Posts in "Shacknews" channel about:
Super Meat Boy
Shacknews - Steve Watts
Team Meat has finally finished the Mac version of Super Meat Boy, so your iComputers can make your fingers bleed with the rest of us. The Mac port is Steamplay enabled, allowing you to play on both PC and Mac using the same account. In addition, Team Meat is celebrating the game's one-year anniversary on Steam, by unlocking Super Meat World for everyone, and offering a bundle of discounted indie games.
The Mac version is currently unavailable due to "upload problems," but should be up later today. Tomorrow, the game will unlock Super Meat World for everyone who's bought the game on Steam. The SMW portal lets you play new user-generated stages, but was previously locked behind 20 bandages. Now you won't have to earn your way into the thousands of extra stages.
If you don't yet own SMB, you can grab the bundle for both the PC and Mac versions. It will also get you Bit.Trip Beat, Bit.Trip Runner, World of Goo, Braid, Gish, Aquaria, VVVVVV, Machinarium, and Half-Life 2. along with the soundtracks to Super Meat Boy, Braid, Bit.Trip Beat/Runner, and Machinarium.
If you just want the game or the soundtrack, both have been reduced by 50% during the anniversary period. If you already own SMB and some of the included games, Team Meat recommends you give them as Steam gifts for "your hobo friends." Which is just silly, because we all know hobos have an innate fear of computers.
Jun 29, 2011
Shacknews - Alice O'Connor
Super Meat Boy developer Team Meat is already working away on its next game, which the indie describes as being of a more "experimental" and "ambitious" design than its breakout hit.
"I think it's safe to say that Meat Boy was a very straightforward game. We didn't really reach outside the box in terms of design," co-founder Edmund McMillen told Eurogamer. "I think with the new game we definitely get a bit more experimental with the design."
"I think it's going to be more ambitious design-wise and it's going to be more of a challenge for us. It's a bigger project. It's going to be fun and that's exactly why we're into it. It's going to be pretty fresh."
While Team Meat is a registered Nintendo 3DS developer, the new game's being made with no particular platform in mind, and McMillen suspects it might not be a good fit for the handheld. Besides, Team Meat doesn't have a 3DS dev kit yet anyway.
"Not many people do. At least that's what we heard. Who knows, maybe they're lying to us," McMillen said. "We've asked about when we could get one and they said there's stock coming, but we probably shouldn't even talk about this."
McMillen also revealed that Team Meat was "originally kind of into porting Meat Boy" to 3DS, but isn't working on that anymore. There's still hope for Mac gamers, though, as fellow Team Meat member Tommy Refenes confirmed that the platformer's Mac version is still in the works.
"I'm doing my absolute best. It's something that's bugging the s*** out of me, that I want to get finished," Refenes said, presumably not censoring his own profanity. "It's a lot of mental effort getting back into working on a game that I worked on for 18 months straight. The difficulty is not in the work, the difficulty is in the motivation and the desire to open up the code again and work on it when I'd rather work on new stuff. I'm doing it, it's just taking a while."
Super Meat Boy's development is covered in upcoming documentary Indie Game: The Movie, which also revolves around several other high-profile indie developers and games.
Jun 20, 2011
Shacknews - Alice O'Connor
Indie gaming's been revitalised in recent years with the explosion of digital distribution and renewed mainstream attention, and one group of film-makers has been documenting a little of all this. Indie Game: The Movie by BlinkWorks is entering the final stages of production, and finally has a proper trailer to show off.
Indie Game: The Movie revolves around Super Meat Boy developer Team Meat, Braid maker Jonathan Blow, and Phil Fish of Fez developer Polytron. It covers the trials and tribulations of their games' development, their fears, their motivations, their triumphs--all that documentary jazz. There are also appearances by a whole host of indie gaming luminaries.
If you like what you see, BlinkWorks is seeking a second round of funding through Kickstarter to help with the audio, colour and mastering. With a goal of $35,000 and 31 days left, the total received currently stands at $11,571. Pledging $15 or more will get you a copy of the finished documentary, with extra bonuses coming as you give more.
Indie Game: The Movie is expected to launch "by the end of this year or very early in 2012." BlinkWorks plans to show the film at festivals and special event screenings this fall.