Team Fortress 2 - contact@rockpapershotgun.com (Alice O'Connor)

That guy!

Super Time Force launched on Monday, while we were off enjoying the holiday (I sat in a park in St. Albans in torrential rain with a bottle of wine, because reasons), so have a reminder that it’s out.

The time-twisting shooty platformer’s port from Xbox is fancied-up, as one would hope. Capy Games bunged in a new mode and more levels, renamed it to make a most entertaining acronym, and also teamed up with some other folks who play loose with time, Valve. See, Super Time Force Ultra (what wags!) on Steam also has Zoey from Left 4 Dead and TF2′s Pyro and Saxton Hale.

… [visit site to read more]

Team Fortress 2 - contact@rockpapershotgun.com (Graham Smith)

Don't worry, it's mostly t-shirts.

Team Fortress 2‘s Steam Workshop is a font of creativity, introducing all manner of new models and maps to the now seven-year-old multiplayer shooter. But what if you’re tired of new guns in-game and instead want more real world materials you can stick to your wall or wrap around your meatform?

Valve are now accepting Steam Workshop submissions for proposed TF2 merchandise. Anyone can submit a design, the community will then upvote/downvote as is their wont, and then Valve will swoop in and select the most popoular few for production and distribution via WeLoveFine. As always, the original creator receives a cut of the profits, and players get new dresses to wear like the one above.

… [visit site to read more]

Counter-Strike - contact@rockpapershotgun.com (Alice O'Connor)

Sure, okay!

One mode in the free-to-play Counter-Strike Online 2 sees players turn into a deadly cartoon pig. Another gives terrorists cloaking devices, and of course the game does zombies too. The original CS Online has an event starring giant bug men. In Japanese arcades, Counter-Strike Neo had sexy cyberbabes. The straight-faced man-shooter lives a fabulous double-life thanks to Valve licensing it to Asian developers, who rebuild in weird ways we don’t usually see. But!

Later these year we’ll all get to coo and prod at one of these oddities when Nexon bring Counter-Strike Nexon: Zombies to western players through Steam, free-to-play.

… [visit site to read more]

Half-Life 2 - contact@rockpapershotgun.com (Alec Meer)

I’m three columns into this series of Oculus Rift round-ups, and it’s telling that so far I haven’t covered anything that would fit the formalist description of a game. No, I’m not getting involved in anyone’s tiresome war about Proteus or Gone Home, but sticking to a more universal whipping boy – the first-gen Oculus’ issues with readable text, usable HUDs and motion sickness. Clearly VR still being the wild west plays a major role in keeping devs from making large-scale games for it, as does there being a limited install base for now, but the real problem is getting any of this stuff past experiment status. Let’s look at some of the games which try to regardless. … [visit site to read more]

Team Fortress 2 - contact@rockpapershotgun.com (Graham Smith)

So saxxy it hurts.

Every year Valve hold the Saxxy Awards to encourage and round-up the very best Source Filmmaker creations, and every year the submissions are almost solely set inside the Team Fortress 2 universe. That’s perhaps because they’re Valve’s most expressive characters and because TF2′s manic world is most easily bent towards drama and comedy, but for the just-announced 4th annual Saxxy Awards, Valve are encouraging submissions from other games. Mainly: Portal 2.

… [visit site to read more]

Half-Life - contact@rockpapershotgun.com (Graham Smith)

The road not traveled is uninteresting to me when the road we are> travelling is winding, densely populated and has no speed limit. (The road I’m talking about is videogames.) That didn’t stop me being intrigued to find out more about Prospero via the latest episode of Valve Time Database. Prospero was one of two game’s Valve were working on when the company was founded in 1996, and Valve Time Database is a series of short YouTube videos detailing elements of Valve’s universe of games.

Episode 3 contains previously unreleased screenshots of the never released game, along with quotes from Half-Life writer Marc Laidlaw. I think> the information is new, but either way it’s entertaining and embedded below.

… [visit site to read more]

Portal 2 - contact@rockpapershotgun.com (Nathan Grayson)

A Portal game without portals? “Why, that’s like removing puppies from the Puppy Bowl,” you might say. “What is even the point?” The point, fellow small dog enthusiast, is paint. Physics-affecting paints (think bouncy gel, etc) were part of Portal 2, but they weren’t the main focus. Paid standalone mod/game Aperture Tag: The Paint Gun Testing Initiative puts them front and center, and it looks like sticky, slippery, hundreds-of-feet-in-the-air-hurtling fun. It’s out now, and a trailer’s below.

… [visit site to read more]

Team Fortress 2 - contact@rockpapershotgun.com (Nathan Grayson)

Early Access? For a game that’s been out since 2007? Yes, that is, in fact, a thing that can exist. Valve has decided to leave Mann Corp’s doors ever-so-slightly ajar so that fans might run around on Team Fortress 2‘s magical murder playgrounds before they officially hit live servers. So it’s a series of test servers for maps, essentially. Details below.

… [visit site to read more]

Half-Life 2 - contact@rockpapershotgun.com (Graham Smith)

Japan best country.

Every dog has its day, but can the same be said of mods? For every celebrated success story there are twice as many polished, lovingly crafted amateur works that never found the audience they deserve. NeoTokyo is one such example: a Half-Life 2 mod set in a near future Tokyo inspired by Ghost In The Shell. It had lush, detailed maps, a soundtrack of “brooding cyberpunk electronica” (Spotify, Bandcamp) that one listener (Alice) called “redonc”, and combat mechanics that one player (me) called “tops guns.”

Five years after its original release, NeoTokyo is now available as a standalone install via Steam. It’s still free and mostly unchanged since its last major update in January 2013, but hopefully this brings a new audience to the game. Perhaps every mod does have its day. Trailer below.

… [visit site to read more]

Counter-Strike - contact@rockpapershotgun.com (Graham Smith)

How long is it before everyone copies Valve’s Counter-Strike: Global Offensive update structure? The latest addition to the venerable multiplayer shooter is called Operation Breakout, and it adds six new maps for everyone to play for free. For those willing and able to pay $6, you then get a now-familiar bundle of upgrades including access to mission drops with the chance to unlock “45 exclusive weapon finishes”, a Challenge Coin which tracks your achievement-y ‘mission’ progress, and a new weapon case containing new community designs.

Given how most other games split their multiplayer communities by selling the maps directly, and given how that split is bad even for the developers, surely it’s only a matter of time before we’re covering our Battlefield and Call of Duty weaponry with paid-for and unlockable stickers and baubles. More details on the update and its maps below.

… [visit site to read more]

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