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If you've picked up the expandalone Dragon's Dogma: Dark Arisen or are still bashing away at the original Dragon's Dogma, whoa there, Nelly! Hold up a second! A recent patch has introduced a save data corruption bug to both games, Capcom warns, so you'll want to back up your saves somewhere safe until it's fixed. I'd advise simply stopping playing for now to be safe and avoid the hassle, but what do I know?
"A number of users" have found their saves corrupted since the recent title update, Capcom community manager Greg Moore warns in a blog post, "meaning the game will no longer save or load their game progress."
So you don't lose your saves forever, he advises backing them up to another drive or The Cloud "whenever possible--especially if you are picking up the game for the first time in awhile or switching over to Dark Arisen for the first time."
Should you lose save after save, Capcom recommends playing offline while it finds the problem and comes up with a fix. "We're exploring the issue currently and hope to have a solution as quickly as possible," Moore said. "Many apologies for the inconvenience."
Oh, how glorious did Duke Nukem Forever look in 2001? My, how rubbish was it upon launching in 2011? The answer to both is "quite." But the dream we dreamed at E3 2001 never died, and now some fans have made it real-ish with a Duke Nukem 3D mod. Inspired by that trailer and E3 1998's offering, they've recreated its events and settings to make a weird and wonderful piece of 'What if?' fiction.
You'll get to ride a motorbike through the streets of Las Vegas, fight EDF soldiers with riot shields, and visit a strip club with a hillbilly. Just like you always dreamed of.
"This is, more or less, our idea of what Duke Nukem Forever would have been like had it been built on the Build engine," the readme file explains. "Our reference material consists mostly of the 1998 and 2001 Duke Nukem Forever trailers. While the mod is heavily oldskool in style, it draws some inspiration from more recent games as well and would not exist without the modern capabilities of the EDuke32 engine."
Duke3d.exe modders 'Gambini' and Mikko Sandt revealed Duke Nukem Forever 2013 on April Fools' Day then overshot their projected release date, so the project briefly seemed an elaborate hoax, but it finally launched yesterday. You can download it from the mod's Mod DB page.
Do watch the 2001 trailer again before checking out its recreation in the mod:
Far Cr 3: Blood Dragon is very clearly cribbing a lot of its influence from 1980s action and sci-fi flicks, but one cinematic inspiration is much less clear: modern-day pulp action and horror. According to creative lead Dean Evans, a bolt of inspiration struck when he realized he wanted to replicate the feeling of films that are only five years old.
Polygon reports that after watching filmmaker Jason Eisener's short Treevenge in 2008, Evans became a fan. He went to watch a follow-up from the director, titled Hobo with a Shotgun, in 2011. The band Powerglove blared during a florescent-soaked action sequence, marked by police in riot gear called "The Plague."
"I had goosebumps," Evans said. "Then when those guys turned up and the doors of the hospital opened, and those immortal, demonic bounty hunters walked through, and that pulsing analogue synth kicked in, I thought: this must be a video game. This feels like what a shooter should feel like. And the song was by Powerglove. I immediately wanted this for a game. And so I called Jason."
Eisener subsequently set Evans up with Powerglove, and the two traded mutual interests in the over-the-top style that would define Blood Dragon. Evans said he used Hobo as a reference during production, and even had Powerglove finish tracks in the game's infancy so that he could play them for the team.
For our own take on how the blend of influences turned out, check our review.
It's been about six years since the Minerva mod for Half-Life 2 was released, but after some cajoling from co-workers at Valve, developer Adam Foster has given it a new coat of paint and is releasing it on Steam as a Director's Cut.
"It's taken long enough, but via lots of nagging and prompting from fellow Valve employees I've finally got round to getting MINERVA, the Half-Life 2 mod which got me a job at Valve, up on to Steam," Foster said in an email to Shacknews. "It was originally released in late 2007 to pretty much universal acclaim, but now there's about to be a super-fancy Director's Cut edition with tweaked visuals, bug fixes, better puzzles and all kinds of subtle improvements. Nothing hugely new, just old stuff tidied and polished for this re-release."
The mod, which is still free, tasks you with uncovering the mystery of an underground Combine facility while being fed information via text by a female character named Minerva. To play, you will need Half-Life 2: Episode One installed.
When Killzone: Shadow Fall was unveiled at the PlayStation 4 event in February, it was a bit surprising that the sequel eschewed the number 4 in favor of a subtitle. Developer Guerrilla Games said it had to do with a new setting and new console generation.
"I think for context I like 1, 2 and 3, personally," the studio's managing director Herman Hulst told Edge, "but with Shadow Fall, it's a new platform. It is, in a way, a new start for the franchise with the new look and the new style of player character. I think the name now, as a Shadow Marshall operating in these shadows that are cast by this wall that's separating the two factions... it just felt right to call it that."
