Portal - contact@rockpapershotgun.com (Brendan Caldwell)

Every week we expose Brendan to the radioactive chemicals of the early access laboratory. This time, the time-bending puzzles of ECHOPLEX [official site].

I am stuck. There are 15 short levels currently available in ECHOPLEX, a first-person puzzler along the lines of Portal and Antichamber, and I am stuck on level 11. It is a toughie. The thing is, I m not sure if the game is working as intended. Bugs are part of the early access merry-go-round, for sure, but if they show up in the strict logic of a puzzle game they can be boldly destructive. But there s a bigger problem than that: I don t know if what I m seeing is a bug, or if it is simply part of the puzzle that hasn t been explained. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Boingo oingo.

Sega are rolling doublehogged at the moment, with new retro hogging coming in 2D remix-o-rama Sonic Mania and 3D modern hogging (‘modhogging’) in Sonic Forces [official site]. Like Sonic Generations before it, Forces will combine side-scrolling hogging with that modern rollercoaster style. After showing some Sonic Forces rollercoastering last month, now Sega are showing off how Forces’ side-hogging will look in a visit back to ye olde Green Hill Zone. Observe: … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Samuel Horti)

Two hostages. One building. Five government guards with reinforcements waiting in the wings. In most games, I’d try to sneak in with a silenced rifle, methodically popping enemies in the head one-by-one. But in Red Faction: Guerrilla, I don’t even have a gun in my inventory, let alone a silenced one. What I have instead are explosives. Lots of explosives.

I rig five charges at random points on the outside of the building, retreat to a safe distance, and squeeze the detonator. Glass shatters and debris flies off at all angles, a steel girder whizzing past my left ear as concrete and metal crumble down on top of the EDF soldiers, crushing them alive. But, predictably, the hostages are caught in the chaos. One is buried in the rubble, the other limping out with her health in the red.

The game tries to make me feel bad, alerting me that ‘morale’ in the local area has fallen to account for the dead guerrilla fighter. But I really don’t care. Because blowing up buildings is fun and Red Faction: Guerrilla makes it more fun than any other game out there. … [visit site to read more]

Marvel vs. Capcom: Infinite - contact@rockpapershotgun.com (Alice O'Connor)

The crossover biffing of Marvel vs. Capcom: Infinite [official site] will arrive on September 19th, Capcom announced today. The fighting game will throw more Marvel and Capcom characters together in 2v2 scraps. Capcom also confirmed a few more characters — Ultron, Hulk, Thor, Hawkeye, Rocket Raccoon, Chun-Li, Strider Hiryu, and Chris Redfield — and explained a little of the story. Marvel’s robotic villain Ultron is teaming up with Sigma out Mega Man X to robotify all that grubby organic life, which leads to fisticuffs. Get a peek at the villainous merger in this new trailer: … [visit site to read more]

Everything - contact@rockpapershotgun.com (Graham Smith)

I am a spruce beetle. I call to two other spruce beetles nearby and now I am all of them. I tell them to dance and they begin to skitter of their own volition, making concentric circles and infinity signs and all manner of patterns. Each time a circle fills at the top of the screen – the only visible UI element – I press A in order to spawn another spruce beetle which joins in the dance. I do this for seventeen minutes, until there is a thrumming mass of spruce beetles. Eventually I’ve had enough and so I become a snowball.

This is what Everything [official site] is about.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

Tiny Worlds In Flasks

I’ve been enjoying trawling the results of the Ludum Dare 38 game jam because the theme – A Small World – lends itself to my kind of game. Little projects full of delight are the order of the day in a lot of the entries and Tiny Worlds In Flasks by Fi Silva exemplifies that sensation really well. It’s about building little scenes in containers! … [visit site to read more]

Hacktag - contact@rockpapershotgun.com (Alice O'Connor)

A game idea which sounds good: a two-player stealth game where one plays an agent sneaking into buildings and the other is a hacker futzing with the building’s systems, each supporting the other. Clandestine had a crack at that in an Alpha Protocol-y way and now Hacktag [official site] is having a go. It’ll hit early access in May but hey, you can watch this trailer now even if you’d rather wait for the finished game. Look: … [visit site to read more]

XCOM: Enemy Unknown - contact@rockpapershotgun.com (Adam Smith)

The original X-COM (UFO: Enemy Unknown), Julian Gollop tells me, “succeeded in spite of itself”. I asked him how he felt about the game now, twenty three years after its initial release, and particularly about the way it’s often placed on a pedestal. He didn’t expect it to be a success and certainly didn’t think he’d be making a game heavily based on its legacy almost a quarter of a century later.

Yet here we are. The crowdfunding campaign for Phoenix Point [official site], a sci-fi horror strategy game about an alien onslaught, has just begun. Gollop is back where many people feel he belongs, and this time round he seems extremely confident in his game’s design.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

WELL. Let’s just dive into this collection of articles outside games! The writing of this is being soundtracked by the sparrow gang outside my window, some of whom are chilling in the bushes while a nesting pair bring all manner of vegetation to the nest box and chatter as they work. Also a song Alice linked me to earlier but the title of that would make this post NSFW, so. … [visit site to read more]

The Jackbox Party Pack - contact@rockpapershotgun.com (Alice O'Connor)

Every day is party day at Jackbox Games. They wake up in the morning feeling like P. Diddy, they grab their glasses then are out the door to commute through Chi-City, but before they leave they brush their teeth with a bottle of Jack because, as the song goes, when they leave for the day they ain’t coming back until 6-ish. After such a lively morning routine, they set about making fine party games like Fibbage and Quiplash. Over the weekend, Jackbox announced they have another instaparty coming this autumn, The Jackbox Party Pack 4 [official site]. It’ll bring Fibbage 3, among others. … [visit site to read more]

...

Search news
Archive
2017
Apr   Mar   Feb   Jan  
Archives By Year
2017   2016   2015   2014   2013  
2012   2011   2010   2009   2008  
2007   2006   2005   2004   2003  
2002