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Tripwire Interactive Bundle

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

We're all going on a... summer holiday.Game development hint: if you’re going to place your game in a real setting, make it an island paradise. That way you can claim a holiday on company expenses. I’ll bet the developers of this officially supported mod have spent the last six months laughing it up in the Pacific while they brought Iwo Jima into Red Orchestra 2′s chilly war. The Rising Storm team are suntanned and well-rested, and celebrating their jaunt with the dramatic trailer of their work we present below.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Red Orchestra 2 SDK at night, modders delight.> THAT should have been my headline, but alas it did not fit. Tripwire explain that these tools are now available to everyone who owns the game: “While the limited functionality preview versions of the SDK have been available to select modders for a while, this release now makes the full capabilities of the Mod SDK available to everyone. Users can now make and publish everything from simple mods and mutators, through custom maps and on to full total conversion mods.” The chaps at Tripwire also point out that there are already some mods in progress with the pre-release SDK: Rising Storm, In Country Vietnam, and Iron Europe.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Santa, no!The Tripwire guys do like a bit of seasonal celebration in their Killing Floor. This year they’re gifting us with “the Winter Weapon Pack, with seven brand new weapons complete with new achievements, free to everyone who owns the game” but there’s also an entirely new level, the Ice Cave, which you can check out for free, even if you do not own the game, thanks the free weekend on the Steam from Thursday 8th to Sunday 11th December. There’s other exciting new DLC, too, such as the Steampunk pack, which lets you dress like one of those digital distribution punks, I think. Hmm.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Not my fucking sandcastle you bastards!No, this storm is nothing to do with disgruntled gamers, and everything to do with with the Pacific rim-based expansion pack coming for Red Orchestra 2, which we have previously mentioned on a couple of occasions. 1c have, for some reason, released the first trailer, which you can see below. It’s looking a lot like Red Orchestra 2, only with more sunshine, more shattered palm trees, and 100% more US Army vs Japanese military. The expansion is currently dated for “2012″, which according to my calendar is next year. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Tripwire Interactive have released a large statement on the “the state of the game” for Red Orchestra 2, a statement which you can read in full below. It addresses both the commercial success of the game and the technical failures in the opening weeks. The company admit that: “To put it bluntly, the game had a rough launch. We’ve been working diligently since launch to get these issues sorted and have made great progress fixing issues with matchmaking, VOIP, and stability as well as improving performance.”

The company claim to have addressed most of the issues, and will now be doing a stats reset due to problems with how people were earning stats and achievements. Hopefully things will be smoother sailing from here. We’ve requested an interview with Tripwire to talk about some of these issues and future prospects for the game. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Caught in the crosshair. That could be a visual metaphor, couldn't it? Gosh. Clever.Last week’s launch of Red Orchestra 2: Heroes Of Stalingrad was a troubled one. With a seemingly overwhelming number of players reporting bugs and performance issues, it stumbled into commercial release still reeling from the flashbangs of development. Can Tripwire’s brutal shooter sequel get past this quagmire of problems and snatch victory from the jaws of crashbugs? Here’s Wot I Think.> (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

That disc on top fires out and bounces of walls, chopping off enemies' heads, before whooshing back into place on the weapon. It's the alt-fire.

Red Orchestra 2: Heroes of Stalingrad is now a game you can play. If you buy it. Which you now can. This is the standard of journalism you get from me after 1am. Far better to ignore me and watch the launch trailer below.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)


Do you want to have a crack at Killing Floor‘s frightening-looking Summer Thing but are too poor/miserly to buy the game? Well then no problem> – at least for fifteen of you – because Tripwire have sent us some keys to give away. Hooray! What you need to do is email us at this address with the reason why you are the best candidate for entering a nightmare freakshow armed with dangerous firearms. Enter by Midday UK time on Friday or LOSE OUT.

Please make sure to read this, it’s the competition rules thing. Oh and I am just setting up an RPS Killing Floor server. Details to follow.

Killing Floor server: 85.236.101.3:7757, password: rumpus

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)


The guys at Tripwire have sent word that they’re going to be doing another Killing Floor novelty map event, like they did for last Christmas, only this time it’s a “Summer Sideshow”. What that means is they’ve poured their mapping talents into creating a grotesque freakshow, complete with ‘orrible circus variants of Killing Floor’s hideous mutants, and new unlockables and achievements. You can check them out in the trailer below. More details on the site.

It’ll be arriving on Steam, and the event will from June 30th to July 22nd. (Also I recall Killing Floor being a popular option for an RPS server. Any +1s to that?)
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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Red Orchestra 2: Heroes of Stalingrad – first it had a name, then it had some screenshots, then it had some videos and now it has a release date. And so the cosmic ballet continues. Tripwire’s next commercial take on the masterfully dour World War 2 mod-gone-pro has been in the offing for a good few years, but now? Now it’s only months away. To war, gentlemen. Well, nearly.
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