Rock, Paper, Shotgun - contact@rockpapershotgun.com (Steven Messner)

If you’re one of the millions upon millions of people bummed out by the American presidential race, you need to play You Are the Cannibal Lobster-Man Of New England, Can You Become The Governor Of Maine? It’s a text adventure from Clickhole that has completely redeemed my faith in the political process. That a humble cannibalistic lobster-man could escape from captivity, eat a few scientists, and rise to start the revolution that America needs is the kind of story that would make Abraham Lincoln shed a single, presidential tear.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Put on your best travelling clothes for a journey through a strange land by train, boat, and cable car in The Endless Express [Itch page]. It’s the full follow up to a game jam game I really enjoyed in 2014, building on the idea of a strange multi-change train journey run to a real-time timetable, or… it was supposed to be. The developers today announced they’ve stopped making it but they have released their work-in-progress version for free.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Rick Lane)

The Witcher 3 s second and last expansion, Blood and Wine, does a fantastic job of bringing the series to a close. CD Projekt clearly wanted to finish Geralt s story with a flourish and this is evident in so much of the expansion s design.

It s also a conclusion that brings the series full circle, although it does so in a way that, in typical CD Projekt fashion, is much subtler than you might expect from a game of this ilk. There s no getting the gang back together for a round of drinks and to reminisce about the Good Times (well, there s a little bit of that if you know where to look), and no revisiting of important locations from earlier games. Instead, Blood & Wine looks back at the series as a whole through its enemies.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Oh right, yes, they are making a Minecraft movie, aren’t they? Is It’s Always Sunny in Philadelphia> chap Rob McElhenney still on to direct it? What strange times. Anyway! Mojang today announced, three years in advance, when the movie will launch: May 24th, 2019.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Steven Messner)

Total conversions are easily the most ambitious mods ever created, which is why so few of them ever actually get finished. They don’t just add some new armor sets or tweak a game mechanic or two, they build entire games. But, amazingly, Enderal [official site], a completely new RPG built in Skyrim’s engine, is going to be one of the few that actually sees the light of day. Thanks to a tweet from its developer, we now know Enderal will be arriving at the beginning of July, first in German and then in English a week or two later.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Rich Stanton)

The problem for most new studios is making anyone pay attention. Comcept, founded by ex-Capcom developer Keiji Inafune, has had no such issues – and the studio’s kickstarter for Mighty No. 9 [official site], a spiritual heir to the Mega Man series Inafune co-created and stewarded through its greatest years, blasted past expectations. Comcept raised just under $4 million to make this game in 2013 and, following several delays, have delivered what the fans wanted. Or so you might think.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Paradox today launched the second big update for their space strategy game Stellaris [official site], named ‘Asimov’ after the first man to snog a robot (after the bot bit his probing tongue, he devoted his life to lobbying for anti-robot laws). Changes include having borders open by default, expanded diplomacy options including diplomatic incidents (break out the Ferrero space-Rocher!), new skyboxes, new nomadic fleets, fixes, interface changes and… look, the patch notes are five thousand words long, I won’t summarise everything.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

Over the weekend I decided it was time to dive back into Google’s VR art project, Tilt Brush [official site]. I hadn’t played it since a brief demo out in Seattle but I had an afternoon of waiting for a Sainsbury’s delivery* ahead of me and access to an RPS Vive. That header image isn’t mine, by the way – it’s by Tristan Reidford! I’m more about trying to master the basics right now.

Something I was fiddling with initially was the background. You get to sort of set the skybox to different things as a backdrop for your work – black or white offer you a plain background but I wanted to do something foresty so I picked the night sky with all the stars overhead.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

“This is the good ship Pip” I said, posting screenshots of my construction into work chat.

“Cool, I didn’t know you could make submarines in that game,” said Alice.

Yes, yes. Hilarious.

I’ve spent the afternoon building what I thought was quite a snazzy ship in early access ship building/ship destroying game The Last Leviathan [official site]. I sort of maybe completely forgot about “weight” and “hydrodynamics” in the face of fancy balustrades.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Very important that space be nice and colourful.

It’s been a few years since Adam chatted with the folks making (and crowdfunding) The Mandate [official site] about their single-player starship-captaining RPG – lots of stuff about space-Tsars, building and training a crew, knocking out enemy ships’ subsystems, and all that. The game’s been delayed twice since then but a new trailer gives a peek at how The Mandate is coming on as it heads towards launching in 2017:

… [visit site to read more]

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