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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Whoever paints these CS:GO images is amazing.

I used to review Counter-Strike maps as a teenager, for free, for fun, for fansites. If you’d have told me then that thirteen years later, I’d still be writing about them for fun, but as a career, I’d have said, “Well, obviously.” What else was I ever going to do?

Global Offensive’s new Operation Phoenix pack (or, “Pho3nix”, but I’d rather not) let’s you play eight top-voted community maps through the game’s competitive mode. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

At some point, we’re just going to have to accept the fact that Valve is all>. Where once it was merely a humble game developer, it now has a synonymous-with-PC-gaming storefront, its own series of console-ish boxes, a mini-convention, a virtual reality department, the largest collection of virtual hats on Earth, and every number in human history all the way up to 2. Oh, and now it’s got its own movie too, because why not? Free To Play: The Movie is a high-budget Valve production about three DOTA 2 pros. Color me intrigued. And also purple. I am feeling very purple right now.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Wouldn't this look more fun if there were stickers?

Counter-Strike is a lot like high school. There are a lot of cliques. Fights break out in the hallways. Everybody is concerned with looking cool. And now, with Global Offensive’s latest update, people are able to decorate the covers of their books (guns) with stickers.

Counter-Strike: Global Offensive now has stickers. This is a good thing. This is a very good thing. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Naughty map is counter-terrorist.

Let’s imagine that my time here at RPS thus far can be split into The Wire-style themed television seasons. The first season was all about FIFA and Football Manager and foot-to-ball related things. This second season is all about Counter-Strike: Global Offensive. It’s not my fault; I just find it really interesting.

The latest post on the official CS: GO blog details how Valve record data about each new map they add to the game, comparing new additions Cobblestone and Overpass with other official maps. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Who is this guy? I don't like him.

Counter-Strike: Global Offensive‘s Steam Workshop is full of custom-made maps for the veteran multiplayer shooter, but under normal circumstances those maps can only be played on certain, custom servers. Operation Bravo takes eight of those community maps and makes them playable on official, ranked matchmaking servers in Casual, Deathmatch and Competitive game modes. For $6/ 3.50.

The event was set to end this past Monday, but Valve have extended it til February 5th. Because, as the CS: GO blog explains, it’s proven so popular. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

2014 would seem to be the year in which the games industry has another crack at making primarily multiplayer shooting games work all over again. There’ve been a few false starts in the past, but Destiny and Titanfall are some super-big, super-fat attempts at achieveing enormous mass market success from shooters where narrative takes a backseat. Now Evolve joins the ranks of big games looking for a piece of glossy, next-generation COD-seasoned pie, and it comes from Turtle Rock Studios, those former Valve chums who did the heavy lifting on the original Left 4 Dead. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

You can't tell, but they've got Santa hats under those helmets.

It seems like only yesterday that I was writing about development of new maps for Counter-Strike: Global Offensive. Which is fair but slightly inaccurate, as it was actually Tuesday that I wrote about that. Now the maps are available to play as part of CS:GO’s Winter Offensive update, alongside the first batch of community-made weapon skins to be added into the game. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

INT: Valve HQ, midnight. GABE NEWELL, DOUG LOMBARDI, MARC LAIDLAW, CHET FALISZEK, ERIK WOLPAW, ROBIN WALKER, SAXTON HALE and MR G. MANN sit astride their genetically-engineered red and black-striped lynx, supping liquid gold from goblets carved out of velicoraptor skulls.>

NEWELL: Gentlemen! I have gathered you here today to discuss my gravest concern. The day we have long awaited is here.

ALL: [Anxious muttering, some shouting.]>

NEWELL: [Holds up a hand. The room falls quiet immediately.]> No, please, silence. It’s true. The time has come. We have made… [bows head. In pride? In shame? In reverence?>] We have made enough money. We need no more. There is nothing we could do with more. Nothing is beyond our reach. Our work is done. Complete our last remaining project, and then we shall shut the doors on our mighty empire. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

This is Jim's house, isn't it? Jim! We're in your house!

Dave Johnston is best known for creating de_dust and de_dust 2, but he also made other maps for Counter-Strike. No, I’m not talking about cs_tire, the reddish-brown retirement home which was cut from an early beta. (That’s me establishing my CS credentials). I mean de_cbble, the quaint castle-set map.

Over on the Counter-Strike: Global Offensive blog, the CS:GO team have written about their work in re-creating and updating de_cbble for the new game, alongside an entirely new map they’re adding soon. They say mean things about the old de_cbble. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Rich Stanton)

I have sniped a Terrorist across the full length of A-Long. I’ve hidden behind the squeaky door on Nuke, unmoving, for almost two minutes before scoring an ace with a P90. I’ve won and lost last-minute nailbiters. But until the most recent Dreamhack tournament I’d never staked an AK-47 on a match before and I’d never really got under the surface of Counter-Strike: Global Offensive.

Hit the jump to commit to a competitive game

(more…)

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