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Portal 2

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Shacknews - Garnett Lee

Portal 2 gets a new DLC puzzle creator, called the Perpetual Testing Initiative, for free next week. We'll look at it closer then. Resident Evil creator Shinji Mikami is going back to the survival horror genre, after bowing out at RE4. His new game is codenamed Zwei. And finally, NBA Baller Beats is unveiled as a Kinect game where you do the dribbling. Put it all together for a great edition of Shacknews Daily.

Check out today's episode of Shacknews Daily.

Shacknews - Andrew Yoon

Were this high school, the idea of a "Perpetual Testing Initiative" would not be met with open arms--even if it were free. However, when Valve announces said program for Portal 2, people get excited.

The next DLC for Portal 2 will be available on PC and Mac on May 8th, the company has announced.

The "PTI" is simply a new name for the in-game map editor that Valve has already announced. It will allow players to play, create, and share Portal 2 puzzles. Fans will be able to browse the Steam Workshop to not only find user-generated levels, but also vote on them.

Unfortunately, the initial release of the DLC will not include support for co-op puzzles. However, Valve is still working on adding that in the future.

Shacknews - Andrew Yoon

Portal 2 started off as a very different game: one without Chell, GLaDOS, or even portals. Speaking at Game Developers Conference in San Francisco, Valve writers Chet Faliszek and Erik Wolpaw talked about the many concepts they had to throw away before they crafted the game that ended up being one of the best games of 2011.

For example, what's that above? It's a rare look at the game's canned competitive multiplayer mode. "While it's fun for about two seconds to drop portals under people and things like that," Wolpaw explained. "It quickly just devolves into pure chaos."

An alternate intro to the game

The original concept for Portal 2 featured a different main character, but the concept behind how the game would start was largely the same. Here, the player is waking up in a gorgeous environment designed to look like paradise--but it quickly falls apart in The Truman Show-fashion, revealing that the player has been trapped in a relaxation chamber for an unknown period of time.

Betty replaced GLaDOS

Before deciding on reviving GLaDOS for the sequel, Valve explored setting Portal 2 in the past. It would be a prequel without portals, one where Aperture Science's Cave Johnson would be the villain. Without an ominous robotic overlord threatening your life, Valve played with a number of ideas for robotic partners--like Betty, seen above.

Co-op had players retrieving human artifacts

The co-op story was also different. Originally set after the events of Portal 2, GLaDOS originally sent the robotic pair on quests to find human "artifacts" in order to become more human. One such artifact was this comic, obviously inspired by Garfield.

Chell would've no longer been mute

Portal 2's original ending was quite the opposite of the astronomical finale gamers were ultimately presented. One concept had players needed to use a voice command to take back control from the game's final villain. Poking fun at Chell's apparent muteness, the game would fade to black as Chell uttered one word that would close the game--"yes."

Shacknews - Steve Watts

The Academy of Interactive Arts & Sciences held its Interactive Achievement Awards at DICE last night, and The Elder Scrolls V: Skyrim took home the Game of the Year prize, among four other awards. The game also won RPG of the year, and outstanding achievements for story, gameplay engineering, and gameplay direction.

Uncharted 3 and Portal 2 each walked away with three awards. Uncharted won a set of technical awards (visual engineering, art direction, animation), while Portal 2 won varied awards for music composition, character performance, and connectivity.

Bastion from newcomer Supergiant Games won the Downloadable crown, while Fruit Ninja Kinect and Infinity Blade 2 won best casual and mobile game, respectively.

"Each year the Interactive Achievement Awards sees the top minds and personas of our industry coming together to not only celebrate, but recognize one another for the achievements of the year," said academy president Martin Rae in the announcement. "2011 produced an outstanding number of fantastic games in all areas of the industry - console, PC, social and mobile - we are truly witnessing a new golden age of gaming."

Check out the full breakdown of winners below.

  • Outstanding Achievement in Original Music Composition - Portal 2

  • Outstanding Achievement in Sound Design - Battlefield 3

  • Outstanding Achievement in Story - Elder Scrolls V: Skyrim

  • Outstanding Character Performance - Portal 2 (Wheatley)

  • Downloadable Title of the Year - Bastion

  • Casual Game of the Year - Fruit Ninja Kinect

  • Social Networking Game of the Year - The Sims Social

  • Role-Playing/Massively Multiplayer Online Game of the Year - Elder Scrolls V: Skyrim

  • Outstanding Innovation in Gaming - Skylanders Spyro's Adventure

  • Sports Game of the Year - FIFA 12

  • Racing Game of the Year - Forza Motorsport 4

  • Fighting Game of the Year - Mortal Kombat

  • Strategy/Simulation Game of the Year - Orcs Must Die!

