Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jeremy Laird)

AMDVega2

It s all kicking off at AMD, peeps. The new Vega graphics chip is now more than merely a press release and has finally been released into the wild. Meanwhile, the insane ThreadRipper CPU with 16 cores and 32 threads has also landed. It s all a far cry from just a few months ago when AMD was soldiering on with an elderly graphics product and a deadbeat CPU line up. Time to catch up with AMD s latest hardware awesomeness. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

With the development saga of Shenmue 3 [official site] now creeping up on sixteen years, hey, here’s another little bit of good news. After getting the ball rolling with crowdfunding, the RPG has now secured a publisher. Developers Ys net today announced that they’ve signed up with Deep Silver, the folks who publish such series as Saints Row and Metro. Having the technical and financial support of a publisher will surely be helpful for such a big life-sim-o-fight-a-RPG, especially considering the crowdfunding has only raised a fraction of the amount the first game reportedly cost – supposedly it was, in its day, the most expensive game ever made. (more…)

Thomas Was Alone - contact@rockpapershotgun.com (Alice O'Connor)

After telling stories about shapes then even a teenager, the fella behind Thomas Was Alone and Volume has taken another step up the consciousness scale for his next story with a game about robots. Bithell’s studio today both announced and launched Subsurface Circular [official site], a short text adventure starring a robot detective investigating missing robots. It’s a text-based story-o-puzzler where you gather new words rather than items, an expanded vocabulary opening new opportunities. While it’s all wordy-like, it does have some nice pictures to go along with it. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

updf

Welcome back to Unknown Pleasures, our weekly round-up of the best new but under-reported games released on Steam over the past seven days.

This week: SF startup simulation, nihilistic Tetris, toilet humour and fantasy RPG Tinder. (more…)

Cities: Skylines - contact@rockpapershotgun.com (Alice O'Connor)

How difficult can organising a music festival be? Oh, right. Well! If you’ve got the moxie despite being woefully underqualified, you can now step up and organise concerts with the latest “mini-expansion” for city-builder Cities: Skylines [official site]. It lets players build festival grounds, host bands, and hopefully not end up with a musical mega-hell. It’s not a deep business simulation but might be a bit of fun to brighten up your city. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Something about putting the words ‘Quake’ and ‘early access’ into the same sentence makes me dizzy. We’re in another world these days, but back in the day Quakes were games that arrived so fully-formed, so absolute and monumental, that the idea of being able to buy an unfinished one makes the damn fool old man who sits at the back of my head wave his walking stick around furiously.

But there it is: id Software’s multiplayer-only shooter Quake Champions [official site] is strafing into the rough’n’readier part of Steam in just five days.

(more…)

Deadly Premonition: The Director's Cut - contact@rockpapershotgun.com (Graham Smith)

longdarkpodcast

Toss another podcast episode upon the fire, stranger. The cold is closing in but the Electronic Wireless Show will keep us warm. Pip, Alice and Adam gather round the podfire this week to talk about the lies (Adam tells) at Gamescom, the icy reception to The Long Dark‘s story mode, the cleansing rain of Playerunknown’s Battlegrounds, and the deadly climates of No Man’s Sky.

We then turn to you, listeners, to discuss your favourite in-game weather. And somewhere in the middle there’s also a long discussion about karaoke, for some reason. (more…)

XCOM® 2 - contact@rockpapershotgun.com (Philippa Warr)

XCOM 2

As someone who knows what twitter is, I have seen many brands invite people to manipulate images or add their own text to things imagining that the internet will adhere to the company s #brand #values and not e.g. draw genitals all over the place or make jokes at the brand’s expense and then the brand discovers that you maybe need to hope and pray that the adage about all publicity being good holds true.

That’s why I’m interested in this XCOM 2: War of the Chosen [official site] Propaganda Center promo tool, because Firaxis seem to have hit upon a way of obviously asking the internet to do their marketing for them but without accidentally building in the capacity for making themselves the laughing stock in all of this or immediately losing all goodwill they may have accumulated. (more…)

Zuma Deluxe - contact@rockpapershotgun.com (Graham Smith)

zumadeluxe

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.>

The lesser loved of Popcap’s moreish games, lacking the bombast of Peggle, character of Plants vs. Zombies or the pure relaxation of Bejeweled. Still, I love Zuma, a game about a frog spitting balls at a big line of balls. (more…)

LawBreakers - contact@rockpapershotgun.com (Samuel Horti)

LawBreakers

Lawbreakers [official site], as I wrote yesterday, is an excellent zero-gravity FPS that you should probably play if you like fast-paced action. It’s also a very balanced game, with no one class able to dominate. But that doesn’t mean there isn’t the odd tweak to be made, and developers Boss Key Productions have released the game’s first post-launch patch with welcome nerfs to some classes.

The Harrier’s Convergence ability is their first target. It’s a giant, powerful laser beam that she shoots from her chest and kills you before you have time to react. So, its base damage has now been bumped down from 500 DPS to 400 DPS to “make it easier for coordinated teams to take advantage of Harrier’s vulnerability” (she can’t move very much when she fires it). I approve.

(more…)

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