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The Leviathan raid released a few weeks ago on console, and ever since then, PC players have been counting down the days until they can dive into the first ever Destiny 2 raid. Now, with the raid mere moments away, Bungie has been awfully quiet about when, exactly, it will be launching.
Back in their October 19th, “This Week at Bungie”, Bungie was kind enough to give PC players a glimpse into the future of their version of Destiny 2, and part of this sneak peek included the Leviathan release date: Wednesday, November 11. Since then, no word has surfaced about the raid, outside of Bungie mentioning that Challenge Modes have been added.
This has left the community at large wondering what time the PC raid will release, and unfortunately, there’s no answer out there. However, what I can offer you is my best guess, which is 10AM PDT. Why would this be the PC raid release time, I hear you ask? Well, this is based entirely on Bungie’s decision to launch every major content drop at that time.
Destiny 2 launched on PC at 10AM, the Leviathan raid launched at 10AM on console, so it stands to reason that the PC raid release time will occur at 10AM PDT – which, as of this writing, is pretty soon. For those who aren’t currently living in North America, you might find yourself raiding at some ungodly hour of the morning.
Either way, right now, this is simply an educated guess. We’ll be sure to keep you updated if this isn’t the case. In the meantime, get a head-start by reading our Leviathan raid guide.
The Leviathan raid has been out for a while now and Destiny 2 players are beginning to grasp the intricacies of every encounter. To make things a bit more difficult for you, Bungie has added a Challenge Mode to each of the four encounters in the raid, though only one encounter’s challenge is activated per week. Until next reset, the Challenge Mode for the Destiny 2 Leviathan raid is the Royal Pools.
Before you dive into the Royal Pools challenge mode, make sure you’ve read our Leviathan raid guide so you have a firm understanding of how the encounter is completed. Without this knowledge, it’s going to be a little bit more complicated.
To complete the Royal Pools challenge, you must ensure there is always one player in the center pool. The challenge will fail if there is no one touching the water – this means no jumping! You can either dedicate one player who will constantly stay in the center or use the old method of swapping players in and out.
Leaving someone in the center is the safest bet, as it reduces the margin of error. Said player can refresh their Psionic Protection whenever it runs out, but just be aware that the players on the exterior plates will need to refresh their own buff.
Now that you’re essentially down one player to run between the plates, you will need to refine the swap in-and-out method. One strategy is to, whenever you get replaced by someone, head to the middle, refresh your Psionic Protection, and instead of returning to your plate, move onto the next plate clockwise (or counter-clockwise) to your previous plate. Doing this will see you visiting just about every plate around the map.
The damage phase for the Royal Pools is unchanged. Clear adds, focus on the lamps, and reset.
The rewards for the Destiny 2 Leviathan raid Royal Pools challenge mode are fairly simple. You will receive the Challenge Mode emblem, a guaranteed drop, Calus tokens, and a chance at a drop from the chest.
Be sure to check out our Destiny 2 complete strategy guide for more content, where we’ll update you on all the Destiny 2 Leviathan raid Challenge Modes as they release.
That Cayde-6 is a funny Hunter, always hiding things for future use. You’ll remember there was an entire mission built around this in The Taken King of Destiny, and now he’s done it again in Destiny 2. This time, though, Cayde-6 has decided to hide several treasures around the various planets. Each week he will sell Guardians five Treasure Maps that can be used to mark the location of a chest. This week, each of the six treasures are found in the European Dead Zone (EDZ) on Earth.
For the first cache, spawn at the Sludge on Earth. You will then head along the river toward the Dark Forest. The cache is literally in the river, so you should have no trouble spotting it as you go.
The second cache is found along the winding road that connects the Sludge and the Gulch. You could spawn in at either location, then head toward the other. When you see some buildings high above the road, climb up and snag this cache.
Your third cache is found by spawning on Earth near Devrim Kay. Outside his building is a road that will take you toward Maevic Square. Search the bombed-out buildings and you’ll find this chest on one of the upper levels.
