Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

In the six months since I wrote about The Curious Expedition [official site], a great deal has changed. The shiny new trailer below shows some of those changes, including dicey combat, a world map, yawning great chasms that swallow expeditions whole, and a victory screen. It’s possible that the victory screen was in the build I played last year but I certainly never saw it. I was too busy pondering the strange appeal of cannibalism and befriending a donkey.

The latest version is now available via Steam Early Access as well as direct from the devs.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jeremy Laird)

This. Is. Zen. Probably

The roulette wheel of rumours that is PC hardware news is usually pretty pointless, unless bun fights over shader specs or clock speeds are your bag. But, occasionally, something really significant for the future moves into view. This is one of those times. AMD has been talking about its upcoming PC products and technologies in the last week or two, including a completely new CPU core and some fancy memory technology that might dramatically change the way we all think about integrated graphics and gaming. Is Intel’s stranglehold about to be loosened? … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

A Dead Island mod adding magic spells and whopping great swords was the initial spark for Hellraid [official site]. Developers Techland announced in 2012 that they were working on a first-person action-RPG with wizards and skellingtons and zapsticks, then codenamed Project Hell. As the years went by, the game slipped and slipped again. It was originally due in 2013, then slated to launch on Steam Early Access in autumn 2014, then… now Techland say it won’t launch this year, as it’s outright “on hold”.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

Ortega's front room

I like Sunset [official site] for its sense of place, for its lighting, for its drip feed of story, for the emphasis on subtle change and human scale in an event games tend to deal with via guns and power fantasies and super tech. But when it comes to the relationship building which lies at the centre of the game Sunset can stumble. Here’s Wot I Think.>

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Quintin Smith)

Hey! It’s a new and final episode of COGWATCH, a weekly video series in which Quintin Smith examines one mechanic in one game. This week, the BOSS COG that is miserabilist, boat-bound roguelike Sunless Sea [official site].

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

I know this one: that's a car. The front of a car, unless I'm very much mistaken.

2014 was the first year since 2002 to not receive a new Need for Speed game, but Electronic Arts said they’d bring the racing series back for 2015 and here we are. EA today announced the game named simply Need for Speed [official site], a “full reboot” of the series.

Details are thin for now but the important stuff: yes, it’s set in an open world, and yes it’s set in perpetual night. It’s due this autumn and being made by NFS Rivals developers Ghost Games, a studio which absorbed a whole load of folks from Burnout Paradise devs Criterion. There’s a trailer.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Most of all, I m not sure wot I think of Epanalepsis. I ve played it through three times now. I still have very little idea what it s about, both in terms of its cloaked narrative, and its reason for being. And yet I find myself looking at it somewhat fondly.>

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Our Graham was the one to post about the BBC making a “factual drama” about the Grand Theft Auto series and Jack Thompson’s crusade against video games, perhaps because I could only frame my response as a series of contorted facial expressions. But no, really, they are doing it, and it’ll star Daniel Radcliffe and Bill Paxton. Well, if they don’t get shut down.

Take Two Interactive, the owners of GTA makers Rockstar Games, have filed a lawsuit against the BBC for trademark infringement. See, they’re none too pleased that they haven’t been consulted.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

YOUR MUM

Continuing a (mostly) in-character diary of my adventures in The Witcher 3. Probably contains spoilers. N.B. critical opinion & technical complaints are happening elsewhere on the site.>

I got a man hanged today.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

You can’t swing a dead (giant) rat without hitting a big ol’ RPG these days. In the last couple of months, we’ve had the party-based pleasures of Pillars of Eternity and the bold, handsome excess of The Witcher 3. Divinity: Original Sin is flexing its systemic muscle for another bout and there are plenty of other attractions waiting in the wings.

Despite all that competition, Torment: Tides of Numenera [official site] could be one of the most intriguing RPGs in years. The spiritual sequel to Planescape: Torment promises to outweird the rest of the pack, if nothing else, and the new video below shows the range of environments that will be on show. It’s like watching a showreel of five or six RPGs crammed together – sci-fi and horror cheek-to-cheek with swords and sorcery.

… [visit site to read more]

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