Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

This makes sense. Co-operative bank robbery manshoot Payday 2 is getting a new piece of DLC which is themed around the propulsive, topdown, ultra-violent manbeat Hotline Miami. It’s called Payday 2: Hotline Miami, and there’s a live-action trailer below which contains little detail, followed by some further sentences which contain similarly little detail.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Looks like, um, quite the establishment

I’m not sure if Mother Russia Bleeds will set the world on fire, but it sure looks cool. It’s a beat-’em-up that I can verify with utmost certainty contains Russia and sloshing, spattering gallons of blood. Maybe there are mothers as well, but I can’t say for sure just yet. What I do know is that this one looks stylish as all get-out and violent as all something else, because they already used up every last drop of get-out on the style. The Hotline Miami influence is pretty overt, what with all the drug usage, psychedelic imagery, and adoration of the color pink. Impressive (and frighteningly violent) trailer below.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Rated E10+ for comic mischief

Sometimes all you need is a headline.

A headline, and a death wish>.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Sometimes I also shoot people

Oh my god, it’s a mirage, I’m telling you all it’s sabotage. Beastie Boys’ “Sabotage” is apparently a big inspiration for LA Cops‘ overall attitude/look, but I’m even more pleased that it describes the top-down shooter strategy’s moment-to-moment gameplay. Inspired by Hotline Miami‘s gore-spattered thrills and (classic) Syndicate‘s cold strategizing, this one puts you in control of two hard-boiled eggs law enforcement professionals at any given moment. Positioning is key, but so are split-second smarts and reflexes. So you might, for instance, use one cop as bait and then run them right into a bullet firehose – aka, your partner. SABOTAGE. This looks like one to watch, and watch it you shall in a pair of videos below.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Who ever said the '80s went away? Because they didn't, and they're probably never going to leave.

Though the name might suggest a pulsating, acid-hazed version of Oregon Trail, that’s not quite what I had in mind when I said “opposite.” Shame, but Hotline Trail is nonetheless sublime in its simplicity. The infinite biker takes clear aesthetic inspiration from Hotline Miami (or perhaps the same sources as Hotline Miami), but its immediate vibe pulls an engine-roaring 180. Instead of ratcheting up the stakes and drowning the proceedings in schizophrenic chaos, Hotline Trail’s soothing electronic soundtrack and voiceover encourage you to find a groove and lose yourself in it.

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

How to make people like you: brazely admit the thing you want.

I think I might be very easy to please. A simple parody, a few jokes, an old music video, some great games made cheap. It’s Forkstarter, in which Devolver Digital CFO Fork Parker pitches to gamers as to why they should “contribute to the phenomenal wealth of Mr. Parker and usher in a new age of extravagant spending and unmitigated opulence the likes of which the video game industry has never seen.”

I am pleased. Also, Hotline Miami is only £1.74. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

I have no idea what's going on here, but I really, really want to find out.

This is probably the most exciting game-related anything> I’ve seen in months. And yes, as the headline suggests, it’s entirely bonkers. Remember Zineth developer Arcane Kids’ Tribes-meets-Tony-Hawk thing Perfect Stride? Well, it’s just one of 30+ games (23 of which are already finished and playable) that’ll immediately be yours if you hand LA Game Space a pithy 15 of your bacteria-and-filth-ridden Human Dollars. Experimental Game Pack 01 also includes entirely new projects from the likes of Katamari Damacy creator Keita Takahashi, Adventure Time (yes, the TV show) maestro Pendleton Ward, Hotline Miami madman Cactus, Kentucky Route Zero devs Jake Elliott and Tamas Kemenczy, and sooooooooooo many more. I’m not even going to pretend to be impartial on this one. Buy it. Buy it because duh.

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Why would you ever want Hotline Miami multiplayer when you can find other ways to have wholesome, life-enriching fun with friends like these two?

BOOM. Stop. BOOM. Stop. BOOM. Stop. That was the entirety of my Hotline Miami fan fiction. Do you like it? Personally, I think it falls apart a bit in the third act, but I suppose I am my own harshest critic. The reason I mention it, though, is that I imagine there’d be quite a few more BOOMs in the mix if multiplayer were part of the equation. And since some kind of divine sequel mandate writ large upon the holiest of Dorito bags demands that it show up in all games with numbers higher than two in their titles, I had to ask Dennaton’s Dennis Wedin if he and Cactus were feeling the pressure with Hotline Miami 2: Wrong Number. His response? Not even a little.

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

I wish people took me seriously every time *I* put on a chicken mask.

You know, I never really thought about it before, but I think Proteus and Hotline Miami are videogame inverses. One’s about languidly strolling around a neon-bubblegum dreamscape paradise while the other’s about blink-and-you’ll-be-on-the-receiving-end-of-it murder in an entirely different kind of neon-bubblegum dreamscape “paradise”. They are one anther’s bizarro twin, eternally opposed but forever intertwined. Also, they’re in the latest Humble Indie Bundle together, which is neat. And neater still? Probably the fact that they’re joined by Little Inferno, Awesomenauts, Capsized, Thomas Was Alone, and Dear Esther. Yeah, eight is pretty great. Or something.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

RPS’s own wayward ronin word master Cara Ellison, during a post-convention victory dinner, put it best: “GDC is where we first hear about all the stuff everyone will be talking about next year.” Maybe it’s a trend-setter, or maybe it’s just a megaphone for gentle tickles of trends that are already in motion, but the point remains: GDC tends to be pretty indicative of where we’re at. People often view E3 in that light, but the fact is, it’s a dinosaur wreathed in fireworks, frilly undergarments, and little else. E3 is a projection. GDC has evolved into its opposite: introspection. We look inward, and then we discuss. And this year – thanks to things like the renewed prominence of PC gaming, a focus on indies, and the #1ReasonToBe talk – I came away quite optimistic. That warm feeling does not, however, come without some rather glaring caveats. Same-y looking “next-gen” games. The IGDA’s insulting use of scantily clad dancers. A worrisome gulf between triple-A and indie. For each positive, there was an ugly negative.>

This year’s GDC in one word? Contradiction.>

(more…)

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