The next cache can also be found by spawning on Earth next to Devrim Kay. Head for the Outskirts on your Sparrow and cross the bridge to get to Sojourner’s Camp. There is truck about to fall off a cliff, and the cache is near the cab of the truck.
Spawn at the Sludge to find your next cache. From there, head toward the Outskirts along the winding road. As you get close to the Outskirts you’ll find the cache sitting on top of a small rock just off the left side of the road.
That’s it for all the Treasure Maps in the European Dead Zone (EDZ) on Earth. Be sure to visit our Destiny 2 complete strategy guide for more help getting your Guardian to max Power.
For the original generation of console gamers, here's a name that might ring fondly: Blockbuster Video.
Remember Blockbuster? It was a brick-and-mortar retailer that specialized in renting VHS cassettes and, later, DVD movies. But to gamers, it was also the easiest place to find the latest video game releases. Find a game on a shelf, pick it up, pay $4.99 for five days, and bring it home for your console of choice. It was a much simpler time, one in which entire weekends were dedicated to a single game rental, either to run through a single-player game from start to finish or mess around with friends in local multiplayer for entire nights at a time.
GameStop wants to bring this idea back, announcing on Monday that it would kick off a new program for GameStop Power-Up Rewards members called GameStop PowerPass. The idea is that users can pick up any physical used game from a store shelf, check it out, and return it at any time. It runs for $60 for six months, making it a blend of Netflix, Blockbuster, Redbox, and a public library. It certainly brings back memories of the Blockbuster days, but to say that the gaming landscape has changed since those days would be an understatement.
Let's go over the immediate benefit of such a program. The cost of living for the average person has skyrocketed in the past few decades. Blowing hundreds of dollars every month for new video games is not feasible for many people. Let's look at the last week alone. How many people were honestly willing to plunk down nearly $200 to pick up Wolfenstein II: The New Colossus, Super Mario Odyssey, and Assassin's Creed Origins?
Granted, the PowerPass almost ensures that nobody will be able to pick up top games on day one. It's uncommon to see AAA games traded into GameStop within the first week, unless it's either short or an absolute bomb. But the program does ensure that it's entirely possible to play through a full-blown catalog of games in a full calendar year for the price of two AAA retail games. It also helps ensure that players will at least get to try out certain games that they wouldn't otherwise touch. I'm talking about sports games, like Madden or WWE. There are diehard fans out there that live by these annual releases, but just as many players don't see the need to purchase these slightly changed iterations from year to year.
What about an older game that's getting a weekend event or special free update? Something like Ghost Recon Wildlands, which recently added a PvP mode? PowerPass makes it worth going out and picking a game up for a short period, while the iron is hot, and taking it back to the store. It allows those players to get all the fun out of the event without shelling out full price for the game.
All of that sounds cool, doesn't it? Now let's bring the enthusiasm down a tad, because for all of PowerPass' pros, there's a serious con. Allowing users to pick up any game and run through it in a week is only going to exacerbate the problem with single-player games. Look at Electronic Arts' closure of Visceral Games, in which they cited a desire to move away from self-contained single-player stories due to unprofitability. A move like PowerPass is only going to embolden those publisher arguments. Used game sales are already a tough pill for the publisher to swallow, but this makes used game accessibility significantly easier for the consumer. Why are publishers going to invest massive amounts of money to develop a single-player game if any GameStop PowerPass user can simply grab it used, cutting the publisher out of the deal even more than they were able to before?
It's the same kind of argument that publishers have been using against the very idea of GameStop and used games for years, but now it's one that could hit a fever pitch. But the publisher response isn't going to be to try to stop a program like this. The response is going to be to just stop making single-player experiences, period, and move towards online games, multiplayer experiences, loads of DLC, and loot boxes! So many loot boxes!
