Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

This isn t a review written having finished Middle-Earth: Shadow Of Mordor, because for whatever tiresome reasons Warner refused to give us (and seemingly us alone) code before the game s release. This is after a couple of days spent plugging away at what is a huge, detailed, and really rather fantastic brawling action game set betwixt Hobbit and Lord Of The Rings (and importantly, it s fun even if you don t care about either). Here’s wot I think (so far).>

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

Blue isn't really his colour

[Post updated with quote from the game designer]>

As the old saying goes, a god up a tree is worth two in a bush. Which is just as well because Hi-Rez have now added god-up-a-tree Sylvanus, Keeper of the Wild to Smite, their god brawler/MOBA/whatever we’re calling them currently.

Sylvanus (not to be confused with Sylvanas from the Warcraftiverse) stems* from the Roman god of the same name who protected the woods and flocks. In Smite he’s a support-type character capable of healing and regenerating mana for allies as well as rooting and repositioning enemies. He also rides about on a big old tree (not to be confused with Treant Protector from Dota 2).

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

A cursory glance might lead you to believe that Endless Legend is a duck. In this instance, Civilization V is the Platonic ideal of the duck and that brief glimpse of Endless Legend shaking its tailfeather might be enough to convince you that it looks like a duck, swims like a duck and quacks like a duck. Closer investigation reveals something altogether different though. Sure, it has feathers and you’re likely to find it paddling around and flashing its bum at the world while it grabs something to eat, but Endless Legend might be best thought of as a swan in a pond full of ducks.

Either that or it’s Howard the Duck. Here’s wot I think.>

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

The Kickstarter page for Dejobaan’s Elegy For a Dead World gets straight to the point – “A game about writing fiction”, reads the subtitle – and the pitch video is short and sweet. It’s also captivating, bringing to my tired mind a vision of a single player take on Jason Rohrer’s Sleep is Death. The worlds of Elegy are pre-constructed and even the names of the worlds – Shelley, Keats and Byron – might well suggest themes and feelings. Your input will be to decide how every theme, sight and sound translates into worlds, as you construct a fictional history of each place based on your discoveries. The video explains all of this rather well.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>

A game so old that Kieron wrote about it before running away to join the X-Men, or whatever it is he does these days. Dangerous High School Girls In Trouble isn’t quite a product of the Jazz Age that it so stylishly emulates, but it does date from the distant year of 2007.

Dangerous High School Girls In Trouble is a parlour game that has never graced a parlour. It’s a boardgame that never sat heavy upon a board. Set in a high school with a population of flappers, vamps, sophisticates and boys>. With your chosen team of dangerous girls, you’ll navigate the turbulent waters of etiquette, rough-housing and petty politics, as well as the mysterious world of adults and the unpleasant games that they play.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

I hope you got planning permission for that.

Instead of just allowing a cancelled incubator project to fall down the side of the game dev sofa like so much pocket fluff, Lionhead released details of game-which-might-have-been, Ink Quest.

The story involves a girl called Sophie who fails to heed the well documented problems surrounding literature consumption in entertainment media. As such she is literally transported to another realm as she reads and thus becomes trapped within the novel. There’s a degree of charm to what’s in the trailer and the papercrafty art style is very attractive but it’s the more experimental aspects of the prototype which caught my attention.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

Imagine this frog is Alex Trebek

“More than 100.”

If we were playing Jeopardy Alex Trebek would be standing about in a nice suit waiting for your light to come on and for you to say “What is new Hearthstone cards?” He would maybe then look at you strangely because even by Jeopardy’s standards that’s an incredibly awkwardly phrased Q&A. He is very disappointed in you even though you’ve just earned, like, $600 or something.

In case that didn’t make anything clear, Hearthstone will be getting an injection of more than 100 new cards in its first expansion.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Leigh Alexander)

[I've been doing a series of Let's Play videos exploring old adventures, text games and lost design forms from the 1980s Apple IIe and Commodore 64 era. In a time when young men shout over new action games, I will talk softly over strange old ones. Come along on a visitation of a different era that's one part meditations on my childhood, one part adventure game criticism, and one part preservation effort. Bonus: Everyone says the quiet talk, lo-fi handmade feel and keyboard tapping triggers ASMR responses. Please enjoy>!]

A few of you have asked about Tass Times in Tonetown, Michael and Muffy Berlyn’s 1986 love letter to weird neon new-wave. I’d never played it before, so I spent some time with it for the series, and it’s immediately evident to me why it’s so well-loved. There’s so much charming and offbeat detail within — I’d go so far as to assume that many things about Tass Times set the tone for the big adventure game boom of the late 1980s and early to mid 1990s. Perhaps you’ll see what I mean if you watch the video.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Could've been anyone flicking jam at you, Doc.

An objective-driven co-op shooter set in the big colourful world of ’70s espionage flicks sounds splendid. One where a member of your spy team is also a traitor, that’s even better. And that’s Hit, a student game currently on a mission to infiltrate Steam Greenlight. Oh, and it’ll be free. Aces. Do come watch the trailer, won’t you? Unless you have some reason not to. Something to hide. Some secret motive. You don’t, do you? Of course not, not you, o dear pal o’ mine. Do you?

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Konstantinos Dimopoulos)

Poor doc. All he wanted was to be rich and alive.

There you were minding your own business and enjoying the luxury and efficiency of the Soviet rail system, when everything went dark and the nice gentleman sitting opposite you got stabbed in the heart. Now the trip to Moscow would be too depressing to bear, unless, that is, you decided to solve the murder on the Grim Express. Or, better yet, actually play sleuth-’em’-up Grim Express.

It’s a wonderfully atmospheric game set in a train, that’s strongly reminiscent of the Last Express, was made in an astonishing 48 hours and you can directly download for your Windows PC via this link.

… [visit site to read more]

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