  • Family Game of the Year - LittleBigPlanet 2

  • Mobile Game of the Year - Infinity Blade II

  • Handheld Game of the Year - Super Mario 3D Land

  • Adventure Game of the Year - Batman: Arkham City

  • Outstanding Achievement in Online Gameplay - Star Wars: The Old Republic

  • Outstanding Achievement in Connectivity - Portal 2

  • Action Game of the Year - Call of Duty: Modern Warfare 3

  • Outstanding Achievement in Animation - Uncharted 3: Drake's Deception

  • Outstanding Achievement in Art Direction - Uncharted 3: Drake's Deception

  • Outstanding Achievement in Visual Engineering - Uncharted 3: Drake's Deception

  • Outstanding Achievement in Gameplay Engineering - Elder Scrolls V: Skyrim

  • Outstanding Achievement in Game Direction - Elder Scrolls V: Skyrim

  • Game of the Year - Elder Scrolls V: Skyrim

Shacknews - Shack Staff

With Portal, Valve took the mechanic of shooting--something we're very familiar with--and used it in a whole new fashion. Using a gun that opened portals, Valve created a geometry-based puzzle game, the object of which was to use the openings to navigate increasingly challenging test chambers. With that starting point established, Portal 2 hits the ground running.

Portal 2 tricks you into thinking you'd never leave the unfriendly confines of the Aperture Science labs. Then the game blossoms, blowing down the very walls needed for its portals and opens up into a fantastic adventure. Breaking out of the test chambers feels liberating, answering the question: "what could I do with this portal gun in the world outside a test chamber?"

Peeking behind the curtain at Aperture Science offered an intellectual story that fits the puzzling pace just right. It's fun sci-fi, just campy enough, without becoming so silly it can't be taken seriously.

The crowning achievement of Portal 2 is its co-op mode. Working with a second player more than just doubled the complexity of the game. Solving a puzzle with a friend offered the same surprising, euphoric feel of the original Portal. For that feeling alone, Portal 2 stands as one of the high points of 2011.


The Shacknews 2011 Game of the Year awards are based on a weighted scoring system between all staff writers and editors [here's how it works!]. Last week we revealed our "Honorable Mentions," which include the titles that did not quite make our overall 'Top Five Games of the Year.' This week we reveal that Top Five list, with our Overall Game of the Year award being announced on January 20.

Shacknews - Steve Watts

The Academy of Interactive Arts and Sciences released its list of nominees for this years Interactive Achievement Awards. Uncharted 3: Drake's Deception leads with a dozen nominations, and shares a Game of the Year nod with Portal 2, The Elder Scrolls V: Skyrim, Batman: Arkham City, and The Legend of Zelda: Skyward Sword.

GameSpot reports that Drake's latest outing isn't quite to the levels set by Uncharted 2 in 2010, which earned 15 nominations. Portal 2 earned 10 nominations, while L.A. Noire followed with nine nominations -- but no GOTY nod.

This will mark the 15th Interactive Achievement Awards, to be held on Thursday, February 9 at the D.I.C.E. Sumit in Las Vegas. Check out the full list of nominations at the link above. Plus, be sure to check out our own ongoing Shacknews GOTY reveals, and keep up with our Staff Favorites that didn't make the cut.

Shacknews - Steve Watts

The 12th annual Game Developers Choice Awards nominees were announced today, providing nods to some of last year's greatest games. Three studios shared a tie for the most nominations: Bethesda for The Elder Scrolls V: Skyrim, Valve for Portal 2, and newcomer Supergiant Games for Bastion. Skyrim and Portal 2 received five nominations each, while Bastion received four and the studio itself was nominated for Best Debut.

Sharing Game of the Year nominations with Portal 2 and Skyrim were Batman: Arkham City, Dark Souls, and Deus Ex: Human Revolution. Winners will be chosen by a group of 500 industry professionals and announced at the 2012 Game Developers Conference on March 7.

Check out the full list of nominees below.

