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Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, Alec marries a zombie and gets into a fight in a zombie universe, from this piece first published October 2nd, 2008.>
So I gazed up at the mountain of games about guns due this Autumn, and I sighed a little. Did I burn myself out on all those FPSes last year? Are, heaven forfend, my baser instincts now somehow in check? I will> play Far Cry 2 and Dead Space and Fallout 3, but right now they’re not what appeal. I made it about 15 minutes into Crysis Warhead before the oh-this-again tedium hit, and I blame myself more than I do the game for that. I wanted something a little different, something I could sink into on more than a purely visceral level, but I didn’t know what.
Turns out it was King’s Bounty: The Legend, the RPG-strategy remake/sequel from some of the good (mad) folks behind Space Rangers 2. I’m not going to review it or even describe it here. Instead, I’m going to tell two stories that aptly demonstrate the insanity-ingenuity of the thing.
Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>
It’s all too easy to be glum about 1c’s now long-running comedy-fantasy, strategy-RPG series, given its sequels’ resolute resistance to do almost anything new, but let’s put grumbling aside and look back to when King’s Bounty: The Legend was the freshest face in freshtown. … [visit site to read more]
Modern tragedies:1) That quadrophonic music never took off2) Squirrels don’t make good pets3) Dexys’ comeback album was boring4) The wonderful King’s Bounty reboot has never had a proper sequel, instead just limping from samey standalone expansion to samey standalone expansion.
So, as much as my heart still performs the tiniest leap upon hearing that there’s a new expansion out, knowing it’s just a bolt on for 2012′s ambition-free Warriors of the North kills any anticipation. Sigh. Maybe I’ll try taming a squirrel again instead. (more…)
The fourth game in Katauri Interactive’s reboot of olden strategy/RPG hybrid King’s Bounty is out now. Warriors Of The North requires no knowledge of the earlier games, involving a new storyline and a new hero, and a whole lot of Norse mythology-inspired beasts and magic. More of the cheerful same or a new take on what’s become somewhat routine? Here’s what I think.> (more…)
For non-Mac folk who care not about this news, the first footage from Warriors of the North, next in the King’s Bounty series, is below. As for me, I had no idea the Macficionados among our readership had been deprived of the strategic silliness that is the rebooted King’s Bounty series for so long. Back in 1990, when the original game graced the never-bettered DOS, it was also available on the Apple II, although the history of our hobby being so inexact at time, I can’t be sure that release was simultaneous. A bit of research might help but that’s not what I’m here for. My task at present is to inform you that King’s Bounty: The Legend and King’s Bounty: Armored Princess are now available on Mac. (more…)
I miss demos. I miss them so much. I wouldn’t be here, writing these words, if it weren’t for demos: how else could a sport-fearing, skinny young misery with only the slightest pittance for pocketmoney have found his way into playing video games? Once, my bedroom was littered with floppy discs, each and every one of which had at some point led to me standing outside a game shop, counting pennies with a quivering hand, praying I had enough.
Granted, magazines were the gateway drug back then, when there was no way to watch a trailer or scour Facebook for new screenshots, but later in life the web too seemed an infinite fount of sampled digital delights, and led to any number of purchases of those games that seemed the most absorbing – or simply because the demo ended, apparently expertly, at a point which left me urgently hungry for more. Those days are gone.
Oops. This was intended to be an initial impressions post rather than a Wot I Think, as I didn’t have the time to give Crossworlds enough of a shake for a verdict. Or so I thought, in my guilelessness. This is a King’s Bounty game, though. It’s a strategy-roleplaying mash-up that plum doesn’t care> whether you have time or not. Show it even a hint of your soul and it’ll eat it, with a beaming smile but without any remorse whatsoever.
So here I am, far too many hours later: exhausted, behind on a frightening number of chores, fascinating webgames and half-hearted calls to family members, but merrily game-sated and with my pointy finger of judgement all ready to go. I’ve missed you, Kingy-kins. (more…)
Any day with more King’s Bounty in it is a good day. There’s no sign yet of a proper sequel to what was one of the best PC games of 2008, but we have had an expansion pack in sequel’s clothing, in the form of 2009’s sprawling but slightly underwhelming expandalone Armored Princess. Now that> is getting its own expansion, Crossworlds. There’s only one possible name for it. It’s an expandapandalone>.
And, peering at its content, there is a good chance Crossworlds could inflate AP into the game it should have been…