Rock, Paper, Shotgun - contact@rockpapershotgun.com (Robert Florence)

Hello youse.

Do you have any appetite left for another dungeon crawl game? Yeah, I know. It’s yeah. I know. But wait this one is called SUPER FANTASY: NIGHT OF THE BADLY DEAD. And that suggests a little bit of humour at least, right? It might be something a little bit different> at least, huh? We should probably take a look, I suppose. I mean, that’s why we’re here. I don’t mean that’s why we’re here in any true existential sense, I suppose. Do board games even matter at all? Does anything really matter?

Oh god.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

A new update to Steam’s refund policy looks like it’s what gamers have been crying for – a way to far more easily get their money back when buying Steam games which don’t work on their machines. Within 14 days of purchase, and so long as you’ve played for under two hours, they’ll give you a refund. Hurrah! However, we’ve spoken to developers who are concerned the new system makes it extremely simple for Steam users to keep non-DRM games and then get their money back. Let alone the issues it raises for games that last under two hours.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

A death sentence for the DC MOBA

Infinite Crisis [official site] – the MOBA based on DC’s comics multiverse – will close on 14 August according to a short blog post on the game’s official site. The development team will be downing tools today, just over two months shy of the game’s last day.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Shame on all of you! I just came here to see

While I’m in a Games Workshop mood – which is most of the time, and most of that> time is spent agonising that I can’t afford Games Workshop stuff* – let’s have a peek at the new update for Warhammer-themed turn-based strategy-RPG Mordheim: City of the Damned. It’s been somewhere near the top of my Yes I Must Make Time For That Somehow list since release, but as both Adam and Marsh have reported that it’s got its issues I figured – figure like in figurine hahah> – I’d wait until it clawed a little further through the Early Access warrens. There’s a new ‘Phase 6′ update out now, which is tickling my Skaven-bothering fancy. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

That's me hiding behind the flowers.

Maquisard [official site] takes snooping out of its usual world of shadows and form-fitting leather into the colourful setting of a swanky Grand Budapest Hotel>-inspired establishment. Playing as a bellhop working with the resistance, the free game has players stealthily spying on hotel guests, their behaviour and habits, to figure out which one is an undercover agent.

You get to sneak around carrying a flower stand to duck behind. Oh yes.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

I should have been there. I should have been there>. But I wasn’t. I was busy toddler-wrangling when XCOM 2 was announced yesterday, so only now can I say my piece about the follow-up to my most-played game of the last decade (at least). I’ve watched the trailer several times over, and I have these things to say about it, in a vaguely shot-by-shot breakdown sort of way. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Okay, sure.

Please let Fallout 4 be green. Let it be set somewhere with trees, or at least let it not have that ‘orrible murk filter Bethesda seem so fond of. Let it have trees and let it, somehow, stack up well against The Witcher 3.

It seems the E3 festivities begin earlier each year, as Bethesda have knocked up a Fallout teaser site counting down to 3pm tomorrow. What oh what could it be? I don’t feel I’m going out too far on a limb by declaring it’s obviously the new Fallout game they’ve clearly been working on for years.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Okay, sure.

Please let Fallout 4 have green. Let it be set somewhere with trees, or somewhere with colours, or at least let it not have that ‘orrible murk filter Bethesda seem so fond of. Let it have trees and let it, somehow, stack up well against The Witcher 3.

It seems the E3 festivities begin earlier each year, as Bethesda have knocked up a Fallout teaser site counting down to 3pm tomorrow. What oh what could it be? I don’t feel I’m going out too far on a limb by declaring it’s obviously the new Fallout game they’ve clearly been working on for years.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

TITANS

I would love to froth at you about the new release of an ultromod for the original Warhammer 40,000: Dawn of War – Soulstorm, which transforms it into a simalcrum of Epic / Apocalypse 40K. Genuinely would love> to. Epic was my first Games Workshop game, and because the first things we’re exposed to are always the ones we believe to be the best, its grand-scale, massed army, enormous Titan-centric battles remain the only way I think 40K should be played. Unfortunately I’ve had more luck trying to elicit empathy in cats than I have trying to download ‘grand release’ of Ultimate Apocalypse at a sensible speed, so can’t tell you much for at least another three hours. But I am going to point at it and say ‘look! Look! Wouldn’t it be amazing> if this was as good as it sounded?’ … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

After generations of updates and patches and fixes and tweaks, Double Fine’s Massive Chalice [] has left Steam Early Access to become a properly-released game. As Marsh explained when he played the Early Access version last November, it’s a turn-based strategy game where you’ll need to to build up strong warrior bloodlines across a war lasting hundreds of years.

… [visit site to read more]

...

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