Best Game Design

  • The Elder Scrolls V: Skyrim (Bethesda Game Studios)

  • The Legend of Zelda: Skyward Sword (Nintendo)

  • Portal 2 (Valve)

  • Batman: Arkham City (Rocksteady Studios)

  • Dark Souls (FromSoftware)

Innovation

  • Skylanders: Spyro's Adventure (Toys For Bob)

  • Portal 2 (Valve)

  • Bastion (Supergiant Games)

  • Johann Sebastian Joust (Die Gute Fabrik)

  • L.A. Noire (Team Bondi)

Best Technology

  • Battlefield 3 (DICE)

  • L.A. Noire (Team Bondi)

  • Crysis 2 (Crytek Frankfurt/UK)

  • The Elder Scrolls V: Skyrim (Bethesda Game Studios)

  • Uncharted 3: Drake's Deception (Naughty Dog)

Best Handheld/Mobile Game

  • Tiny Tower (NimbleBit)

  • Super Mario 3D Land (Nintendo)

  • Jetpack Joyride (Halfbrick)

  • Infinity Blade II (Chair Entertainment)

  • Superbrothers: Sword & Sworcery EP (Capy Games/Superbrothers)

Best Audio

  • Bastion (Supergiant Games)

  • LittleBigPlanet 2 (Media Molecule)

  • The Elder Scrolls V: Skyrim (Bethesda Game Studios)

  • Dead Space 2 (Visceral Games)

  • Portal 2 (Valve)

Best Downloadable Game

  • Stacking (Double Fine)

  • From Dust (Ubisoft Montpellier)

  • Bastion (Supergiant Games)

  • Outland (Housemarque)

  • Frozen Synapse (Mode 7)

Best Narrative

  • Portal 2 (Valve)

  • The Witcher 2 (CD Projekt RED)

  • Bastion (Supergiant Games)

  • Uncharted 3: Drake's Deception (Naughty Dog)

  • Saints Row: The Third (Volition)

Best Debut

  • Supergiant Games (Bastion)

  • Team Bondi (L.A. Noire)

  • Re-Logic (Terraria)

  • BioWare Austin (Star Wars: The Old Republic)

  • Eidos Montreal (Deus Ex: Human Revolution)

Best Visual Arts

  • Uncharted 3: Drake's Deception (Naughty Dog)

  • Rayman Origins (Ubisoft Montpellier)

  • The Elder Scrolls V: Skyrim (Bethesda Game Studios)

  • El Shaddai: Ascension of the Metatron (Ignition Japan)

  • Battlefield 3 (DICE)

Game of the Year

  • Batman: Arkham City (Rocksteady Studios)

  • The Elder Scrolls V: Skyrim (Bethesda Game Studios)

  • Portal 2 (Valve)

  • Deus Ex: Human Revolution (Eidos Montreal)

  • Dark Souls (FromSoftware)

Shacknews - Andrew Yoon

Oh, you thought that the industry had finally escaped the grasp of the Spike TV Video Game Awards? Not quite. Here are a few of the "acceptance speeches" that couldn't make it into the program--not because Spike TV decided to ignore most of the winners, but because these digitally rendered characters didn't win.

The Joker won the award for "Best Character," but here are the potential speeches you would've heard had Portal 2's Wheatley or Uncharted 3's Nathan Drake had won.

These videos are all hosted by GameTrailers.

And here's the winning video:

[These video embeds are not supported by the GameFly Apps or GameFly Digital Client]

Shacknews - Garnett Lee

It didn't take long for Valve to confirm the rumor we reported of an easy to use level creator coming to Portal 2. The new tool will be part of what the press release terms a "major update" planned for release early next year. With it, users will be able to create both single-player and co-op test chambers for Portal 2 and share them with the community. In addition to playing these new levels, gamers will be able to rate them with a single click, implying some sort of simple community rating system will exist for filtering the newly minted levels. Judging from the two screens below, it looks like making Portal 2 levels will be a much easier, perhaps even drag-and-drop, endeavor. Getting up to speed with, as Valve puts it, "thinking with portals," still presents plenty of challenge.

Shacknews - Garnett Lee

It didn't take long for Valve to confirm the rumor we reported of an easy to use level creator coming to Portal 2. The new tool will be part of what the press release terms a "major update" planned for release early next year. With it, users will be able to create both single-player and co-op test chambers for Portal 2 and share them with the community. In addition to playing these new levels, gamers will be able to rate them with a single click, implying some sort of simple community rating system will exist for filtering the newly minted levels. Judging from the two screens below, it looks like making Portal 2 levels will be a much easier, perhaps even drag-and-drop, endeavor. Getting up to speed with, as Valve puts it, "thinking with portals," still presents plenty of challenge.

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