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Following a mixed reaction to Destiny in 2014, Bungie seems poised to sand down rough corners and polish its massively multiplayer online shooter to a fine sheen with Destiny 2, due out later this year.
Here's everything we know about the sequel so far ahead of its release on September 8 for Xbox One, PS4, and PC.
While the original Destiny stayed exclusive to consoles, Bungie is looking to expand its player base by bringing Destiny 2 to PC. The PC version will be sold through Blizzard Entertainment's Blizzard Launcher instead of Valve's Steam digital platform. As a result, you'll be able to buy Destiny 2 using World of WarCraft gold.
The downside to Destiny 2 coming to PC is that Bungie hasn't nailed down a release date yet, which means that version could follow the Xbox One and PS4 release on September 8. "We're not committed to a PC date yet, but at Bungie we're totally committed to making a PC build as great as we can," said Destiny 2 director Luke Smith in an interview with PC Gamer. Our partnership with Blizzard and being on Battle.net, we want to make sure that this version of the game has the time it needs to bake in the oven so it's a delicious piece of bread when it comes out."
Bungie isn't ready to get into specifics where online architecture is concerned. However, Destiny 2 PC lead David Shaw did confirm to PC Gamer that the game will not use dedicated servers. "We do not have dedicated servers for Destiny 2 on PC," Shaw said. "I can tell you that we have had conversations and we’re aware of—we try really hard to listen to the community and hear what their concerns are, and we try to take those and turn those into the plans."
In order to appeal to as wide a customer base as possible, Shaw went on to say that Destiny 2 on PC won't demand top-of-the-line hardware to play. "So, we’re not announcing a min spec or recommended spec today," Shaw said. "We’ll talk about that in the future. But no, you absolutely won’t have to buy the latest and greatest hardware to be able to play the game and have a fun, quality experience."
If you do have a beefy rig, though, you'll be able to tap into features such as 4K resolution and support for 21:9 monitors.
Destiny 2 (Probably) Won't Be Ported to Nintendo Switch
I'm a loud and proud member of the "bring every single video game ever to Nintendo Switch" club, but a port doesn't seem to be in the cards for Destiny 2. "I think it's pretty unrealistic, given we're an online-only game, right?" Noseworthy told IGN. "The Switch, because it's a portable, and I love my Switch, I've got Breath of the Wild here, I've got it with me. It's incredible, I love the console, but in terms of where it's at, I don't want leave anyone with the possibility of, like, 'it's a thing we'll consider, maybe next year.' There's no plans right now for Switch."
The original Destiny asked you to keep track of allies on your own, lacking built-in support for clans. Destiny 2 will remedy that by offering clan support, as well as multiplayer features such as guided games that appeal to solo players.
By using clans, you'll gain access to "in-game rosters, tools you need to build your fire teams, and custom banners to help you shape your shared identities," according to Destiny 2's Social Lead M.E. Chung.
Where the original Destiny divided weapons into primary, secondary, and heavy groupings, Destiny 2 will use kinetic, energy, and power in its revamped weapons system. The groupings seem to be intuitive, such as sniper rifles belonging to the power category.
If you liked parts of Destiny and wished the rest of the game carried its share of the weight, Destiny 2 sounds like it should be right up your alley. Bungie's plan is to iterate on, rather than innovate with the sequel.
"Destiny 2 doesn't appear to be a total sea change from its predecessor, but it has taken criticisms to heart and sanded off some of the rough edges that may have turned off prospective players," wrote Shacknews editor-in-chief Steve Watts after going hands-on with the PC version. "It remains to be seen if the progression loop is equally refined, but Bungie has shown a capacity to learn from its mistakes. Destiny 2 is a smarter version of the game we began playing years ago, and that's exciting even without the element of surprise."
You'll never Adam and Eve it: the latest Humble Bundle has only gone and added extra games. The pay-what-you-want package now offers subterranean FPS Metro 2033, fantasy RPG Risen, and brawler Sacred Citadel, on top of Saints Row games and more Risen and Sacred and Dead Island and oh so much.
These three extras are given free to everyone who bought the Humble Deep Silver Bundle before they were added, but people who want to get in now will need to beat the average price (only $5.05 as I write this). Hit the Humble Bundle site to buy it.
