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Half-Life 2

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Japan best country.

Every dog has its day, but can the same be said of mods? For every celebrated success story there are twice as many polished, lovingly crafted amateur works that never found the audience they deserve. NeoTokyo is one such example: a Half-Life 2 mod set in a near future Tokyo inspired by Ghost In The Shell. It had lush, detailed maps, a soundtrack of “brooding cyberpunk electronica” (Spotify, Bandcamp) that one listener (Alice) called “redonc”, and combat mechanics that one player (me) called “tops guns.”

Five years after its original release, NeoTokyo is now available as a standalone install via Steam. It’s still free and mostly unchanged since its last major update in January 2013, but hopefully this brings a new audience to the game. Perhaps every mod does have its day. Trailer below.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

I don't have kids, but I do have a house full of kid's books.

Consider this your daily dose of nice. Artist Joey Spiotto, aka Joebot, draws films and videogames as the covers of children’s books. His game work includes imagined covers for Half-Life 2 (above, in part), Skyrim, BioShock, Portal, Mass Effect and more. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

Alyx Face-Poser settings have been  set to: The RockIt’s only taken 600 days and 14 people, but Half-Life 2 has finally been completed in under 1 hour and 28 minutes. The speedrun I’ve embedded below is the product of Source Runs team, and it reduces Valve’s opus to a dramatic, comedic relay of astonishing keyboard gymnastics. Each player passes off their best run through to the next, completing the game as a team. There are 200 segments covered in the same time it would take to watch Paranormal Activity. In fact, some might say what you’re about to see is parano – [*snip* We'll have none of that - segue Ed]. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Hello?

I hate Adam Foster, creator of last decade’s rapturously-received Half-Life 2 mod series MINERVA (not to be confused with BioShock 2: Minerva’s Den) and more recently a Valve employee. I hate him not because he is talented, not because he works at a cool place and not because I have a pathological distaste for people called ‘Adam.’ (Smith, you’re fired). I hate him because today he has made me feel SO OLD.

One of the first long-form pieces I ever wrote for RPS was an interview with Mr Foster about his excellent, thoughtful mod, and its fine accomplishments in level design and mood. That was in 2007. Now it is 2013. Six years> later. And I am posting about MINERVA again. He now works at Valve, and meanwhile I’m still typing words into the same CMS, but older, grimmer, fatter. At least I’ve changed my chair twice since then. Something Foster has also done is repackage and spit’n'polish his mod for a well-deserved re-release on Steam today. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

If The Pirates of the Caribbean breaks down, the pirates don't eat the tourists.

With Black Mesa Source somehow now actually released, maybe we need a new impossible mod dream to dream. How about this Jurassic Park-themed mod for Half-Life 2, now six years in the making without any danger of issuing a release date? That’s how PC gaming rolls.

It does have some great footage to show off, though. Clever girl. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

It's a shame we never came up with a more concise name for that.

I probably need to leap back into Garry’s Mod. For about a year, it was one of my go-to games/game-like things. If I was feeling bored, I’d find the most elaborate ways possible to pit a single, pistol-armed human NPC against hundreds of languidly slithering legless zombies and cackle until my mental health was severely in question. Eventually, though, I squeezed all the grim carnage I could from even the juiciest of scenarios, so it stopped being my time-waster of choice. But now, it sounds like Garry’s wonderful toybox – in much the same fashion as an infinitely multiplying army of single-frightened-human-hungry Ant Lions – has expanded quite a lot. And more’s on the way. Kinect support, for instance, is right around the corner, and Garry’s released a video of how exactly it’ll work. Flail your arms wildly at the break until something happens. Or just click on it.

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Haha. Yeah, Garry knows what to do. I’ve posted videos of his Kinect experiments below, and you can see exactly why the infamously aberrant Half-Life 2 mod actually needs Kinect support by watching those. Readers with memories will recall that we talked to Garry about his plans for the mod earlier in the year.

The Kinect support will apparently arrive “this week or next”. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

he's probably not a problem, probably

Half-Life is back. Back in Black Mesa, the fan-made, Source-powered remake that’s been years in the making. It was never going to happen, and then suddenly it did. After all that, is it a polished recreation of Valve’s beloved shooter, or an awkward perversion? I’ll be waiting for you, in the word chamber.> (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

I have the most terrible guilt about gazumping Jim’s sterling Sunday Papers, but I do so with signficant news. SIGNIFICANT. So significant that I’m attempting to post this from my phone while on the train. Will it work? Will you ever see these words? Such a vague, mysterious situation draws certain parallels with the subject of this post – the fabled, long-delayed, oft-accused of non-corporeal status Half-Life 1 fan remake Black Mesa Source. Which, would you Adam & Eve it, now has a release date.

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

“It was never meant to be a big deal. I was just fucking about!” says Garry’s Mod creator Garry Newman. His innovative physics-based mod for Half-Life 2 turned out to be a remarkably big deal, not least by being a forerunner in iterative and community focused design, and a game that’s perennially in Steam’s top twenty game stats. It’s an exercise in giving gamers tools and no direction, one of the few games that makes just messing about a core goal. Its strength is a flexibility that makes it a platform for people to make things like comics, maps, weapons, even gamemodes. It might have grown by enabling sexually suggestive poses of Valve’s stoic game characters, but six years on there’s so more to GMod than just fucking about. Here’s how it got there. > (more…)

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