Featured Items
Games
Software Demos Recommended NEWS

Rock, Paper, Shotgun

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jeremy Laird)

It’s a funny old world when losing $20 million is a cause for moderate rejoicing. But then $20 million’s worth of bleeding is a hell of a lot better than $146 million. I speak, of course, of the never ending saga (going-on soap opera) that is AMD’s fortunes. Thing is, we are all of us much better off if AMD remains in the game and at the very least things are looking up. So, its worth tuning in for this latest episode. Meanwhile, it looks like the range and choice of LCD panels for PC monitors might just be ready to explode, Nvidia adds remote access to its game streaming tech and small-form factor bricks with proper gaming grunt are popping up. Hurrah and huzzah. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

The Outcast HD Kickstarter campaign is aiming high. I know plenty of people who remember the open world adventure fondly but $600,000 is a huge amount to ask for. With just less than two weeks to go, there’s less than $250,000 in pledges and it’s hard not to think that the most recent update video might have helped if it had been part of the pitch page from the beginning. Although still using some old assets, specifically for “the characters, animations and effects”, you’ll find the first footage of the recreated HD environments below. Along with the video, there’s a voiceover giving an overview of the game for those who may not have played it or may not remember what made it so special. Best of all, you can hear the orchestral score, which contains some of my favourite music ever written for a game.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Christopher Livingston)

Are we all going to the same war? We could have carpooled.

So, here’s a quick refresher: World of Tanks had tanks and War Thunder had planes, and then World of Warplanes had planes so now War Thunder Ground Forces, currently in closed beta, has both tanks and> planes fighting in the same world. I feel like these free-to-play World War II MMOs are in an arms race, and soon they’ll be adding submarines and blimps and, I dunno, flying saucers. Anyway, if you’re wondering if Gaijin Entertainment is as good with tanks as they are with planes, I just spent a couple days rolling around in the Ground Forces beta to find out. Let’s tank a look, he said, vowing it would be his only tank pun.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

An email landed earlier this week to inform me of the existence of the Human Extinction Simulator. I expected a disease simulator along the lines of Plague Inc so imagine my surprise when tiny spaceships filled my screen, engaged in turn-based combat. HES has one of the smartest concepts for tactical space biffing that I can remember seeing. Having encountered a hostile and overwhelmingly powerful alien species, humanity has developed the Halting Extraterrestrials Strategy program to train officers. The name doesn’t stick.

Recruits call this program the Human Extinction Simulator due to the extensive and often catastrophic scenarios depicted. While most find this amusing, some fear that it might be the actual name of the program.

Oh boy.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

I’ve fiddled around a bit with the PC port of Dark Souls II, and I must say, I’m decently pleased. It’s far from a bastion of portly perfection, but it’s a stomping step up from the first Dark Souls‘ wibbly wobbly mess. Ever the malcontent, however, I decided to dig into what’s not there – namely, things like full-blown mod support (the first Dark Souls was basically saved by mods on PC) and a concrete plan for dealing with cheaters. I asked global producer Tak Miyazoe about both those omissions and more.>

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

New home ideal for first-time buyer

At what price progress? We level mountains and fill chasms to make journeys easier, drag down islands floating in the sky because they look weird, and fence off the boundaries of the world because we feel uncomfortable in places where geometry, geography, and physics break down. Life becomes easier but less interesting, and we all suffer for it. Keep Mineland weird.

Having ironed out some of the oddities of Minecraft‘s world generator over the years, Mojang is bringing them back in a way. Version 1.8 will expose a few of the generator’s inner workings, with sliders and buttons that’ll let players fiddle with such cryptic settings as “coordinate scale” and “biome scale offset.” Sure, you could simply use it to toss in a few more caverns, or you could go all out and re-enact Waterworld.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

This is my second space-set Kickstarter of the day, so apologies for that if you prefer orcs and elves to crumbling moons and sleek starfighters. Contested Space is a game of intergalactic conflict, in which every ship has been customised by the human at its helm. The campaign stands out in the crowd-funding crowd due to the seemingly sensible iterative approach to design – the first task is to build a game in which players can construct vessels and engage in combat, conquering territory for their alliance. If players linger and subscribe (at $5 a month, 1,026 would be needed to cover costs) the game will expand, allowing for the development of economies and social structures. For now, combat and construction are the important elements though, and you can see them below.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

The sun is shining, at least for now, and Blighty is bathed in light and warmth. A perfect time to adopt the flamboyant gait of a fl neur while perusing the streets of your local metropolis. If your stroll takes you through old London town, it’d be a fine idea to end it at The Blue Posts, where the good people of the RPS Social Club will be meeting for boardgames, drinks and chatter from around 7pm. Should you wish to know more, the forum thread is a fine place to go and talk to other attendees about your plans. Let people know what games you might bring or simply request a glass of hearty stout to be prepared in time for your arrival. And have an excellent time.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Well that score is... portentous

Unpossible is maybe the single worst videogame name I’ve ever heard. Well, as far as games without a rowdy army of colons, semicolons, dashes, slashes, and subtitles go. The game itself looks like a heck of a ride, though. The spiraling loops of a (good) 3D Sonic The Hedgehog or perhaps Audiosurf fused with Super Hexagon’s frenetic difficulty. Cinemamatron (sometimes known as a video) below.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Richard Cobbett)

Wait! I'm from the future! I just finished the game and came back to ask exactly who you are, because this doesn't actually make that much sense as an opening! I don't mean that as a huge thing! It's really cool! I just want to know if I missed something!

Dave Gilbert’s Blackwell Legacy series finally draws a veil over itself today with its final chapter, The Blackwell Epiphany. But does even New York’s unluckiest and most underpaid medium stand a ghost of a chance of ending things on a high in this spirited finale? Here’s Wot I Think…>

There’s little harder to write than a good ending. For every Breaking Bad, there’s a Lost, a Dexter, a Mass Effect 3. It has to both raise the stakes to the point that nothing else could hope to be as fitting, to add closure after years of investment in the story and characters, and – arguably hardest of all – to stay true to the reasons that made the world give a damn about that closure in the first place.

… [visit site to read more]

...

Search
Archive
2014
Apr   Mar   Feb   Jan  
Archives By Year
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002