Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brendan Caldwell)

Every Monday we send Brendan into the early access fighting pits to face all types of terrifying wildlife. This week, the rabbit kickboxers and ultra strong wolves of Overgrowth [official site].>

Overgrowth is a game that has been eight years in the making and still isn t anywhere near finished. An anthropomorphic fighting game of swift kicks and raw punches to the side of the head, it is beautifully animated, pleasingly ragdoll, and Bruce Lee fast. There also isn t very much to do. There s a lot of pleasure to be got from executing the perfect series of kicks and punches against its tough, intelligent opponents, especially when they re armed with heavy one-hit-kill swords. But unless you reeeeeally> like that, the joy of it soon dries up. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Evangeline [official site] is a free short game that’s loosely about grief. I didn’t want to write about it, as it’s not very good, and then I started writing about that, and then it all got a bit complicated. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Knuckle tattoo idea: G O O D  D O G S

the bear-knuckle biffing of Tekken 7 [official site] will arrive on June 2nd, Bandai Namco announced today. After 22 years (22!), the fighting game series will finally swing by PC. One might say it has ‘Tekken’ its time, if one were a punfaced git.

“But Alice,” you say, and I hear you saying it so don’t say you don’t because you do, “how will I understand the plot if I’ve missed Tekkens one through six?” Mate, having watched the new trailer I can tell you it’s all a load of tosh about bad dads, bears, a man who shouts zapbeams, a sexy lady spy from an ’80s B movie, Liberace, and an anime magical robogirl armed with a minigun, all throwing down. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Below, a thin crevice carved into the rock. Above, the stars. I wasn’t quite at the roof of the world but I was definitely in some sort of grim penthouse. The cold didn’t bother me anymore, frostbite having chewed the nerves out of my extremities, and the cold wouldn’t claim me. Nor would the wolves that seemed determined to keep me on the mountainside. I’d decided to die on my own terms. I stepped into the void.

That morning, I’d been reflecting on how grand life can be as I cooked freshly caught whitefish on a pot-bellied stove, snug inside a lonely cabin by a frozen lake. This wasn’t The Long Dark [official site], this was an escape from the rat race, and I was happily prepared for the challenge of Timberwolf Mountain, looming overhead.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

If my interpretation of the update notes is correct, Dishonored 2 [official site] now has a Martial Arts Movie slider. The introduction of customisable difficulty sliders – more than twenty of them – allows you to decide “how many active enemies are likely to attack you at once”. I’m hoping that means I can either choose to have mobs of guards surround me but attack on at a time, as often happens with martial arts minions, or set them to rush me en masse, ignorant to the etiquette of combat.

The sliders let you fiddle with the speed with which sleep darts take effect among other things and I’m glad that they’ve arrived alongside the mission select option because I don’t fancy playing the whole game again, but will gladly jump back into my favourite parts with the scales tipped firmly against me. It’ll all be live some time later today.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

My favourite part of Far Cry 4, a game I liked very much, was its co-operative mode in which you and a friend could take on the outposts and forts of the open world. I am therefore excited for Tom Clancy s Ghost Recon Wildlands [official site], which seems to be entirely about tackling larger fort-like compounds in Bolivia in up to four-player co-op. There’s a new walkthrough video below of the game being played solo, with AI teammates you can order about like I do with Adam.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

The Dark Souls saga will conclude with the second and final Dark Souls 3 [official site] DLC expansion, The Ringed City, on March 28th. That’s the release date Bandai Namco announced today. The Ringed City venture into a lost city at the end of the world, through a mish-mash of merged lands, with new enemies, new bosses, and at least one fancy egg. Here, have a peek at what awaits in this first trailer for The Ringed City: … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. >

I don’t want to say too much – the power of offbeat road trip adventure Kentucky Route Zero is in discovering its twisting tale and flabbergasting sights for yourself. Instead, I wish to make a plea. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

theHunter: Call of the Wild [official site] sounds almost like a game I’d adore. Pottering through countryside, woods, and wetlands (built in the same shiny engine as Just Cause 3) which teem with wildlife, through day and night, sun and rain, is very much my bag. I’m less keen on the ‘shooting animals’ part. Seems a shame to disrupt an afternoon stroll with bangs and blood, yeah? However, emboldened after reading Brendan’s ridealong with a real hunter through its free-to-play precursor, I think I’ll have a crack at Call of the Wild on its newly-announced release date of February 16th. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

FADE IN

INT. FRONT HALLWAY OF HOME – DAY

Wife and husband ALISON and JAMES are heading out to the supermarket, before visiting some friends for dinner. JAMES, a hidden object game designer, is putting on his shoes. ALISON waits impatiently by the door.

ALISONWhere are the car keys, honey?

JAMESIn the cupboard above the sink. … [visit site to read more]

...

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