The game takes place 30 years after the end of Killzone 3, with Vektans and Helghans living side by side in Vekta City. However, reminiscent of Earth's Cold War and the post-WWII Berlin, the city and people are divided by a large wall. "It looks different, our take on how we wanted to progress the franchise going into PS4 and also the player's character. You're now playing as a Shadow Marshall, part soldier, part spy. We wanted to really set the player up to now take on the powerful enemy properly," technical director Michiel Van Der Leeuw said.
Not much has been said about the game since the reveal, so here's another look at the impressive trailer:
Nintendo is selling refurbished 3DS and DSi XL systems directly on its website. "Authentic Nintendo Refurbished Products" are, according to the manufacturer, "the only refurbished products in the market that have been cleaned, tested, and inspected to meet Nintendo's high standards." They also come with a one year warranty.
As Ars Technica points out, these refurbished systems not only offer a better guarantee than used systems sold at GameStop, it is undercutting the retailer as well. A new 3DS costs $170, while a used one at GameStop costs $160. The Nintendo direct system is $130, a substantial savings over both alternate options.
The selection offered by Nintendo is rather limited, however. Their official store does not include Wii, Wii U, or 3DS XL systems.
The LeBrons, the animated web series based on Nike commercials based on the internal dialogue of a famous basketball player, has been given a second season. The Xbox 360 exclusive web series will start up again on May 10, with new episodes due each week.
A trailer for the second season shows wise old version of LeBron James taking to the others on a camping trip to help them bond, resulting in wacky cartoon hijinks. The basketball-playing LeBron gets stuck in a sleeping bag, the mogul LeBron makes an extravagant but impractical tent, and the kid LeBron gets chased by a wild animal. This is the actual plot.
Microsoft has shown interest in original entertainment programming through the Xbox, most recently reportedly looking into bringing back the canceled NBC show Heroes.
What is IllumiRoom? First debuted at CES this year, it's a fascinating experiment from Microsoft that combines a Kinect camera and projector to "blur the lines between on-screen content and the environment we live in." There are a number of applications for the technology, but its integration with gaming proves to be the most exciting. For example, you could have imagery projected around the room, expanding the game beyond the boundaries of your television. You can even project weather effects in the room, to add an extra layer of immersion while playing a game.
Microsoft says that the tech would be possible on "a next-generation gaming console," which makes it seem likely to arrive on the next Xbox. However, Microsoft continuously repeats that "it's purely a research project."
In an interview with The Verge, Microsoft Research's Hrvoje Benko said that the mention of next-gen consoles and IllumiRoom are not an "explicit reference" to the Xbox, but rather a look "five or ten years" down the road.
Benko does admit that the Xbox and Kinect teams have been working closely with IllumiRoom, saying "there's a dialogue going on continuously there." However, there are a number of issues that the team must figure out. Primarily, the team needs game developers to work with the device. "That's something we've only scratched the surface of," Microsoft Reserach's Brett Jones notes. Although the company has performed "informal user studies," the company has not yet talked to external developers about using the tech.
inXile Entertainment set a Kickstarter record by raising $4,188,927 for Torment: Tides of Numera, but the crowdfunding continued elsewhere once that wound up. See, the developer was hoping to reach $4.5 million and fund its very final stretch goal, adding strongholds for players to call home. As you may have guessed from, you know, how I wrote all this, it's done just that.
inXile gave itself until the end of April to reach $4.5 million, but pledges were trickling in too slowly. Thankfully, line producer Thomas Beekers explained, far fewer pledges were dropped or failed to process than it had expected, so money set aside to cover those could go towards strongholds.
Not just strongholds, mind, as that goal also covered the vaguer ideas of "expanded reactivity, length and depth," and "pursuing some of our crazier ideas concerning choice and consequence."
As for what strongholds actually are, inXile recently explained a little more:
It would be a location in the game that is 'owned' by the PC, but won't be a cozy home - it would be designed to fit the atmosphere of Torment and the setting of the Ninth World of Numenera (examples include an airship or a dimensional pocket). It would be a playable area and would include its own sorts of quests and challenges. We don't intend for the stronghold to be a management mini-game, but it may serve gameplay functions as a storehouse, travel hub, and/or 'museum' for accomplishments.
As April isn't quite over yet, you can still pledge to scoop backer rewards. Torment is expected to launch for PC, Mac and Linux in the first half of 2015.
The second act of Kentucky Route Zero has been pushed out of its late-April release window and into mid-May. According to the studio's monthly newsletter, the delay was caused by an unexpected amount of work from the Independent Game Festival, distribution, and trouble-shooting for "a larger number of players than we anticipated."
The newsletter, reported by Polygon, states that the developer will be releasing screenshots through Twitter and Facebook. "It's looking really good though, and we're anxious to have it out in the world," Cardboard Computer wrote.
Cardboard has mentioned a three-month cycle for new episodes, which would place episode 3 in July, episode 4 in October, and the conclusion with episode 5 in January. The report didn't mention if this delay will impact the rest of the schedule. Given that it's only being pushed by two weeks, we doubt it.