Rock, Paper, Shotgun

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Guildford-based developers Hello Games have spent the past few years crafting the delightful Joe Danger, but only for those console things. Now, though, they’re bringing their colourful stuntman to PC, and they’re promising a PC version with shiny knobs on.

We spoke to Hello’s Sean Murray to find out more. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

*flinches*Plush is a game that proves even the most mundane things can be totally terrifying. It is a game about making room on a bed for a little girl’s stuffed animal collection, which is already a better story than the last Call Of Duty. But there’s something about the disembodied voice, the chirpy music, the pink room scheme, the script, and the floppy physics on the toys that makes me want to call an exorcist. Especially the pent-up frustration when she barks “Get off my bed!” at her tanks. You should be safe to watch the trailer, though: I blessed a can of Irn Bru, and I’ve made a cross out of a Twirl. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

staring eye!Did you wake up this morning feeling more judged than usual? Don’t panic. Just look around the room and see if you can spot the RPS Staring Eye of Judgement? Well done, you have chosen, or been chosen, to take part in our little experiment: the RPS Staring Eye of Judgement will, eventually, monitor your every move to ensure that when you sit down and make a comment on the site that you’ve made the correct decisions in life up to that point. I say “eventually”, because right now it’s just a helium balloon with an eye drawn on it. Could you just drag it around and pretend, maybe making whirring and clicking noises? Thanks! We got the idea from Valve, who’ve decided to hand the matter of CS: GO’s policing over to the community. The sinister sounding Overwatch will be community members who have the power to review cheating cases reported by players and ban those responsible. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

There’s a saying, quoted by the late socialist and storyteller Utah Phillips, that goes:

“Freedom is something you assume, then you wait for someone to try to take it away. The degree to which you resist is the degree to which you are free.”

In light of various confusions and controversies in the wake of the Xbox One announcement, and the many other matters similar to it in this industry, do we really have any notion of freedom in game ownership, and our right to share?

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Since its earliest inception, 7 Grand Steps has been an intrigue among intrigues. For one, it comes from Dangerous High School Girls In Trouble maestro Mousechief, which already pretty much guarantees that the end result won’t step outside the box so much as it will scream forth from it, Hulk-like, in a confetti shower of splinters. 7 Grand Steps adopts a boardgame-style rule set to weave a highly reactive, multi-generational tale – letting you lift a family line from squalor to, well, pretty much whatever you see fit. I’m quite excited to find out what’ll come of my first run, though my real life habits suggest it’ll probably be widespread infamy or being held responsible for one of history’s most destructive fires. Soon, however, I’ll be able to find out for sure, because 7 Grand Steps is coming out next month.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

I am once again reminded of the existence of a game by the announcement of an expansion. Dungeons & Dragons Online’s shift to free-to-play years ago has given it enough success to keep quietly humming along, with the second expansion in seven years launching in the Summer. The Shadowfell Conspiracy is a content update, with new adventure packs (missions), monsters, and companions. It’ll also bring “Iconic Heroes”, ready-made level 15 characters for those who view grind with haughty disdain. You pay to not play! A teaser trailer for all the new content is beneath these words and some more words. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Hey everyone, did you hear? There’s a new Xbox! It’s a prequel set 359 years before the current one, starring hip new actors, gratuitous explosions, and a patchwork quilt of nostalgia held together by your frayed heartstrings. Also, a man with “beautiful arms”. Wait, no, that’s the new Star Trek. For some reason, though, Microsoft’s calling its new machine the Xbox One, and with shiny hardware comes fresh hope. Maybe this time, PC and console will finally bound through a field of competitors together, hand-in-hand. Mayb- nope. Sounds like Microsoft is hoping to keep the two even more separated than ever, based on some comments from Redmond Game Studios general manager Matt Booty.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

Humans react differently to animal violence. I imagine I’ve seen about 200 on-screen deaths over the past few days, but at no point did I feel bad or empathise with the opposition. But every second of the Shelter’s trailer, where a mother badger must protect her tiny cubs, was like a force choke right in the feels. That hurts all over, let me tell you. I’m not even sure I’ll be able to play it given what it did to my heart rate. The horrible sense of death, of Mother Nature’s cruel indifference, the looming awfulness of it all. It’s is right here in a stealth game about badgers. Developers Might and Delight better be offering hugs in the comment section below. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Very soon I will have finished the first ever Virtual Novel RTS game. This follows hot on the heels of my first ever top-down football manager (you can see the very thin lines of the top edges of the graphs), and the first ever basketball third-person shooter. I WILL CORNER ALL MARKETS! Unfortunately, beating me to the first ever FPS tower defence game (or so they claim – there was bound to be one on Amiga that was only released in Poland), was Sanctum, and now there’s a Sanctum 2. A game that Jim described as “decent”. But Jim was given a copy to review, in his usually corrupt fashion. You, as just some ghastly member of the ordinary public, will have to pay £12. So that’s why I’ve just invented the concept of the “demo”.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Unrest is described as an “unconventional RPG set in ancient India”. The unusual setting isn’t the only aspect of the game that is defying the popular course that has been ploughed by role-players since a dragon first got its dunge on. Unrest is a tale of survival on the streets of a city crushed by poverty, famine and drought. Combat is swift, deadly and always avoidable, and there are “no fail states, just failures”, meaning the narrative adapts to the player characters’ mistakes and mishaps. The big draw, for me, is the chance to experience new stories about characters who would be nameless extras in so many big budget troll-stompers.

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