Rock, Paper, Shotgun - contact@rockpapershotgun.com (Shaun Green)

Cargo ships get a raw deal in the world of video games. Think about it: Cryostasis, horrible frozen ship haunted by aggressive spectres. Cold Fear: something something ghost ship zombies. Call of Duty: Modern Warfare: stabbed in the eye by a psychopath, everything explodes. Metal Gear Solid 2: first you’re Snake, then you’re Raiden. I could go on.

Monstrum doesn’t look like it’s going to reverse the trend of negative representations of cargo ships in video games, but at least it’s not doing so in style. That much is evident from this newly-released trailer showing off some Early Access gameplay footage.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Shaun Green)

Molecular Jig Games want to get right down deep into someone’s body (yours, maybe?) in Immune Defense, giving you control of a medical microbot helping white blood cells defeat infections. It’s currently in the final hours of a Kickstarter campaign and doesn’t look like it’ll make it, but does have a browser-based demo so you can at least enjoy that.

Cool concept as this is, there have been games before that have drawn on similar ideas. Where they differ is that Immune Defense is also setting out to provide a little education on the subjects it uses as the basis of its gameplay.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (RPS)

To boldy shank where no-one has shanked before.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 142-year history to pull out one of the best moments from the archive. This week, part one of Quintin’s Mount & Blade diary, originally published May 2011.>

I’ve been meaning to take a stab at free-form medieval RPG series Mount & Blade for years. YEARS. So it thrills me to say that I’m currently having an incredible time with Mount & Blade: With Fire & Sword, the latest game in the series which came out last week.

Join me for the adventures of Captain Smith, the worst mercenary leader to ever roam Eastern Europe.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Sundays are for putting off everything you’re meant to be doing, everything you want to be doing, and instead playing Football Manager till sleep. Best finish up that first season and post links to some of the week’s finest games writing.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Shaun Green)

Prepare for jubilation and extermination, fleshsacks! Freaking Meatbags, WildFactor’s tower defence / RTS / arena shooter mashup, is evolving from an Early Access title into a full-fledged game on February 4th. If you care to execute your canny consumer protocol it’s still available for 25% off its usual 7.99/$9.99/ 9.99 retail price until Monday.

Freaking Meatbags allows you to step outside your ineffective enclosure of skin and inside the warm embrace of an elegant-in-form-and-function, er, cleaning robot, tasking you with gathering resources and building up your base during the day. At night unfriendly robots make an appearance and attempt to tear down all your hard work. Huh, who glitched their subroutines?

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Shaun Green)

Here’s something rather natty. Some clever sort has created a thing called Daggerfall Tools for Unity. They describe it as “a code asset which acts as a bridge between Daggerfall’s binary data files and Unity3D.”

What this essentially seems to mean is that if you own a copy of Daggerfall – which Bethesda offer as a free download, bless ‘em – you can use Daggerfall Tools to import all manner of assets and content into Unity projects and then tinker as you like.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Shaun Green)

I know what you might be thinking. There’s a checklist running through your mind. Action platformer: check. Art style recalls 8-bit era: check. Chiptune soundtrack? Can’t tell from a screenshot, but… check.

But hold on now. Just because Castle in the Darkness looks and sounds overly familiar doesn’t mean it’s not worth your time. I call to the stand last year’s Shovel Knight, which seemed to win over virtually everyone who tried out its signature trowel.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Shaun Green)

Have you been playing the Galactic Civilizations III beta? If so, you may be excited to learn that it’s been updated to include some gratuitous-looking space battles. Try not to sear your retinas with laser beams as you watch this short trailer:

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Shaun Green)

Two concepts that I never thought would come together: The Odyssey>, as in the ancient Greek epic concerning Odysseus’ voyage home after the Trojan War, and Micro Machines-style top down racing gameplay. Even now, having written the preceding sentence, all I can do is marvel that a human being not only made that connection but went ahead and based a game on it.

Full credit to Aurelien Regard for tackling such an improbable concept. Futuristic top-down racer The Next Penelope shot across the Early Access starting line this week, so anyone feeling that the selection of arcade-style racers available on Steam was lacking literary gravitas knows where to look. It’ll set you back 6.99/$9.99/ 9.99.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Shaun Green)

Hoo boy. This is going to be tricky.

What we’ve got for you here is a first look trailer for episode two of Telltale’s Game of Thrones series. That’s fine in and of itself. You could give it a watch: it’s quite entertaining.

… [visit site to read more]

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