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Day of Infamy [official site], the Insurgency mod unashamedly based on Valve’s WW2 FPS Day of Defeat, is becoming a standalone commercial game – with Valve’s blessing. Insurgency devs New World Interactive started Day of Infamy as a free mod made with the help of community members, releasing the first version earlier this year. Now they’re expanding it into a full and proper standalone game on the Source Engine, and with Valve’s support they’re even making a few levels based on ones from Day of Defeat. It’ll start on Steam Early Access next month. Here’s the announcement trailer:
Modern-day military FPS Insurgency [official site] now has a World War 2 military FPS lurking inside it, like a matryoshka doll made from bullets. Insurgency developers New World Interactive built the foundations of mod Day of Infamy themselves but have opened it up to players to expand it. Yes, obviously it is inspired by Day of Defeat. Infamy required a beta client when it first launched in mid-January, but as of a few days ago it’s compatible with the game’s main branch for everyone to easily play.
Have You Played? is an endless stream of game recommendations. One a day, every weekday of the year, perhaps for all time.>
Not the original mod. Not Global Offensive or Condition Zero. I’m talking about Counter-Strike: Source, the remake that brought terrorists and counter-terrorists to the Half-Life 2 engine – and for some reason, was never fully embraced by the audience.
Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>
Not Global Offensive. Not Source. I’m talking the original Counter-Strike. The Half-Life mod; the game that was more popular than its online competitors combined; the game that in many ways pioneered both games as services and games as playable alphas; the game that spawned two follow-ups but which even right now, as I’m writing this, has 20,211 concurrent players through Steam.
Early Access games are here to stay, but is that cause for concern or celebration? We gathered to discuss whether early access benefits developers or players in its current state, and how we’d make it better. Along the way, we discussed the best alpha examples, paying for unfinished games, our love of regularly updated mods, Minecraft and the untapped potential of digital stores.>
In Pop Flash, a series of insights into Counter-Strike: Global Offensive [official site], Emily Richardson looks past the amazing clutches and crushing defeats to understand the culture and meta of Valve s everlasting competitive FPS.>
This week, I ll be discussing abuse and toxic behaviour in the CS:GO community. Before we get to it, let me reiterate that I am madly in love with Counter-Strike. It s simply one of the best team games out there. This piece, however, is meant to highlight one important issue that I think we can overcome.
If I close my eyes and think of childhood memories and the spaces that contain them, my mind might touch upon a bedroom, a school playground or a muddy playing field, but it might just as easily come to rest upon Q2DM1, Q3DM17 or de_prodigy. The angles and textures and travel times of certain multiplayer maps are seared into my brain through repetition, their tiny details lacquered by the tension of triumph and defeat.
But I like that they’re more than just memories. I don’t find much time to play Counter-Strike: Global Offensive, but it’s a wonderful thing and Valve have been doing great work in gradually reviving and revitalizing maps from older versions of the game. They’ve done just that today to de_train, an old favourite, and if you’ve ever played Counter-Strike it’s worth watching the video below and reading the post on the Counter-Strike blog which explains the changes.
A recent study by the PEW Internet Project exposed the blindingly obvious hypocrisy of most people’s attitudes towards online services. We don’t want our privacy compromised, we don’t think big companies can be trusted with our data, and the power of corporations like Google makes us uncomfortable. But despite all these deeply-held and very serious fears, billions of people still use the products involved. So too with DLC in all forms. We bitch and moan, mock the price on twitter, talk about how far games have fallen and then pony up the dough when nobody’s looking. Counter-Strike: Global Offensive’s new Operation Vanguard is what we’ve let ourselves in for. >
And in “Well this is a nice idea but it would involve me not playing Jason Derulo on repeat while headshotting Ben so you can count me out” news: there are now Counter-Strike: Global Offensive music kits.
What that means is when you have a music kit equipped it replaces the in-game music with music from your kit. That covers *deep breath* the main menu, round start, round end, bomb planting, bomb warning, round won, round lost, round end warning and death camera bits of a match. For extra RUB-IT-IN-YOUR-FACE-ness there’s also a special MVP anthem which plays to everyone when you’re MVP.