As consumer-friendly as a move like PowerPass is, it's only going to further endanger the single-player game. It further threatens the Wolfensteins, the Preys, and the Dead Spaces of the world. So what's the solution? First-party publishers like Sony and Nintendo are doing their best to make their single-player games worth paying the $60 to experience on day one. Make it so that games like Super Mario Odyssey and Uncharted 4 are so outstanding that players will be willing to part with that $60 on day one. But can third-party publishers really be trusted to pull this off? Between EA's closure of Visceral, Activision increasingly moving towards the Destiny model, and Ubisoft inserting more and more microtransactions into their games, the outlook feels grim.
That's why GameStop PowerPass both brings both a sense of joy and a sense of dread. As someone with a lower income, it's going to be a relief to my budget to be able to check out used games at any time. I want to be able to try Madden. I want to be able to grab Prey and run through the story. I even want to go back and try out older games that I missed. But as I grab a used copy of Wolfenstein II from the shelf, I can only wonder how long publishers are going to grit their teeth over their diminishing bottom line and how they're going to respond. And if the 21st century in the gaming industry has taught me anything, that response is more than likely going to come at the expense of the consumer.
It's been a few months since the release of Heroes of Skyrim, the biggest expansion yet made to Bethesda and Dire Wolf Digital's popular computer card game The Elder Scrolls: Legends. In that time, players have had ample opportunity to pick up the new cards and get used to the Shout and Beast Form mechanics that were introduced in the Heroes update, both of which having since become welcome additions for players of all preferred classes. Now, TESL fans have another set of cards based on new creatures as well as all-new card mechanics to look forward to in Bethesda's recently-announced Return to Clockwork City story expansion.
Like with the Fall of the Dark Brotherhood expansion that released back in March, the Return to Clockwork City expansion will introduce a selection of fresh story-based missions — 35 of them, in fact. And along with those new quests comes the opportunity to earn new cards, of which Dire Wolf has included over 55, including some that make use of the game's new Treasure Hunt and Assembled mechanics. Taking to the official Elder Scrolls Legends blog, Bethesda and Dire Wolf have given fans some first details of these new cards and mechanics, and it looks like we can look forward to some potent new play options.
Of all of the cards added in Return to Clockwork City, just a few will be based on the expansion's new creatures. These include the Dwemer-based Factotums as well as the all-new Fabricants, a bio-mechanical line creatures crafted by the god Sitha Sil. Bethesda has already revealed six of these cards over on the game's official blog: among the revealed cards is the 5-cost Hulking Fabricant, a 5/5 Endurance card that gains +3/+3 in the presence of a neutral card. Also teased is the Kagouti Fabricant, a 4-cost Willpower card sporting 3/3 stats that summons another copy of itself if the player has a neutral card in play. These are cards that reward the small number of players who like to focus on powerful Neutral creatures, and it's great to see their abilities help bolster Neutral-minded decks.
Bethesda has also teased the upcoming availability of the Unique Dark Elf Laaneth, a 9-cost 6/6 Intelligence card that draws an additional card when summoned, and an alternate art card for Swims-at-Night, the Unique Argonian Agility card that will serve as a prize for players willing to complete the Return to Clockwork City expansion on Master-level difficulty.
Even better than a selection of new cards is the addition of two new card mechanics. The Return to Clockwork City expansion introduces both the Treasure Hunt mechanic as well as the Assembled mechanic. Treasure Hunt is something that will reward forward-thinking players, as Treasure Hunt-focused cards can provide buffs to cards drawn after being put into play. For example, the Relic Hunter, a 2-cost 3/2 Strength card, is able to buff the first drawn weapon with +1/+1. The new Ratway Prospector works similarly — it's a 1-cost 1/2 Strength Card that is able to buff itself to 6/7 after the player draws a Support, an Item, and an Action. And, in the case that the Ratway Prospector needs time to fulfill those needs, it's also been given the ability to gain Cover after it attacks.