So, to recap, if you pay at least $1 you'll Saints Row 2, Saints Row: The Third, Risen 2: Dark Waters, and Sacred 2 Gold, all for Steam. Beating the average also nets you Dead Island GotY, Metro 2033, Risen, and Sacred Citadel, and upgrades Saints Row: The Third to its DLC-inclusive Full Package edition. And paying at least $25 gets you Dead Island Riptide too.
The addition of Metro 2033 brings this closer yet to the Humble THQ Bundle, as Deep Silver picked up both Metro and Saints Row when THQ went down.
The bundle will be sold until Tuesday, so you've still got a while to find a fiver somewhere.
Nordic Games has picked up most of THQ's remaining IPs. The bankrupt publisher sold its biggest names at an auction earlier this year. Its remaining assets were bundled up, with Nordic Games the big winner.
For $4.9 million, the company has acquired Darksiders, Red Faction, MX vs ATV, "Other Owned Software," and "Other Licensed Software." Some noteworthy titles in those bundles include Destroy All Humans, Supreme Commander, Marvel Super Hero Squad, Frontlines, and Full Spectrum Warrior.
"First and foremost we are very happy about this deal which also turns over a new leaf for the entire Nordic Games Group," Nordic Games CEO Lars Wingefors said in a press release. "In the long term, we either want to cooperate with the original creators or best possible developers in order to work on sequels or additional content for these titles," he added. (The original creators of the Darksiders IP attempted to buy the rights from THQ, and failed.)
The publisher has also launched a new forum to discuss the company's newly-acquired games.
In addition, the Drawn to Life games were picked up by publisher 505 Games.
David Adams, now-CEO of Crytek USA, says that his company now plans on bidding for the franchise rights, saying that "it belongs at home with its creators."
"Going to bid on Darksiders IP," Adams tweeted. "Put 7 years of heart and soul into that franchise, and I think it belongs at home with its creators."
Destructoid later confirmed Adams' plans with Vigil co-founder Ryan Stefanelli. "When the Darksiders IP goes up for auction, Crytek will be bidding for it," Stefanelli said. "Not much more to say since the rest is left up to courts and legal shenanigans, but we're all excited at the prospect." THQ plans on auctioning off its remaining assets this May.
Plans for a bid come as a surprise, especially after Crytek CEO Cevat Yerli said that "we didn't want to continue with Darksiders 3, since that doesnât fit with our strategy."
Other contenders for the franchise include Platinum Games, saying they'd be interested in picking up the IP "on the cheap." Either way, it seems as though the adventures of Death aren't quite dead yet.
Warhammer 40,000 fans, your prayers to the Emperor (or Gork, Mork, Isha, or whichever vile daemon you heretics worship) have been answered. A turn-based strategy adaptation of Games Workshop's grimdark tabletop wargame is coming, but not from the usual source. While Relic developed and THQ published the 40K RTS series Dawn of War, this is by specialist strategy developer and publisher Slitherine.
We don't know much, though. Yesterday's announcement said it's being made for multiple platforms with "best talents in design and development" available to Slitherine. And that's about all.
"Slitherine are clearly established and successful masters of their genre of games, and there are many fans of their work here at [Games Workshop]," head of licensing Jon Gillard said in yesterday's announcement. "It's a pleasure to work with such like minded individuals who share our passion for strategy games of all types."
As well as the Slitherine brand, the Slitherine Group includes Matrix Games and Ageod.
Relic was working on a Dawn of War III, but it ended up sidelined while the studio focused on Company of Heroes 2. Relic was bought by Sega in the great THQ shutdown sale, and it's not yet clear what will happen with 40K there now.
[That image up top is from Relic's Warhammer 40,000: Dawn of War II - Retribution]
Yesterday we finally got word of where THQ's franchises were going, as the company's intellectual properties were sold off piece-meal to various publishers. One notable exception, however, was Vigil Games and the Darksiders franchise, which went unclaimed. The series' fortunes look bleak, but Platinum Games has signaled an interest in saving it.
IGN reports that JP Kellams, a talent spotter and translator for Platinum, reached out to Vigil lead designer Haydn Dalton about getting in touch with staff members to work with or at Platinum.
Platinum isn't as flush with funds as some auction buyers like Ubisoft or Take 2, so the purchase would probably have to be "on the cheap." But given that Darksiders hasn't stirred up interest elsewhere, that might be a viable goal. This could mean future games in the Darksiders franchise, and possibly even some involvement from former team members if they take Kellams up on the job offer.