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Rock, Paper, Shotgun

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Well, how to do this without spoilers? “In the final episode of the first season of Telltale’s adaptation of/prequel to comic series Fables, the current storyline is concluded semi-satisfactorily and there are more quick-time events than usual.” There you go, we’re done here.

Fine. FINE. You want more? Fine. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

I’m really looking forward to Crawl. The concept – a dungeon crawler where your friends control the monsters – is as brilliant as it is elegantly simple, and it’s got oodles (or blob monsters, as it were) of style to back it up. Last we heard, it was gonna hit Steam Early Access in a week, but then The Beast, The Dragon, The Creature That Sees All From Behind Ever-Shifting Lidless Eyes, That Which Oozes From The Cracks Of Society Like Rancid Pus From A Wound, tax organization the IRS got in the way. Go below for an explanation that will make you smile in spite of yourself.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

If I were to explain how I feel about my gaming diet right now using an extremely overwrought simile, I would say it’s akin to swimming in a giant pool of alphabet soup where the only letters are R, P, and G. 2014 has been extremely generous on that front, and while Divinity: Original Sin and Shadowrun: Dragonfall are splitting my time right now, I’ve got Wasteland 2 and Pillars of Eternity on the horizon. The former has been in beta for quite some time, but the latter will finally be set out to cool on the windowsill next month. The only downside? It’s backer-only, for now.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jeremy Laird)

And so on this 10th day of the seventh month, the year of our Lord two thousand and 14, the final hard disk drive verily came to pass. And there was much rejoicing. Or should that be wailing and gnashing of spindles and platters? Whatever, Hitachi has unleashed what it claims is the highest performing and largest 10,000rpm HDD. Like, ever! Actually, I think an additional qualifier may be its 2.5-inch form factor. But either way, with cheap SSDs now approaching the point where you might consider one for mass storage, let alone boot drive duties, the Hitachi Ultrastar C10K1800 ye shall know it by its name, etc feels very much like a swansong. Meanwhile, momentum appears to actually be building for AMD’s Mantle graphics API. Does that mean performance-enhancing magic for all AMD graphics owners? Death to Nvidia? Or just a temporary blip on the road to DX12? … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

You adjust that seat.

I imagined Piazza San Marco and the Grand Canal when I heard Euro Truck Simulator 2 would add Venice in the next patch. Perhaps you’d drop film cannisters off at the Venice Film Festival, or communion wafers at St Mark’s Basilica. ETS 2 and I romanticise different things. Its Venice is a city built around docks and industrial estates. It’s a city for people to work in, not for tourists to visit. Roads, not canals. As someone not into Simulating, I’m charmed by this practical view.

If you’d like to drive past Venetian warehouses and breathe in Venetian fumes, you can have a peek as SCS Software have released an open beta build of patch 1.11.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Xenonauts is a spiritual successor to UFO: Enemy Unknown, which means that it s also a spiritual successor to many of the most tense and glorious hours of my teenage years. Following a successful Kickstarter and a period in Early Access, the game has been available for almost a month now. With its loyal approach to the original design, Xenonauts doesn t step on XCOM s toes, but I wondered if it could succesfully muscle in on the original game’s territory. Several days of playing later, I have the answer. And some anecdotes about intra-squad romance.>

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

A mirror puzzle!

When Flashback lead designer Paul Cuisset announced his new adventure game, Subject 13, through publisher and developer Microids, we blithely assumed that we’d see a new game from someone From Those Days that didn’t rely on crowdfunding. Silly us. Subject 13 is now on Kickstarter. Microids are only looking for $40,000 ( 23k-ish) though, so presumably they’ve put in a fair bit of their own cash.

The Kickstarter also means that we now know what the game even is, with in-game snippets to coo. It’s a good olde adventure game, you guys, with lots of wandering around and solving puzzles, with an emphasis on looking at items real close-up. Getting right up in their business.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

All of this art will change, but I like the way it looks now.

Due Process is a tactical, team-based multiplayer first-person shooter inspired by SWAT, Rainbow Six and Counter-Strike. After I wrote about its first trailer, the developer’s invited me along to a testing session so I could play it for myself. It is, as the trailer asserts, “alpha as fuck.” It’s also tons of fun.>

“I’m going to kick it.”

There’s a thud of a door being kicked open from the other side of the building. The gunfire, between two of our team and the criminals inside, begins immediately. “Blow it, blow it, blow it.”

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

I don't mind this. This looks fun.

In my day, we had to trawl through messageboards – uphill in both directions – to find new games we’d never heard of before. Now it’s possible to occasionally look at Steam’s top ten most played list and find something unfamiliar. That’s what happened today when Craig sent through word of Unturned, a game whose popularity seems almost inevitable: it’s an Early Access free-to-play multiplayer survival game with a blocky artstyle in which you cut down trees and fight the undead.

I’d be cynical about it all if it wasn’t for the trailer below, which reveals that the enemies are cute like Play-Doh and that you can drive a fire truck.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (RPS)

It is very easy to lose things when living in the thrall of the endless bear. You make something, you put it down and suddenly it’s gone, lost over the horizon. You type some words into the search box to try to find it again but, alas, the Rock Paper Shotgun Search-O-Tron 3000 returns nothing.

And so here we are, to gather Rab’s Complete Top 50 Boardgames posts into a single set of links, better that you might bookmark it, print it out, study it, love it. Did you ever wonder what boardgames you should play? We’ve got five videos and five articles that will tell you.

… [visit site to read more]

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