Apr 18, 2012
Rock, Paper, Shotgun - firstname.lastname@example.org (Nathan Grayson)
Spring time has always been a bit of a double-edged sword for me. On one hand, there are flowers and refreshing breezes, and the sun smiles like in an old black-and-white cartoon, except with a chillingly sinister undertone because it’s kind of pissed about global warming these days. But, on the other, crippling allergies render me incapable of drawing breath. Fortunately, thanks to Indie Royale’s spring bundle, I can now take my mind off my sputtering, purple-faced death by partaking of a nice selection of indie games on the cheap. So that’s nice.
Feb 17, 2012
Rock, Paper, Shotgun - email@example.com (Jim Rossignol)
The other day I was having a chat with a gaming friend of mine, and we were talking about people’s interest in playing games that were basically unimaginative – Zynga stuff, that sort of thing – and we came to the conclusion that the people making those games couldn’t have much interest in actually exploring what was interesting about designing games. “You might as well make a tower defence game!” he laughed. I laughed too, but the ejection was hollow, because I adore> tower defence games. I’m glad people make them. I changed the subject to talk about the giant owl that, until yesterday, had been eating cats in my village. Inwardly, though, the thought troubled me: is that> what people think of tower defence? (more…)