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Dec 28, 2010
Shacknews - Brian Leahy
Many of you may have seen this video, but there's nothing else going on today, so I'm posting this here because it is awesome. This is a stitched video of every level of Quake being completed at 100%, meaning all kills and all secrets on every level on Nightmare difficulty (via Reddit).
Now, each level was recorded separately and some hacking tools were used to start the next level with the previous level's inventory, but there was no hacking or cheating in the actual level runs. Ten players contributed runs to the project.
Oh, and you're going to hear the shotgun a lot.
Nov 11, 2010
Shacknews - Alice O'Connor
Hexen fans who've been waiting faithfully for a new installment in Raven's fantasy shooter series have had their wish granted in a way by the Doom 3 mod Hexen: Edge of Chaos, which launched a demo version today. Grab it from FileShack.
The unofficial mod is a new adventure inspired by, and set in the world of, Hexen. The demo version contains the Cleric's first hub, with three maps and an estimated 1.5 to 2 hours of monster-slaying and puzzle-solving gameplay.
The original Hexen was released in 1995 as a sequel to 1994's Heretic, built upon id Software's Doom engine. Hexen 2 followed in 1997. The last entry in the series, 1998's Heretic 2, was something of a departure from the norm, set a thousand years after Hexen 2 and featuring a third-person perspective.
Shacknews - Alice O'Connor and Brian Leahy
id Software has released the source code of Splash Damage's Wolfenstein: Enemy Territory and Grey Matter's Return to Castle Wolfenstein as part of its QuakeCon festivities, letting everyone tinker under the hood of the Quake 3 engine-based shooters.
The RtCW source code can be downloaded from FileShack, with separate multiplayer and singleplayer components, as can the Enemy Territory source code. All are licensed under version 3 of the GNU General Public License.
id's chief technical wizard John Carmack had promised that the RtCW and Enemy Territory source code would be released soon after QuakeCon 2009. He explained yesterday that they were so delayed as he had been too busy to clear them with legal.
Carmack explained that these things aren't always as clear cut as the community might think, as it opens the company up for liability if someone somewhere used a bit of code that wasn't original or they didn't have the rights to use. Despite that, Bethesda decided to okay the source releases.
This is the latest in a long line of source releases from id, who has so far shared the source code for all its engines from Wolfenstein 3D up to Quake 3: Arena. Carmack teased that id would start looking into releasing the Doom 3 source after Rage ships.
May 26, 2010
Shacknews - Chris Faylor
Following Monday's revelation of a May 26 release for the downloadable Xbox 360 edition of DOOM II, Nerve Software's enhanced port of id Software's classic first-person shooter sequel is now available through Xbox Live at 800 Microsoft Points / $10.
As with all Live Arcade games, a free demo is available. In addition to the full game, those that purchase DOOM II on Xbox 360 will also be able to unlock an "old-school DOOM II T-Shirt" and "full-body DOOM Marine uniform" for their Xbox Live Avatar.
Apr 2, 2010
Shacknews - Brian Leahy
Our own Arctic Fox spotted Google Code-hosted port of id Software's legendary first-person shooter Quake 2 to HTML5, which contains numerous enhancements over HTML 4.01 and is largely regarded as the biggest competitor to Adobe's Flash platform.
HTML5 is currently supported in Google's own Chrome web browser and Apple's Safari browser. HTML5 is also useful for streaming video. YouTube has an open beta you can participate in to view supported videos through the HTML5 player.