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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

'Enhancements? For one's head? How unnatural!'

There are nearly as many Team Fortress 2 hats as there are snarky jokes about Team Fortress 2 hats. I see more hats in a day of browsing the Valvier parts of the Internet than I do in a year of going outside. But let’s face it: ours is a hatted man’s world, and so long as there are heads to be ogled and summarily shot, people will clamor for more carnivals of craftsmanship to cover them. You can probably see where I’m going with this. There’s a new Team Fortress 2 update, and it’s entirely player-created. Also, it’s mostly hats. These, however, are robot hats, and – as the wisest of all Benders taught us – that makes them exponentially more interesting. There’s also a video, comic, and all sorts of other post-update revelry. The break is not a robot, but it will do is best to emulate the experience.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Hello?

I hate Adam Foster, creator of last decade’s rapturously-received Half-Life 2 mod series MINERVA (not to be confused with BioShock 2: Minerva’s Den) and more recently a Valve employee. I hate him not because he is talented, not because he works at a cool place and not because I have a pathological distaste for people called ‘Adam.’ (Smith, you’re fired). I hate him because today he has made me feel SO OLD.

One of the first long-form pieces I ever wrote for RPS was an interview with Mr Foster about his excellent, thoughtful mod, and its fine accomplishments in level design and mood. That was in 2007. Now it is 2013. Six years later. And I am posting about MINERVA again. He now works at Valve, and meanwhile I’m still typing words into the same CMS, but older, grimmer, fatter. At least I’ve changed my chair twice since then. Something Foster has also done is repackage and spit’n'polish his mod for a well-deserved re-release on Steam today. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

I am increasingly anxious about of the pointlessness of videos of virtual reality. Nevertheless, you can sort of imagine what’s going on in this Oculus Rift plus Virtuix Omni (a multi-direction treadmill platform for moving about in VR) as a chap plays Team Fortress 2, below.

I am not sure if it would make me feel a bit giddy. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Meet The Palmer Luckey.

In case you’re in need of a reminder, the Oculus Rift virtual reality headset is really, really cool. But that won’t be here until the fuuuuuuture, right? You will play it atop your hoverboard, which you will rebelliously ride inside your hoverhouse, which will drift above the hoverground, which will perpetually bob above a void of infinite nothingness. Which will also be hovering. Or so you think. In non-virtual reality, however, the VR wonder device is right around the corner, with backer dev kits shipping this very month. And now, Oculus and Valve have teamed up to announce the first officially supported game for the eyeball-teleporting tomorrow glasses: the ever-experimental Team Fortress 2. Naturally, there will also be a hat involved. I hope it hovers.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

With yesterday’s news that Valve and J.J Abrams are working on a potential Portal movie, RPS immediately sent its spies into action. Infiltrating Valve HQ, we managed to steal three pages of script before the turrets woke up.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

I’m off in the strange, far-away land of Las Vegas right now, and I just got done watching Gabe Newell and JJ “Warring Trek of the Stars” Abrams chat each other up on stage. I’ll have more from the talk for you soon, but here’s the big take-away: Valve and Abrams are officially collaborating. “What we’re actually doing here,” Newell said at the talk’s conclusion, “is recapitulating a series of conversations that have been going on [between Abrams and I]. This is what happens when game and movie people get together. And we sort of reached the point where we decided that we needed to do more than talk. So we’re gonna try and figure out if we can make a Portal movie or a Half-Life movie together.” Meanwhile, Abrams added: “And we have a game idea we’d like to work with Valve on.” Finally, Gabe wrapped it up: “It’s time for our industries to stop talking about potential and really execute on it.”

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Naturally, Heavy's boat is propelled by miniguns.

You can’t make this stuff up. Well, I mean, I suppose it’s technically possible. I could tell you, right now, that the puck from Ricochet will be getting its own talk show on Adult Swim this fall. But is it really that much more preposterous than a Football Manager (no, not player) plying some variety of ball-based voodoo magic  in Sonic And All Stars Racing: Transformed? With Team Fortress 2′s Heavy, Spy, and Pyro, and Shogun: Total War 2′s, er, Shogun in tow, no less? Here, though, is the absolute craziest part of all: The blue-blur-themed kart racer’s apparently kind of amazing.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

WHAT HAVE YOU DONE?The hand of Hale giveth, the hand of Hale taketh away. And then it probably punches something. That wacky, violent Australian. In a strange move for a game that’s built around the notion that people want to buy hats, Team Fortress 2 is retiring some of its headgear from sale, drops, unboxing, and even crafting. The only way to get them is through trading. I guess that’ll include the Steam Marketplace as well. What hats, you ask? Well, unless you click this link, the only way to find out is to look below. There is literally no other option. I’d prefer you went below. I have a treat waiting for you if you do. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

If The Pirates of the Caribbean breaks down, the pirates don't eat the tourists.

With Black Mesa Source somehow now actually released, maybe we need a new impossible mod dream to dream. How about this Jurassic Park-themed mod for Half-Life 2, now six years in the making without any danger of issuing a release date? That’s how PC gaming rolls.

It does have some great footage to show off, though. Clever girl. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

TF2′s Christmas update is a Big Rock one. The new Big Rock map will contain the Mecha-Engineer, expanding the roster for the Mann Vs Machine mode. Valve explain: “These Grinch-like Smissmas cakewalk destroyers can skip huge areas of the path with their teleporting ability, and also teleport other robots forward instantly with their “telling other robots about the teleporter” ability.”

There will also be new weapons. But you knew that. Right? There’s also a new comic. Hooray for holidays!

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