Saints Row: The Third - contact@rockpapershotgun.com (Kieron Gillen)

I moved house this year, away from a similar neighbourhood to this.

I’m just pulling together some rambly thoughts about my year in games for the site. Which reminds me that I wrote about one of my faves for Tom “Tom Bramwell” Bramwell over at EG towers, and makes me think I could link to it as an aperitif or something. And I totally can. Lots on Saints Row: The Third and yours truly. I didn’t even get into my apostrophe confusion, which could be another couple of thousand words, but would be less sex obsessed.

S.T.A.L.K.E.R.: Shadow of Chernobyl - contact@rockpapershotgun.com (Alec Meer)

What light from yonder Ukraine breaks?

A surprise Christmas present from GSC, at which there appears to remain some life despite the awful news that they (and with them Stalker 2) had apparently been shut down earlier this month:

“Dear Stalkers: We will not be releasing any official news until around mid January. However there is cause for hope! Good hunting!”>

That is all. But that is something. And it’s the second claim that all might not yet be lost in as many weeks, meaning the rescue operation is hopefully bearing fruit. Good luck, brave Ukrainians.

Company of Heroes - Legacy Edition - contact@rockpapershotgun.com (Alec Meer)

'that's what we do to rumour-reporters'

Could it really be that Relic are at last working on some manner of follow-up to their very well-received and very well-realised World War II RTS Company of Heroes? It could, claims PC Gamer’s print edition, claims Kotaku, claims VG247. I cannot verify this, but on this slowest of slow news days I shall report it nonetheless. There are no details because this is mere rumour, but though PCG are in the habit of eating live babies they aren’t generally in the habit of being scurrilous, so let’s hope they’re on the money here. (more…)

Saints Row: The Third - contact@rockpapershotgun.com (Adam Smith)

How many men clad only in socks have been gunned down by a woman in a raincoat?

Despite its grotesquely high bodycount and the horrible and humiliating ways in which it rises, the utter absurdity of Saints Row: The Third makes it one of the silliest games of this or any other year. In celebration of the ludicrous actions that the inhabitants of Steelport are performing, Volition have added a map with a live feed of actions across the city to the game’s website. Unfortunately, because so many people are playing, it’s mostly updating with run of the mill vehicular manslaughter and lethal blows to the balls. But the far more entertaining stat tracker has captured some frankly alarming information about what’s happened since launch.

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RAGE - contact@rockpapershotgun.com (Jim Rossignol)

This year has been unusually rich in the kind of game that I most enjoy: those that are open-ended, or provide a sandbox world for me to mess about in. We usually get a couple of these every year, but in 2011 we seem to have run into a minor bounty of the open stuff, which is good news for explorers and meanderers alike. I’ve gone into a bit more detail about why this pleases me below. >

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Metro 2033 - contact@rockpapershotgun.com (Jim Rossignol)

4A’s sequel to Metro 2033, Metro: Last Light, seems to have been slipping beneath our radar a bit. The post-apocalyptic original was so close to being proper good that it’s definitely worth keep an eye on what they’re up to next. With that in mind, we caught up with THQ’s Huw Beynon to find a bit more about what’s happening with the game, which is set for release in mid 2012.> (more…)

Saints Row: The Third - contact@rockpapershotgun.com (John Walker)

This is my sort of gang.

Having completed Saints Row: The Third, I’m the Earth’s most qualified person to tell you all about it. Having already detailed a great many elements of the game in two recent previews, below I take on the task of explaining why such an excessively immature game is in fact quite so very mature. The game is out tomorrow in the Americas, before a team of dedicated THQ staff begin frantically rowing across the vast ocean of the internet to release it in the UK on Friday. Read on to see Wot I think.>

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Metro 2033 - contact@rockpapershotgun.com (Alec Meer)

THQ and 4A’s Metro 2033 sequel promises a ‘last light’. I would like to take issue with this, for I can see over ten different lights across the following five new screenshots of the forthcoming post-apocalyptic, subterranean beast’n'manshooter. Who wants to call trade descriptions? (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Crate Entertainment, an indie development studio born out of the ashes of Titan Quest creators Iron Lore, have been working on their first major project for a while now. Grim Dawn, built using the tech behind Titan Quest, will hopefully be entering alpha at some point this year, and it’s a game we’re extremely excited to see. So we caught up with Crate’s core man, Arthur Bruno, to learn more. In a wonderful interview he tells us about the fall of Iron Lore, and the birth of Crate, explains where Titan Quest fell short, and how Grim Dawn is not attempting to appeal to casual players. In fact, it’s going to be actively hostile toward them. And he introduces us to the concept of rainbow farting machines.>

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Darksiders™ - contact@rockpapershotgun.com (Quintin Smith)

Jim posted this yesterday, assuming it was a leak and that it would be pulled down quickly. He was right on both counts, the smooth little genius, but now the same trailer’s been officially released and awaits you below. Seeing as this is a video of a video game you might possibly play down the line, in watching this trailer you are, essentially, gazing into your own future>. You ever think of it like that?
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