Though these mechanics might seem complicated at first, it's worth mentioning that many cards, like the Crown Quartermaster or Ayrenn, are able to draw cards that trigger Treasure Hunt mechanics whenever they are played, giving smart players the chance to quickly make use of their new abilities.
Also new to the Return to Clockwork City expansion is the Assemble mechanic, and this one is a doozie. Cards that make use of Assemble give players the chance to choose their buffs — and not only do they correspond to the card just played, they also buff every other Factotum card in the player's hand and deck. For example, the 3-cost Assembled Sanitizer is a 1/2 Neutral Factocum card that can use Assemble to buff itself by +2/0 or gain the Lethal keyword. Once played, the chosen buff applies to all other Factotum cards for the rest of the game, meaning the third Assembled Sanitizer played could potentially become a 3-cost 7/2 powerhouse.
Bethesda and Dire Wolf Digital have revealed that players will be able to get a hold of the new Return to Clockwork City expansion in an update that will be doled out to players on November 30. In the time between now and then, players will also be able to keep tuned to Twitch streams and the official Elder Scrolls: Legends blog in order to stay on top of new card reveals. And, as a bonus, any player who has yet to pick up the game can pre-order the bundle in order to gain the exclusive title of The Relic Hunter.
As for pricing, Return to Clockwork City will follow the same pricing model as the Fall of the Dark Brotherhood story expansion that came before it. This means that each of the three available acts will be made available for purchase using 1,000 in-game gold, and for those players who don't mind spending real-world cash, the entire expansion can be purchased for a one-time cost of $19.99.
One of Nintendo's latest business strategies involves spreading popular Nintendo IP to mobile devices. Toward that front, the company has released several different mobile games, including the likes of Fire Emblem Heroes, Super Mario Run, and the upcoming release of Animal Crossing: Pocket Camp next month. And though Fire Emblem Heroes is reportedly on-track for meeting the company's profit goals, Super Mario Run has apparently fallen short.
According to a new report from Engadget, Nintendo president Tatsumi Kimishima stated that despite the game's 200 million-plus downloads, the company has "not yet reached an acceptable profit point" from Super Mario Run. This information was gathered as part of a briefing regarding the company's quarterly financial results.
Unlike other mobile games put out by Nintendo in the past year, Super Mario Run is the sole entry that has an up-front cost: after the initial free download, everything after the game's third level requires a $10 unlock. This is in contrast to the free-to-play pricing structure and in-app purchases employed in Fire Emblem Heroes, a game that Kimishima said was "on track to meet our overall business objectives, including our profit objectives."
Considering that a huge number of mobile games are currently free-to-play, it's easy to see why having an obvious up-front cost would make a game less popular than freebie alternatives. And while Nintendo has stated that their "aim is for [Super Mario Run] to be the definitive Mario application for smart devices," it looks like a mandatory price gate isn't the way to garner favor from mobile players. Small wonder that Nintendo's upcoming mobile title Animal Crossing: Pocket Camp will also be free-to-play.
Naturally, this setback hasn't had any effect on Super Mario Odyssey, the former plumber's latest Nintendo Switch outing, which has managed to sell 2 million copies in just three days' time.
A quick look at the Amazon gaming sales for 2017 before Super Mario Odyssey even launched gave a glimpse at the game's potential future. Fairly quickly post-launch, we can already see that potential being realized as Super Mario Odyssey has sold two million copies in three days.
The sales figures come via a Eurogamer report and include bundles, digital sales, and physical individual copies. The excitement is warranted, considering we're talking about one of
Are you one of the two million? If you are or plan to be in the near future, we've got the Super Mario Odyssey Complete Strategy Guide for your viewing pleasure. Apple users can snatch up a bit of a bonus with some stickers for iOS celebrating the game's release as well.
