DOOM II - contact@rockpapershotgun.com (Fraser Brown)

Would you like a $3,000 copy of Doom 2? Sure, that s a little bit more expensive than the 5.99/$4.99 Steam version, but you d be getting five whole floppy disks! When the world ends, that plastic might be valuable. Still not convinced? Well then, I guess John Romero will have to sell his copy to someone else.

… [visit site to read more]

Prey - contact@rockpapershotgun.com (Brendan Caldwell)

Raphael Colantonio, the founder and president of Arkane Studios and creative director of recent fuzzy alien basher Prey, has stepped down from the studio after 18 years. It is time for me to step out to spend some time with my son, he wrote in a statement, and reflect on what is important to me and my future. Colantonio was also the co-creative director on Dishonored, and the man who once referred to us grubby journalists as press sneak fucks . … [visit site to read more]

Colony Survival - contact@rockpapershotgun.com (Brendan Caldwell)

Every week we cast Brendan into the early access wilderness to see what friends he can make. This time, he recruits some peasant help to run a farm in Colony Survival [Steam page]

To look at the videos of Colony Survival you might think it a top-down city builder or a blocky management sim. In reality, it s a Minecraftbut. That once safe and sound (now vastly oversubscribed) subgenre that sees you building a personal castle out of giant blocks from a first-person perspective and fending off nightly monsters, like a really lonely King. But here, you re not so alone. Colonists in the form of AI-controlled helpers can be recruited to farm crops, mine ore, grind flour and cook bread. This is Minecraft-but-with-serfs. … [visit site to read more]

Prey - contact@rockpapershotgun.com (Philippa Warr)

Prey's Typhon

I’m only a little way into Prey [official site] at the moment but one of the most interesting aspects for me is the monster design. I love pausing the trailers to peer more closely at their glitchy, weird forms without worrying about being killed. The monsters in question are these hostile lifeforms which all come under the bracket of “Typhon” but there are different species of Typhon within that.

The differing shapes, sizes and movements make it easy to distinguish one species from another. There are the scuttling spidery, crabby Mimics, the tentacled, floating Telepaths, the humanoid Phantoms… But there’s a common visual thread – all of them are these glitchy, threatening oilslicks whose forms never quite settle. Even when dead their surfaces ripple and shimmer. Emmanuel Petit (lead visual designer) and Jason Timmons (lead visual effects artist) offered their expertise so we could unpack the design of these writhing oddities. Read on to find out why the idea of colour palettes makes the team laugh and how they repurposed foliage tools for monster silhouettes! … [visit site to read more]

PLAYERUNKNOWN'S BATTLEGROUNDS - contact@rockpapershotgun.com (Brendan Caldwell)

We ve already told you that merciless murder-them-up PlayerUnknown Battlegrounds [official site] is getting an update this week, with a couple of new guns and heavily adjusted loot drop rate. But we didn t tell you all the details, because we like to be mysterious. But also because the full list of patch notes hadn t been released. It has now, so here s all the teeny tiny details that may or may not result in your sudden, bloody death. … [visit site to read more]

Darkest Dungeon® - contact@rockpapershotgun.com (Fraser Brown)

The Crimson Court [official site] has transformed Darkest Dungeon into a turducken of cruelty. Every layer of the tactical RPG is now laced with poison and jam-packed with barbs that pierce and tear with every bite. What was already an extremely challenging game has become considerably harsher and unyielding, so much so that even gluttons for punishment may balk at the prospect of fighting the new vampiric menace.

… [visit site to read more]

Elite Dangerous - contact@rockpapershotgun.com (Fraser Brown)

The pilots of Elite Dangerous: Horizons [official site] have become space sleuths in the past year, attempting to uncover more information about the mysterious aliens known as the Thargoids. Their latest discovery is the most momentous yet: a sprawling base on a world hundreds of lightyears from Earth. You can watch the first humans explore its cavernous interior below.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Fraser Brown)

Not long after the launch of Inside, Playdead s Dino Patti left the studio he co-founded in 2006. A year on, he s returned with a new studio and a new collaborator: Chris Olsen, a feature film animator. They ve combined forces to start Jumpship. Their first game, Somerville [official site], is a sci-fi adventure that Olsen s been working on since 2014. Check out the teaser below.

… [visit site to read more]

Sailaway - The Sailing Simulator - contact@rockpapershotgun.com (Brendan Caldwell)

My noble mission to travel the infamous Northwest Passage using only my wits and salty sailing sim Sailaway [official site] continues with all the recklessness of a manic toddler. Last time the crew and I got stuck in water a metre deep after we made the definitely joint decision> to detour into a place called Terror Bay. But nothing can stop this valiant vessel. The Bluster & Guesswork will not know failure. It will not know disruption. It will not know defeat! I mean, it s a boat, it won t know anything. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brendan Caldwell)

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.>

I installed Midtown Madness because I thought it looked like Crazy Taxi. But it wasn t anywhere near as good. … [visit site to read more]

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