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Half-Life 2

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Lewis Denby)

We all like the art mods, right? Good – glad we’re in chin-stroking, beret-topped agreement. Earlier this week, Eddie Cameron got in touch to poke me in the direction of his new Half-Life 2 mod, Tedium, which I finally got round to playing yesterday. And, oh my, it is> interesting. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

With Valve talking about making the Half-Life movie themselves, you have to wonder whether they might be well advised to hire this chap for the process. His trailer for short film I’m The Freeman looks about as good as we could hope a Half-Life movie to be. Assuming it was to CG, in the spirit of the TF2 shorts, of course. Go take a look, if you’ve not seen it already. Hell, go watch it again. I can’t wait for the full thing. (And the other movies on the guy’s site are quite something, too.) (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Listen up, near-forgotten supporting character fans: Half-Life: Opposing Force’s Adrian Shepherd is back! Just, y’know, unofficially. I suspect it’s the only way we’ll ever see anything else of the Gearbox-developed add-on’s soldiery hero-mute – and it’s also a snazzy way to see real life human beans interacting with Striders, Combine police et al. Beyond Black Mesa is set during the Combine occupation of Earth, and was made by a bunch of HL2-lovin’ film-makers with $1,200 made from their day jobs. Shoestring, then, but going on the trailer they’ve not done badly considering… Strider! (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

And I don’t mean games of The Road – that’s an entirely different kettle of misplaced licensing. I mean this: the road movie is a fruitful, interesting genre for film, and even TV, but what is it’s equivalent in gaming? Could it have one? Or are all linear games basically just that classic story-as-journey? Are shooters our road movies? Maybe, but perhaps there’s something in the nature of travel in videogames that makes it difficult to execute something authentically “road”. More essentially redundant thoughts below. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Some Mac users, in a queue at a Mac Store, yesterday.

Valve has, without comment, released the video you’ll find below to announce Half-Life 2 for the Mac. To do so there’s brand new pre-rendered footage of Alyx, along with other Half-Life 2 familiars, which is clearly something that’s going to be worth a watch. It’s brief, it’s to promote a million year old game, but hey – it’s more HL2. Also, have they hidden any clues in there about anything else? It seems the sort of thing they’d do, and you seem the sort of person who’d be able to spot it.

(more…)

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