Rock, Paper, Shotgun - contact@rockpapershotgun.com (Tim Stone)

During the making of this Wot I Think, 379 doors were unceremoniously breached, 546 flashbangs were artfully lobbed, 19 timebombs were hurriedly disarmed, 61 suspects were roughly handcuffed, 501 hostages were ingeniously liberated, 6362 hostiles were liberally ventilated, and 1 player was royally entertained.

That player is 97.24% certain you’ll enjoy Door Kickers. A top-down tactics diversion with Rainbow Six and Frozen Synapse echoes, KillHouse’s d but project delivers its high risk, high bodycount combat action in brief bewitching bursts. Though successful raids can be over in less than sixty in-game seconds, they usually come at the end of long strings of SNAFUs… … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

An artist's representation of the threat.

First-person shooter Paranautical Activity has been pulled from Steam after its creator tweeted a death threat about Valve founder Gabe Newell. Mike Maulbeck’s tweet – since deleted – followed an all-caps rant in response to the game being incorrectly labelled as being in Early Access. Because I guess this is the world we live in now.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

“This is a a remake of DayZ but made in a superior engine in which zombies can’t just walk through walls.”> I love that. Puritanism in zombie games. If there was a Mojo magazine for games, “Doom is still the best engine in the world” would be its “the Beatles are still the best band in the world.”

I digress. DoomZ really is DayZ in Doom, including the whole rickety, unfinished thing, at least for now. And, to be honest, there is some truth to its obstinate declaration about superiority – but it’s not because of anything to do with walking through walls, and more because of how its appearance affects -and enhances – my survival game mindset. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

AN HILARIOUS SATIRICAL CARTOON: Artorias is labelled 'Steam' and the Chosen Undead he's hacking into is 'GFWL'

Look, are things really so bad in Lordran? Sure, it’s swarming with undead and we’re all a few short hours away from losing our minds, but it works, doesn’t it? Lifts are still moving, traps keep on rolling, and most people have given up on complaining. But wait: this was an elaborate metaphor for Games for Windows – Live. “Bwhaaaaaa?” you cry, unable to believe such artful wordsmithing, but it’s true. And that’s not all. Watch this simile: like the Chosen Undead replacing Lord Gwyn and linking the bonfires, Dark Souls is going from GFWL to Steamworks.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Konstantinos Dimopoulos)

I have apparently escaped from the Organaut Inquisition, emerged from the Transdimensional Meat Escalator and into a hellish and absurd glitch RPG: Hellscapes 7-8. I’m nothing more than a Salary Man with an esoteric rifle, an urge to survive and a demented determination to explore.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

After studying key performance indicators, applying performance improvement procedures, and following a robust phase of knowledge implementation, developer Uber Entertainment has decided going forward to suspend work on the Human Resources Kickstarter.

That means that it’s cancelled. The strategy game was shooting for $1,400,000 with which to pit Cthulhu-esque old ones against Skynet-esque robots, but after a little over two weeks it had become clear that it wasn’t going to hit its target.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Cards!

Oh, what a rare and wonderful day when Wizards of the Coast admit their pricing is wonky! Well, perhaps they haven’t admitted Magic 2015 – Duels of the Planeswalkers was a bit of a mess in as many words, but they’re changing it all the same. 2015 brought to DotP the long-awaited ability to truly build your own decks from scratch. The problem was, players faced a whole lot of grind to unlock enough cards (or some ghastly microtransactions), only to discover that they couldn’t get some of the best ones without paying. Many high-powered cards are only available through ‘Premium Booster Packs’, which give you ten virtual cards for 1.49. It’s a mite cheeky. And being changed.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

The Last Door is a neat point and click horror game that flirts with Lovecraftian cosmic horror but is in a long-term relationship with the weird fiction of Edgar Allan Poe. Released episodically, it has just entered its second season, following a four chapter debut, and despite a couple of logical leaps in the puzzle department, it’s well worth playing. The price helps with the recommendation – the first season is free. Episode one of season two will be free in the future as well but is currently available to backers, in beta form. Trailer below.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Angus Morrison)

Get to the chopper!

There are lots of survival games, but there are also lots of games which >could be survival games with the right mods installed. Over the course of Survival Week we’ll highlight a few of those games and i) write a diary of our experience playing with it ii) explain how to do it yourself.>

Honour is for better folk than I. Honour is for the short-lived. Honour is for the people not playing MISERY. Accordingly, I choose to play as a Sniper. I ll pick off monsters from the safety of a nice, cosy bush, although odds-on that ll eat me too.

MISERY is a mod for STALKER: Call of Pripyat, two all-caps games which combine to form an experience which shouts death and despair at anyone who tries to play it.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Angus Morrison)

There are lots of survival games, but there are also lots of games which >could be survival games with the right mods installed. Over the course of Survival Week we’ll highlight a few of those games and i) write a diary of our experience playing with it ii) explain how to do it yourself.>

Evil is nothing if not thorough. Usually I prefer to hone my experience with a series of small mods – other entries in this week-long series will do just that – but no combo comes close to the scope of the most twisted survival retool yet hatched: MISERY.

… [visit site to read more]

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