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I must admit that Fortnite – or Battle Royale shooters in general – are not my scene, but I’ve always been able to appreciate a good replay editor. It’s one thing to play back a match for highlights, but another thing entirely to be able to cut, pan and frame shot after shot for maximum drama, and be able to analyse exactly what your opponents did so wrong in order to get killed by you.
As part of a general suite of upgrades coming to the Unreal 4 engine, Fortnite will be used as a showcase for the new replay editor tech, before the tools become available for all Unreal developers to use later in the year. Within, a shiny new trailer cut with the tools, along with its Making Of dissection.
Just last week, Alice reported that the much-maligned (and not without reason) Star Wars Battlefront 2 was seeing a rework coming to its loot crates. Now that the update has landed, it’s clear to see that was a little bit of an understatement.
In short: Loot crates are largely banished, containing only cosmetic items and purchased solely with in-game credits. Every character and unit is unlocked from the start. Star Card progression is level-based, per class/hero/unit. Real money can only be used to buy cosmetic gubbins that can also be earned through in-game currency and more besides.
Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse.>
Your love is like a rollercoaster baby, baby I wanna ride, the Red Hot Chili Peppers famously sang on their awful song Love Rollercoaster. Unlike the Red Hot Chili Peppers, though, I don t want to make a Rollercoaster of Love.
I want to make a Rollercoaster of Hate. I want to make something so fast, so rickety, and so nauseating that its riders feel as uneasy as I do when I think about the Red Hot Chili Peppers song Love Rollercoaster. Planet Coaster is largely accommodating of these dark urges. Frontier s game the spiritual successor to the glorious Rollercoaster Tycoon series lets players construct their own coasters, noodling on every twist, turn, and terrifying drop to squeeze the most vomit out of its riders. (more…)
It does seem that Bandai-Namco are committed to bringing just about everything they publish to our once anime-deprived platform. The popular Little Witch Academia series (basically Harry Potter, but aimed more at girls, and on Netflix) is soon to receive its first game adaptation – a seeming inevitability, although I doubt I could have predicted its genre.
Little Witch Academia: Chamber of Time looks to blend lightweight school-life RPG mechanics with a side-scrolling brawler combat engine in the vein of Dragon’s Crown, albeit with a heavier focus on ranged attacks, and it’s due to hit PC this May.
My own jury’s still out on whether Rare’s newly-released online pirate sim Sea of Thieves deserves to sink or swim, primarily because, during work hours, I either have to play with black-hearted randoms or solo. A little later in the week I’ll be able to tell you all about how it shakes out with a full crew of trusted mateys, but for now I can tackle the question of exactly where on the sane>insane axis playing it solo lands.
The answer: pretty darned insane. It’s frequently a horrendous> experience – but at the same time, that is both entirely appropriate and oddly satisfying.
If you were to look at Warframe now, it’s hard to even imagine that Digital Extremes’ free-to-play mega-hit ever had humbler origins. Even harder to believe that its very existence was a desperate last-ditch plan to keep the lights on at a struggling studio that had been turned away by every major publisher.
In the latest in their oft-excellent series of candid interview-heavy documentaries, YouTube outfit NoClip went and pinned down the core staff behind Warframe’s success, and have managed to extract an hour of surprisingly candid history from them, equally educational and emotionally resonant. Worth a watch.
The Asus ROG Strix Fusion 500 is probably the first headset I’ve used in quite some time where I haven’t had to automatically put the headband on the tightest possible setting. This surprised me, considering the enormous size of its ear cups, but the tight, rigid design of its headband meant there was no way I was getting this thing over my head without loosening it first. Finally, a USB headset for people with smaller noggins than I.
World of Tanks launched in Russia in 2010, then in Europe and the US the next year. It s been around the block, pitting war machines and players against each other in war-torn cities and pastoral paradises, but today it s only just hit version 1.0. Eight years after launch. For a long-running, living game like World of Tanks, that 1.0 label doesn t mean what it normally does.
It means a new game, says development director Milos Jerabek. But if it is a new game, it s one with old guts.
The latest from little indie outfit Rekim and to be published by anarchic cartoon channel-turned-games-publisher Adult Swim, Pool Panic is a game about living a life in the day of a jittering, gurning, animated cue-ball. Your mission: Explore a world of mystery, adventure and holes in the ground that you need to knock your fellow spherical kin into. Within, an announcement trailer that really wants to make sure you remember the title.
If you’ve already ordered in a hog to roast in celebration of A Total War Saga: Thrones Of Britannia‘s launch, you might want to get your meat man on the blower. Developers Creative Assembly today announced that they will not launch the historical strategy game on April 19th, as had been the plan, as they want more time to polish it up. Thrones Of Britannia is now slated to launch on May 3rd, which isn’t much later really. But a fortnight is long enough that you probably wouldn’t want a hog in the shed the whole time. Give the butcher a bell. (more…)