Not too much time has passed since Bethesda and Dire Wolf Digital launched the Elder Scrolls: Legends Heroes of Skyrim expansion, a new card-based venture that introduced over 150 new cards into the popular CCG title. Since its release back in late June, players have been introduced to a number of new abilities and mechanics that have helped round out the TESL formula. Fortunately, that's not where the story ends, as Bethesda has recently announced the upcoming release of a new story-based expansion to The Elder Scrolls: Legends called Return to Clockwork City.
As with the Fall of the Dark Brotherhood expansion that came before it, this latest story expansion will provide players with a fresh new narrative taking place in the Elder Scrolls: Legends universe. This time, the story centers around the efforts of "tinkerer god" Sotha Sil, who crafted for himself a sanctuary from which he might bend the world to his will. Toward that end, Sotha Sil created the Clockwork City, a massive Dwemer-like labyrinth, before being betrayed and murdered by a fellow god. Since then, Clockwork City has become home to new creatures called Fabricants and Factotums, powerful beings that blend biological life with Dwemer technology.
The Return to Clockwork City expansion will introduce players to 55 new cards, some of which are based on the new Fabricant and Factotum factions. In addition to new cards, the latest expansion will also include two new card mechanics in the form of the Treasure Hunter and Assemble mechanics. Treasure Hunter cards will provide buffs for specific future card draws so long as the Treasure Hunter card is in play, while Assemble cards provide buffs to themselves as well as similar cards in both the player's hand and deck. To learn more about these options, be sure to check out our guide to the new cards and new mechanics in Return to Clockwork City.
It won't be long before players can get a hold of the latest Elder Scrolls: Legends story expansion, as Return to Clockwork City is slated to release on November 30. Like with the Fall of the Dark Brotherhood expansion, each of the three acts can be purchased with in-game gold or bought outright for $19.99.
Microsoft and Brendan "PlayerUnknown" Greene have come to Paris Games Week with a special announcement for those looking to jump into PlayerUnknown's Battlegrounds. The Xbox One version of the popular survival shooter now has a release date for its Xbox Game Preview version, while the PC version is nearing its final release date.
As the Xbox booth at Paris Games Week opened its doors, the Xbox One version of PUBG was given a December 12 arrival date via the Xbox Game Preview program. While the crux of the game will be largely similar to its PC counterpart, it's being noted that each version has been given its own separate developmental roadmap. The ultimate goal is to have the Xbox One version align with the PC version, but Bluehole's development team will be taking user feedback into account and tinkering with features and functionality over the course of this early access period.
The Xbox One version of PUBG will launch with three exclusive cosmetic packs: the PUBG Warrior Pack, the PUBG Accessory Pack, and the PUBG Tracksuit pack. These will be the only microtransactions set to be featured over the entirety of PUBG's early access run. Pricing details were not given at the show.
As for the PC version of PUBG, that looks to be nearing the finish line, despite apparent setbacks. The 1.0 version of the game is aiming for a late December launch, which should muddy up the GOTY waters just a little bit more. The Steam Early Access version has been available since March 23 and received heavy praise from players, recently closing in on the 2 million player milestone. Look for more details on the full 1.0 version of PUBG in the coming weeks.
World of Final Fantasy first saw the light of day on PlayStation 4 and Vita one year ago. It brought the franchise to new eyes, quite literally, as the story centered around amnesiac siblings tasked with saving the world of Grymoire. Now PC users will get their chance to save the world, with Square Enix announcing that World of Final Fantasy will be hitting Steam in just a few weeks.
To help save the world, World of Final Fantasy sees lead characters Reynn and Lann capture various monsters and create stacks of them to fight enemies. The creatures can be customized over the course of the game to cast various spells and effects. It's a twist on the Active Time Battle (ATB) combat formula utilized in a number of JRPGs.
Here are the specs PC users will want to keep in mind:
World of Final Fantasy received acclaim from several gaming sites, including Shacknews. PC users looking to try the game out for themselves can pick up the Steam version on November 21.