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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

“It was never meant to be a big deal. I was just fucking about!” says Garry’s Mod creator Garry Newman. His innovative physics-based mod for Half-Life 2 turned out to be a remarkably big deal, not least by being a forerunner in iterative and community focused design, and a game that’s perennially in Steam’s top twenty game stats. It’s an exercise in giving gamers tools and no direction, one of the few games that makes just messing about a core goal. Its strength is a flexibility that makes it a platform for people to make things like comics, maps, weapons, even gamemodes. It might have grown by enabling sexually suggestive poses of Valve’s stoic game characters, but six years on there’s so more to GMod than just fucking about. Here’s how it got there. > (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Tom Bramwell)

Eurogamer’s grand high poobah Tom ‘Tom Bramwell’ Bramwell makes a welcome return to RPS to tell us all about the latest makeover of Valve’s undying multiplayer shooter Counter-Strike, which was was released to the world just yesterday. > (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Quintin Smith)

Quinns has lost himself in Dota 2 as if it were a Minecraft cave system. Surfacing 90 hours later, we asked him what Dota 2 means. This is what he sent us.> (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

that's a very small backpack. How can he fit a Thermos in that?

Lamentation at the ongoing lack of a new Half-Life there might well be, but Valve sure are launching a lot of games round about now. Dota 2 is quietly infecting the brains of a small army of people with a new type of language, Team Fortress 2 has just turned into a strange, voucher-based co-op game, and Fart Cops of course continues its unassailable dominance of the game charts in China. Then there’s Counter-Strike: Global Offensive, which moves from long-running beta to A Thing That You Can Pay For And Play today, specifically in about five hours from now. It’s pretty cheap, too – £10.79/$13.50 at the moment. Who’s playing/will be playing? I admit, I’m tempted. It’s been long years since I used to ineptly stagger around CS 1.6′s Dust in the PC Format office, but I have a certain affection for the game’s quiet viciousness. The time very much seems right for its latest rebirth. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

An RPS first: the interactive fistbumpI finally managed to dodge the queues and get some mano-a-machino time in with Mann Vs Machine, the new game mode for Team Fortress 2. Valve have remixed their combative cartoon shooter so the warring Red and Blu teams are fighting together against a robotic horde. It’s hard. So very, very hard. > (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

'Whatcha thinking about?' 'Dota 2' A Valve film crew spent the lead up to last year’s debut Dota 2 tournament, The International, following some of the participants as they prepared for the biggest e-sports tournament ever. The result: a documentary about how they managed to overcome the odds and make games their livelihood. You know, I think they deliberately chose those with a slightly tough background to make it interesting. It’s like Rocky, but with games. Now we all know the best Rocky is Rocky 3, because it has Mr T and Hulk Hogan. Rocky 3. Thu-ree. And what game are we all really waiting for? That’s right, Half-Life 3. So we can take from this that somewhere in the trailer for the Dota 2 is the reveal of HL3. Get pausing. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

Win all this, or play for free. Just when I thought I was out they pulled me back in again. I’d uninstalled TF2 and everything was going well: other games were getting attention, my girlfriend showed me this thing called ‘Outside’, that didn’t have people setting me on fire or asking me to give them stuff, and then Valve announced Mann Vs Machine. I could just give it a try, yes? I can always uninstall it? I knew I was lying to myself, but it needn’t matter: it’s not like I’ve managed to get into a game. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

UPDATE: Guess what! Gamescom are now saying that Half-Life 3 and Dragon Age 3′s appearances on the list was “a mistake”, according to Eurogamer. Although they won’t say how that mistake happened. Also, Lamda Generation heard from Valve (a rare treat) saying they weren’t showing any games this year.

Another Half-Life 3 confirmation rumour? Why not. T3 have spotted, on the Gamescom pdf designed to show press what games are appearing, the Half-Life 3 is listed as Valve’s entry. You can see it for yourself right here.

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Here we go! After years of speculation, Valve have finally taken the wraps off a recently-hinted new mode and third faction for their game of ratatatatatatatatatatatatatatatatatatatboomdead.

Mann vs Machine‘ brings a co-op horde mode to Team Fortress 2, as five players battle legions of robots shaped in the image of TF2′s familiar classes. They are the Gray Horde, and they’re there for you to kill in incredible numbers. “Band together to survive all of the robot waves in a variety of missions to earn incredible loot and unlock new achievements,” it says here. And you get to do that from August 15th. That being tomorrow. Here’s a trailer for the new mode. It is a good trailer. It has good music. It has a Heavy with a head of steel. It has the suggestion of an enormous> foe. It has me thinking “this is probably a very smart way to get people (back) into the game who’ve been put off by the all-knowing frenzy of the devout playerbase.” It also has me thinking “AI officially in TF2? Someone’s going to do fascinating things with that, eh?” (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

There are a few Half-Life 2 mods that basically constitute The Further Adventures of Gordon Freeman. Sometimes these isolated chapters make me want to dive headfirst back into the unfinished trilogy, and sometimes they’re just a reminder of what Source did well. Other times, though, they manage to articulate More Half-Life 2 while at the same time having a strong whiff of first-order originality, served with their own own flourishes of design brilliance. Minerva was one such outing, and Mission Improbable is another. (more…)

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