Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

The tutorial creeps are adorably enthusiastic

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na Vi s Dendi at a dessert buffet cart.>

Having spoken so much about Dota in this column (as you would expect) and having made it the subject of a Have You Played ? it occurs to me that I’ve never really done a post aimed at newcomers thinking of trying out the game. Until now!

There are plenty of beginners’ guides out there but Dota 2 itself now contains a bunch of tutorial missions and quests. With that in mind I’ve spent the last Dote Night of 2014 having a good old poke about in the tutorial missions and seeing how well I think they explain the game.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

ART.

I like Secret Habitat. I like it an awful lot. I’ve been playing this latest from Strangethink Software for a fortnight and I keep returning to see more but it’s taken me this long to post because I want to do right by it. Oh, this’ll have to do! Secret Habitat is wonderful and special, okay?

It’s a free walking simulator on a procedural island covered in procedural art galleries with procedural layouts and procedural wallpaper and procedural collections of procedural artwork with procedural names by procedural artists, accompanied by procedural sound exhibits.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (RPS)

A game about Alien rather than a game about Aliens. A game about fleeing and hiding rather than running and gunning. A game that uses a license as effectively as any in the history of the medium. Alien: Isolation is a worthy successor to Ridley Scott’s sci-fi horror classic.>

Adam: We’re not using the X word.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Important decisions for a ruler.

Few games would boast of allowing that, perhaps only cracking a nervous joke in patch notes addressing the bug’s removal, but it’s a proper listed-in-the-trailer feature of Crusader Kings II‘s latest mini-expansion. Way of Life launched yesterday, injecting a little more personality into your pawns. WoL lets you give characters a “focus”, a passion in life that they’ll follow and pursue. Some folks like gossip, some are happiest when hunting, and some, well, some really want to marry their cousin. CK2 is basically a weirder, stabbier, and more difficult version of The Sims anyway, right?

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Paul Dean)

I have accidentally killed Peter Cornelius. I have accidentally killed him several times and this has included (but is not limited to) the time that I launched a rock at his head, the time that I electrocuted him and the time that I pushed him off a cliff. On each and every occasion it was an accident and I don’t think I was entirely in control of either my actions or my powers. I am sorry, Peter Cornelius, associate producer on Magicka 2.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

The headline isn’t entirely factual. POP: Methodology Experiment One might seem like a product of the demoscene, being an experimental series of audio-visual viginettes, but it isn’t. To find out where it came from (maybe) you could buy the fresh new Game of the Saeculum Edition, which has arrived on Steam. It contains a developer commentary by creator Rob Lach that is, according to the trailer below, “whispered in a bedroom voice”. It’s also three times as long as the actual game so the whispering may be a little rushed.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

I bet you haven’t, you naughty scamp. And you really ought. Secrets Of Raetikon is an incredibly beautiful, peculiarly peaceful game about being a bird. And building weird statue things. And avoiding mean birds. And collecting magic glowy things. It’s the sort of game you remember absolutely adoring on your friend’s Sega Megadrive but not being able to remember what it was called.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (RPS)

Evolve is from the makers of Left 4 Dead, and it’s similar to its predecessor in that it offers asymmetric FPS multiplayer between four human soldiers and a player-controlled monster. The difference is that the monster is huge and evolving, and the different skillsets of the human characters need to be put to careful use if they’re going to have any chance of succeeding.

We recently sent Angus Morrison to developers Turtle Rock Studios to have a play of some of Evolve’s game modes and to talk to the team about what they’ve learned from MOBAs, what their intention is as far as esports goes, and how they suspect tactics will develop once the game is out in the wild. He returned clutching not just an article of words about the game, but a video – for those who like words and moving> pictures. Fancy.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Paul Dean)

Last year’s SimCity disappointed me. Beautifully presented, it was nevertheless cramped, buggy, and content to throw thousands of simoleons at me no matter how good or bad I was at my job. It broke my heart a tiny bit. When I heard that Colossal Order were working on Cities: Skylines, I wondered if they might just pick up the pieces. Already experts on making games about transport and infrastructure, their pedigree suggested that Cities: Skylines might just be the civil engineer-cum-defibrillator that I needed to fix everything.

Sitting down to watch Colossal Order CEO Mariina Hallikainen play with a very early build of the game, I found everything remarkably recognisable, perhaps even too familiar. Cities: Skylines looks an awful lot like the the last SimCity and that’s not simply because it demands a floating, eye-of-God perspective and buttons for laying down roads or stretching out industrial estates. Its interface is laid out in a very similar way. Many of the overlays work in a very similar way. I’m immediately reminded of how the Warlock games, also published by Paradox, looked very much like a fantasy mod for Civilization V.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Spritual Syndicate sequel/remake Satellite Reign arrived on Steam Early Access last week. Can it possibly live up to its hallowed Bullfrog cyberpunk squad shooter legacy? I jacked in to find out.>

The bad news: we’re running out of things that we want spiritual sequels to! Everything we ever wanted is coming true! CRISIS IN VIDEOGAMELAND.

The good news: Syndicate remake (of a sort) Satellite Reign is hot>. … [visit site to read more]

...

Search news
Archive
2014
Dec   Nov   Oct   Sep   Aug   Jul  
Jun   May   Apr   Mar   Feb   Jan  
Archives By Year
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002