any anti-deadzone on the joystick will now disable all joystick hardware deadzoning. Note that this can cause drift if the anti-deadzone is too large or if not using a proper anti-deadzone buffer. (Requires Firmware Update)
  • Experimental Rumble Emulation is now available as an Application Setting. This feature tries to emulate a feel similar to rumble despite haptic actuators being a very different technology than rumble motors. (Requires Firmware Update)
  • Fixed occasional doubled input in Big Picture when initially powering on the controller
    Added the ability to disable the X or Y axis for Joystick Move modes. This can be useful when using the Gyro to emulate a steering wheel
  • Fixed description text for the joystick output fields of the Joystick Move and Joystick Camera modes

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